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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Baru, Fist of Krosa
Legendary Creature — Human Druid
Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur - Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token into play, where X is the number of lands you control.
Made_Compleat on Forest Tribal, LoL
3 months ago
In addition to Nissa, Ascended Animist, here are a few other good basic land tribal cards:
Endless Atlas do be pretty good draw.
Extraplanar Lens is a great way to get an obscene amount of mana.
Baru, Fist of Krosa: Just read the card.
And finally, Finale of Devastation is kinda funny with all your mana, just saying...
Hope this helps!
plainsrunner on Worst Mechanics
1 year ago
I made a deck that attempts to make grandeur workable (Let's make grandeur work in EDH). It relies on Clone- and Regrowth-style effects to have a copy of, for instance, Baru, Fist of Krosa on the battlefield and one in my hand to discard. It doesn't work very well, but it was a fun experiment.
EnbyGolem on Worst Mechanics
1 year ago
I’m not sure what kind of format this deck is but if its Commander, Grandeur is pretty hilariously useless:
Baru, Fist of Krosa, Korlash, Heir to Blackblade, Linessa, Zephyr Mage, Oriss, Samite Guardian, Tarox Bladewing
x12721 on Radha-ging It
2 years ago
Maxcoh on Yeva - Mono Green
2 years ago
Some New Additions, not going to say what was removed but in most cases the cards that came out were underperforming cards that were either just big threats like Dungrove Elder or worse versions of cards that got added such as Garruk's Horde:
Elvish Mystic - I tried to not put in just a 1/1 mana dork for as long as I could but honestly there's no reason not too. Especially now with the extra card draw/play from the top of the deck it is not a dead card late so it becomes so much better.
Outland Liberator  Flip - So this actually is something that I thought would be good to talk about. Krosan Grip was actually the card that came out here. In a sense, I'm trading split second for the fact that it's a creature card so that I can cast it off the top of the deck or as an instant. It's also cool because the werewolf cards from the new Innistrad pair SUPER well with Yeva since you can just pass your turn a lot of the time to flip them and then cast your creatures on their turns. I'll keep an eye out for other of the new wolves that would fit in well (or maybe even some old ones depending).
Tireless Tracker - So yeah. Card is just nuts. Card draw engine that turns itself into a threat. I added A LOT of more ramp in this version as well so this guy can benefit a lot from some of the other new cards. This also gives me the idea to look at some other landfall cards in the future as well, right now it's just this and Baru, Fist of Krosa that really benefit but we'll see.
Vizier of the Menagerie - Yeah so this is just a 4 CMC Garruk's Horde. Not much else to say. Also doesn't make you reveal which is also pretty nice.
Kodama's Reach, Nature's Lore, Skyshroud Claim, Khalni Heart Expedition - These all fill into the "really good ramp spells" category so yeah they all came in. Kodama's might be on the chopping block if I need to cut a ramp spell first, or maybe Ranger's Path.
Lifecrafter's Bestiary - One of those "just belongs in green creature deck cards". Turns things into card draw for extra mana, smooths out your draws just by existing. Great card.
Thought Vessel - Just honestly a small good mana rock with minor benefit. Just testing this out, could also be replaced pretty easily.
Helix Pinnacle - Probably the card I'm most excited about trying in the deck. With all these untap land effects, mana doubling, instant speed cards, this seems like a reallllllly good way to win. It's cheap, efficient and you can definitely pump out 100 mana in a turn cycle with this deck.
Autumn's Veil - Worse Veil of Summer is probably still worth it.
Hunter's Insight - This is maybe good card draw? Honestly just checking on it, probably at this point it could just get taken out but we'll see.
Thoughts about the deck: The deck now functions how I think it should pretty consistently. You ramp and then hold up mana to play threats and draw a bunch of cards. Newer cards added a lot of depth and trickiness to the deck and I'm going to continue in that direction.
Next steps - Craterhoof Behemoth and Avenger of Zendikar are cards I'm looking at just because that just ends the game. Tooth and Nail in addition to those two maybe but I'll have to get and test them first to see how it plays.
Necrosis24 on Looking For Inspiration
2 years ago
I think I would more or less do the same with the commanders you have laid out so I don't have much to offer there. Instead here are some deck ideas I have planned/currently working on:
- Adamaro, First to Desire: Mono-Red group hug
- Rakdos, Lord of Riots | Hamza, Guardian of Arashin: Morph
- Sakashima of a Thousand Faces&Krark, the Thumbless: Focused on Brothers Yamazaki
- Barrin, Master Wizard: Modular-control deck (Arcbound Ravager)
- Firesong and Sunspeaker: Angel Spellslinging
- Daughter of Autumn: Damage Redirection Deck (Pariah/Vigor)
- General Jarkeld: Block everything! (Hundred-Handed One)
- Kentaro, the Smiling Cat: No plains in the deck, maybe cat tribal
- Baru, Fist of Krosa | Korlash, Heir to Blackblade: Utilize grandeur
- Korvold, Fae-Cursed King: Food token and Stuffy Doll with Gyome, Master Chef and Asmoranomardicadaistinaculdacar as the secret commanders.
- Kogla, the Titan Ape: King Kong theme (2005 Peter Jackson)
- Yidaro, Wandering Monster: Battle Cruiser (Unpredictable Cyclone/Sneak Attack)
- Any tribal deck because tribal is my favorite
NicodaPico on Yedora, Lands are Friends
2 years ago
Combo lines; Commander + Life and Limb / Ambush Commander / Natural Affinity + any sac outlet like alter of dementia (this one is actually game winning) gives you infinite etb and death triggers plus infinite mana. Ways to finish the game after that include Walking Ballista / Goblin Cannon , Soul of the Harvest / Fecundity / Staff of Domination to draw your entire library, Season of Growth / Path of Discovery to scry your way to another wincon, Seed the Land , Genesis Chamber , Scute Swarm , Zendikar's Roil for infinite tokens, Baru, Fist of Krosa for infinitely huge trample creatures, Essence Warden / Retreat to Kazandu for infinite life then hit people with a Squall Line
king-saproling on Fynn Deathtouch
3 years ago
Your list looks great. Personally I would make the following swaps:
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Llanowar Tribe -> Ulvenwald Tracker
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Scute Swarm -> Primal Rage
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Nissa's Pilgrimage -> Stampede
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Karametra's Acolyte -> Rancor
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Fierce Empath -> Siege Behemoth
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Back to Nature -> Setessan Training
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Cultivate -> Hunter's Prowess
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Commander's Sphere -> Harvest Season
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Farhaven Elf -> One with Nature
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Migratory Greathorn -> Baru, Fist of Krosa
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Adventurous Impulse -> Executioner's Hood
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Mwonvuli Beast Tracker -> Nightshade Peddler
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Rampant Growth -> Mask of Memory
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Manglehorn -> Rogue's Gloves
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1 Forest -> Skeleton Key
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1 Forest -> Animation Module
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