|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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For each token you control, put a token onto the battlefield that's a copy of that permanent.
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Second Harvest Discussion
2 weeks ago
Interesting suggestion... The deck is already light on green but after looking it over they all seem to play a pivotal role. Vraska, Relic Seeker removal, token generator and an alternate win condition. Parallel Lives token doubler. Mazirek, Kraul Death Priest value off sacrificing tokens. Second Harvest token doubler. I plan on rebuilding this deck and adding Doubling Season for planeswalker/token doubling and Eternal Witness for much needed recursion.
Thanks for commenting. Send me a link to your Breya version once its built.
3 weeks ago
4 weeks ago
This is a great start. Here are some suggestions from a Trostani deck that I use, organized by pricing tiers to help keep this deck budget:
3/3 Tokens and another way to populate
Alternate Win Condition. Probably works better with Trostani as commander due to the increased life gain, but there's quite a bit of life gain in this deck regardless, so it may work.
Some token protection
Get a variety of tokens out quick
Advent of the Wurm
Just a decent token to populate later
Fog with populate. Optional, but not too bad
White Sun's Zenith
Utilize that mana and go wide
Speaking of going wide, mega populate
Just get some dudes on the board
Board wipe with a token upside
Go wide with a little extra damage, and still have some blockers left
Tamiyo's Journal A slow tutor, but might draw you some cards if you can't get to the tutor
$1 - $5
Potentially double your board, with 4/4 fliers!
Another mass token maker, but with 1/1 fliers (evasion is nice)
Alternate win condition. Probably better with Trostani as commander as you need to be able to absorb a loss of 50 life, but even in commander, most other people won't be able to say the same.
Win condition. With a wide board, +5/+5 is huge. Also creatures enter the battlefield with the +5/+5, so with Trostani out that's some good extra life gain.
Consistent way to get some decent tokens. Also protection from flying
Life gain, removal, mill protection, and tutor? This card just has value.
Again, designed for Trostani to double up on life gain, but helps with any ETB effects you have, of which there are a couple
Should be in any white token deck
Elspeth, Sun's Champion
Create creatures, get rid of big threats, maybe get your team in the air
Often a one-sided boardwipe, makes a ton ot tokens, and will sometime just win the game
Chord of Calling
Green tutor with convoke. You have a bunch of tokens, why not?
Green Sun's Zenith
Potentially reusable creature tutor. have to have the mana available, but it will find answers for you.
Not exactly budget, but valuable in a token deck
Artifact and Enchantment Tutor. Again, not really budget, but likely worth it in your deck
1 month ago
Glad you like it. Second Harvest seems like a perfect card here but in reality it doesn’t do that much. Most of the time it would be simply a „win more“ type of card.
1 month ago
We love the deck! Have you considered Second Harvest? This can be a nasty surprise for your opponents; great to cast as a reaction to the final actions of the player before your turn begins.
1 month ago
1 month ago
I haven't done a lot of research on zombies, but I learned from my old token deck that it takes a lot of trial and error to get the balance between token producers, pump spells, and abusers.
I think you haven't taken as much advantage of the colors you have. Green has a lot of cards that syngerize with tokens and white has the best removal and board wipes
I haven't looked at prices with these suggestions. Also, you don't have to listen to me at all
Josu Vess, Lich Knight - With green to help you ramp, this deck has a better chance of kicking him than other zombie decks. Open the Graves - More Tokens. Underrealm Lich - Card draw is always good. Varina, Lich Queen - Card draw, more tokens, and some lifegain to help keep you healthy for those life costs. Kodama's Reach, Rampant Growth, etc - I always feel like land ramp is more reliable than artifact ramp, especially in green, but this is just preference. You do seem to be lacking a bunch of ramp to keep those activated abilities from slowing you down. Death Baron - Another lord, but gives deathtouch too Carrion Feeder - Free sac outlet, if you are looking for one.
Pontiff of Blight - If you have solid ramp, giving all your creatures extort can get really dumb. Graveborn Muse - Might kill, but you will draw your entire deck with the right board state. Risen Executioner - Another lord with recursion Corpse Harvester - Tutor a zombie and a land. Noxious Ghoul - Could be spicy 1 sided board wipe Phyrexian Crusader - Possible 1 shot, but only if you have the right amount of pump. Shepherd of Rot - Could kill everyone. Good way to get around pillow fort and fogs. Raving Dead - Fun spice. Balthor the Defiled - Pretty good recursion. Right now Archetype of Imagination is the only non black creature. Dralnu, Lich Lord - You don't have that many instants and sorceries, but what you do have is strong. I think it reduces Army of the Damned's Flashback. Boneknitter - Tribal protection. Anguished Unmaking, Swords to Plowshares, Counterspell etc - some single target removal is always useful, and you are in amazing colors for it. I have this problem with my dragon deck. Second Harvest, Parallel Evolution - One time token doublers Craterhoof Behemoth, Overrun, Triumph of the Hordes - Ends games. Bramble Sovereign - Not a zombie, but this can do WORK. City of Brass, Mana Confluence, Reflecting Pool - 4 colors needs as much color fixing as possible. Esper Panorama - OK fetchland Krosan Verge - Underestimated fetch imo Fecundity - Crazy card draw Austere Command Merciless Eviction Cleansing Nova - A few more wipes. But these let you interact with artifacts and enchantments that this deck does not seem to do well.
Stronghold Assassin - effects like Dictate of Erebos, Grave Pact, and even Attrition are just better. Archetype of Imagination - I appreciate that you are trying to deal with a weakness in the deck while giving your creatures evasion. But, aren't zombie's looking to die for LTB effects? It also costs a lot. Grave Betrayal - Costs a bit too much for me, but a strong effect. I'm up in the air about this. Jarad, Golgari Lich Lord - Might be rough to cast in 4 colors Conspiracy - I might be missing something, but almost all of your creatures are zombies already. Skullbriar, the Walking Grave - Just seems like a beat stick that is hard to pump up. Vulturous Zombie - easier to pump up, but still feels like just another beat stick.
1 month ago
I'm aware that Selesnya Guildmage, Vitu-Ghazi Guildmage and Conclave Guildmage are expensive in their token making abilities. Seems useful to change some token making creatures to token making Instants, Enchantments or Sorceries.
From those above, might keep only Conclave Guildmage, since paying plus tapping seems like a good price for giving all creatures trample.