Gilt-Leaf Archdruid

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Morningtide (MOR) Rare

Combos Browse all

Gilt-Leaf Archdruid

Creature — Elf Druid

Whenever you play a Druid spell, you may draw a card.

Tap seven untapped Druids you control: Gain control of all lands target player controls.

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Gilt-Leaf Archdruid Discussion

Neotrup on Gilt leaf archdruid and genesis ...

2 weeks ago

The Oracle text of Gilt-Leaf Archdruid's triggered ability reads:

"Whenever you cast a Druid spell, you may draw a card."

As Genesis Wave is putting the druids onto the battlefield and not casting them as spells, it will not trigger Gilt-Leaf Archdruid's triggered ability.

MagicalHacker on Official MagicalHacker Commander List Update ...

3 weeks ago

Welcome, fellow planeswalkers, to the Official MagicalHacker Commander List Update (OMCLU) for Commander 2017!

If you are not aware, I have had lists for commander staple effects for a very long time now, and I have been updating them as new sets are released. Unlike other staple lists that showcase individual cards that are commonly used (which http://edhrec.com does better anyways), I instead use these lists to show all cards in categories that have proven to be advantageous to have in Commander. More specifically, these categories of staples are ones that answer certain problems a deck could be experiencing, such as having a hard time against control, not being able to play cards in hand quickly enough, or dealing with problematic commanders. (The full list can be found on my profile.)

The purpose of this thread is three-fold:

  1. To raise public awareness for these lists (which I know to be extremely useful since I use them more than literally any other resource online when building decks), especially for the newest additions to them.

  2. To receive feedback about C17 cards that should be added/removed from lists, as I am only human and make mistakes too.

  3. To receive feedback about older cards that should be added/removed from lists. I'm surprised how many times I miss cards when they should be included.

Commander 2017 is up on Gatherer, so its now time to go through the process of updating my decks! (Sorry for the delay, I was working through some technical difficulties.)


MagicalHacker - List of All Draw Cards (Steady):

MagicalHacker - List of All Draw Cards (Burst):

MagicalHacker - List of All Recursion Cards:

MagicalHacker - List of All Tutor Cards:

MagicalHacker - List of All Protecting Cards:

MagicalHacker - List of All Board Wipe Cards:

MagicalHacker - List of All Ramp Cards:

MagicalHacker - List of All "Tuck" Cards:

MagicalHacker - List of All Creature Removal Cards:

  • No changes

MagicalHacker - List of All Counterspell Cards:

  • No changes

MagicalHacker - List of All Item Removal Cards:

MagicalHacker - List of All Anti-Control Cards:

MagicalHacker - List of All Pillow Fort Cards:

MagicalHacker - List of All Anti-Tutor Cards:

  • No changes

MagicalHacker - List of All Anti-Infinite Cards:

  • No changes

MagicalHacker - List of All Gold-Hate Cards:

  • No changes

MagicalHacker - List of All Group Hug Cards:


Thanks for reading the wall of text! If you would like to see the whole list of lists, they can all be found on my profile: MagicalHacker.

Have fun deckbuilding!

Scion_of_Darkness on Ramp & Stamp

1 month ago

All those Druids... why not Gilt-Leaf Archdruid?

CaptSillva on Sooo Elfish

1 month ago

You want to know the secret to running a powerful Elf commander deck? Run some of these cards Yeva, Nature's Herald, Wirewood Symbiote, Viridian Joiner, Seedborn Muse, Rishkar, Peema Renegade, Quirion Ranger, Nullmage Shepherd, Joraga Treespeaker, Gilt-Leaf Archdruid, Paradox Engine, Door of Destinies, Swiftfoot Boots, Lightning Greaves, Thousand-Year Elixir, and Genesis Wave. If you're unsure what to cut, you could just cut all of your instants and sorcery cards, if you do you can even run Primal Surge.

sweetmwj on Commander elves

1 month ago

Gyre Sage, Viridian Joiner, these I think are cool with Joraga Warcaller, as well as Immaculate Magistrate. Another fun card you could think about would be Gilt-Leaf Archdruid, tap your druids, take someones mana base... shenanigans!

WiltLeafElves on Golgari Elves

3 months ago

colton815: I wanted to politely remind you that this website is meant to be a helpful, collaborative community, not one where you talk to others in a supercilious manner.

As an elf player myself, I most often see black green and white green builds, rather than mono green. The few Mono Green Builds I run into either have a different wincon, such as stealing lands with Gilt-Leaf Archdruid, or, a budget deck that cannot afford to run expensive dual lands.

Elves, with just mono green, is meant to be an aggressive deck, but it has fewer answers. Mono Green elves can lose everything to Lightning Bolt, or any quick removal. Adding white allows for Burrenton Forge-Tender. Adding black lets you have an alternative wincon in Shaman of the Pack, while running cards such as Thoughtseize. Blue lets you pay Beck / Call, which is essentially the same as mono green combo elves that ran Glimpse of Nature (which got banned early into modern).

Hexbringer0 on Sharpen Your Ears

4 months ago

Greater Good would only help when I am already pumping my elves and my deck no longer needs the gas... Though it is a great card. Nettle Sentinel does nothing I need in commander. There's is only Birchlore Rangers to exploit the untap. Not quite enough to justify inclusion. Nissa has been discussed quite a bit and I have considered Eternal Witness, Birthing Pod, Scroll Rack, Elvish Champion, Gilt-Leaf Archdruid, Dwynen, Gilt-Leaf Daen and many others, but can't seem to pull the trigger do to sentiment and her being a removal target that takes a blow my combo pieces won't have to. Thanks so much for the continued input Poprox!!!

Zidantur on Elf Surge

4 months ago

It may be a little low in mana; I haven't quite found the sweet spot yet. The problem with 20 lands is that, with too many lands, the card draw fizzles a lot, since our main drawing comes from casting creatures with Gilt-Leaf Archdruid and Lifecrafter's Bestiary out. If we draw into a couple lands in a row, that can sometimes end the streak. Personally, I don't seem to have an issue getting a land and 1 drop in my hand, but early removal definitely kills our mana :(

I almost always have Druid of the Anima or Elvish Harbinger on the field before I'm ready to cast Banefire, so I actually haven't run into the red issue either. However, adding some red/green dual-lands would be safer; I was just being cheap!

I really like the Chord of Calling suggestion! Elvish Harbinger also helps find Ezuri, Renegade Leader (and Elvish Archdruid, Gilt-Leaf Archdruid, or Nullmage Shepherd), but the Chord of Calling is definitely faster and more reliable.

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