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Until end of turn, target creature gains "When this creature dies, return it to its owners hand."
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Verdant Rebirth Discussion
2 months ago
I think u want 4 jadelight. Maybe move 2 harpooned to the sideboard.
3 carnage tyrants in the sideboard if u can afford them for control.
Verdant Rebirth is pretty sweet here bouncing a ferox after they’ve invested in removing it and the card draw...
2 months ago
Verdant Rebirth is pretty relevant in mono g stompy I think.
Make space for 4x Jadelight Ranger that card filtration is key for green.
I’m not sold on goreclaw as much as I love it it’s probably just not as good as your other 4 drops.
I think I’d want 4 of the thorn lieutenants - they can be a nasty mana syncable threat for mid/late.
I’d mix your sideboard quite a bit but Shapers' Sanctuary is in for sure.
4 months ago
I'm not a fan of Aggressive Urge and Wildsize- instant speed cantrip combat tricks feel largely overcosted. Crash Through, Verdant Rebirth, Haze of Rage, Slip Through Space, Warlord's Fury- sorcery speed unblockability or palongside a damage-boost storm spell is game-ending.
6 months ago
I understand that you are posting a deck based on cards you have so that means some cards are acting as filler. When you get a chance I would suggest cutting:
Cards I would suggest adding:
If you need to make more room for some of these card suggestions then you might want to trim copies of Deathbloom Thallid because of how much removal right now is exile based.
Best of luck with the deck.
7 months ago
I definitely second Tendershoot Dryad and Whisper, Blood Liturgist, and would also probably swap Divest, Duress, and Bloodtallow Candle for Ravenous Chupacabra, Jadelight Ranger, and Journey to Eternity Flip. Also, you have extra copies of Fungal Infection, Fungal Plots, and Verdant Rebirth, so I'd recommend taking them out. Path of Discovery, Strength of the Pack, and Shapers' Sanctuary are good replacements.
7 months ago
Polyraptor Squared was actually one of the decks that I had looked at for reference previously. I liked the idea behind it, but I still wanted to keep my deck my own. I think this is where I got the idea of using Heroic Intervention.
I'm glad you answered that specific question for Frilled Deathspitter as it has potential when it's used right.
Another suggestion against Champion of Rhonas, because I don't use enough high mana creatures to use that card to it's potential right?
Yes, they did not include the set that has Heroic Intervention, which is devastating, because for a two drop that protects all of your permanents for a turn is awesome, especially when aiming for the infinite Polyraptor combo. With the sets they currently have in game, there are no cards that help as much as that one would have. That is part of the reason I brought Bellowing Aegisaur into the deck. It may not be infinite, but that could still create a lot of permanently pumped Polyraptor which is still great. I think the reason that they did not include that set is partly that an infinite combo like that could crash the game. I remember getting 20+ of my Polyraptors onto the field while my opponent also had a powerful combo going, it caused the game to slow down quite a bit. This is also why I opted for Verdant Rebirth as it might not protect my creature from dying, but I get another chance to combo it next turn while getting an extra card in hand.
I felt the same way when it came to 1 drop creatures in this deck. Normally I would always have a set of 1 drops at least, but nothing seemed to have enough potential needed for this deck. I may try with and without the 1 drops a few games to see the strengths and weaknesses of both. The only problem that I am seeing is that not a lot of players are running any seriously devastating aggro decks. Turn 4 being my earliest loss, but that was my fault as I should have used a mulligan on my starting hand. If I had to deal with decks such as The Infection Will Rise, I could understand the need for 1 drop creatures. Turn 2 death possibility but aiming for turn 3 so that it is unblockable and hexproof. Even though it is harder for that deck to survive later in the game, it is still my favorite deck.
I was originally running Drover of the Mighty, but I swapped for Otepec Huntmaster as the potential for giving haste to any of my creatures early on helped out a lot more. Opinions on Knight of the Stampede? It's great to drop a few 3 drops for just one mana each.
If I removed Bellowing Aegisaur, would it be better to run black so that I could have multiple spells for making my creatures indestructible until end of turn? Also, would it be wise to run a 4 color deck to add in those spells in addition? I feel like this is an obvious no to both questions, but I wanted to ask anyways.
I will make a few changes at some point today and hopefully clear out my maybeboard.
8 months ago
FlipNissa, Steward of ElementsFate ForetoldHoofprints of the StagIrresistible PreyJushi ApprenticeKarametra
s favorLifespark SpellbombOrigin SpellbombTrackers instinctsProphet of DistortionResourceful ReturnRiver HoopoeScarscale RitualScout
s warningSmugglers copterVerdant RebirthWharf InfiltratorZameck Guildmage
8 months ago
The lower all your spells cost, the better your deck will be. With this, you could take out Fleet Swallower, maybe Tempest Caller , your Verdant Rebirth because it requires multiple other cards to be good, one Negate, the Dive Downs because you might not have mana for it as you are always going to tap out, a Cancel, and the Jade Guardians because 4 mana for that effect probably isn't worth it. The 12/12 land split might not be enough, some mana fixing, like Evolving Wilds, will help. As said before, you want to be spending all of your mana every turn to race your opponent, so the fog plan might not be an optimal use of space.