Verduran Enchantress

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Verduran Enchantress

Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

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Verduran Enchantress Discussion

Zakkaery on Shrines For Dayys

2 days ago

TeeterDance no problem! Its the nice thing about this site others will help you with the cards you never thought about. Hope it's alright to share a few. Like some other mana ramp suggestions would be Birds of Paradise , Wild Growth , Fertile Ground and Sakura-Tribe Elder (Faster then Oashra Cultivator .) Things to interact with your enchantments and benefit from them would be Mesa Enchantress , Auramancer , Heliod's Pilgrim , Herald of the Pantheon , Verduran Enchantress , Yavimaya Enchantress , and Greater Auramancy . Anyways I hope this deck treats you well, looks like a ton of fun.

Osbert on The Path to Life and Death

3 weeks ago

Game plan seems solid but you have no interaction with your opponents on their turn which could lead to some problems. Vedalken Orrery and Leyline of Anticipation make all your permanent based removal instant speed. I would also include more instants in the deck for more spot removal such as Beast Within, Assassin's Trophy, Windgrace's Judgement, Abrupt Decay, Cyclonic Rift, and Reality Shift.

Because you seem to use Muldrotha for value opposed to relying on it I would suggest adding in more card draw to the deck in case your hand gets low on cards and your opponents are able to keep Muldrotha off the table.

Greater Good serves multiple purposes in a deck like this: Eating mind control targets, Drawing cards in excess, discard to grave at instant speed for reanimation, 0 mana sacrifice outlet for protecting creatures from exile. The card has done wonders in my Muldrotha deck.

Search for Azcanta  Flip has been a powerhouse in standard for a while so might be pricey but is still a great include. Fills the yard, ramps you, and digs 4 deep for specific removal.

More enchantress effects: Verduran Enchantress and Eidolon of Blossoms are notably missing.

Also Chamber of Manipulation and Strands of Night get very potent when you aren't losing cards for the effects.

multimedia on Enchanted tokens

1 month ago

Hey, the avg. CMC here is 4.2 that's pretty high you'll want to consider reducing that number to 2.5-3.0. You can speed your deck up by adding ramp and more Enchantresses.

One of the best interactions with Estrid are the enchant land Auras. With Estrid's +2 ability you can untap all enchanted lands this can produce a lot of mana for the turn. If you add The Chain Veil and mask it you can make infinite colored mana with Estrid using these Auras. You can then use this infinite mana with a variety of other win conditions.

Cards to consider adding:

These are not all the enchant land Auras, but these are the best ones with Estrid because they all make ramp, at least one additional mana when the enchanted land is tapped. Overgrown, Reflection and Festival make three mana when the enchanted land is tapped.

These Auras are good with more Enchantresses:


multimedia on Enbantment

1 month ago

Hey, consider more Enchantresses and more lower mana cost enchantments? The avg. CMC of the deck is 4.2 that's pretty high when you want to be playing a lot of enchantments each turn to take advantage of Tuvasa's pump and draw from Enchantresses.

Budget cards to consider adding:

Budget lands that can ETB untapped or interact well with lots of Basic lands:

Cards to consider cutting:

  • Spawning Grounds
  • Omniscience
  • Mind's Dilation
  • Silent Sentinel
  • Zendikar Resurgent
  • Bruna, Light of Alabaster
  • Epic Proportions
  • Heavenly Blademaster
  • Krond the Dawn-Clad
  • Phyrexian Rebirth
  • Celestial Archon
  • Elderwood Scion
  • Kruphix, God of Horizons
  • Octopus Umbra
  • Patient Rebuilding
  • Spectra Ward
  • Arixmethes, Slumbering Isle
  • Clone
  • Kumena's Awakening
  • Reclamation
  • Blossoming Sands
  • Meandering River
  • Thornwood Falls
  • Tranquil Cove
  • Tranquil Expanse
  • Woodland Stream
  • Temple of Enlightenment

Good luck with your deck.


eliakimras on Krond Lock-Down

1 month ago

Krond may be tough to cast at . I believe Command Tower, Bountiful Promenade, Scattered Groves, Canopy Vista, Fortified Village, Sungrass Prairie and Brushland might replace Evolving Wilds, Terramorphic Expanse and some basics for more mana consistency. // A turn 2 Nature's Lore (can grab a nonbasic Forest), Fertile Ground or Selesnya Signet lead you to a turn 3 Skyshroud Claim, Hunting Wilds, Ranger's Path (nonbasic forest synergy) or Circuitous Route (guildgate synergy) so you can cast your commander on turn 4. Similarly, a turn 1 Wild Growth, Birds of Paradise, Llanowar Elves or Elvish Mystic into a turn 2 Overgrowth can bring Krond on turn 3! // Since you are going heavy on enchantments, Satyr Enchanter, Verduran Enchantress and Enchantress's Presence give great card advantage. // Rogue's Passage is good for alpha strikes.

eliakimras on Krond Lock-Down

1 month ago

Krond may be tough to cast at . I believe Command Tower, Bountiful Promenade, Scattered Groves, Canopy Vista, Fortified Village, Sungrass Prairie and Brushland might replace Evolving Wilds, Terramorphic Expanse and some basics for more mana consistency. // A turn 2 Nature's Lore (can grab a nonbasic Forest), Fertile Ground or Selesnya Signet lead you to a turn 3 Skyshroud Claim, Hunting Wilds, Ranger's Path (nonbasic forest synergy) or Circuitous Route (guildgate synergy) so you can cast your commander on turn 4. Similarly, a turn 1 Wild Growth, Birds of Paradise, Llanowar Elves or Elvish Mystic into a turn 2 Overgrowth can bring Krond on turn 3! // Since you are going heavy on enchantments, Satyr Enchanter, Verduran Enchantress and Enchantress's Presence give great card advantage. // Rogue's Passage is good for alpha strikes.

eliakimras on Estrid, the Masked

1 month ago

Solemnity is a really strong card that shutdowns Atraxa, Praetors' Voice, Vorel of the Hull Clade, Mikaeus, the Unhallowed-Triskelion/Walking Ballista combo, Marchesa, the Black Rose reanimator and general infect decks. Since you're not running any of these strategies, swap in Solemnity. It comboes with Phyrexian Unlife (you can't die since you can't have poison counters), Lost Auramancers (that can be immediately killed with High Market to bring Decree of Silence so no one but you can play Magic), Glen Elendra Archmage (counter every single noncreature spell your opponents cast, since she can't have -1/-1 counters), Dark Depths (the land enters without counters, then immediately turns into Marit Lage - but she can still be easily Swords to Plowshares'd), Glacial Chasm (if it can't get counters, you can keep it forever to never be attacked), Mystic Remora (free draws for the rest of the game) and Arixmethes, Slumbering Isle (it enters as a creature). It also comboes with Elephant Grass (more pillowfort), Force Bubble, Delaying Shield and Kitchen Finks, but they're not that good on their own. However, you need to protect your combo pieces: Solemnity+Decree of Silence win combo cost a whopping 11 mana, and can be disrupted easily. So you need protection of targeted removal. Privileged Position, Sterling Grove and Greater Auramancy can do the trick, and the Grove doubles as a tutor. // Enchanted Evening comboes with Aura Thief+High Market, Cleansing Meditation, Calming Verse, Opalescence+Mirari's Wake (all opponents' lands will be 0/0s and will be put into the graveyard while yours will be 1/1s) and Serra's Sanctum. // Omniscience + an Enchantress + Approach of the Second Sun is a free win if uncountered. // If I can suggest some improvements on your manabase: Exotic Orchard, Rogue's Passage, Prairie Stream and Yavimaya Coast are cheap replacements for Thornwood Falls, Woodland Stream and 2 Islands. Weirding Wood is better than Gift of Paradise, because it can draw you a card via Clue. Card advantage is crucial in EDH, and you should run at least 6 sources of realiable draw. That's why I recommend you to run Mesa Enchantress, Verduran Enchantress, Kruphix's Insight, Mystic Remora, Rhystic Study, Sylvan Library (comboes with Abundance), Argothian Enchantress. // Eladamri's Call tutors your creatures. Ground Seal and Rest in Peace shutdown graveyard stategies. Open the Vaults is a really good budget replacement of Replenish and plays around Ground Seal (better replace Hanna, Ship's Navigator - she's too slow). Courser of Kruphix, Land Tax, Mirari's Wake, Burgeoning and Exploration are great ramp Leyline of Anticipation allows you to play on your opponents' turn. Copy Enchantment gives more utility. Search for Azcanta  Flip fills the graveyard for Open the Vaults and easily flips into a good utility land. Seal of Primordium, Seal of Cleansing, Banishing Light, Stasis Snare, Cast Out, Prison Term, Act of Authority, Detention Sphere, Imprisoned in the Moon, Song of the Dryads, Grasp of Fate and Aura Shards take care of troublesome permanents. Energy Flux, Aura of Silence and Stony Silence deals with artifact decks. Austere Command, Wrath of God, Supreme Verdict and Cyclonic Rift are great boardwipes. Teferi's Protection is the best protection spell ever released. Karmic Justice and Martyr's Bond tell people to don't mess with you. Collective Restraint is another Propaganda effect (comboes with Prismatic Omen).

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