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Creature — Elf Druid
Whenever you play a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.
Gilt-Leaf Archdruid Discussion
1 week ago
I think you should try out either Niv-Mizzet, the Firemind or Niv-Mizzet, Parun . Both tend to control the board until they can win with either Curiosity or Ophidian Eye . OG Niv is easier on a budget mana base, but paying more for new miv might be preferable for you if you're okay not turbo'ing him out and playing a slower game. Mizzix of the Izmagnus is also very combo-y if you're into Izzet. If you want to go Temur, Animar, Soul of Elements is typically build as a combo deck using Ancestral Statue to go infinite, and the popular Animorphs build is very budget friendly and lends itself well to the Pickles Lock combo of Brine Elemental + Vesuvan Shapeshifter . The Gates deck is a control deck that wins with your favorite one-card combo, Scapeshift . It's a one-trick pony, but if you're into it, I would build it with Child of Alara at the helm. Riku of Two Reflections might be for you if you just want all the value until you can find whatever wincon you like. Finally, if it's the rampy, storm bit you like about Nic Fit and Scapeshift, I love my Tatyova, Benthic Druid druid tribal deck. Chaining land ramp and drawing cards feels very stormy, even more so when going off with Gilt-Leaf Archdruid , Guardian Project , or Beast Whisperer with Seton, Krosan Protector , Nykthos, Shrine to Nyx , Stone-Seeder Hierophant , or Growing Rites of Itlimoc Flip.
1 month ago
As it stands, I have access to 8+1: Glimpse of Nature, Shamanic Revelation, Recycle, Skullclamp, Primordial Sage, Soul of the Harvest, Gilt-Leaf Archdruid, and Beast Whisperer (Lifecrafter's Bestiary sort of counts, but the cost makes it clunky).
2 months ago
This is... pretty fantastic. May need more Dromoka, the Eternal (easily the second most devastating Dragonlord, in my opinion) and possibly Utvara Hellkite, Heirloom Blade, and absolutely Drogskol Captain, maybe Stromkirk Captain. Urza's Incubator, Obelisk of Urd, maybe Captivating Vampire, Battletide Alchemist, a Banneret (ie Bosk Banneret), Knight Exemplar, Gilt-Leaf Archdruid (which may not seem that great but at very least it's an additional Kindred Discovery), the mercenaries (ie Cateran Brute, Moggcatcher, Rathi Assassin) Pheres-Band Warchief, the harbingers (ie Flamekin Harbinger, Treefolk Harbinger).
2 months ago
I've found a new Green General that I have fallen in love with. Seton, Krosan Protector is insane, but only if you play it as druid tribal of course, then with Gilt-Leaf Archdruid you can steal your opponents' lands and then play some sort of boardwipe, leaving you with the only one that has mana on the board to recast anything. Kamahl, being a druid, is of course also in the deck, mostly for his second ability, so you can end the game faster :) the Constant Mists + Ramunap Excavator combo might be useful here, with all the hate I'm gonna get for stealing people's lands :)
3 months ago
Have you consideredGilt-Leaf Archdruid for a real draw through your deck combo since nearly every creature you are running is a druid?
4 months ago
I agree with /u/Scion_of_Darkness, Gilt-Leaf Archdruid as a 2x of would be pretty great.
I don't think that your Silhana Ledgewalker+Stoneforge Masterwork combo is doing a whole lot, it doesn't synergize with the deck very well. I'd consider dropping both and making some of these changes.
2x Gilt-Leaf Archdruid + 1 more Heritage Druid + 1 more Throne of the God-Pharaoh. The Archdruid is fetchable by Elvish Harbinger, making him much easier to get out consistently. Once he's out, every single one of your creatures causes you to draw a card. The Heritage Druid + Throne of the God-Pharaoh combo is actually really good here. The ability stacks and you can tap out creatures you know you won't be blocking with for mana. Beast Whisperer is a pretty suitable substitute for Gilt-Leaf Archdruid. Basically the same first ability, but you lose the ability to grab your opponents lands in the mid game. I'd maybe even consider running 2x of each, and dropping Rhonas's Monument. The more abilities that you can have on your elves, rather than artifacts or enchantments, the better all your elves will perform. Especially if you run 4x Elvish Harbinger. Lets you consistently grab drawing combo pieces or win-cons like Ezuri.
Elvish Clancaller would be a great replacement for Stoneforge Masterwork. It effects all your creatures and you can pump extra mana into grabbing more of them. Gives you more creatures to tap as well for the Throne.
If you can get ahold of a few double lands, then you'd be in better shape. Even 4x Guildgates would be better than just a single Mountain. It would let you drop Chromatic Lantern as well. Ideally you'd get some Stomping grounds and Wooded Foothills so nothing comes in tapped and you can reliably get your splash color.
6 months ago
Oh, you do have Gilt-Leaf Archdruid in the decklist! He's so good. Draws off casting druids, cheaper than Primordial Sage, and a hilarious kind of a wincon with the land steal.
7 months ago
I feel that some tribes are only partially supported. Rather than trying to fix each individual tribe, I've tried to think of some cards that would be good enough for the lesser tribes but not so good that the established ones like Goblins & Merfolk would also benefit. This way, the situation would be remedied for all underdog tribes, both present and future. Hopefully this isn't too misguided; let me know what you think.
Width token makers
The following are meant for tribal cards which would appreciate going wide but have difficulty doing so reliably, e.g. Thundercloud Shaman or Admiral Beckett Brass (why does Grixis only have one Pirate token maker available?). One concern I have with these is that they could be problematic with some cards, e.g. Reaper King, Soulcatchers' Aerie and Gilt-Leaf Archdruid.
Obelisk of Creation Show
As Obelisk of Creation enters the battlefield, choose a color and a creature type.
: Add .
, : Create a tapped 1/1 creature token of the chosen color and type.
Comment: Derived from Volrath's Laboratory (which I feel is underwhelming by contemporary standards). Makes tapped tokens to avoid it becoming a blocker generator and to make it less attractive for established tribes - could also make it only work at Sorcery speed to e.g. avoid it being used for Rally triggers. I feel 2 is a good number here since you lose out on tapping it for mana. (Tap-based token making abilities seem to typically cost 3 mana)
Genesis Blade Show
Artifact - Equipment
As Genesis Blade enters the battlefield, choose a creature type and a color.
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, create a 1/1 creature token of the chosen color and type.
Artificial Sire Show
Artifact Creature - Construct
As Artificial Sire enters the battlefield, choose a creature type.
Artificial Sire is the chosen type in addition to its other types.
Whenever Artificial Sire deals combat damage to a player, create a 1/1 colorless artifact creature token of the chosen type.
These are meant to help tribes who suffer from having few cards to choose from within singleton limitations, giving them some extra fatties.
Familiar Likeness Show
As Familiar Likeness enters the battlefield, choose a creature type.
: Add .
, : Choose a creature you control of the chosen type. Create a X/Y colorless creature token of the chosen type, where X is the chosen creature’s base power and Y is the chosen creature’s base toughness.
Comment: Derived from Riptide Replicator (which I also feel is underwhelming by contemporary standards). Height version of Obelisk of Creation. The second ability is not targeted in order for it to be available to Illusion tribal as well. Could be used with Marit Lange to make 20/20 tokens (without flying or indestructible), but if you got her out and are playing Avatar tribal then I think you deserve it. Could base on current power/toughness, but I didn't want to deal with people abusing temporary bonuses from e.g. Hatred. This does cause e.g. Hydras to suffer though.
Kindred Colossus Show
As Kindred Colossus enters the battlefield, choose a creature type.
Kindred Colossus is the chosen type in addition to its other types.
Kindred Colossus enters the battlefield with X +1/+1 counters on it, where X is the total base power of each other creature you control of the chosen type.
If Kindred Colossus would be put into a graveyard from anywhere, reveal Kindred Colossus and shuffle it into its owner’s library instead.
A walking monument to a people’s glory.
Seal of Unity Show
As Seal of Unity enters the battlefield, choose two different creature types.
Creatures you control of either of the chosen types are both in addition to their other types
Comment: Meant for some linked tribes, e.g: Knights & Soldiers and Werewolves & Wolves. Dunno if the CMC is too low compared to e.g. Conspiracy and Xenograft. Also, could be problematic with e.g. Xathrid Necromancer.
Representative's Ring Show
As Representative’s Ring enters the battlefield, choose a creature type.
, , tap an untapped creature you control of the chosen type: Draw a card. Activate this ability only if you control at least three more creatures of the chosen type than any other player.
Comment: Meant to be more reliable for less popular tribes. Dunno if it's too strong right now.
Tribal Mantle Show
Artifact - Equipment
Equipped creature has “: Add two mana of any one color. Spend this mana only to cast a spell that shares a creature type with this permanent or to activate abilities of creatures that share a creature type with this permanent.”
Comment: Derived from Paradise Mantle, obviously.
Vesuvan Braclet Show
Artifact - Equipment
As Vesuvan Braclet enters the battlefield, choose a creature type.
Equipped creature gets +0/+1 and is the chosen type.
(new) Volrath's Implant Show
Artifact - Equipment
As Volrath's Implant enters the battlefield, choose a creature type.
Whenever Volrath's Implant becomes attached to a creature, change the text of that creature by replacing all instances of one creature type with the chosen type.
Whenever Volrath's Implant becomes unattached from a permanent, its controller sacrifices it.
Comment: Inspired by DragonMaus (see below) and derived from Vesuvan Braclet, New Blood, Captain's Hook and Grafted Wargear. The triggered sac ability was mostly included because I didn't know how I could revert the text change otherwise; it's a bit more throughout than Grafted Wargear's since it still works if someone else takes control of the creature, provided they don't also have Sigarda, Host of Herons. In that case the creature will still keep its altered text until it e.g. changes zones.
Gilt-Leaf Archdruid occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%