Gaea's Blessing

Gaea's Blessing

Sorcery

Target player shuffles up to three target cards from their graveyard into their library.

Draw a card.

When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

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Printings View all

Set Rarity
Mystery Booster (MYS1) None
Dominaria (DOM) Uncommon
Duel Decks: Nissa vs. Ob Nixilis (DDR) Uncommon
Eternal Masters (EMA) Uncommon
Time Spiral "Timeshifted" (TSB) Rare
Weatherlight (WTH) Uncommon
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Magic Duels Legal
1v1 Commander Legal
2019-10-04 Legal
Leviathan Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Frontier Legal
Penny Dreadful Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Historic Legal
Modern Legal
Block Constructed Legal
Unformat Legal
Noble Legal
Legacy Legal
Tiny Leaders Legal

Gaea's Blessing occurrence in decks from the last year

Standard:

All decks: 0.05%

Commander / EDH:

All decks: 0.01%

Golgari: 0.13%

Gaea's Blessing Discussion

dawgydance on Tazri/Zada

3 days ago

Hmm...and it looks like now my spoiler isn't working. Alright, well, the cards were the following:

Everdream is basically an updated Evermind, but it allows you to splice onto any instant or sorcery (not just Arcane) for one extra mana than Evermind. This means you could use it in conjunction with other non-arcane spells you control, such as splicing it onto Ajani's Presence, Defiant Strike, Twinflame, etc. You could also cast it normally from your hand for the same cost as Evermind's splice cost, which might be nice if you're desperate or in dire need of card draw.

(There's only one other card that can splice onto instants or sorceries, Splicer's Skill, but it's expensive to splice and doesn't really synergize with what you're trying to do.)

Blossoming Defense: only one green mana for an instant! It could theoretically pump up your tokens enough for a lethal combat phase, depending on how many creatures you have. The main reason I brought it up though is that in quite a few situations it could be used as an alternative to your Protection cards, although you won't get the card draw or scry effects, which I assume is the primary reason for their inclusion. Similar to this card, though not as good in my opinion, is Dive Down.
Okay, so Enter the Unknown in particular really caught my eye, and is one card I would personally put in the deck, were I to purchase and assemble it to play with my own playgroup.

Comparing it to Explore, it's cheaper, but you lose the flat card draw. HOWEVER, it targets a creature, meaning if it targets Zada, every creature you control will Explore. For each Explore trigger, if the card you reveal from the top of your library is a land, you immediately put it into your hand (note, this is mandatory and doesn't count as drawing a card, which may be useful in some niche situations, such as an opponent controlling a Consecrated Sphinx or Smothering Tithe). You may then play that land (once the stack is empty) thanks to the secondary effect of being able to play an extra land this turn, same as Explore. But unlike Explore, you would get to play an extra land for every creature you control. So that's neat. However, if the card you reveal from exploring is NOT a land, the creature that the spell (or copy) is targeting immediately gets a +1/+1 counter. THEN, you may choose to either put the revealed card back on top of your library, OR into your graveyard. And then you still get to play additional lands for each copy of Enter the Unknown.

What's more, as long as you don't get rid of Elixir of Immortality, you can intentionally put revealed non-land cards that you don't desperately need into your graveyard. This gives you more opportunities to Explore (the keyword) into more lands to play, or more opportunities to buff your creatures, or it could even simply serve as library / graveyard filter.

One more card I'd like to mention in relation to Enter the Unknown is Gaea's Blessing. I don't think it would be worth including without Enter the Unknown, but if run together, could serve as a backup plan / alternative to Elixir of Immortality, since Exploring into it can immediately recover your graveyard into your library, including Gaea's Blessing itself. However, it would almost certainly be a wasted slot by itself (except to fetch Elixir of Immortality but that's still too niche), which is why I'm mentioning it here instead of in its own entry.

All in all, I honestly feel that Enter the Unknown is worth considering the most out of any of the others I've mentioned so far. That said, I don't want you to feel obligated to include it. After all, I haven't playtested the current decklist on TappedOut yet, so I have no idea if it's even a necessary inclusion. You've had a few chances to play and even win, now. It's your deck, and you know it the best, so it's totally up to you.

Crypsis doesn't really synergize with your deck since it doesn't include a card advantage (or similar) effect, but it is a way of safely swinging at opponents or reacting to a creature's targeted ability (or Crypt Rats-esque abilities) without also preventing yourself from targeting your own stuff. It also has the added benefit of untapping all of your creatures, but overall it may be too situational or non-synergistic to put it in the deck. Still, thought it was worth mentioning.
Hundred-Talon Strike: I'm sure you're aware of this card already, I just wanted to be sure. That splice cost seems really nice, considering Tazra herself, tokens made by Battle Screech or Raise the Alarm, and any copies of those you make, would all be able to pay for the splice cost, rather than having to spend mana. The downside is that it forces you to have at least one white creature to pay its splice cost, making it slightly less flexible than some other options. Still, I wanted to at least be sure you were aware of it.
Adverse Conditions is another card that still doesn't quite synergize with what you're doing, and it has CMC 4, which is expensive for your mana curve. Still, it could be simultaneous ramp and token population (of sorts). Cast this when you have a ton of creatures, targeting only Zada, and you immediately get a bunch of untapped 1/1s equal to the number of creatures you already control, which could exponentially grow your board for more Zada triggers, or you can just use them to sac for to pay for more spells.

dawgydance on Tazri/Zada

3 days ago

(Hah! TappedOut ate my comment. Let's try again.)

In regards to appreciating the deck, of course, haha! I absolutely adore janky and unique play styles. I get so tired of seeing the same tired deck concepts and "high salt" (according to EDHRec) cards in my playgroup, it's always super refreshing to see new, unconventional ways to play. ALSO HOOOOOOLY SHIT I JUST REALIZED HOW Rite of Replication WORKS WITH ZADA, WOOOOOW! I have no idea why that didn't click when I first saw it in the deck! If you can resolve it, that's so beautifully evil, oh my god!

Er, anyway, regaining my composure, heh. As far as the protection thing goes, it shouldn't be too much of a problem, so long as you're careful with it and only use it to wrap up your comboing or in response to a threat. Did it find solid use (or potential for use) in your matches with your group? I also had another question: is there any reason in particular that you haven't included any enchantments whatsoever? I can't help but wonder how Parallel Lives or Mana Reflection (especially considering you already have Basalt Monolith in the deck) would perform, despite their comparatively expensive CMCs to the rest of your mana curve. I realize they're both a bit pricey to purchase, but oh man, regardless, I can't help but envision Rite of Replication and Zada going off while Parallel Lives is on the field. Again, not sure if there's a specific reason you haven't included enchantments, was just wondering.

One last thing I noted upon reading the entire decklist again: unless I'm missing something, in the deck's current state, Manamorphose, Explore, and most of your token generating cards only get their "as designed" single use before you have to shuffle them back out of your graveyard with Elixir of Immortality and hope to draw them again. Am I missing anything, or is that correct?

Anyway, that's awesome to hear about the win. I'm sure the expressions on your playgroup's faces were priceless!

Here are some cards that came to mind and some others that I stumbled across:

Card Suggestions Show

Anyway, that's all for me today. I'm certain there are plenty more cool or even better cards to include, but if I research any more right now, I'll likely be up all not, haha.

Congrats again on the win! Lemme know what you think of the cards I mentioned. I'll keep my eye on this deck as well as new cards for it, since I really love how silly this concept is.

dawgydance on Tazri/Zada

3 days ago

(I'm going to apologize in advance right now, since I was studying for an exam earlier and took some Adderall to help me focus. As a result, this comment is about to get a super wordy. Very sorry.

StopShot on What is the best commander ...

3 weeks ago

1.) The Gitrog Monster

2.) Combo-kill.

3.) The Gitrog Monster has a lot of casual variations, but it gets busted in competitive EDH if you plan to go infinite with Dakmor Salvage and any of the various free repeatable discard outlets such as: Earsplitting Rats, Grotesque Hybrid, Noose Constrictor, Oblivion Crown, Olivia's Dragoon, Oona's Prowler, Patchwork Gnomes, Putrid Imp, Skirge Familiar, Trespasser il-Vec, Tunneler Wurm or Wild Mongrel.

Upon discarding the Dakmor Salvage, The Gitrog Monster allows you to draw a card which you can use to dredge the Dakmor Salvage back. As you can see you have an infinite mill loop, BUT for every land you mill, you also get a draw trigger from The Gitrog Monster. Not only that, but in your deck you have one or more of these grave-shuffle effects: Kozilek, Butcher of Truth, Ulamog, the Infinite Gyre or Gaea's Blessing. Milling any of those cards puts all milled cards back into your library, so you can keep racking up draw triggers until you have your entire deck in your hand.

At this point you can free cast Lotus Petal and/or Dark Ritual and then shuffle them back into your library to draw again by discarding a grave shuffler followed by any number of lands in your hand to draw them back and repeat. You now have infinite mana of any color in your hand along with every card in your library in your hand and the ability to recast any card in your hand as many times as you want. Simplest method of winning is just to cast Walking Ballista for a million mana but really any card that causes a loss of life that can easily be put back in the grave upon use so you can cycle it back will work. Also if your opponents have something like Leyline of Sanctity or any other protection card you can freely cast and recast your Assassin's Trophy and/or Maelstrom Pulse as many times as you want to bypass the issue.

But what if they exile your Dakmor Salvage? Use Riftsweeper to get it back and if that fails use your back-up Mirror of Fate to recur it after you've milled your library thoroughly with some value engine like Mesmeric Orb. You basically have to also exile their recursion cards to remove the land for good or use Praetor's Grasp as a silver bullet.

Why not just use a removal spell or graveyard hate spell/ability while the first dredge trigger is on the stack to interrupt the combo? Well, that could work, but keep in mind if they discard a another land card while its on the stack they can dredge off of that and run through their combo all while removal is on the stack effectively bypassing any number of removal spells equal to the extra lands in their hand. By the time the removal spell as has resolved they will have infinite black mana from Dark Ritual and a Lotus Petal to cast afterward allowing them to just recast whatever was removed or just win by hard-casting the aforementioned Walking Ballista.

If Tormod's Crypt won't work you could use Rest in Peace or Planar Void to stop it, but these decks run so many Naturalize effects because they know that's the only real effective answer you have to stop it.

Oh, and get this. If you can't find a discard outlet you can use your discard step to discard down to hand size to go infinite and win the game that way as the discard step repeats if an ability is triggered due to discarding down to hand size. Which means all you really need is the land which you can find with all the black tutors and green provides its own land tutor effects as well. Given you're also in green playing a turn 2 or 3 The Gitrog Monster is fairly possible which can be the same turn you win on.

The deck is too consistent at winning. People don't play it though, because certain interactions get very complex in rules interactions which means you need a solid understanding of how to pilot it, and those who do know how to pilot it find it boring as winning can be so fast and consistent it doesn't even feel like you're playing Magic anymore. Also the deck can get pretty pricey to acquire all the cards you need. That combination of factors is why it doesn't see much play otherwise it would be banned straight out of existence if sanctioned competitive EDH tournaments were more common in my opinion.

greyninja on Make Way for the Siege Tower

4 weeks ago

Lots of boardwipes wow. If they remove Doran it's a wrath the next turn ;)

Super low land count, but some more 'wipes to consider are Fell the Mighty, Casualties of War and Sunblast Angel. I think there's ~6+ random destroy all creatures type stuff in my wife's Doran deck. Wrath of God and Damnation are more on the expensive side

Arachnogenesis is cool I forget it exists. Also Sidar Kondo of Jamuraa. Meekstone is quite evil. Lots of flavor here

Gaea's Blessing and Gaea's Bounty are on the slow side maybe? I'd put two lands in place myself. 34 for 3c seems fine

You commented on my deck a while back thanx haha +1 from me !

StopShot on Is this infinite combo tournament ...

1 month ago

@fadelightningmm, You'd otherwise be correct when it comes to most mill combos, but this one bypasses the issue of Kozilek, Butcher of Truth or Gaea's Blessing.

There's two ways I can mill either card. Milled off by sacking Swift Warkite or milled off by sacking Pulsemage Advocate.

You're mostly likely to have the grave reshuffle get milled off by the Warkite, so let's start with that scenario. Pulsemage Advocate is in play with haste and I sac the Swift Warkite making you mill four which includes the Eldrazi Titan. While grave-shuffle ability is on the stack I can activate Pulsemage Advocate's ability and of the three cards I pick from your grave I make the Eldrazi Titan one of the cards so it goes into your hand. I then sacrifice the Pulsemage Advocate making you mill one more card. Then Swift Warkite re-enters the battlefield bringing back Pulsemage Advocate with haste. At this point I could continue to keep milling you at instant speed while your shuffle is on the stack, but instead I let it resolve. Your Eldrazi Titan is no longer in your grave or library and I have a Swift Warkite I can sacrifice again to restart the mill process all over again.

What if I mill it on the rare chance of sacrificing Pulsemage Advocate? Well, there's no way to restart the combo in such a way that would allow me put the Eldrazi Titan in it's player's hand as their graveyard will get shuffled before Swift Warkite's ability can trigger. That being said there's still a work-around to bypass this scenario. If I discover my opponent has a graveyard shuffler I can instead mill a different opponent separately for Pulsemage Advocate mills, while using Swift Warkite mills on the grave-shuffle player as I have already demonstrated how I can disable that effect whenever Swift Warkite is doing the milling. Even in the scenario where all my opponents have grave-shufflers I can instead sac the Pulsemage Advocate to mill myself as the four cards milled with Swift Warkite alone are enough to keep the engine going.

This is a mill combo that actually bypasses these effects which is why I want to run it in the first place.

StopShot on Is this infinite combo tournament ...

1 month ago

@TypicalTimmy You'd otherwise be correct when it comes to most mill combos, but this one bypasses the issue of Ulamog, the Infinite Gyre or Gaea's Blessing.

There's two ways I can mill either card. Milled off by sacking Swift Warkite and milled off by sacking Pulsemage Advocate.

You're mostly likely to have the grave reshuffle get milled off by the Warkite, so let's start with that scenario. Pulsemage Advocate is in play with haste and I sac the Swift Warkite making you mill four which includes the Colossus. While grave-shuffle ability is on the stack I can activate Pulsemage Advocate's ability and of the three cards I pick from your grave I make the Colossus one of the cards so it goes into your hand. I then sacrifice the Pulsemage Advocate making you mill one. Then Swift Warkite re-enters the battlefield bringing back Pulsemage Advocate with haste. At this point I could continue to keep milling you at instant speed while your shuffle is on the stack, but instead I let it resolve. Your colossus is no longer in your grave or library and I have a Swift Warkite I can sacrifice again to restart the mill process all over again.

What if I mill it on the rare chance of sacrificing Pulsemage Advocate? Well, there's no way to restart the combo in such a way that would allow me put the Titan in it's player's hand as their graveyard will get shuffled before Swift Warkite's ability can trigger. That being said there's still a work-around to bypass this scenario. If I discover my opponent has a graveyard shuffler I can instead mill a different opponent separately for Pulsemage Advocate mills, while using Swift Warkite mills on the grave-shuffle player as I have already demonstrated how I can disable that effect whenever Swift Warkite is doing the milling. Even in the scenario where all my opponents have grave-shufflers I can instead use Pulsemage Advocate to mill myself as the four cards milled with Swift Warkite are enough to keep the engine still going.

This is a mill combo that actually bypasses these effects which is why I want to run it in the first place.

ianjoelgz on Gitrog Combo, Forbidden Blessing

1 month ago

bendinguy ¿how is the combo with Gaea's Blessing?

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