|Commander / EDH||Legal|
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|Core Set 2020 (M20)||Uncommon|
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Season of Growth
Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Whenever you cast a spell that targets a creature you control, draw a card.
Season of Growth Discussion
1 week ago
I don't really see the point of the +1/+1 subtheme here. I think more flicker effects could be better instead. Think cards like Conjurer's Closet , Deadeye Navigator , Displace , Essence Flux , Ghostly Flicker , Illusionist's Stratagem , Teferi's Time Twist , Voidwalk . Heck, even Identity Thief kinda fits this bill. Otherwise, just add more ETB effects. I notice there's no Coiling Oracle in here and I'm pretty shocked. Maybe some more removal would be prudent. Putrefy at the very least, more (3-5 instant speed removal spells) is probably better.
So cards I think are worth cutting are most things that have to do w/ +1/+1 counters. Winding Constrictor Skatewing Spy , Ivy Lane Denizen , Bred for the Hunt , Hardened Scales , potentially Evolution Sage . There's a few other counters cards that could be considered for cuts but have enough synergy with the rest of the deck to be fine. I'd also think about cutting down on the token subtheme as well. I don't see Verdant Force being that helpful. There's not enough cards that trigger on "whenever a creature ETB" in here for tokens to be really worth it, I think. Speaking of cards that trigger "when creature ETB" I don't really like Death Match or Season of Growth (or for that matter Hedonist's Trove ) in here. These cards don't really do enough for you or let your opponents do something bad to you, potentially. Once again, I'd look to put in more ETB effects or I'd look to add in a few instants and sorceries that do things you want to do in any deck (removal, board wipe, card draw, ramp, tutors, etc.)
Overall, this deck looks really fun. I hope to play against it someday.
1 week ago
hey has anyone thought of splashing green? There are some good synergies that would make the deck slower but really synergistic and stable. Such as Gnarlback Rhino and Season of Growth . Also an interesting synergy with Wilderness Reclamation for extra card advantage and casts.
1 week ago
dumbastic Just looking through the past 5 sets, these are the cards I think I would test in the deck.
Tiny Teferi is great. It shits on control and you can use his minus ability to bounce your own enchantments and it even draws you a card. This would definitely go in the deck. Tuvasa is a great blocker but we aren’t great at protecting walkers agains a lot of attackers. So if your meta has a lot of creature based decks, maybe reconsider this card.
I’m beginning to feel like Narset is an auto unclude in any blue deck that runs a lot of noncreature spells. She denies extra draws and impulses twice. That to me is worth the somewhat awkward casting cost in this deck. Same drawback as little Teferi. We aren’t great at protecting our walkers, so if you have a lot of creatures running around your meta this probably isn’t worth it.
This card seems really good and I think has the potential to be a little busted at times but testing might also reveal it’s only ok and maybe not good enough. My thinking is it is cheap and green and it offers two relevant abilities that happen to trigger when you do the two things you frequently want to do in this deck, Scry when you cast your enchantress and Draw when you spam Flickering Ward. This card might be an incentive to run a couple more auras.
Not sure about this one. I like that it is white so it is easy to cast off Sanctum and that it creates tokens that can help you draw more cards. The deck doesn’t run too many creatures so having a token generator seems fine especially when it might net you some cards. The deck doesn’t gain too much life though so it might not make the cut.
This card also seems great. I’m not thrilled about it’s casting cost. It’s blue so it’s the hardest color to cast in our deck, but it is another enchantment that draws you cards. The added ability to tap something down seems really narrow but might come in handy some times. This reminds me of Rhystic Study and Runic Armasaur, which are both great cards.
Hard Cover This one is almost certainly not good enough, but I kind of like it. It’s cheap, and looting seems fine in this deck, especially since we run Replenish.
Cavalier of Dawn This one seems fine for control heavy or slower more casual metas. Our creatures kinda suck, so having a creature with good stats, that destroys a nonland perm on etb and gets an enchantment back when it inevitably dies seems just fine. It’s costing cast is too high for faster metas, but if your games last a little longer, you won’t have any trouble casting this thing off of Sanctum.
Also, there is now a not insignificant number of creatures who reduce the casting cost of of enchantment. It would take reworking the deck a little bit but I could see a build that incorporates them.
3 weeks ago
No, you will not draw a card.
The second ability on New Horizons is a triggered ability that triggers when it enters the battlefield. At this point New Horizons is not a spell but a permanent entering the battlefield and will not trigger Season of Growth .
Also, New Horizons has no activated abilities, therefore it cannot be activated.
1 month ago
thoughts: 1) This is looking like it is turning into a ramp deck, mana dorks + strong mid range creatures. There are some cards that are incongruous with that strategy: Giant Growth most notably, and Tomebound Lich , lich is a cute combo with Rabid Bite but i am not sure it is enough.
Lastly Agent of Treachery looks pretty bad here, even with the ramp. It is too fragile and too clunky.
In general when building a deck i would 1) decide what the plan is, 2) start off by maximizing that strategy - typically that means starting with 4x each card. The reasons why you wouldn't run 4x a card is because either a) the effect is worse in multiples, or b) curve considerations. Otherwise you should be maximizing your best cards.
1 month ago
I do like Nostalgic Dreams a lot, man, if only I could play more cards. I just recently cut Seasons Past , which I would suggest for your deck if you have room. Another card for you might be Wild Defiance , but I think Season of Growth is generally better. I don't like Uncage the Menagerie very much, it's probably my least favorite card in the deck. I plan on testing Shared Summons , and if that doesn't work well I'll try Season of Growth or maybe Martyr of Spores because pump on a creature seems good.
1 month ago
Yeah, I hear you. I guess drawing cards comes second to tutoring. What are your favorite ways to use Uncage the Menagerie ? I might give that slot to Season of Growth or Hunter's Prowess . My budget build relies on drawing cards more than tutoring. If you find yourself with lots of cards in hand like my build, I find Nostalgic Dreams to be irreplaceable. I use it to trade all my lands for untap spells, buff spells, and draw spells.
1 month ago
Hickory Woodlot enters tapped and I don't like any lands that do that. Elvish Pioneer is okay but I have an extremely low land count because I usually only want and need 1-2 lands per game anyway. I consistently play Marwyn on turn 2 anyway, I have tons of dorks and rocks in the deck to make it possible and easy. Hunter's Prowess is interesting, I've seen it before but never really considered it until you mentioned it, but I play pretty much every decent green tutor so that card is a maybe. Good but not quite good enough in a budgetless list. I really like both Season of Growth and Viridescent Wisps but I have no idea what to cut, because every card in the deck is so important and functional, kind of like a puzzle piece. I don't know what I would take out. Suggestions?
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