Verdant Rebirth


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Verdant Rebirth


Until end of turn, target creature gains "When this creature dies, return it to its owners hand."

Draw a card.

Verdant Rebirth Discussion

TheRoaringRegisaur on

5 months ago

idk if you need 23 lands with such a low avg cmc. if you sideboard in Modern Lite I'd include Verdant Rebirth and maybe Spark Harvest . I'm really into WAR so that's where a lot of my suggestions are from, sorry. Okay so if you're having trouble getting the cards you need for that combo, Bond of Flourishing could help. And WAR got me thinking to how proliferate could help... maybe Grim Affliction ? Oh! Grisly Salvage is a bit like Bond . Hope this helps : )

ExtraEasy on

1 year ago

I think u want 4 jadelight. Maybe move 2 harpooned to the sideboard.

3 carnage tyrants in the sideboard if u can afford them for control.

Verdant Rebirth is pretty sweet here bouncing a ferox after they’ve invested in removing it and the card draw...

ExtraEasy on (GRN) Mono-Green Stompy

1 year ago

Swap Rabid Bite for Prey Upon if your set on it.

Verdant Rebirth is pretty relevant in mono g stompy I think.

Make space for 4x Jadelight Ranger that card filtration is key for green.

I’m not sold on goreclaw as much as I love it it’s probably just not as good as your other 4 drops.

I think I’d want 4 of the thorn lieutenants - they can be a nasty mana syncable threat for mid/late.

I’d mix your sideboard quite a bit but Shapers' Sanctuary is in for sure.

lagotripha on Cardinal Predominancy

1 year ago

I'm not a fan of Aggressive Urge and Wildsize- instant speed cantrip combat tricks feel largely overcosted. Crash Through, Verdant Rebirth, Haze of Rage, Slip Through Space, Warlord's Fury- sorcery speed unblockability or palongside a damage-boost storm spell is game-ending.

razelfark on Saproling

1 year ago

I understand that you are posting a deck based on cards you have so that means some cards are acting as filler. When you get a chance I would suggest cutting:

Bone Picker, Elfhame Druid, Knight of Malice, Overgrown Armasaur, Thorn Elemental, Untamed Kavu, Verdant Force, Gift of Growth, and Verdant Rebirth.

Cards I would suggest adding:

2x Llanowar Elves

3x Tendershoot Dryad

3x Sporecrown Thallid

1x Saproling Migration

2x Song of Freyalise

If you need to make more room for some of these card suggestions then you might want to trim copies of Deathbloom Thallid because of how much removal right now is exile based.

If you want to compare a deck idea you can view my ideas for saps I have 2 different deck ideas B/G: Dom Fungal Sap and W/G: W/G Saps.

Best of luck with the deck.

Pieguy396 on Slimefoot

1 year ago

I definitely second Tendershoot Dryad and Whisper, Blood Liturgist, and would also probably swap Divest, Duress, and Bloodtallow Candle for Ravenous Chupacabra, Jadelight Ranger, and Journey to Eternity  Flip. Also, you have extra copies of Fungal Infection, Fungal Plots, and Verdant Rebirth, so I'd recommend taking them out. Path of Discovery, Strength of the Pack, and Shapers' Sanctuary are good replacements.

OwnedbyCow on (Updated) Indestructible Breeding Jurassic Bunnies

1 year ago

Polyraptor Squared was actually one of the decks that I had looked at for reference previously. I liked the idea behind it, but I still wanted to keep my deck my own. I think this is where I got the idea of using Heroic Intervention.

I'm glad you answered that specific question for Frilled Deathspitter as it has potential when it's used right.

Another suggestion against Champion of Rhonas, because I don't use enough high mana creatures to use that card to it's potential right?

Yes, they did not include the set that has Heroic Intervention, which is devastating, because for a two drop that protects all of your permanents for a turn is awesome, especially when aiming for the infinite Polyraptor combo. With the sets they currently have in game, there are no cards that help as much as that one would have. That is part of the reason I brought Bellowing Aegisaur into the deck. It may not be infinite, but that could still create a lot of permanently pumped Polyraptor which is still great. I think the reason that they did not include that set is partly that an infinite combo like that could crash the game. I remember getting 20+ of my Polyraptors onto the field while my opponent also had a powerful combo going, it caused the game to slow down quite a bit. This is also why I opted for Verdant Rebirth as it might not protect my creature from dying, but I get another chance to combo it next turn while getting an extra card in hand.

I felt the same way when it came to 1 drop creatures in this deck. Normally I would always have a set of 1 drops at least, but nothing seemed to have enough potential needed for this deck. I may try with and without the 1 drops a few games to see the strengths and weaknesses of both. The only problem that I am seeing is that not a lot of players are running any seriously devastating aggro decks. Turn 4 being my earliest loss, but that was my fault as I should have used a mulligan on my starting hand. If I had to deal with decks such as The Infection Will Rise, I could understand the need for 1 drop creatures. Turn 2 death possibility but aiming for turn 3 so that it is unblockable and hexproof. Even though it is harder for that deck to survive later in the game, it is still my favorite deck.

I was originally running Drover of the Mighty, but I swapped for Otepec Huntmaster as the potential for giving haste to any of my creatures early on helped out a lot more. Opinions on Knight of the Stampede? It's great to drop a few 3 drops for just one mana each.

I like Rile for the same reason. It works well with Ranging Raptors when you are in need of land as well.

If I removed Bellowing Aegisaur, would it be better to run black so that I could have multiple spells for making my creatures indestructible until end of turn? Also, would it be wise to run a 4 color deck to add in those spells in addition? I feel like this is an obvious no to both questions, but I wanted to ask anyways.

I will make a few changes at some point today and hopefully clear out my maybeboard.

Load more

No data for this card yet.