|Commander / EDH||Legal|
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|Classic Sixth Edition||Rare|
|International Collector's Edition||Rare|
|Limited Edition Beta||Rare|
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Creature — Human Druid
Whenever you cast an enchantment spell, you may draw a card.
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Verduran Enchantress Discussion
6 hours ago
Purphoros, God of the Forge can be built on budget. He can be quite explosive wiping out opponents seemingly out of nowhere. Purphoros and His Band of Hooligans is my deck and has a rep at the LGS/meta. Taking out Wheel of Fortune would drop it down near your budget.
Rafiq of the Many can be built on a budget depending on which route you go. I built him as enchantress voltron. It's interesting because even if Rafiq gets hated out, you can strap everything onto your other critters. I've had a 21+ powered Verduran Enchantress with the whole slew of abilities which was hilarious. Rafiq's Enchantress Harem is my deck
Karametra, God of Harvests is one of my favorite. She flies under the radar until you easily have 17+ lands early on. She will save you money on lands bc she only really needs basics. Easily abused by Whitemane Lion and other similar cards. A simple Llanowar Elves now becomes land ramp. My favorite play is to drop a mama dork and while I'm fetching a land, drop Panglacial Wurm. Nothing is more hilarious than to see your opponent's faces when you drop a 9/5 trample from your deck. Karametra, Goddess of Terra is my deck, and it's a blast (especially with Novablast Wurm lol).
1 week ago
3 weeks ago
Marath does soooooo well with enchantments, so I have built mine as an enchantress deck, and I suggest adding at least Eidolon of Blossoms to increase your draw. But I think you should also consider Argothian Enchantress Enchantress's Presence Mesa Enchantress and Verduran Enchantress to get your deck rolling super hard if paired with with your powerful enchantments in your maybeboard. Bonds of Mortality is also a gamechanger.
1 month ago
The deck looks great!
This is the swap that you ended up allowing you to keep Verduran Enchantress...
There's nothing wrong with that adjustment. It's probably better anyways.
But if you wanted to add a removal spell back in, the best adjustment would probably be...
1 month ago
Yeah, I feel you: I've built decks in the past, only to dismantle them and use the pieces for other decks because they just didn't perform as expected. It's happened more often than I would like, so I don't like to take the risk, either.
I think I've mostly adjusted the the non-land cards according to your specifications, but I'm pretty sure that I messed up along the way, since I somehow still have Verduran Enchantress: this process has gotten a little confusing since my actual deck and my deck list are at different stages of completion, and I've been updating them both as I go. One more tweak should correct the problem: it's my fault for asking about the inclusion of Choke and Nevermore at the tail-end of our conversation.
1 month ago
1 month ago
Lol I can't tell whether you're being sarcastic or not about the "amateur" thing, but "curving out" would mean playing something on each turn. I would want lots of 1-drops because it ups the chances I will be doing something during the first turn of the game, then less two drops, and so on and so fourth. Ideally, this means we are likely to things like play a 4-drop on turn four, two 2-drops, or one 3-drop and one 1-drop because the curve is structured so we are less likely to see cards of increasing costs. This means we are building the deck such that it will perform as efficiently as possible on each turn of the game with as few lands as possible. Is this a sufficient explanation?
We ideally want to maintain the "decreasing staircase" curve, so if we were to remove something like Constant Mists we could not replace it with Choke without removing an additional 3-drop and adding a 2-drop. If we don't follow these kind of procedures when building a deck that is excels during the early turns, we promote the chances of getting awkward openers and poor subsequent draws.
That being said, the effectiveness of Red Elemental Blast and Constant Mists depends on your meta. Are you the fastest, most oppressive deck? Then, Constant Mists probably isn't necessary because if you get too far behind then you probably already lost. Most competitive decks experience a lot of blue in their meta's, so cards like Choke and Pyroblast are quite commonplace cards.
We ideally want to keep your aura count in the range 18 - 20, this will result in the lowest variance so you were correct in calling me out on one of the previous posts.
Cyclonic Rift, Toxic Deluge, and Arcane Lighthouse are the most commonplace answers to our strategy. Since you know this, Nevermore is a much more useful card. You should always be naming Rift or Deluge if blue or black is at the table. You unfortunately also have to worry about sacrifice effects, which is why I encouraged you to include Dryad Arbor awhile back as fetching it up can save you in a pinch. The most commonplace sac-effect you will have to be weary of is more than likely Living Death. It's difficult to account for sac-effects though as they warrant the addition of very narrow cards like Tajuru Preserver or Angel of Jubilation, which we don't want. I guess what I said was a bit roundabout, but Nevermore is probably the best option to stop people from playing the aforementioned problematic spells. Nevermore should rarely be a dead draw you either name a problematic commander or one of the aforementioned cards.
I have no idea what "Timmy player" means, could you elaborate? Recommending an "interesting" deck to someone is difficult because everyone has a different idea of what is interesting. If you enjoy quality decks that perform consistently, then the cEDH tier list has plenty of examples of decks that do just that. I can't really vouch for how interesting they are though. I guess some of the one's that I found to be more interesting were an angel of glory's rise + child of alara combo deck, a captain sisay paradox engine storm deck, a combo-control grand arbiter deck, and a pretty standard sliver overlord deck.
Finally, it would really help me with future suggestions if you could be more vocal about what proposed changes you plan to act upon otherwise it feels as though I am trying to read between the lines and find how exactly you intend to change the deck (which effects the curve, which in turn effects the cards I suggest).
1 month ago
Thanks for the upvote, PositiveMilkHotel!
While I agree that other enchantress effects would be nice, Mesa Enchantress and Verduran Enchantress have a major downside that Eidolon of Blossoms avoids - they don't replace themselves. Lightning Bolt, Path to Exile, and Fatal Push are all over Modern, and spending 3 mana on a card that immediately dies is not what I really want to have happen. (Eidolon of Blossoms also dodges Abrupt Decay). Legacy Enchantress has Argothian Enchantress, but a large part of what makes her so good is the fact that she's difficult to deal with.
In addition, both Mesa Enchantress and Verduran Enchantress are 3-drops, meaning that they compete with my strong 3-drops: Ghostly Prison, Story Circle, Oblivion Ring, and Courser of Kruphix. As Eidolon is my only 4-drop, it occupies a nice little sweet spot that enables it to be cast on turn 2 off of an Arbor Elf + Utopia Sprawl while not competing with anything else.
Finally, while it may seem like there are only 4 sources of card draw in the deck, there is some hidden card selectivity as well. Because Courser of Kruphix allows me to see the top card of my library, if there's a card on top I don't want, I can always use Windswept Heath or even Ghost Quarter if necessary to get a new card on top.
You do make a good point, though, and if you decide to play this deck in Modern and find that the 3-mana enchantresses work well, by all means tell me! I'd love to improve this deck in any way possible.