Sakiko, Mother of Summer

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Betrayers of Kamigawa Rare

Combos Browse all

Sakiko, Mother of Summer

Legendary Creature — Snake Shaman

Whenever a creature you control deals combat damage to a player, add that much (Green) to your mana pool. This mana doesn't cause mana burn (which no longer exists). Until end of turn, this mana doesn't empty from your mana pool as phases end.

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Sakiko, Mother of Summer Discussion

DarkExodius84 on Omnath the Giant Green Light

5 days ago

Abres_Tenelles with the creation of this deck it has mostly been over the course of four years seeing cards that work with the deck and picking them up. On the note of your suggestions in have been looking for more card draw and the two option you gave me are great advice thank you for the heads up. With Kamahl, Fist of Krosa I'm glad your able to see that the deck wants and needs more mana and buff up and this will definitely be on the top of the list if I feel it is straying to much from that. Finally with Sakiko, Mother of Summer I have seen her, I have wanted her, but I just haven't gotten around to getting her. Thank you for the suggestions it is appreciated.

Abres_Tenelles on Omnath the Giant Green Light

6 days ago

Would like to suggest Hunter's Prowess and Soul's Majesty for reloading your hand.

Kamahl, Fist of Krosa let's you channel all that saved mana into overrunning your army, should you need to.

Finally Sakiko, Mother of Summer is kinda a match made in heaven for an aggressive Omnath, Locus of Mana

Abres_Tenelles on Omnath smashes the kitchen table

1 week ago

Fun looking little list!

I've always loved how well Sakiko, Mother of Summer goes with Omnath, Locus of Mana ;0)

MrAptronym on Bad Bitches of MTG

1 month ago

Sticking with named characters here: Fumiko the Lowblood,Rakka Mar, Exava, Rakdos Blood Witch, Tymna the Weaver, Sheoldred, Whispering One, Masako the Humorless and Sakiko, Mother of Summer are all ladies I have enjoyed playing with in EDH. I think all of them fit your general strategy fairly well as well.

Austin_Smith_of_Cards on Slither Past

2 months ago

Ohran Viper is perfect for this deck; not only is it a snake which means it gets to take full advantage of Kaseto's ability, but it also has a relevant combat damage trigger.

Seshiro the Anointed gives all snakes a massive power/toughness boost, and now all your snakes have a Curiosity stapled to them.

Sosuke's Summons will gradually grind out plenty of snake tokens for chumping/buffing/attacking with.

Sakiko, Mother of Summer means all your creatures that deal damage to your opponents will provide you with massive amounts of mana, especially if they're snakes that have been buffed by Kaseto.

Orochi Hatchery is a great mana sink and lategame card that'll help stabilize your board or create enough extra snakes to swing for the win.

Patagia Viper has evasion and is a snake, which is something that doesn't come by all that often. It also generates a couple chump blockers for yourself.

Sachi, Daughter of Seshiro taps for mana and gives your snakes a nice toughness boost.

Sosuke, Son of Seshiro gives your other snakes a good power boost, and gives your warriors deathtouch.

Skullwinder is a good Eternal Witness variant that goes with your deck theme.

Sakura-Tribe Scout accelerates your mana and can drop a powerful land with an ability out of nowhere.

the_earl_0f_grey on It's Not Easy Being Green

3 months ago

I was actually suggesting Lotus Cobra and Sakura-Tribe Elder as early ramp with only a rare occasion moment of Patron synergy to add some durability. Your comments can be confusing. You say you don't want higher CMC but play EXCLUSIVELY creature cheating effects and a skyshroud as the ramp. Sakiko, Mother of Summer is capable of hitting your mana into the casual hundreds while Khalni Hydra is just a source of devotion. Mark of Sakiko is probably a better idea if you're dropping the overall CMC. You seem to be taking an approach to Omnath that mostly ignores developing mana and I hadn't realized.

RamaLama on It's Not Easy Being Green

3 months ago

Thanks for the suggestions, guys.

I do like Patron of the Orochi, Emzed, but I've been playing a few games with Omnath lately, and I'm noticing that getting a playable opening hand is getting more difficult with the advent of the Vancouver Mulligan. It seems that if I'm lucky enough to get three lands in my opening hand, I'm very likely to fill it out with 5, 6, and 7 drops, and if I toss that hand, there's a average chance I'll get one land or none on the second go-round. The last couple of games I played had me casting Omnath as the first spell in the game. That just doesn't seem right somehow.

It's true that mana isn't the issue with Omnath that it is with most other commanders, but I'm starting to feel like I need to lower my average CMC, or at least not increase it, so if I were to include Patron of the Orochi, and I may yet, it would give me another 8 drop, unless I dropped my biggest devotion guy.

All of this whining I'm doing holds true for Archetype of Endurance too, Herbenix. I do have Arcane Lighthouse in for that purpose, it taps for colorless when not needed, and is easy to activate. Not as strong, but it doesn't cost 8 and is harder to get rid of.

See what you started, Emzed? You suggest Patron of the Orochi and the_earl_0f_grey wants to take me down the snake tribal rabbit hole. /;-) Sakiko, Mother of Summer is interesting though, although I think it's sort of a win-more card. By the time I start hoisting Omnath at people, he's already pretty hefty.

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