Vivien's Arkbow

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Rare

Combos Browse all

Vivien's Arkbow

Legendary Artifact

, , Discard a card: Look at the top X cards of your library. You may put a creature card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

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Vivien's Arkbow Discussion

mymanpotsandpans on London Arkbow Ponza

6 days ago

I think you might be cooking with something here, Vivien's Arkbow to turn extra lands into Fulminator Mage , Avalanche Riders and Acidic Slime seems sweet.

CaptDan on Devastation Elves (WAR)

1 week ago

kysg One sweeper is manageable, but it is difficult to recover from many in a row. When you play this kind of deck (like Bant Company in Modern) and you are facing sweepers, you must hold a card advantage card to rebuild your board after the sweeper hit. In this case, in game 1, Beast Whisperer and Vanquisher's Banner allow you to do that, the later even survive a sweeper as it is an artifact. In game 2 or 3, bring in card advantage engines like Vivien, Champion of the Wilds or Find / Finality . Vivien's Arkbow can turn dead draw into creatures.

Inkmoth on Yeva Draw-Grow (Budget)

1 week ago

InutilisVisEst: Vivien's Arkbow and Emergence Zone should be going in pretty soon, I've been a little late about this deck.

However, the budget version is affected even less by Collector Ouphe , so that's definitely going in.

Thank you so much for keeping up with the deck, sorry it's not as up to date as its budget-less counterpart.

Inkmoth on Yeva Draw-Grow

2 weeks ago

CyborgAeon: I wish, since there's a couple things that will go well with it.

Exiled_soul on Rolling Thunder - A Mainphase Coco Deck [NEW MH1]

2 weeks ago

I have been running Vivien's Arkbow in my version and it is a great addition in my opinion. I like the unearth you have included in yours.

Murphy77 on Wild things

3 weeks ago

If your aim is to alt Nissa as quickly as possible, you might want more work from 1-drops. Arboreal Grazer is good, allowing 2 landfalls in turn 1. Pelt Collector comes in as a 1/1 that quickly gains counters and gains trample. Might of the Masses could give your cheap creatures some teeth. Adventurous Impulse and Enter the Unknown can add value. Nexus of Fate and Mass Manipulation do nothing in the early game.

Back up your early 1-drops with Incubation Druid , Pollenbright Druid and Evolution Sage . You might want to limit yourself to one top-end creature.

If you use Nissa to get all your lands onto the field in turn 4 or 5, then you really want to follow that up with cards like Vivien's Arkbow to pull creatures from the deck and play them soon afterward.

Your deck is somewhere between 2 different builds that I have put together and has potential to be very good. See if you can get any ideas from WAR PAW or Shake the World M

Titus78 on Om nom Trample

4 weeks ago

Kamerot what do think about Vivien's Arkbow to slow? or are enchantment tutors just not good?

lagotripha on Help! Budget Hardened Scales

4 weeks ago

The core components of hardened scales are expensive because they don't have good replacements, but that doesn't mean you are out of luck.

The big secret to 'upgrade paths' is that its often cheaper to look at the expensive cards and see what decks you can build with them, then build an entire deck around the next bunch you get in rather than trying to keep running the same strategy.

If I was looking at starting with scales and foothills, I'd look at an Abzan Gavony Township / Karn's Bastion 'counters matter' deck- the golgari hydras list would be a good start for the kind of cards to look at- creatures that put counters on themselves. I feel that most of the hydras would not fare excellently in my current meta, so some scouting is advised.

However where you look should be different- cards recently in print but rotating out of standard are way cheaper, often to the point that modern archetypes are defined after a set rotates out of standard- as was the case with hardened scales. When combined with cards that 'didn't make the cut', or were one-ofs in nieche decks you get something pretty great.

Right now WOTS has Huatli's Raptor & Pollenbright Druid as 'one shot' steel overseer effects which could form an interesting riff on township.

A bunch of merfolk with a +1/+1 counter theme are rotating, and its worth testing sutai merfolk- I doubt it'll be great for you unless you are planning to build into full merfolk.

Marwyn, the Nurturer and Incubation Druid offer an interesting combo option with older cards like Viridian Joiner and Gyre Sage , that may become a playable archetype, and is notable because Umbral Mantle / Training Grounds /manland is already a thing.

I expect Vivien's Arkbow to retain some of its price as people realise how good it is in modern, which is neat as an artifact supporting the kind of midrange strategy you'd want to transition into an 'artifacts matter aggro' list.

Affinity tools like Springleaf Drum , Ornithopter , Signal Pest , Vault Skirge , Cranial Plating and Etched Champion are all still relatively cheap, Thoughtcast and Galvanic Blast and are likely playable in a more midrange strategy, even if that will likely leave you weak to all the affinity answers floating around.

All told, muck around with some decklists before going out and buying a bunch of cards- there is a lot out there which might work great, given tinkering time. If you want to play right away, jump in with the most budget list involving scales and constrictor you can find, then build out based on what you think is a good deal.

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