Gilt-Leaf Archdruid

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Morningtide (MOR) Rare

Combos Browse all

Gilt-Leaf Archdruid

Creature — Elf Druid

Whenever you play a Druid spell, you may draw a card.

Tap seven untapped Druids you control: Gain control of all lands target player controls.

Price & Acquistion Set Price Alerts

MOR

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Recent Decks

Gilt-Leaf Archdruid Discussion

Minnakht on What? 24 One-Drops?

1 week ago

Oh, you do have Gilt-Leaf Archdruid in the decklist! He's so good. Draws off casting druids, cheaper than Primordial Sage, and a hilarious kind of a wincon with the land steal.

Coward_Token on EDH: Universal Tribal Supplements

4 weeks ago

I feel that some tribes are only partially supported. Rather than trying to fix each individual tribe, I've tried to think of some cards that would be good enough for the lesser tribes but not so good that the established ones like Goblins & Merfolk would also benefit. This way, the situation would be remedied for all underdog tribes, both present and future. Hopefully this isn't too misguided; let me know what you think.

Width token makers

The following are meant for tribal cards which would appreciate going wide but have difficulty doing so reliably, e.g. Thundercloud Shaman or Admiral Beckett Brass (why does Grixis only have one Pirate token maker available?). One concern I have with these is that they could be problematic with some cards, e.g. Reaper King, Soulcatchers' Aerie and Gilt-Leaf Archdruid.

Obelisk of Creation Show

Genesis Blade Show

Artificial Sire Show

Height cards

These are meant to help tribes who suffer from having few cards to choose from within singleton limitations, giving them some extra fatties.

Familiar Likeness Show

Kindred Colossus Show

Misc. cards

Seal of Unity Show

Representative's Ring Show

Tribal Mantle Show

Vesuvan Braclet Show

(new) Volrath's Implant Show

lagotripha on Who u know here? Help wanted

1 month ago

Ok, so I'm seeing a deck that wants arcane adaptation and descendants path to drop big spells. Fair enough.

I highly reccomend more 1 and 2 drop creatures. Making sure that your t3 Descendants' Path hits something turn 4 is valuable. But how to assess those creatures is important. You want to be sure you have big creatures on top of your deck, and you want to avoid needing arcane adaptation where possible.

To do this, is best to assess a small set of cards you'd be using together rather than a lot of individual cards. Getting a set of cards that work well together is better than a bunch of disparate parts- getting a set which acts as a backup plan to arcane adaptation is even better.

One method to find these sets of cards is to look at what creature type you want to name with Arcane Adaptation and go all in on it.

Naming druid means Treefolk Harbinger and Arbor Elf can cheat in Gilt-Leaf Archdruid, while Arbor elf, Elvish Mystic etc can combo with Utopia Sprawl to just flat cast bigger creatures.

Naming shaman lets you use Eternal Witness Burning-Tree Emissary and Elvish Visionary, or look for Purity with Flamekin Harbinger.

Pretty much every tribe has big game-changing spells and 1 drops that work well. I'd focus on tribes that like stalling/controlling the game (Spellstutter Sprite lists), Protecting their own creatures (spirits/illusions), or already cheat their big stuff in (Preeminent Captain and Incandescent Soulstoke). There are plenty of tribal lists on this site to raid for ideas.

Changeling tribal is a neiche option which I'll mention here- Mothdust Changeling, Shields of Velis Vel etc- there are Haakon, Stromgald Scourge/Basal Sliver/Skeletal Changeling combo lists you can raid for ideas.

The second way is to look for things that can get value out of your big spells.

Unexpected results is super unreliable- I don't like to play it outside of Inverter of Truth builds. Similarly, Elvish Piper is an expensive removal magnet.

Looking at discard/reanimation is one option, with Unburial Rites Lotleth Troll, Zombie Infestation and their more expensive counterparts pointing to a G/B value plan.

Looking at CMC matters is another- Nourishing Shoal, Blast of Genius, Kindle the Carnage, Nahiri's Wrath and so on all offer ways for your big spells to impact the game when you aren't casting them for free.

The final option is other Arcane Adaptation combos, to improve card quality by building in redundancy. Turntimber Ranger and any creature goes infinite if you name ally, Haakon, Stromgald Scourge and Ashes of the Fallen, Myr Turbine and tons of creatures, Quest for Ula's Temple and Inkwell Leviathan is a thing.

The big thing is to pick one plan, and stick to it. Its a lot more difficult to disrupt three spells doing the same thing than three different things. Fix your mana curve with a smooth 'I want this or this t1, this or this t2, and this or this t3' plan, and it'll run smooth.

Good luck, and happy brewing!

Coyotl on Druidic Vengence Mk5

2 months ago

Hmmm... Druid's Deliverance sounds pretty neat, but I don't know what to take out. After some play testing I find that I can generate tons of mana, but generally prefer to need more forests. I swapped out one Elvish Mystic with Civic Wayfinder for that purpose. I like Gilt-Leaf Archdruid but unsure of how to make it work with the already existent saproling swarm of doom.

Dafuqover on Druidic Vengence Mk5

2 months ago

You may want to cleanup some of the creature types that you have - especially if you want to include Gilt-Leaf Archdruid. For mana, look for: Devoted Druid, Druid of the Cowl. Greenweaver Druid may be a little more difficult to use, but, it's good bang for the buck, and card-efficient.

For dual-purpose cards that would help with the saprolings: Druid's Deliverance.

Dragonman39 on Druid's Landing

2 months ago

Daedalus19876, that Gilt-Leaf Archdruid is super sweet. I may have to get some of those! I'm not sure how much Seton would help since most of my druids tap for mana already. Thanks for your suggestions!

Daedalus19876 on Druid's Landing

2 months ago

Not bad!! If you expand to cards outside of your collection, Seton, Krosan Protector and Gilt-Leaf Archdruid might help you :)

Firebird on Elven Sega Genesis Wave

2 months ago

@bwanabeast5

Being facetious, I take it, as far as ramp? I have tried Gilt-Leaf Archdruid but with this build he doesn't have enough Druids to play with, or rather, cutting someone out for him is too big a loss (Warcaller is too helpful). I'd also probably have to run Craterhoof Behemoth in place of Ezuri, Renegade Leader, and Ezuri just does so much work it's hard to try to replace him. In my tests, he seems to be a bit better, but have you tried a similar build? Maybe I'll give ol' lake-foot more opportunity.

@Muggins84

Yap, I'm gonna put that stuff in the sideboard. And I need Tajuru Preserver in there to help against Eldrazi.

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