Gilt-Leaf Archdruid

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Morningtide (MOR) Rare

Combos Browse all

Gilt-Leaf Archdruid

Creature — Elf Druid

Whenever you play a Druid spell, you may draw a card.

Tap seven untapped Druids you control: Gain control of all lands target player controls.

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Gilt-Leaf Archdruid Discussion

Sixty3Zero on Seton's Druid Storm

2 weeks ago

Also could put in Gilt-Leaf Archdruid, but maybe you enjoy staying low and innocuous until the turn you want to storm off. Archdruid paints a huge target on you, even if you just want the card draw.

Byvci on Tribal Tech (Every Single Tribe in Magic! Part 1)

3 weeks ago

assassin: Scarblade Elite

assembly worker: Mishra's Factory Self-Assembler (only works with changelings and itself

atog: Atogatog

aurochs: Aurochs Herd Bull Aurochs Rimehorn Aurochs

bat: Skeletal Vampire

beast: Vitality Charm

cephalid: Aboshan, Cephalid Emperor

chimera: Brass-Talon Chimera Iron-Heart Chimera Lead-Belly Chimera Tin-Wing Chimera

druid: Gilt-Leaf Archdruid Seton, Krosan Protector

dwarf: Depala, Pilot Exemplar Dwarven Bloodboiler Dwarven Lieutenant Dwarven Pony Dwarven Recruiter Heart Wolf

eldrazi spawn: Brood Birthing

eye: Evil Eye of Orms-by-Gore Evil Eye of Urborg

fox: Patron of the Kitsune

giant: Hearthcage Giant

goat: Springjack Pasture

gorgon: Hythonia the Cruel

kavu: Coastal Drake Alpha Kavu Kavu Howler Kavu Mauler Kavu Monarch

kithkin: Goldmeadow Stalwart

knight: Knight of the Mists is sort of tribal. Also War Falcon

kobold: Kobold Drill Sergeant Kobold Overlord Kobold Taskmaster

minion: Balthor the Defiled

moonfolk: Patron of the Moon

nightstalker: Return of the Nightstalkers

ogre: (don't really work in an ogre deck, but I guess they sort of count?) Gutwrencher Oni Painwracker Oni Scourge of Numai Yukora, the Prisoner

orc: Raiding Party Orcish Captain

pegasus: Sacred Mesa

pentavite: Pentavus only card with pentavite, but sort of works with changelings

plant: Avenger of Zendikar

rigger: Steamflogger Boss

scarecrow: Scarecrone Reaper King

wall: Fortified Area Glyph of Life Rolling Stones Wall of Caltrops Animate Wall Total War Mob Mentality Glyph of Destruction Wall of Mulch Glyph of Reincarnation Glyph of Delusion Glyph of Doom

There's also the flagbearers: Coalition Flag Coalition Honor Guard Standard Bearer But they don't really have synergy with each other. You might be able to pull some shenanigans if you give a flagbearer hexproof or protection with a changeling out though.

Thelon of Havenwood, Fungal Bloom, Sporesower Thallid, Savage Thallid and Pallid Mycoderm are all listed as saprolings. I don't know if you merged fungus and saproling intentionally, but if you did it might make sense to change saproling tech to saproling/fungus tech.

Neotrup on Gilt leaf archdruid and genesis ...

2 months ago

The Oracle text of Gilt-Leaf Archdruid's triggered ability reads:

"Whenever you cast a Druid spell, you may draw a card."

As Genesis Wave is putting the druids onto the battlefield and not casting them as spells, it will not trigger Gilt-Leaf Archdruid's triggered ability.

MagicalHacker on Official MagicalHacker Commander List Update ...

2 months ago

Welcome, fellow planeswalkers, to the Official MagicalHacker Commander List Update (OMCLU) for Commander 2017!

If you are not aware, I have had lists for commander staple effects for a very long time now, and I have been updating them as new sets are released. Unlike other staple lists that showcase individual cards that are commonly used (which http://edhrec.com does better anyways), I instead use these lists to show all cards in categories that have proven to be advantageous to have in Commander. More specifically, these categories of staples are ones that answer certain problems a deck could be experiencing, such as having a hard time against control, not being able to play cards in hand quickly enough, or dealing with problematic commanders. (The full list can be found on my profile.)

The purpose of this thread is three-fold:

  1. To raise public awareness for these lists (which I know to be extremely useful since I use them more than literally any other resource online when building decks), especially for the newest additions to them.

  2. To receive feedback about C17 cards that should be added/removed from lists, as I am only human and make mistakes too.

  3. To receive feedback about older cards that should be added/removed from lists. I'm surprised how many times I miss cards when they should be included.

Commander 2017 is up on Gatherer, so its now time to go through the process of updating my decks! (Sorry for the delay, I was working through some technical difficulties.)


MagicalHacker - List of All Draw Cards (Steady):

MagicalHacker - List of All Draw Cards (Burst):

MagicalHacker - List of All Recursion Cards:

MagicalHacker - List of All Tutor Cards:

MagicalHacker - List of All Protecting Cards:

MagicalHacker - List of All Board Wipe Cards:

MagicalHacker - List of All Ramp Cards:

MagicalHacker - List of All "Tuck" Cards:

MagicalHacker - List of All Creature Removal Cards:

  • No changes

MagicalHacker - List of All Counterspell Cards:

  • No changes

MagicalHacker - List of All Item Removal Cards:

MagicalHacker - List of All Anti-Control Cards:

MagicalHacker - List of All Pillow Fort Cards:

MagicalHacker - List of All Anti-Tutor Cards:

  • No changes

MagicalHacker - List of All Anti-Infinite Cards:

  • No changes

MagicalHacker - List of All Gold-Hate Cards:

  • No changes

MagicalHacker - List of All Group Hug Cards:


Thanks for reading the wall of text! If you would like to see the whole list of lists, they can all be found on my profile: MagicalHacker.

Have fun deckbuilding!

Scion_of_Darkness on Ramp & Stamp

3 months ago

All those Druids... why not Gilt-Leaf Archdruid?

CaptSillva on Sooo Elfish

3 months ago

You want to know the secret to running a powerful Elf commander deck? Run some of these cards Yeva, Nature's Herald, Wirewood Symbiote, Viridian Joiner, Seedborn Muse, Rishkar, Peema Renegade, Quirion Ranger, Nullmage Shepherd, Joraga Treespeaker, Gilt-Leaf Archdruid, Paradox Engine, Door of Destinies, Swiftfoot Boots, Lightning Greaves, Thousand-Year Elixir, and Genesis Wave. If you're unsure what to cut, you could just cut all of your instants and sorcery cards, if you do you can even run Primal Surge.

sweetmwj on Commander elves

3 months ago

Gyre Sage, Viridian Joiner, these I think are cool with Joraga Warcaller, as well as Immaculate Magistrate. Another fun card you could think about would be Gilt-Leaf Archdruid, tap your druids, take someones mana base... shenanigans!

WiltLeafElves on Golgari Elves

5 months ago

colton815: I wanted to politely remind you that this website is meant to be a helpful, collaborative community, not one where you talk to others in a supercilious manner.

As an elf player myself, I most often see black green and white green builds, rather than mono green. The few Mono Green Builds I run into either have a different wincon, such as stealing lands with Gilt-Leaf Archdruid, or, a budget deck that cannot afford to run expensive dual lands.

Elves, with just mono green, is meant to be an aggressive deck, but it has fewer answers. Mono Green elves can lose everything to Lightning Bolt, or any quick removal. Adding white allows for Burrenton Forge-Tender. Adding black lets you have an alternative wincon in Shaman of the Pack, while running cards such as Thoughtseize. Blue lets you pay Beck / Call, which is essentially the same as mono green combo elves that ran Glimpse of Nature (which got banned early into modern).

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