Skillville Deckling

I am an avid home brewer that never looks at decklists online (net decking) to create decks that compete with net decks. Two of my decks are tier 1 and complete regularly with cEDH (Azusa and Narset), the other decks are mid to high power and are more for fun. Personally, I prefer to not use combos as I believe they require less skill to execute. Therefore, I encourage everyone to homebrew so they can develop their skills. Become the netted, rather than do the netting. Happy brewing.

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Said on All Your Turns ......

#1

MLD does win the game and you stating otherwise caused me to LOL IRL. It allows no one else to have answers and causes Narset to not wiff. The odds that someone has a 1 drop answer for a hexproof commander is NILL. Your analysis of Teferis protection is bad as it buys you a turn and is a response to players answering your board state. Better to flip into TP than Karn or another useless walker (there used to be four). Walker Narset is terrible and funny.... My version of Narset has a very high win % because I play the odds of hitting something game changing by having 25%, or 1/4th, of the deck allocated to turns, attacks, mld. My deck aims to win as well by turn 2-4, it's nice to say 3 but with everyone having answers its likely to go on a turn longer. Approach of the 2nd Sun is terribad. If the game goes on long enough to flip into that and cast it from your hand you are playing in a mid power game. My only agreance with the deck is the 2 drop haste enabler. Best of luck.

July 16, 2018 6:23 p.m.

Said on Solitaire...

#2

Synergy, I'll add it to my cart and play test it in place of one of the 3 drop enchantment hastes. Thanks for your input man. It made me change my deck a bit and I LOVE this version.

July 15, 2018 1:37 a.m.

Said on Solitaire...

#3

Alright, I'll try Lion's Eye out. What should I take out? Chromatic Lantern? edit Swapped; thanks for the suggestion.

July 14, 2018 6:39 a.m.

Said on All Your Turns ......

#4

Decent attempt, I like my version better Solitaire. Narset isn't complete unless you run mass land destruction, extra turns, AND extra attacks. A good card to add in case Narset wiffs is Teferi's Protection as it buys you another turn. To answer alexremy, you keep her on board by attacking and ending the game. If you whiff just keep a well-timed counterspell for board wipes.

July 13, 2018 7:29 p.m.

Said on Solitaire...

#5

Agreed. I took out EC from the suggestion as the main goal isn't to kill faster; its to hit extra turns, extra attacks, and land destruction. I am considering taking out Ferver and Hammer of P for Need for Speed and Ashling.

Personally, my play style, I don't like giving my opponents any benefits so Ashling I'm on the fence about because it also gives my opponents haste for evens.

July 8, 2018 5:20 p.m.

Said on Solitaire...

#6

I will agree with you there SynergyBuild. When I say consistent, I understand that in a competitive match-up a game may not end until after turn 10 because everyone has answers. If you notice I say the "goal" is to cast her by turn 2-4, not that it will win by then. I also provided a god hand example which I've pulled off once in all its history. Granted, not every flip 4 will land me an extra turn, combat, or land destruction, but that is why I have 25 cards to hit because it gives me that 1 in 4 chance. I appreciate your input though bro. If you have any suggestions for this deck I am open to hear/read them :)

July 6, 2018 7:14 p.m.

Said on Solitaire...

#7

Not every deck can win all the time man. It depends on what your opponents are playing, what hands they keep, and what they flip into. I used the word "consistently" because it is 100% true. But, I digress as I am not trying to spam this comment section with dialogue.

July 6, 2018 6:41 p.m.

Said on Solitaire...

#8

lol we can talk about the what if game all day but I play this first hand against T1 comp matchups online, at my LGS, and at Grand Prix events.

July 6, 2018 6:14 p.m.

Said on Solitaire...

#9

There was thought of banning her because she was new hype but no one really talks about her anymore. There are plenty of other, new, commanders that can be just as frightening. Flash Hulk is a turn 1-2 deck consistently.

July 2, 2018 6:11 p.m.

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