Gilt-Leaf Archdruid

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Morningtide Rare

Combos Browse all

Gilt-Leaf Archdruid

Creature — Elf Druid

Whenever you play a Druid spell, you may draw a card.

Tap seven untapped Druids you control: Gain control of all lands target player controls.

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Gilt-Leaf Archdruid Discussion

Daedalus19876 on Nemophilist - Haunter of the Wood

4 days ago

I think it's unforgivable to not include Paradox Engine and Gilt-Leaf Archdruid in this deck of all places ;)

Krosan Grip over either Naturalize or Natural State. I know it costs a bit more, but that split second has saved me from infinite combos more times than I can count.

You need Sylvan Library and Mind's Eye for more card advantage, I think.

Your land count is RIDICULOUSLY low. I know your commander produces mana, and that you're playing lots of mana dorks, but I'm nervous about your ability to even cast them. At the very least, you will have difficulty rebuilding from a board wipe. For that reason, Heroic Intervention seems like a must here.

You have most of the good anti-blue pieces here (Hall of Gemstone, etc) but you could get great value out of Winter Orb, since you have enough mana dorks to compensate. Also, Carpet of Flowers is an oft-forgotten card that usually pulls its weight, and sometimes wins single-handed.

Oracle of Mul Daya seems very important here. It can help find those rare lands. Also, Steely Resolve can protect your druids from spot removal.

I really wish Conspiracy was in your colors...

And the big target you're missing for Natural Order is Vorinclex, Voice of Hunger.

Deck looks good to me! :)

GabeCubed on ELF STORM

2 weeks ago

I gotcha. In that case, I'd say either go for Mono-Green Devotion or Just Straight Elves, unless you are really wanting to try to go for the Banefire kill, which I still would suggest what I did.

Ezuri, Renegade Leader I think would be better than Gilt-Leaf Archdruid. Card draw is nice, but Ezuri just wins. If you want card advantage, both Chord of Calling and Collected Company are amazing.

Yes, Boreal Druid may be slightly worse, but not strictly. Still a good mana dork, if you want more mana.

Cloudstone Curio mixed with a Heritage Druid, Nettle Sentinel and Elvish Visionary can add storm, sometimes mana, and draw a large amount of your deck.

Is the goal of this deck to make a ton of mana and then cast Banefire? Just making sure.

GabeCubed on ELF STORM

2 weeks ago

Joraga Treespeaker could be a decent addition to replace Gilt-Leaf Archdruid (seems like a win-more card that costs too much).

Boreal Druid is another mana accelerator, with Nettle Sentinel as an awesome enabler, that is amazing with Heritage Druid.

If you want a decent aggro creature to have a plan B, Ezuri, Renegade Leader is your dude.

Honestly, I'm not sure if this is better than normal Elves, but sure is cool! I would say add Grapeshot for a true storm deck, but that'd need a little different setup (Cloudstone Curio is your best friend).

Hope that helps!

Optimator on Greenspeaker Initiates

3 weeks ago

Gilt-Leaf Archdruid is basically the reason behind this deck

Kalladdin on STEAL ALL THE LANDS, get infinite mana: WIN!

1 month ago

Its_A_Miracle Thanks for commenting! I do agree that some faster decks could give me problems, especially ones with lots of creature removal especially mass creature removal, (or if they targetted the Gilt-Leaf). Maybe something that gives hexproof could help against removal, Asceticism works but wouldn't be "tutorable" with Green Sun's Zenith or Elvish Harbinger, as well as costing a lot of mana. Eladamri, Lord of Leaves looks like a better option all around, while also giving an extra mana by being an elf with the Elvish Archdruid, Priest of Titania or Heritage Druid. A few fogs might also be helpful, but I usually I'm able to get the combo off early enough before I take too much damage, and once the combo is off I will usually win on that turn if not the next turn.

The Infinite mana part refers to Umbral Mantle equipped on a Elvish Archdruid or a Priest of Titania. Now as long as you have 4 elves on the battlefield, (including your elvish archdruid/priest) you can tap the elvish archdruid/priest, get 4 mana, untap the elvish archdruid/priest with the mantle's ability of paying 3 mana. Then we have 1 floating green, no you may repeat the process infinitely tapping and untapping netting another green mana each time.

You also have access to infinite land steal if you have 7 druids on the table along with your infinite mana combo and the Gilt-Leaf Archdruid. Let's say that it is your turn in a 10 player free for all game. Step 1: Tons of floating green mana with your infinite mana combo. Step 2: tap 7 druids, steal all the land of one player. 8 players left to go! Step 3: equip Umbral Mantle to a tapped druid, pay 3 mana, (acquired in step 1) untap the elf, repeat this process until you have untapped all 7 druids. Step 4: repeat steps 2 & 3 as necessary till no one has land left.

Wicked_N_Irish on Your Land Is My Land

1 month ago

Maybe cut Wood Sage? He seems VERY circumstantial. I know he's probably there for the druid ability of Gilt-Leaf Archdruid, but I think he can be spared. There are so many ideas in here I want to steal for my Kruphix/Hydra deck.

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