Verduran Enchantress

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Verduran Enchantress

Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

Price & Acquistion Set Price Alerts

9ED

8ED

7ED

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Verduran Enchantress Discussion

Saljen on Tuvasa the Enchanted

2 days ago

Get yourself a copy of Helm of the Gods and Ancestral Mask. Shield of the Oversoul and Diplomatic Immunity are also great on your commander. You don't really need a ton of good auras for your commander to shine, since any enchantment buffs him up.

Cyclonic Rift if you've got an extra still.

Hanna, Ship's Navigator and Sun Titan are good graveyard recursion.

Heliod, God of the Sun + Worship = you cannot die

Satyr Enchanter, Verduran Enchantress, Mesa Enchantress for more draw.

Seal of Primordium is good artifact / enchantment removal that also triggers your enchantment stuff.

Words of Wind is good if you start drawing too many cards.

Sphere of Safety and Ghostly Prison seem to be missing. Propaganda too.

Nevermore is good, as you can call the name of someones commander and they can't play it until Nevermore is gone.

Lignify and Darksteel Mutation are good commander removers, and general creature removal.

dudesquirrel on Estrid, the Masked *Chain Veil*

3 weeks ago

You should run additional enchantress effects like Argothian Enchantress, Verduran Enchantress, and Mesa Enchantress. Turning enchantments into cantrips is crazy good when you aren't into he mood to Combo off. And with combo in mind, you can easily make an arbitrarily large number of nutty buddies with Squirrel Nest and The Chain Veil and a few of your Enchantment ramp spells. Just keep plus-ing Estrid and ult her when you hit critical Squirrel mass. Good luck!

roshendo1 on Oppa Enchantress Style!

1 month ago

What kind of deck is this? It seems pretty lackluster for an enchantress deck, and there are several cards in here that don't really work for the conventional enchantress strategy. I'm going to assume this is Voltron, given that most of the Tuvasa decks are. So, with the assumption of a Voltron deck I'll recommend things, and if that is not your goal, then let me know and i can adjust my recommendations. The general key to Tuvasa Voltron Enchantress is use enchantress effects to rip through your deck to get enchantments that you can cast to draw more enchantments. So for one, all the enchantresses: Argothian Enchantress Satyr Enchanter Verduran Enchantress Also, we can include effects that directly aid the voltron strategy such as Kor Spiritdancer Sram, Senior Edificer

So now looking at what doesn't super work with this strategy: Archetype of Imagination doesn't really work for this strategy. It's 6 CMC for a constellation trigger and "evasion" while many aura's do this but better. Aqueous Form does this in spades for 1, which is better for netting multiple enchantress triggers a turn. In fact a good number of the creature's here can be dropped, such as Arixmethes, Selkie, Daxos, Elderwood Scion, Omnivore, Slime, and Yavimaya Enchantress. Would probably replace these with enchantresses and a Laboratory Maniac

As far as instants, some other tutors would be good, as well as some tutors that can hit creatures so you can more consistently grab other enchantresses, so Worldly Tutor and Eladamri's Call both reasonably fill that niche. Some counter-magic to stop your opponents from resolving sweepers can also help, especially VS Cyclonic Rift and other such effects that can't be stopped via hexproof or indestructible. Of course, running sweepers of your own is also a good idea.

Skipping lands, cuz improving the landbase is a given, and money is hard.

I would highly recommend adding Estrid back to this. Mask Tokens are actually quite borked when they come down each turn, triggering constellation, pumping Tuvasa, and protecting permanents.

Your Sorceries are... fine. but I would recommend taking out stuff like Martial Coup and Rebirth for good ol fasioned WOG and Austere Command. Citywide Bust also seems good as pretty much none of your creatures fulfill that condition, and the ones that do can be protected or you can just allow to die.

As far as enchantments, pretty much all the mana amp aura's can be dropped. these were in the pre-con for Estrid, but you'd be better off running cantrip aura's in their place. Cantrip Aura's give you another draw, and are cheap, which means you can get through your deck faster. Dictate of Kruphix, Bounty of the Luxa, Ground Seal, Starfield, Ever-Watching Threshold, and Sigil can come out if you want to go full into the voltron strat, though out of those, Sigil can play into the strat.

As far as artifacts, you'll want more fast mana, and probably Alhammarret's Archive for enhancing your value from your draws.

Snap157 on Tuvasa, Altered Reality

1 month ago

Earthcraft has a couple more combos that can be easily included here. By using an enchantment like Wild Growth on a basic plains, you can then use Earthcraft to combo with Luminarch Ascension and Sacred Mesa.

As a general tip for enchantment decks, I would include the other ones such as Satyr Enchanter, Verduran Enchantress, and Mesa Enchantress. These will provide reliable draw for an engine

For ramp, include enchantments such as Fertile Ground, New Horizons, Utopia Sprawl, Overgrowth, Awakening Zone, and Weirding Wood. These will trigger your tuvasa draws and also will combo with earthcraft, and should probably be included over your signets and Thought Vessel. I would shoot for ten reliable ramp cards and ten reliable draw cards, putting in as many enchantress effects as possible.

I really like your pillowfort aspect of the deck, and would also include Aurification, Elephant Grass and Dissipation Field.

Hope this helps! +1

lagotripha on Order of the Jade Lotus [CHEAP & BRUTAL]

1 month ago

While I like the idea of efficient 2 drop creatures 3 drop enchantments to generate very powerful creatures, I feel like a lot could be smoothed out with some minor adjustments.

Run some budget 1 mana removal. Oust is good if you don't have path. Condemn is very playable. Smite isn't awful, just bad (if you have trample).

Qasali Pridemage is amazing, in that it is a maindeck answer to Ensnaring Bridge, ironworks and Oblivion Stone, along with a playable body, and well worth a look. There are more budget equivalents around, but I've never failed to want pridemage.

Running a few more 2 drops like Auratog or Herald of the Pantheon also opens up Renegade Rallier- a body and card advantage is not bad.

On the note of 3 drops though, Satyr Enchanter, Mesa Enchantress, Eidolon of Blossoms and Verduran Enchantress offer major card advantage. For a longer term 'lifelink and disruption' plan, they are no joke.

In terms of enchantments, I've run Alpha Authority/Aspect of Mongoose to punish players tapping out, Unflinching Courage may be a bad Armadillo Cloak, but its still ok

Good luck, and I hope you get a strong list out of the end of it.

Driemer84 on Bant Voltron

2 months ago

I’d try to fit in all the enchantress effects you can. One of the main reasons to play enchantments is the absurd amount of cards you draw from Argothian Enchantress, Mesa Enchantress, Enchantress's Presence, Verduran Enchantress, and Eidolon of Blossoms. The good news is most of them are cheap.

Cards like Ephara can come out. You only have 16 creatures so an enchantress effect is going to net you so many more cards.

Helix Pinnacle can come out. Without infinite mana or Serra’s Sanctum/mass mana production, it’s a super slow win con.

You can upgrade cards like Oblivion Ring to Grasp of Fate.

Are you going for a voltron strategy? I’d add a purpose to the deck in the description. That can give people browsing a better idea of what you may help you out.

Cloudius on estrid, the masked remix

2 months ago

You're pretty low on ramp spells. Enchant Land spells like Utopia Sprawl, New Horizons , Market Festival and Gift of Paradise synergise well with Estrid's 1st ability giving you the much needed ramp.

Energy Field and Luminarch Ascension provide you some protection and the latter churns out Angels once online. It can be potentially a wincon on its own, and act as a redundancy for Sigil of the Empty Throne.

Aurification is a really under-rated card that saved me from certain defeat many times.

Imho, the "Loyal" creatures are not worth the slots and can be replaced.

I'd recommend the full set of Enchantress if you're truly devoted to the enchantment theme - Argothian Enchantress, Mesa Enchantress, Verduran Enchantress.

There're plenty of possible suggestions. Perhaps you can let us know which direction you wish to take the deck so the suggestions can be more focused.

Good luck have fun!

enrico81 on Yes, Uril can... [Core 2019 update]

2 months ago

The for your comment MindAblaze! You are right. I prefer Verduran Enchantress due to its mana cost and, mainly, for its trigger on cast. If U like my deck feel free to leave me an update!

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