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Creature — Insect Druid
Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens into play.
Morph (2)(Green) (You may play this face down as a 2/2 creature for (3). Turn it face up any time for its morph cost.)
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Broodhatch Nantuko Discussion
3 weeks ago
A less virtual (but still only figurative) wall of text coming trough:
Marvell: You mentioned not getting much mileage out of Alliance of Arms a while back, maybe trade it out for a good old Hunted Dragon? Some more evasion (and haste!) seems nice to me and it's still in the spirit of the deck, if not as much as giving everyone 4+ weenies for the same amount of mana (it's too bad that in this case, Join Forces doesn't give people much incentive to spend their instant-speed lunch money...) Varchild's War-Riders is also an option, even if it's token gifting takes a while to pick up speed. (Alternatively, you can solve things in the fun and janky way by complementing Alliance with any of Invasion Plans, Bedlam, War Cadence, Battle Strain/Heat of Battle, Magistrate's Veto, No Quarter(with e.g. Gahiji), Tempting Licid, Brigid, Hero of Kinsbaile or even Assault Suit + e.g. Archetype of Courage or Champion of Lambholt(also mooches off any creatures entering during its stay) so the attacking weenies survive(while still tapped and unable to block) and/or cause damage and/or cause the deaths of their defending counterparts so that those can't block in the future. Already-present Curse of Predation works too, if only on one person.(Obviously, you still need a way to make people to attack each other.))
awalloftext: (Rivals response-response)
Huatli, Radiant Champion: yeah, in order to fit in the deck she'd probably need to be complemented by more evasion and/or one-to-many effects, e.g. Legion Loyalist or Dragon Throne of Tarkir (I would have taken the chance to mention Elemental Mastery yet again (or Pollenbright Wings for that matter), but with that emblem I'm afraid things will get out of hand [SpongeBob laugh]) (On a related note, I keep giving Praetor's Counsel longing glances before sighing at that 8 CMC...)
Continuing an apparent crusade against high CMC flying creatures: Is Hornet Queen worth it if you don't put too much value on maintain the get-as-many-creatures-as-possible theme? Yes, it's an important holder of evasion in the deck (and deathtouch + flying is pretty spicy, esp. when Rhys hits the floor) and it greatly benefits from various anthem effects (16 sum power with Gahiji alone is far from bad), but I feel that at 7 CMC it's not quite enough. Possible alternatives I'm contemplating myself would be the ones mentioned in the Evasion Package variant, other CMC-affordable trample-giving creatures, Akroma's Memorial (on one hand, pretty bomb immediately, on the other, as expensive as the Queen, redundant with Iroas and anti-synergetic with Mirri's defensive aspect due to vigilance (ironically) unless you complement with some artificial source of tapping) or maybe even Eldrazi Monument (I'm kinda afraid of not reliably producing enough disposable creatures for it). (Too bad you can't just murder Homura, Human Ascendant with a Skullclamp, eh) (I won't whine about Gisela though, since she manages to honor the spirit of the deck while still being one of its few bombs)
Maybe I'm being simplistic here, but I feel that all other things being equal, (beatdown) players tend to attack the opponent with the most life in order to avoid being outlasted in the long run. To take advantage of this, I'm thinking of replacing Rootbound Crag with Grove of the Burnwillows(bonus: slightly more reliable ramp!) and/or Lifecrafter's Bestiary with Sylvan Library(yes, I know it's already mentioned in the primer); this could work as another way of influencing attacks while still fulfilling the vital roles of ramping & card advantage. (If only Armistice was less bad...) Main concern would be that since the Library is such a high-profile card it could be counterproductive, in the sense that people might be more eager to ping you in order to hamper your progress. Furthermore, bringing your life down too much could cause people to smell blood and see an opportunity to kill you, and in the deck's current state it only has two ways to get life back (well, technically three, but you'd have to be pretty desperate to use Swords to Plowshares for that purpose), and I dunno if there's a non-awkward way to squeeze in more lifegain cards (Archangel of Thune? Angelic Skirmisher? Pride Sovereign(maybe in that hypothetical cat tribal variant)? Mavren Fein, Dusk Apostle??). (At least there's the silver lining of Sunforger being able to fetch Benevolent Offering in a pinch, because what doesn't that hammer do?)
Finding myself increasingly intrigued by Regal Behemoth after reading Queen Marchesa: Politics, Aikido, and Control as it pointed out the attractiveness of being the monarch encourages conflict (and being attacked once in a while might not be all bad either, see below), but it would probably need to be complemented by a land untapper like Nature's Will since you'd otherwise would kinda have to hold your mana base back until post-combat whenever you want to get the monarch back in order to take advantage of the Behemoth's Mirari's Wake effect, and the 6 CMC is still prohibitive. (Also: of course monarch drawing happens at the end step, duh)
Finally, here's probably my most questionable musing yet: So for similar reasons to the aforementioned M. Queen deck I inspected this,
,which included the following paragraph:
Why omit Propaganda and Ghostly Prison? Simply put, these enchantments were awesome when they were "new technology," just like Rhystic Study. Everyone was on Level 0, refusing to attack for a cost when they could attack for free elsewhere. At level 0, these are insanely good. With numerous blogs, webcasts, articles, and Wizards support, Commander is developing enough of a hivemind that these cards are starting to generate the opposite effect: putting a cost on attacking makes some players feel like they're being tricked, so they make it a point to show you taxation without representation is not a valid defense. The mana cost is a tempo loss, but not enough of one. Opponents are now on Level 1, where the option of paying 2 makes them feel like they're investing in threat management (and they're right!) These are valid if you run a heavily meta-oriented deck where your opponents have lots of creatures. A combination of all 3 propaganda effects along with enchantments like Reverence and Lightmine Field are an effective barrier. Beware of the "Challenge Accepted" mentality."
Now, the quote can probably be disagreed with for more than one reason, but it kinda got me wondering if some of the cards in the deck aren't a bit counterproductive. The ones I'm thinking of are Michiko Konda, Truth Seeker (I know we've talked about it before), Serene Master and, rather heretically, Ghostly Prison.
First, on a very obvious level, all of these cards more or less work by dissuading people from attacking you by threatening to deny them resource denying your opponent some resource whenever they attack (i.e. a sacrificed permanent/judo'd fatty/handful of taxed mana). Now, maybe I've given the above quote and the previously mentioned thing about high life points inviting attacks too much thought & credit, but I wonder if this particular flavor of pillow fort/rattlesnake cards end up making you more of a target by virtue of heavy-handedly threating to outlast the competition and/or blow up their respective stuff in particular (in the sense that the effects of the cards can't readily be directed at someone else when relevant, more on the alternative later). This might make opponents might feel inclined to take you out anyway ASAP and/or cut the Gordian Knot by just using removal on the offending permanents.
Second, on an even-more-obvious-yet-somewhat-distinctive level, all of these cards more or less work by denying opponents resources when they attack you, which I feel is kinda wasteful because they could potentially use those resources on other people later (and if said resources is a grave concern then burning a removal spell might be safer )
Finally, without proper support they're all more or less purely defensive (I feel Michiko, having only 2 toughness and lacking evasion or even Mirri's decent First Strike damage, is prone to being focused on when attacking since that could be profitable for the defending player in the long term), which is also kinda bad since the deck is beatdown-minded.
(I'm (even more) unsure about Windborn Muse seeing as it provides a decent flying offense to complement its taxation. Kazuul, Tyrant of the Cliffs is too cool for me to consider kicking out, especially since opponents can just chose to give you ogres.)
Where I'm going with this is that I'm wondering if there's cause for replacing one or more of the three above with cards which (1) don't automatically retaliate when you're attacked, (2) gives an offensive benefit when it does happen (which when combined with the first point also arguably gives you an information advantage over your opponent since they don't necessarily know what you'll do with it) and (3) have a bit better attacking capabilities of their own:
Broodhatch Nantuko: More flexible but less powerful Hornet Nest(which I btw don't have a problem with). Synergizes a bit with the mind games of Den Protector if you have the mana to spare. (Brimaz, King of Oreskos has already been mentioned and is less explosive but arguably more reliable)
Requiem Angel: After contemplating the deck's lack of haste sources (and to a lesser extent, evasion), this one intrigued me because it takes advantage of the rampant summoning sickness among a lot of the deck's (token) weenies by letting you block with them to their deaths on an attacking opponents turn and then replace them with a bunch of fliers that will be ready to go on your turn. The steep CMC is the obvious concern.
Darien, King of Kjeldor: Similar thoughts here to Requiem Angel with regards to bypassing the need for haste but also the CMC.
A bit of a compromise which I'm also intrigued by is Archangel of Tithes. The designers probably wanted people to give it vigilance somehow in order to have their tax cake and eat it too, but I'm liking the idea of being able to toggle between defense and offense for the purpose of manipulating attacks. The evasion-by-taxation effect is a bit of a mixed bag though; it could lead to the resource-threating problems I blathered about earlier, but it could also be highly effective by virtue of letting you force control players to chose between holding back their instant-speed mana or be punched in the face, while at the same time plain punching trough the defenses of less mana-rich people. Aside from these worries, the WWW in the cost could also require more mana fixing. ((Relatively) old-school & colorless Thunderstaff is a pea from a similar pod which I haven't counted out yet either, although another commenter already mentioned it back in the end of august.)
(A further compromise would just be to kick one of the three out in favor of Grenzo and relying more on goading to keep you relatively safe.)
So in summary I guess I'm proposing a variation which could be charitably be described as "bold" and less charitably "reckless", where you rely more on cards which provide a "softer" defense (including e.g. Gahiji and the Curses) and/or are more versatile with the hope that it would somewhat unintuitively lead to taking less damage, but CMC concerns definitely keeps me from standing by the whole package (the deck's current curve is pretty elegant)
1 month ago
So I love your concept here, but I notice how you say you started out wanting to build around Ghalta, and so now I'm conflicted with wanting to add support to your artifact theme OR your commander's game-plan of "fatty tribal", cause I'm not so sure they work well with each other. Let me do a not-so-short breakdown of what I'm thinking.
I'd first point out that Mycosynth Lattice and Mycosynth Golem do not work together like people are saying. The lattice doesn't make cards in your hand into artifacts, so the golem doesn't reduce the cost of creatures that are not already artifacts in your hand. However the Golem would still help you cheat things like Colossus of Akros into play if you've got a ton of artifacts and the Lattice is great with Inspiring Statuary (good call on dropping Titania's Song first btw, that would just blow up your lands with the lattice out). Oddly enough, the Statuary is kinda bad in your current build because it doesn't reduce the cost of your artifact creatures, but I presume this without having tested the build.
Now, to do a light step on actually figuring out artifact support, there's the inherent issue of being green, and I'm not talking about the fact that green usually hates on artifacts. No, my point is that if you are "playing an artifact deck" normally that means one of three things (to me at least): You're aggro/volron with equipment and tokens; you're combo/control with tutors and protection for pieces; or you're playing value engines with your grave as another place to just get your artifacts from. The fact that green can't provide anything past the recursion and maybe the protection effects and tokens is why most people don't play mono-green artifacts. The support isn't necessarily there for the artifacts themselves. This is why Oviya isn't even a great artifact commander as all she does is make artifact tokens and otherwise doesn't care about artifacts at all. No if green does do any artifact strategy the only one it can pull off effectively, in my mind, is the voltron aggro one. Which Ghalta is well suited for, but if you really want to hammer down on building it that way, you'd need to really alter your build from its current point. For one Triumph of the Hordes, while a little sneakier than having Grafted Exoskeleton out, isn't as effective in the long run. Nissa, Vital Force for instance would also be very powerful as a value engine, but your build doesn't have a good slot for it yet.
For building around Ghalta more directly though, and taking the fatty tribal theme focus over artifacts, you've got a ton of options for cards to improve the build without breaking your budget. For card advantage alone you could be playing Life's Legacy. Hunter's Insight, Hunter's Prowess, Momentous Fall, even Traverse the Outlands if that isn't too high (I don't claim to know what your budget is). You also do not seem to have explored the idea of using pump spells as ritual effects for your commander. Aspect of Hydra and Primal Bellow when timed right, and in regards to your commander at least, could be like paying 1 mana to gain 7+. This is not to mention some of the undercosted creatures out there that may not be free to cast but certainly have ways to be far more powerful than they appear. Avatar of Might is one cheap fatty option, but did if you're willing to look at tokens you should also remember that Saber Ants, Broodhatch Nantuko, and Ant Queen are all solid options as well (if completely off flavor)
Anyway, that's some of what I'm thinking about your build and I'm not sure where to delve further unless you've already got it in mind of where you'd want to sit on those extremes. If you don't want to settle for one that's an option too of course, but it is the most challenging as well.
2 months ago
Zoetic Cavern seems decent as a morph to trigger Ezuri and then flip to serve as a land. Willbender is one of the best morphs for its ability to protect your stuff from targeted removal. Kheru Spellsnatcher is very mana intensive, but offers a very powerful flip ability. Ainok Survivalist is a decent piece of artifact/enchantment removal. Broodhatch Nantuko is a decent way to produce a bunch of tokens off of people attacking you. I really like Temur Sabertooth as a repeatable bounce outlet. I would also suggest Kodama's Reach and Viridian Joiner as some great pieces of ramp. Fathom Mage is an incredibly powerful card draw engine in any Ezuri deck.
I'm not really sure what Thran Turbine is doing in here. Simic Cluestone seems ok, but I like Simic Keyrune much better for its ability to turn into a difficult to kill creature that can accumulate counters. In this same vein, Lumbering Falls is a great land for this deck.
Check out my Ezuri list (We're Gonna Need a LOT of Dice) for more inspiration. It may not have a morph package, but there are lots of great options for your deck.
5 months ago
Solid deck, I like the idea of using devour creatures as a backup for your voltron. Too often I see Voltron decks get shut down because of removal so its good to see some utility backup plans that also require tokens as your commander does.
I could definitely see you putting in some more token generators such as:
Arachnogenesis, Broodhatch Nantuko (remember that although he is a 1/1 that he takes all the damage its assigned as long as the attacking creature doesn't have trample), Hornet Nest is like that, too. Carrion can be used on your devour creatures to switch back to prossh or use to make even bigger devour creatures, since your devour creatures are more than devour 1. also Korozda Guildmage for the same reason. Devastating Summons (Maybe) it would be used mostly for getting that last few damage you need to swing in with commander lethal. Elemental Mastery pairs well with your devour creatures.. just use the elemental tokens to fuel either another devour or your commander. It would be nice to give your commander trample, maybe try Fists of Ironwood? Parallel Lives is an auto include of course. Sylvan Offering works in a pinch as well.
Also Fling needs to go in. You can potentially smash a player with a devour and then fling the creature after combat to another player's face.
8 months ago
See my other comment first!
This deck I was less pleased with when comparing directly with The Poachers. Here's why:
Your description for the deck refers to Africa, like the whole continent. Yet only 16 creatures showed up to the party to band together. I'd really like to see this as a mono-green beast token deck with Garruk Wildspeaker or Soul of Zendikar as the feature card.
Suggestions if you go that route to get you started: Beast Within, Pulse of the Tangle, Thragtusk, Vitality Charm, Ant Queen, Broodhatch Nantuko, Hornet Nest, Keeper of the Beasts, Trial of Strength, Words of Wilding.
I only playtested the decks once but this one feels much stronger than the other one. The Poachers should be answers from hunters and land from the guides. But there is few answers to three copies of Scaled Behemoth unless the opponent has resolved a one-of Glaring Spotlight.
This all said, a few large creatures against a group of hunters would be cool to but then The Poacherswill have to be strengthened.
9 months ago
Few comments (finally)
Remove the following:
Zulaport Cutthroat, Blood Artist etc - Unless you are comboing out or sacing 3+ a turn regularly they are a bit slow Blood Artist being the better
Broodhatch Nantuko, Bramblewood Paragon, Hornet Nest, Saber Ants, Spike Breeder are all a bit too cute unless you are planning to abuse them.
From Beyond - If you put in an eldrazi this would work a lot nicer It That Betrays is okay for this. (and cheep)
Malevolent Awakening - Bit slow
Barter in Blood - Better to go for a creature based Fleshbag Marauder can be recured.
Also a few things to look at : Greater Good, Sheoldred, Whispering One, Pox, smokestacks, Also worth looking into a few keywords - Morbid (Tragic Slip) - Threshold - Revolt -
I got a few pieces btw too:Pox - Yavimaya Elder - Sakura-Tribe Elder - Ashnod's Altar - Death Cloud - Harrow - Reyhan, Last of the Abzan - and I know sammy has a few too
11 months ago
I think the goal of this desk should be to focus on making insect tokens. So some suggestions I would give you are Hornet Queen, Saber Ants, Broodhatch Nantuko, Hornet Nest, and Beacon of Creation. I would get rid of cards that don't really have to do anything with it. So get rid of Forgotten Ancient and Wall of Blossoms.Then you need some Overrun sort of effects to win with your token army. So Garruk Wildspeaker, more copies of Overwhelming Stampede, or Triumph of the Hordes. You could also try artifacts like Door of Destinies, Coat of Arms or Eldrazi Monument. Finally you have too many big creatures. Honestly you could even get rid of most of them and just put more copies of Vorapede in. If you're worried about running out of cards you can always get some Harmonize.
Hope this helps.
1 year ago
Nice decklist! I somehow missed Broodhatch Nantuko in my Morphzuri deck, I'm going to need to get a copy of that. Feel free to check out my list, there's a few additional things you might find useful to add to this build.