|Commander / EDH||Legal|
Printings View all
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Uncommon|
|Eternal Masters (EMA)||Uncommon|
|Time Spiral "Timeshifted" (TSB)||Rare|
Combos Browse all
Target player shuffles up to three target cards from his or her graveyard into his or her library.
Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
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Gaea's Blessing Discussion
2 weeks ago
I would vote to take out Primal Command for spitting image, since copying a creature now is preferable to tutoring one up. And the other modes aren't that great either.
Use 1-of Gaea's Blessing as your maindeck defense to mill.
4 weeks ago
Zyxan: You are right about that being the purpose of having Gaea's Blessing in the list. As far as using another Eldrazi, merrowMania is right about Ad Nauseam being the main consideration. The other goal is to minimize the number of dead cards in the deck. Since rarely have enough mana to cast the titans, it is better to have the Gaea's Blessing, even if it is just a bad cantrip. Also sometimes you can mise value against reanimator strategies that are slow-rolling their combo. (Buried Alive pass. Feels really bad when we get to follow up with Gaea's Blessing lol)
4 weeks ago
so far found
The Gitrog Monster normal/prerelease
sets, as in links
1 month ago
Can I say how happy I am to see Gaea's Blessing in the deck? It is such a strong card and a great hate card against mill. I have a few Fraying Sanity decks floating around in my meta, and, once they realize I sideboarded this card in, it's GG. Such a great, underutilized card.
I told a Company/Chord deck friend of mine to try it against heavy removal matches ups and he was convinced after it won him his first FNM.
1 month ago
Why is the Arena promo of Gaea's Blessing not on the site? It is the only version of the card that is $5. Smaller concern, but prerelease specific foils are also not available. Thanks to anyone that responds!
1 month ago
too many big spalshy cards. in no particular order, cut these:
Reya Dawnbringer (Maaaaaybe keep?)
Godsire (Could be cool with untappers)
start there. i have a cloudstone i can trade you. Aggrvated Ass is worth it, you should buy that card. Kiki i think you have.
1 month ago
So if you're looking for removals, I'll copy paste the same format as my former post here, reasons and all.
- Ahn-Crop Champion
- Ahn-Crop Crasher
- Beetleback Chief
- Bitterblade Warrior
- Bloodmark Mentor
- Champion of Rhonas
- Honored Crop-Captain
- Khenra Charioteer
- Knight of New Alara
- Prowling Serpopard
- Elixir of Immortality
- Day of Judgment
- Somberwald Sage
- Gaea's Blessing
- Explosive Vegetation
- Ash Zealot
I'll skip over any of the cards that TearsInRain23 already covered (with two exceptions) as he already did a great job explaining why they shouldn't be run.
Exert Creatures: These guys seem great for standard, but their smaller-scale effects don't translate well to a drawn-out commander game. The fact that they Crippling Chill themselves is just icing on the sad cake. Champion of Rhonas is the exception here, but there's only really the Stonehoof Chieftain worth pulling out, which means you exert champion maybe twice all game?
Beetleback Chief: I've actually got a replacement in mind for this guy, and his name is Mardu Strike Leader. The tokens Strike Leader generates are warriors, unlike the goblin chief, and he does it by doing something you were goin to do with him anyway.
Prowling Serpopard: I except with a Superfriends and Atraxa deck at the table, that counterspells will be common, so why limit it to just creatures? My ideal card to slot in here would be Vexing Shusher. Sure it costs mana, but it uses up enemy resources, and makes all of your spells uncounterable in essence.
Elixir of Immortality: Stalls out a game you're likely about to lose anyway. Elixir is the worst possible panic button you could put in. If you really must have a card that gives you back your hand Creeping Renaissance, and Praetor's Counsel do a fine job.
Somberwald Sage: Just like with the Serpopard, I'll simply give a replacement, rather than cover what Tears has already explained quite well. My replacement of choice this time is Shaman of Forgotten Ways. The reason should become obvious when looking at his Formidable ability. This will nine-times out of ten win you the game, unless you have no creatures.
Now to completely ruin all that hard work I did suggesting removals, I'll throw some more suggestions. Assume all my old suggestions stand, and that I automatically agree with all of Tears's Suggestions. My goal here is extra reach, so that's what these cards aim to supply.
For reasons why, just follow me from the top of the list to the bottom.
Gisela is what every creature deck wants to end up playing. Unless she dies immediately, she will get some damage done for you.
Really just Mardu Strike Leader's big brother. Also, his name is really awkward to say, and I think it's funny.
If you've made it through the sea of cards, and what I think of them, then I thank you. Hope this helps, even if only a bit, and I wish you the best of luck.
1 month ago
Purge without question!: Explosive Vegetation (why? you have ore than enough sorcery tutor), Gaea's Blessing (why? not that great 95% of the time in EDH), all the signets (replace with a Chromatic Lantern), Harmonize (why? one time use draw is meh unless its a bomb like a lot of blue draw can be. no versatility means you're better off with Sylvan Library and your other two bigger green sorceries), 2 Mountain (why? your land base is very hefty for many low cmc cards, and you have an excess o red mana according to your color wheel on the site), Fortified Village (why? these lands are not great in commander, and I find a good rule to be for land count to be 30+cmc of your commander), Bloodmark Mentor (why? doesn't target enough of your creatures to matter much), Honored Crop-Captain (why? low board impact), Khenra Charioteer (why? weaker Archetype of Aggression, low impact), Knight of New Alara (why? its not a Warrior! Also, most of your creatures are mono color, making this do almost nothing), Prowling Serpopard (why? sideboard this at best as it will do nothing in any game that's not against blue and even if it does something, its not that threatening), Somberwald Sage (why? you have almost no need for this ramp as it affects only creatures and your creature cmc is very low), Day of Judgment (why? well you have no real recursion or protection or way to reamass a board... this will end you faster than an opponent in most games)
Things to consider: Your enthusiasm for warriors are good, but you only need about 75% to 80% of your creatures actually be warrior to be true tribal. You want at maximum only 30 creatures too for just about any EDH deck unless rare exceptions apply (which this does not apply). The issue is, most warriors just plain are not that good. Commander is all about high impact. One and done spells and creatures do very little for players unless they're in a very specific situation. It is always better to go broad. One thing you should consider, along with Errast's amazing list of good cards (except for Reckless Bushwhacker and Whisperwood Elemental... don't do those, but seriously, add everything else!) is more utility creatures/ spells... leading me to suggest these for strong consideration:
-Sun Titan: Recur your smaller dudes and give their little impact more oomph by making them never go away!
-Nylea, God of the Hunt: Best trample anthem, also lets you buff dudes.
-Purphoros, God of the Forge: Wincon, ping damage and buff everyone!
-Iroas, God of Victory: This just is plain bombtastic in a go-wide-with-lotsa-dudes strategy.
-Nahiri, the Harbinger: Draw or removal. You can't go wrong. Ult to win.
-Ajani Unyielding: Again, draw or removal. You need more of both. Ult to win.
-Swords to Plowshares/Path to Exile/Chaos Warp: You have a lot of stuff you don't want to lose, so instead of big board wipes (I mean, really, you want to keep your board and let your creature oppression be part of what puts your opponents in line), run single target removal. These are the best for this deck IMO.
-Lightning Greaves: You want to protect your key creatures, and this is an EDH staple for a reason.
I hope this helped. :)