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For each token you control, put a token onto the battlefield that's a copy of that permanent.
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Second Harvest Discussion
1 week ago
Archetype of Endurance for more protection.
Second Harvest for more tokens.
1 week ago
Nissa Revane, Nissa, Voice of Zendikar, Regal Force, Wren's Run Packmaster, Second Harvest, Beastmaster Ascension, Primal Vigor,Fierce Empath,Akroma's Memorial,Praetor's Counsel,Triumph of the Hordes,Vigor,Parallel Lives,Garruk Wildspeaker
Few of these came to mind.
1 week ago
I would take out like Dictate of Erebos, Doubling Season, Second Harvest, and Parallel Lives. These cards work best in decks that are actively trying to abuse them and you're deck doesn't really have enough ways to take advantage of them. You could replace them with stuff that lets you get cards back like Eternal Witness, Regrowth, and Noxious Revival.
As for your manabase I would suggest replacing the guild gates and the ravnica bounce lands with basics and then running stuff like Cultivate, Rampant Growth, Farseek, Nature's Lore, and Harrow. The thing about dragons is they typically have a high cmc and ramping helps you cast them quicker. I would also up your land count to at least 36.
1 week ago
So for a start I don't think you have enough mana/sources of ramp to support your top end. A good rule of thumb IMO is 45 ramp/mana. Mana rocks that do two things, such as Mind Stone and Hedron Archive are good for example, as is the better fixing of cards like Skyshroud Claim.
Parallel Lives and Second Harvest aren't so hot with only 5-6 cards who care about tokens, and Doubling Season is questionable cause while it effects 15 or so cards I don't consider it that amazing at what it does.
What are you really aiming to do? Are you wanting to just keep powering out dragons, turn after turn or drop 1-2, wait for removal, 1-2 wait for removal because that defo changes the flow/play of the deck?
Overwhelming suggests more of the first type of strat, but isn't really good enough to justify it in my opinion.
1 week ago
Ok ok so, i have a commander deck with Karrthus, Tyrant of Jund as the commander. The deck itself has functioned pretty well up until recently, i have been getting completely rekt early game. Do keep in mind i have not been playing long and do not have a great understanding of cards or of a good build, in fact this is the first deck i have ever built. All i really need help with is early game because dinos have been destroying me as of late. The deck is built as follows:i have no clue what im doing dragons
2 weeks ago
11 Creatures! That's scary as hell. I like the ramp and I get that the creatures are somewhat not as needed given you have so many token generators in the deck, but I still run a bit more. Look for cards that will trigger effects when other creatures come into play (or die, as you sacrifice them a lot. I am now considering Goblin Bombardment). Your play style is all about pump and sac, but I noticed you wanted other win scenarios. I got your original playstyle adds, the traditional Swarming adds, and just some quality of life to look for. Sorry it's a lot.
Sac Win Adds:
- Thromok the Insatiable : The ultimate way to Sac your own creatures and become the scariest guy around.
- Stalking Vengeance : You won't have problems ramping in this deck, this allows you to sac kill one player, proc kill another.
- Descent of the Dragons : Sac AND buff. Can't get much better in your original play style.
Swarm Win Adds:
- True Conviction
- Juniper Order Ranger
- Tana, the Bloodsower
- Signal the Clans
- Coat of Arms
- Assemble the Legion
- Iroas, God of Victory
- Mirror Entity
- Stonehoof Chieftain
- Domri Rade
- Champion of Lambholt
Quality of Life Adds (for both styles):
- Warstorm Surge + Triumph of the Hordes combo (have you ever spawned 10 saps in one play? Win the game next time. This also works with creatures dying and proc'ing Stalking Vengeance)
- Hull Breach (much loved and forgotten card)
- Eldrazi Monument
- Spidersilk Armor (A much forgotten card that I've loved forever)
- Growing Ranks
- Sundering Growth
- Druidic Satchel (card advantage)
- Second Harvest
- Saproling Symbiosis
- Xenagos, the Reveler (your best ramp ever)
Obviously none of this is required. And it would be hard knowing what to put in and/or take out because of the many directions Rith, the Awakener can go. Bringing up Earthcraft though, it's not completely needed unless you want to run Squirrel Nest for the infinite token generator win scenario.
3 weeks ago
4 weeks ago
yeah I would cut a land or two. as for Second Harvest I am not a big fan of it. I used to run a spider tribal with lots of token generation and I took second harvest out from it after some playtesting. Parallel Lives and Anointed Procession cost the same but are in play every turn, not just a one time use.