|Commander / EDH||Legal|
Printings View all
|Duel Decks: Nissa vs. Ob Nixilis||Uncommon|
|Time Spiral "Timeshifted"||Rare|
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Target player shuffles up to three target cards from his or her graveyard into his or her library.
Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
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Gaea's Blessing Discussion
2 weeks ago
4 weeks ago
Let me start by saying that you have picked a great commander. I like Momir Vig, Simic Visionary. He is so much fun, as long as you don't mind shuffling alot. Here's my Simic deck Simic Toolbox for a reference.
Momir Vig, Simic Visionary let you build a toolbox deck that has many options and deal with a wide variety of threats. Let's use that.
I'm going to start with basic strategy, then move onto what to remove, and then what to consider putting in.
Due to the likelyhood of Kozilek, Butcher of Truth, Ulamog, the Infinite Gyre, Gaea's Blessing, or Elixir of Immortality being in an opponent's deck, the mill stategies tand to not work well in commander games. Especially multi-player games. Now, I'm not saying that you can't mill the opponents, just don't rely on that stategy too much.
Additionally, you should be in the 34 to 38 lands range. Only having 29 lands could really slow you down. Don't rely on mana creatures because opponents will target them to hinder you.
I would remove the following:
Blanchwood Armor, only sees forest, auras aren't that good in commander, and there are better options.
Curse of the Bloody Tome, only works on a sinlge opponent.
Khalni Heart Expedition, there are much moer efficient land seach methods.
Ring of Kalonia and Ring of Thune, there are better equipments and other artifacts to consider.
Gridlock, weak tap target permanent ability. Too much of a mana sink.
Gatecreeper Vine, Creatures with defender can't attack and in later parts of the game, just disappoint more often than help. The search for a gate only nets one card.
Skullwinder helps your opponents as much as it helps you.
Wood Elves only finds a forest. Borderland Ranger, Sylvan Ranger, or Farhaven Elf may be better options. And/Or add Breeding Pool.
Without haste, creatuers that have tap abilities are just targets until they lose summoning sickness. Let's minimize those.
Boreal Druid, Kiora's Follower, Llanowar Elves, Merfolk Mesmerist are all cards to consider cutting for lands or stronger creatures.
These are maybe remove or maybe keep, depends on where you want to focus:
Fertile Ground, more land would be better.
Ghostly Touch, better ways to untap a permanent
Paragon of Eternal Wilds, only sees green creatures.
Now for the toolbox creatures. Let's really expand on your +1 counters theme. In no particular order:
From my deck, look at Cytoplast Manipulator, Cytoplast Root-Kin, Cytospawn Shambler, Forgotten Ancient, Helium Squirter, Plaxcaster Frogling, Spike Feeder, Spike Weaver, Triskelion.
Additionally Armorcraft Judge, Baloth Pup, Oran-Rief Hydra, Ainok Guide, Avatar of the Resolute, Battlefront Krushok, Hooded Hydra, Experiment Kraj, Fertilid are all fun cards with abilities that capitalize on counters.
Mystic Snake gives you a repeatable counterspell when you have Roaring Primadox or a Crystal Shard on the field.
Murkfiend Liege, makes everything stronger and untaps your dudes each turn. Truly obnoxious with a Hair-Strung Koto in play.
Gilder Bairn can accelerate your creatures and planeswalkers. But to really abuse it you need a Holdout Settlement, Springleaf Drum or Hair-Strung Koto in play to tap it.
Sphinx of Magosi has been a favorite of mine in commander decks. Flyer, card draw, and keeps gettign bigger.
Omnibian is a good way to remove an opponents blocking creature by reducing it to a 3/3 after blockers are declared and before damage happens.
Simic Guildmage is good for the counters, but if you really want to run some auras then he gets better.
Other cards to consider:
Crystal Shard lets you block and then bounce a creature you control so that you can reuse the 'enters the battlefield' triggers.
Durable Handicraft give you an option to put a counter on any creatures as it enters the field.
Hardened Scales is a great card in this deck and is cheaper than Doubling Season.
Halimar Depths, Khalni Garden, Llanowar Reborn, Oran-Rief, the Vastwood, Temple of Mystery and Treetop Village have always been good to me.
Simic Growth Chamber lets you bounce the Halimar Depths, Khalni Garden or a tapped basic. Also retriggers the landfall cards.
Writing this up has made me want to get off my chair and go build my Simic commander deck. Thanks!I hope that these suggestions help you. As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.
1 month ago
1 month ago
If you want to smash face, then you need sisay to get out earlier. This would be best with mana dorks. As of now, you have 6. I would try to add others such as Bloom Tender, Fyndhorn Elves, Priest of Titania, Rishkar, Peema Renegade. Others include Somberwald Sage and Shaman of Forgotten Ways. The main reason why I am suggesting mana dorks is because they go well with Paradox Engine and enable a Turn 2-3 Sisay.
I HIGHLY recommend Survival of the Fittest. You can use it to drop a bomb legend like Iona into the grave and use loyal retainers to bring it back. Add Sun Titan for a value beater to bring back loyal retainers and others.
As of what to take out...
Azusa, Lost but Seeking - Mana dorks help enable turn 2-3 sisay and fuel paradox engine. You don't have that many lands to justify her.
Sakura-Tribe Elder - Again, mana dorks work better here.
Nature's Lore - Mana dork...
Rampant Growth - Mana dork...
Gaea's Blessing - Seems like a weird fit. Is mill a problem in your meta?
Authority of the Consuls - Doesn't seem to do much except maybe give you a little lifegain and possibly an opportunity to swing at someone.
1 month ago
A friend of mine runs this deck and it is absolutely disgusting. The major difference, however, is that he runs Tin Street Hooligans for the ETB triggers and Goblin Dark-Dwellerss for an additional wincon and a way to flashback his old instants and sorceries. You may want to consider Gaea's Blessing as a 1 or 2 of simply because it makes your deck mill proof, assuming you don't don't draw them.
If you were to consider Temur, Shadow of Doubt is a great fetch land counter. You can also run Sarkhan Unbroken since he color fixes and pumps out 4/4 flyers. However, I would stick to / and find a way to squeeze in the Dark-Dwellers.
1 month ago
You need Duel Lands. Alot. This deck also needs A LOT of help. First of, Dissolve instead of Cancel. Also cut Gaea's Blessing. It is anti mill. Alos you have a lot of weak creatures to cut and some weak mill like Curse of the Bloody Tome. Instead add ramp like Kodama's Reach, Cultivate, Simic Signet, Dimir Signet, Golgari Signet, Explosive Vegetation, Sol Ring, and Commander's Sphere. I would run all of those along side card draw like Fact or Fiction, Phyrexian Arena, Coercive Portal, Harmonize, and Concentrate. You don't need a ton of card draw since damia does that but those 5 are still ones you want to play. Other than that, great deck. I'm not a mill expert by any means, or even a commander expert, but I know whats up. Also, link your decks like this:
Commander / EDH
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