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Until end of turn, target creature gains "When this creature dies, return it to its owners hand."
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Verdant Rebirth Discussion
1 week ago
I understand that you are posting a deck based on cards you have so that means some cards are acting as filler. When you get a chance I would suggest cutting:
Cards I would suggest adding:
If you need to make more room for some of these card suggestions then you might want to trim copies of Deathbloom Thallid because of how much removal right now is exile based.
Best of luck with the deck.
1 month ago
I definitely second Tendershoot Dryad and Whisper, Blood Liturgist, and would also probably swap Divest, Duress, and Bloodtallow Candle for Ravenous Chupacabra, Jadelight Ranger, and Journey to Eternity Flip. Also, you have extra copies of Fungal Infection, Fungal Plots, and Verdant Rebirth, so I'd recommend taking them out. Path of Discovery, Strength of the Pack, and Shapers' Sanctuary are good replacements.
2 months ago
Polyraptor Squared was actually one of the decks that I had looked at for reference previously. I liked the idea behind it, but I still wanted to keep my deck my own. I think this is where I got the idea of using Heroic Intervention.
I'm glad you answered that specific question for Frilled Deathspitter as it has potential when it's used right.
Another suggestion against Champion of Rhonas, because I don't use enough high mana creatures to use that card to it's potential right?
Yes, they did not include the set that has Heroic Intervention, which is devastating, because for a two drop that protects all of your permanents for a turn is awesome, especially when aiming for the infinite Polyraptor combo. With the sets they currently have in game, there are no cards that help as much as that one would have. That is part of the reason I brought Bellowing Aegisaur into the deck. It may not be infinite, but that could still create a lot of permanently pumped Polyraptor which is still great. I think the reason that they did not include that set is partly that an infinite combo like that could crash the game. I remember getting 20+ of my Polyraptors onto the field while my opponent also had a powerful combo going, it caused the game to slow down quite a bit. This is also why I opted for Verdant Rebirth as it might not protect my creature from dying, but I get another chance to combo it next turn while getting an extra card in hand.
I felt the same way when it came to 1 drop creatures in this deck. Normally I would always have a set of 1 drops at least, but nothing seemed to have enough potential needed for this deck. I may try with and without the 1 drops a few games to see the strengths and weaknesses of both. The only problem that I am seeing is that not a lot of players are running any seriously devastating aggro decks. Turn 4 being my earliest loss, but that was my fault as I should have used a mulligan on my starting hand. If I had to deal with decks such as The Infection Will Rise, I could understand the need for 1 drop creatures. Turn 2 death possibility but aiming for turn 3 so that it is unblockable and hexproof. Even though it is harder for that deck to survive later in the game, it is still my favorite deck.
I was originally running Drover of the Mighty, but I swapped for Otepec Huntmaster as the potential for giving haste to any of my creatures early on helped out a lot more. Opinions on Knight of the Stampede? It's great to drop a few 3 drops for just one mana each.
If I removed Bellowing Aegisaur, would it be better to run black so that I could have multiple spells for making my creatures indestructible until end of turn? Also, would it be wise to run a 4 color deck to add in those spells in addition? I feel like this is an obvious no to both questions, but I wanted to ask anyways.
I will make a few changes at some point today and hopefully clear out my maybeboard.
2 months ago
FlipNissa, Steward of ElementsFate ForetoldHoofprints of the StagIrresistible PreyJushi ApprenticeKarametra
s favorLifespark SpellbombOrigin SpellbombTrackers instinctsProphet of DistortionResourceful ReturnRiver HoopoeScarscale RitualScout
s warningSmugglers copterVerdant RebirthWharf InfiltratorZameck Guildmage
2 months ago
The lower all your spells cost, the better your deck will be. With this, you could take out Fleet Swallower, maybe Tempest Caller , your Verdant Rebirth because it requires multiple other cards to be good, one Negate, the Dive Downs because you might not have mana for it as you are always going to tap out, a Cancel, and the Jade Guardians because 4 mana for that effect probably isn't worth it. The 12/12 land split might not be enough, some mana fixing, like Evolving Wilds, will help. As said before, you want to be spending all of your mana every turn to race your opponent, so the fog plan might not be an optimal use of space.
3 months ago
You might want to consider playing Warrior tribal instead of Human tribal. Your key Glory-Bound Initiate, Devoted Crop-Mate and Metallic Mimic all still work as intended. The upside is that you can play Oketra's Monument and buff the tokens. The monument is probably one of the strongest cards for a deck like this, and giving the tokens +2/+2 or something would be insane. You also buff the tokens from Oketra the True.
Consider replacing Verdant Rebirth with Heroic Intervention and Blossoming Defense. Popular removal like Vraska's Contempt and Magma Spray does not get stopped by verdant rebirth. It also loses you a lot of tempo since you have to replay the cards. This deck can go very wide so protecting the entire board with one card feels amazing.
Lastly, you are running a lot of green sources. You have plenty of good dual lands and all of your creatures are white. Keep one forest in case of Settle the Wreckage (a card you should watch out for btw) or Field of Ruin. You don't have a single green creature so running Unclaimed Territory end up looking a little silly since it at best says : Add to your mana pool.
Cool deck overall, and I hope you have success with it. Please crush some of those grixis builds will ya? ;)
3 months ago
3 months ago
To be honest, I no longer see the point in running forests at all. You have treasures AND Blooming Marshes to splash for vraska, and Verdant Rebirth does not seem worth splashing green for. Are you running low on cards very often or why exactly is it better than running 4x Supernatural Stamina to just redeploy. Blossoming Defense seems sweet in the sideboard however.
Let me make a proposal: cut marshes and forests, add Aether Hubs and Spire of Industry. With plenty of treasure you now have a 5-color mana base. Run base black, but now you can splash for all that your heart desires. A few examples: Hidden Stockpile, Tezzeret the Schemer, The Scarab God, Unlicensed Disintegration, Brass's Bounty, Nicol Bolas, God-Pharoah and I could go on. Unlimited possibilities. Again, its just an option, its your deck, and if you would rather have that nature vs machine flavor, by all means go ahead.