|Commander / EDH||Legal|
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|Classic Sixth Edition||Rare|
|International Collector's Edition||Rare|
|Limited Edition Beta||Rare|
|Limited Edition Alpha||Rare|
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Creature — Human Druid
Whenever you cast an enchantment spell, you may draw a card.
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Verduran Enchantress Discussion
18 hours ago
Concordant Crossroads is a fun card to play with. I think the first time I saw it was in an old deck that ran Verduran Enchantress and Rabid Wombats, a bunch of cheap enchantments like Instill Energy and the like, then swing for damage. So much fun that was, and then the Berserk came out...
1 day ago
Hi! like your idea (and i like dragons), but you really have some mana issue. There are no manadorks or ways to ramp, so you have to wait until turn 5 to actually play some aura on your Brood Keeper. By that time a good Modern deck, even a casual one, has already or is going to kill you.Have you considered moving to Gruul (Green/Red)? You could benefit of Verduran Enchantress (looks familiar, doesn't her?) and/or Enchantress's Presence (which is an enchantment itself). Green has access to different fast auras such as Spider Umbra and the magnificent Rancor. To be honest, best Aura Deck are GW, so if you want just the auras, go with that. But if you really want to play Dragons (and Red), then consider that green gives you a lot of Turn 1 and 2 Ramp cards.
4 days ago
Wild Research has a color identity, and is not legal for your deck.
The only way I can think of to attach lots of auras to Uril at the same time is to play Retether, Open the Vaults, or Replenish while you have Uril out and a lot of auras in the graveyard already. Either that or play Primal Surge and hope you don't hit a non-permanent. Up to you whether you think either of those are a good idea.
The ONLY ways for you to deal infect damage with Uril in Naya colors are Grafted Exoskeleton and Triumph of the Hordes. There are no other cards that grant infect to a creature outside of blue and black.
Symmetrical card draw is very bad in EDH, since it just gives people more gas to answer you or win the game ahead of you. Font of Mythos, Horn of Greed, Howling Mine, Omen Machine, Temple Bell, and Rites of Flourishing should all be cut. Wheel of Fortune and Reforge the Soul are usually better because you can wait to cast them until you have no hand and your opponents have lots of cards, but you actually have better options in green, so I'd recommend cutting at least Reforge.
Replace with the following: Sram, Senior Edificer, Kor Spiritdancer, Rishkar's Expertise, Sage's Reverie, Soul's Majesty, Abzan Beastmaster, Mesa Enchantress, Verduran Enchantress, and Eidolon of Blossoms (maybe).
You also NEED better ramp. Tithe, Cultivate, Journey of Discovery, Elfhame Sanctuary, and Kodama's Reach are all sub-par and should be cut. 41 lands is also WAY too high. You'll be able to ramp much more consistantly if you cut that down. You can go down to 35 lands without a problem, and then after that you can cut one land for every 0 CMC mana rock you add to the deck. (Don't worry about Exploration, Burgeoning, and Oracle of Mul Daya being less effective. The extra draw factor will offset that. I would probably cut Azuza though, since she doesn't give you much if you aren't flooded with land.) Out of your lands, Jungle Shrine, Maze of Ith, Mikokoro, Center of the Sea, and Temple of the False God are all kind of bad and could be cut. Some better utility lands would be Kessig Wolf Run and Hall of the Bandit Lord.
All of the following are better ramp than you have: Mana Crypt, Mox Diamond, Chrome Mox, Lotus Petal, Lotus Bloom, Ancient Tomb, Nature's Lore, Three Visits, Coalition Relic, Boros Signet, Selesnya Signet, Gruul Signet, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Avacyn's Pilgrim, Dryad Arbor (tutored off of Green Sun's Zenith, Harrow, Crop Rotation (into Ancient Tomb), Gemstone Caverns, Chromatic Lantern (maybe), Joraga Treespeaker (maybe), Skyshroud Claim (maybe), Trace of Abundance (maybe), Fertile Ground (maybe), Utopia Sprawl (maybe), and Wild Growth (maybe). You may also want to consider Herald of the Pantheon or Hero of Iroas to reduce the cost of your spells.
Now, on to the auras. You have a ton of auras that don't really do... anything? I get that you want to buff Uril as much as possible, but EDH is format of card advantage, and you really shouldn't be playing cards that just read, "your commander gets +2/+2."
I would cut all of the following Abzan Runemark, Angelic Destiny (this really doesn't give you much for 4 mana), Asha's Favor, Burrowing, Call To Serve, Cave Sense, Crown of Awe, Dust Corona, Eternal Warrior, Griffin Guide, Gryff's Boon, Inviolability (He already going to be the biggest thing around, why do you need this?), Murder Investigation (You have no support for these tokens.), Nimbus Wings, Serra's Embrace, Triclopean Sight, Vigilance, and Vow of Duty.
And here's what I recommend in their place:
Extra protection for your commander: Shielded by Faith, Spider Umbra, Hyena Umbra, Felidar Umbra, Bear Umbra, and Flickerform. (Speaking of protection, Tajuru Preserver, Grand Abolisher, Vexing Shusher, Gaea's Herald, and Sigarda, Host of Herons are all good ways to make sure Uril can't be messed with.)
Also put in Spirit Loop. It's cheap and comes back if Uril leaves play somehow.
Other miscellaneous stuff:
Heliod's Pilgrim, Open the Armory, and Plea for Guidance are other tutors you could include. Open the Armory also grabs Grafted Exoskeleton and Helm of the Gods if you put them in, so I'd recommend it.
Nomad Mythmaker might make a useful recovery tool.
Mayael's Aria buffs Uril, gains you life, and can straight up win the game for you, nuff said.
If you can find the space, you could really use better board control to deal with problem permanents. Here are some good removal spells in your colors: Swords to Plowshares, Beast Within, Chaos Warp, Oblation, Krosan Grip, Oblivion Ring, Qasali Pridemage, Return to Dust, Hull Breach, Winds of Rath, Chandra's Ignition, Austere Command, and Wrath of God.
And that's all I can think of at the moment. Good luck.
5 days ago
I recommend Kor Spiritdancer, Verduran Enchantress, Eidolon of Blossoms, and Mesa Enchantress to improve your card draw. Mana Bloom, while not ideal, is a minor source of ramp and/or color-fixing, and also returns to hand for additional use (especially with the creatures above). Lastly, Flickering Ward could be good here (especially against U/B).
1 week ago
I sent the Nahiri, the Harbinger off in another-larger scale trade that got me a lot of my wants. However I still have the Darksteel Plate, Preyseizer Dragon, Thromok the Insatiable and Verduran Enchantress.
The Darksteel Plate is MP. I can provide pictures at your request. I would value it at an even $5.
2 weeks ago
Ancestral Mask could get ridiculous w/ all your enchantments going around.
Enchantress's Presence will net you a lot of draw.
Verduran Enchantress would do the same.
2 weeks ago
Nice Deck, I love it! Got a few quick ideas for you. I noticed you have a high mana curve, I would try and lower it and add some big mana creation if possible. Now here are some more expensive some cards to think about, lol Heroes' Podium, Captain Sisay, Time of Need, Nykthos, Shrine to Nyx, Thalia's Lancers, Gilded Lotus, Akroma's Vengeance, Supreme Verdict, Serra's Sanctum, Verduran Enchantress, Selvala, Heart of the Wilds, Coat of Arms, Pyramid of the Pantheon, Thran Dynamo, Marshal's Anthem. Happy Gathering!
3 weeks ago
Sigil of the Empty Throne, Starfield of Nyx, Karametra, God of Harvests, Ajani, Mentor of Heroes (expensive), Enchantress's Presence, Mesa Enchantress, Verduran Enchantress, Commune with the Gods, Eidolon of Countless Battles, Archetype of Courage, Archetype of Endurance
Most of the above recommendations focus more on the enchantments than on the centaurs. If what you're going for is more fo a tribal deck, try these:
Adaptive Automaton, Alpha Status, Brass Herald, Caller of the Hunt, Coat of Arms, Coordinated Barrage, Descendants' Path, Door of Destinies, Metallic Mimic, Obelisk of Urd, Reins of the Vinesteed, Shared Triumph, Steely Resolve, Stoneforge Masterwork, Tribal Unity, Weight of Conscience, Urza's Incubator