|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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For each token you control, put a token onto the battlefield that's a copy of that permanent.
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Second Harvest Discussion
6 days ago
Firstly, I like the list. I love building tribal decks, but I've never done Humans before - so good on ya!
Secondly, here's context from me: I was introduced to magic thru EDH, and slowly (thru going to FNMs and then PPTQs and then GPs and SCG events) got into the cEDH scene, until that wasn't even enough to satisfy my competitive hunger. Now I grind low level events to try and get my game up and become pro. So I will be making cuts based on "Can you win with this card," not "Let's all have fun." (WHICH IS A FINE WAY TO PLAY !! I just don't enjoy playing that way, but if that's how you want to play, go for it !)
Okay here's a list of 23 cards I would take out to make your deck legal, followed by the reasoning behind why I think you should take them out. I will start by saying Westvale Cult Leader Flip isn't a real card; it's the flip side of Hanweir Militia Captain, but it seems TO won't let you tag the Captain.
Mirari's Wake, True Conviction, Heirloom Blade, Swiftfoot Boots, and Sundering Growth: Also bad redundancy. The wake felt like a bad Zendikar Resurgent. Conviction felt like an Archetype of Courage that can't attack. Boots is a poor man's Lightning Greaves, and you def. do not need both. I'd rather have Descendants' Path than Heirloom Blade. Lastly, Sundering Growth is a worse version of Austere Command.
Bow of Nylea, Congregation at Dawn, Collective Effort, and Open the Armory: All these cards just seem like odd fits to me. It's not that they aren't good, but Congregation and Open specifically seem really narrow. Bow seems to care about things you don't care about, and same story with Collective Effort there. For those reasons, I'd take out these four.
Fumigate, Hour of Revelation, and Wrath of God: NOPE NOPE NOT EVEN ONCE. You have plenty of Oblivion Ring effects on your creatures, AND you have Path, AND you have Swords. You do not need sweepers, your opponents do.
Overwhelming Stampede, Avacyn's Pilgrim, Second Harvest, and Thalia's Lancers: These seem to not be needed. Bad redundancy in Overwhelming Stampede, but it's also a spell (as opposed to Beastmaster Ascension, which is a permanent), so it leaves you open to countermagic. Avacyn's Pilgrim seems meh when you have ramp spells. Lastly, Second Harvest and Thalia's Lancers seem narrow. I see you make tokens, which is what Anointed Procession is for, and Thalia's Lancers can get you legends, sure, but your legends are necessarily "silver bullets," if you will.
Herald of War, Selesnya Signet, and Cryptolith Rite: WOW These were hard cuts. I like Herald, but not as much as I like your other angels. The signet is okay I guess, but, considering you are a green deck, I'm not sure how much you need a target for your opponent's Nature's Claim. My last cut was Cryptolith Rite, and I'm not even sure that's correct. I had a hard time cutting your last card. I think the card is awesome, but couldn't find another spot for it, and I didn't want to cut a land (down to 34 lands) to make room, considering your top end is.. pretty top ended.
OKAY! I think that's it. I hope you at least consider these changes. Everyone plays different, so these are the cuts I would make based on how I play magic. Hope this helps !!
1 week ago
Nice deck! You might consider some haste-enablers such as Anger, Bloodsworn Steward, Xenagos, God of Revels, Fervor, Concordant Crossroads, Mass Hysteria, Lightning Greaves, or Fires of Yavimaya to get huge amounts of burst damage with Prossh and OTK opponents out of nowhere. Also with the amount of tokens you generate, cards that have synergy with armies of tokens (e.g. Parallel Lives, Doubling Season, Overwhelming Stampede, Triumph of the Hordes, Harvest Season, and Second Harvest) could be very effective, especially if you area able to curve out with Parallel Lives or Doubling Season into Prossh the next turn. Also, cards that can turn your many tokens into mana could have a lot of potential as well. You've already included Cryptolith Rite and Growing Rites of Itlimoc , but the addition of Ashnod's Altar, Thermopod, Pawn of Ulamog Cards like Green Sun's Zenith, Chord of Calling, Heroic Intervention, Damnation, Crux of Fate, Sylvan Library, Vampiric Tutor and Demonic Tutor could provide the the deck with additional consistency, utility, and power. If you wnt to add another mana-doubling card, Mana Reflection would fill that role. It looks as if you have a bit of a 'sacrifice stuff' subtheme as well, so more cards to add for that could be Barter in Blood, Birthing Pod, Blood Divination Attrition, Awakening Zone, Bloodspore Thrinax, Disciple of Bolas, Eliminate the Competition, Mazirek, Kraul Death Priest, Sidisi, Undead Vizier, Sadistic Hypnotist, Goblin Bombardment, and Razaketh, the Foulblooded. Other considerations might be Sprouting Thrinax, Goblin Sharpshooter, Atarka, World Render, Grave Titan, Oracle of Mul Daya, Dragonlair Spider, Stalking Vengeance, Tempt with Vengeance, Xenagos, the Reveler, Poison-Tip Archer, Avenger of Zendikar, Fecundity, and Pitiless Plunderer. Those are just a few suggestions, and good luck with the deck!
2 weeks ago
Also wanted to mention Emrakul's Evangel, Descent of the Dragons, Fresh Meat, and Second Harvest to turn a few tokens into a lot more tokens. Bramble Sovereign is another way to copy token-making creatures. Living Plane, Nature's Revolt, and Natural Emergence can animate your lands so you can make tokens of them.
2 weeks ago
3 weeks ago
Cackling Counterpart, Clone Legion, Cogwork Assembler, Fated Infatuation, Followed Footsteps, God-Pharaoh's Gift, Heat Shimmer, Helm of the Host, Hour of Eternity, Kiki-Jiki, Mirror Breaker, Mechanized Production, Mimic Vat, Minion Reflector, Mirror Mockery, Mirrorpool, Mirrorworks, Nemesis Trap, Progenitor Mimic, Prototype Portal, Rhys the Redeemed, Rite of Replication, Saheeli Rai, Saheeli's Artistry, Seance, Second Harvest, Soul Foundry, Soul Separator, Spitting Image, Stolen Identity, The Scarab God, and Twinflame.
Since I did not know exactly what you were looking to do, I included options allowing you to copy artifacts (in case it's an artifact creature you want to copy), as well as create copies of cards in your graveyard or hand.
4 weeks ago
I didn't know you had a tokens deck as well.I like it +1
Use Mana to make tokens, use said tokens to make Mana to make more tokens!
4 weeks ago
1 month ago
@Fungreatmario: I keep saying that I'm not going to spend that kind of money on a single card (much less a whole set, because you shouldn't run less than 4 of a leyline, and that brings it up to $120, which's twice the price of the entire rest of the deck) and you keep suggesting cards that I've already repeatedly stated are over my budget. I don't know what else to tell you. (also: for burn I'd rather use Life Goes On, but after specifically testing against it, I decided that my deck doesn't really need specific answers for burn and the slots are better saved for other things). Rest in Peace is nice and something I'm looking into getting at some point, after I've managed to upgrade my landbase.
@lagotripha: Solemnity seems worth looking into! It sadly stops Sagas from working, but I guess that just simplifies the question of what to sideboard out, haha. Triumph of the Hordes is a good card, but I don't know if this deck is the right home for it (nothing else has or gives infect, so it's useless unless I get the full 10 points of damage through, which also means the attack is wasted as infect doesn't deal regular damage). Heroic Intervention is something I've wanted for a long time, but the price keeps getting in the way. I actually used to have Fresh Meat in the deck, and it was so much fun when it worked, but it ended up being a bit too narrow and hard to cast at four mana. Same for Second Harvest. I don't like Fungal Plots that much - it seems to have its place in combo decks and decks that use Saprolings for sacrifices already, but I actually need to keep mine alive, since they're my only real source of damage. And I have too few creatures to reliably use its first ability. Thanks for the suggestions, though. :)
@GreenWizardGames: Thanks, and good luck!