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Sakiko, Mother of Summer


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Betrayers of Kamigawa (BOK) Rare

Combos Browse all

Sakiko, Mother of Summer

Legendary Creature — Snake Shaman

Whenever a creature you control deals combat damage to a player, add that much (Green) to your mana pool. This mana doesn't cause mana burn (which no longer exists). Until end of turn, this mana doesn't empty from your mana pool as phases end.

Sakiko, Mother of Summer Discussion

Batson04 on The Very Hungry Caterpillar (Sub $25)

1 month ago

You could add Sakiko, Mother of Summer and Mark of Sakiko To help with any ramp, even though you don't seem to need it. Thanks for giving me some ideas for my deck, I'm just not sure I want to focus on defender creatures.

FounderX on Gargos - Hydras

2 months ago

Nice episode as always and always a joy to listen to in general, even Andy's boy made an appearance in the background :-). Since you run a bunch of X Hydra's in de the deck an extra "neat-move" could be Mark of Sakiko or Sakiko, Mother of Summer for even bigger hydras!

Funkydiscogod on Themes for Next Block

4 months ago

I disagree Pillage would be broken. Mark of Sakiko and Sakiko, Mother of Summer have been around for years, and I don't remember anyone ever saying those cards were powerful.

ddizzle94 on Arcades Wall Tribal

6 months ago

Brago, King Eternal - flickers our defenders drawing us a card for each one if arcades is out and also untapping them if you activated abilities or attacked

Edric, Spymaster of Trest - we will always have a few defenders out attacking and drawing a card for each one will ensure we keep a hand full of defenders to play

Eternal Witness - gives the deck a chance to recover from destruction and with the flicker effects in this deck it can be repeated

Sakashima the Impostor - strictly a copy of arcades, removes the legendary text on it so they can both exist on the field at the same time drawing us 2 cards per defender and allowing one of them to be destroyed and still have redundancy

Sakiko, Mother of Summer - whenever you cast this card it will be free after combat due to all of our attackers having 3+ toughness to attack with, if we deal 6 damage (extremely easy) then its free, any more damage than that sets up our main phase 2 so we can flood the board

Sakura-Tribe Elder - early game ramp, vital for this deck, you need your commander out by turn 3 at the latest

Temur Sabertooth - a great way to bounce creatures and i haven't tested it yet but i believe with cards like Sakashima the Impostor in play and concordant crossroads this could produce infinite mana and infinite draw

Tomorrow, Azami's Familiar - basically changes our commanders text to read, whenever a defender enters the battlefield, look at the top 3 cards of you library and pick the best one. this allows us to not stall when going for the win due to the crazy amount of cards your looking through (this card could be cut due to how long it can take when drawing a lot of cards, people don't like to see that happen)

Trophy Mage - with wild pair in the deck a lot of cards total 4 when u add the power and toughness, this is a 2/2 so it falls in that category// this card allows you to win 1 turn early with the wild pair method because you can grab thousand-year elixir, giving activated abilities haste and allowing you to untap a mana producer ( this is also a flex slot that im still testing out due to low synergy with the deck as a whole because its not a defender and im only running 1 3 cost artifact.)

NicS18 on All legendary

2 years ago

Looks good, but Karakas and Rofellos, Llanowar Emissary are both banned in EDH. I'd suggest switching Rofellos for Omnath, Locus of Mana to help make the most of Sakiko, Mother of Summer and Shizuko, Caller of Autumn if you don't spend all of the mana generated by them

Voolfina on Omnath, Locus of (a lot of) Mana

2 years ago

I have a Omnath-deck aswell, and this looks great, I'll save this for some inspiration when it's time to make my second Omnath deck (there are too many great cards for a deck like this that I am actually considering building two).I think you should SERIOUSLY consider putting Patron of the Orochi in your deck, I LOVE that card. Everytime I play it I have this really smug smile on my face 'cause it can be so disgusting if it isn't removed very quickly. It's basically a Seedborn Muse but cheaper (sure, not as good, but good enough). Observe that Patron of the Orochi untaps itself, therefore you can use it on each turn.I also love Sakiko, Mother of Summer, but I don't know if it'll fit in your deck, depending on how much mana you want.

hoardofnotions on Radha or die

2 years ago


I was thinking the same thing about Petradon, so I'm going to keep in Silvos, Rogue Elemental for now.

I think adding Keldon Firebombers would necessitate a total rework of the deck, so it'll probably be kept on the sidelines.

Thanks for explaining your thoughts and the upvote!


Some deckbuilding guild lines I set out for myself are very little artifacts or enchantments and creatures with toughness 5 and preferably 6 or more to survive Wildfire and Destructive Force so adding Sakiko, Mother of Summer or Wort, the Raidmother would be suspect. Though they are really good cards and I should probably try to fit in sakiko anyway.

I'm also running this on a strict total budget of $50. My buddy and I are trying to flex our deck building skills not our wallets lol. So I don't think i can fit in Neheb, the Eternal even though it's super good as well.

I'm going to swap Conjurer's Closet with Selvala's Stampede though! That's a super cool card and i think it'll be great!

Do you think I should run Hunter's Insight over Soul's Majesty?

If you like the deck an upvote would go a long way, Thanks!

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