Verduran Enchantress

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ninth Edition (9ED) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
Revised Edition (3ED) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Verduran Enchantress

Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

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Verduran Enchantress Discussion

multimedia on Atraxa Enchantress EDH

2 weeks ago

Hey, Enchantress deck with no Enchantresses ;)? This is Atraxa enchantment Voltron not Enchantress.

The Enchantress strategy is based on drawing cards by playing enchantments. This is a fine strategy with Atraxa because as a Voltron Commander playing enchantments is not only making her very scary, but also drawing you cards. Voltron means loading her up with enchantments.

These are the Enchantresses:


Show


If you would like further help I'm happy to help,

Good luck with your deck.


cdkime on Keeping it Low-Key

3 weeks ago

I play Karona as a commander (Pinball Wizard - Karona, False God EDH), and the first question I have to ask is why did you pick her? She has plenty of strengthsaccess to five colours, the ability to deal commander damage multiple times per roundbut her drawbacks are substantial. Personally, I play her because I love cards that are both great and terrible at the same time, and she certainly fits that bill. For a curse-based pillowfort deck, I would probably recommend Child of Alara as the commander. It is a bit more defensive, allowing you to set up your curses while players avoid attacking you with big creatures, and also is dangerous to block, lest it explode. That said, I understand if you want to keep Karona, and my below suggestions will be in that light.

The description in my own deck list explains why I picked many of the cards I did, which you might find helpful. My deck uses a heavy enchantress theme to Voltron a powerful Karona, capable of dealing lethal commander damage to multiple players before she returns to my side. It is quite fun, though a tad different than what youve posted here. I will post some of the more useful suggestions below.

  • Cut Vow of Malice and of Duty. They add nothing substantial to Karona, and there are better boosting auras.

  • I did not find Greater Auramancy to work well with Karona. Yes, it protects your enchantments. Yes, it protects Karona, as long as she is enchanted. That said, Karona works best when you pile a bunch of enchantments on her, and swing for absurd damage--Greater Auramancy got in the way of this.

  • Removal is powerful in any deck, and there are some wonderful enchantment based removal spells. Darksteel Mutation, Song of the Dryads, and Imprisoned in the Moon render enemy commanders useless, without bouncing them to the command zone. Oblivion Ring and its kin are also powerful cards to have.

  • I am incredibly concerned about your mana base. I run 38 lands with Karona--a number I fiddled around with fairly extensively. Granted, I run fewer artifact ramp cards (in favour of enchantment ramp), but 27 still seems far too few. Your lands are also fairly slow, but that's a budget issue, so I will not address it.

  • Cards that interact with enchantments would be a good addition. I run Argothian Enchantress, Eidolon of Blossoms, Herald of the Pantheon, Mesa Enchantress, Verduran Enchantress, and Sigil of the Empty Throne. Each works wonderfully alongside the many low-cost enchantments in my deck--Sigil of the Empty Throne in particular provides a powerful alternate win condition.

  • Armadillo Cloak is a nifty little card which is akin to lifelink, but will gain you (rather than your opponents) life anytime Karona attacks. It even adds trample! Hooray!

  • Vorinclex, Voice of Hunger is one of the best cards ever printed. He can help you quickly ramp into Karona and any accompanying auras or enchantments you wish to toss.

  • Sovereigns of Lost Alara gives Karona a +1/+1 boost when you have her attack, and also cheats out new auras to enchant her with. Wonderful card.

  • Defense of the Heart is a great card, particularly if one of the creatures you cheat out is Vorinclex.

ZendikariWol on Energy of Damnation

1 month ago

Sorry nvm that's blue. Still tho, Ancestral Mask, Celestial Ancient, Graceblade Artisan, Greater Auramancy, I might be building Uril EDH, Herald of the Pantheon, Helm of the Gods, Idyllic Tutor, Kruphix's Insight, Mesa Enchantress, Mirage Mirror, Nomad Mythmaker, Sage's Reverie, Sram, Senior Edificer, Sphere of Safety, Verduran Enchantress all interact with enchantments in fun ways. Sphere of safety is especially devastating.

KALE434 on Enchantment Harvest

1 month ago

Oh got a couple of suggestions for ya. Verduran Enchantress for more card draw, Defense of the Heart for a good creature tutor and another enchantment. Also Utopia Sprawl for more enchantment based ramp.

madgremlin on Modern is Enchanting

2 months ago

Verduran Enchantress or Mesa Enchantress?

Comes down sooner than Eidolon of Blossoms...casting an enchantment over ETB has some value, though you lose synergy with Eidolon of Blossoms being an enchantment.

Snydog17 on Enchantment Control

2 months ago

Argothian Enchantress, Femeref Enchantress, Mesa Enchantress, and Verduran Enchantress are all great draw engines that you should include. Doomwake Giant is basically a one-sided board wipe. Sphere of Safety: Oh, you can pay 2 for each creature? How about 8 instead?Skull of Orm: Let's recur that.Replenish: That's a very Nice Bane of Progress you have there. (This card IS a bit pricy.)

Hope that helps!

Tetravirulence on Ur-Dragon

2 months ago

It'd be interesting to run an enchantress package with the number of enchantments you have. Cut some fat dragons/bad enchantments and artifacts for:

Otherwise I'd run the most color-useful signets for fixing and Fellwar Stone. Amulet of Vigor if you really want to keep running taplands. Commander's Sphere and Darksteel Ingot are pretty mediocre. Don't know about Herald’s Horn.

Cut the tri-lands for checklands like Dragonskull Summit? Or maybe a heftier reanimator (ie: Reanimate) package to cheat dragons in.

Cheater effects:

Dorks to consider:

Topdeck Ramp:

On theme and maybe useful:

Big beater:

Anti-Artifacts:

Tryhard:

$$$

drohack on Voltron, False God

3 months ago

Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). The deck doesn't really fit into the model well since many of the cards overlap by just being enchantments that there's a lot of categories/single cards that only care if other enchantments get played.

The deck itself cost a lot to get rolling and I like where the ramp sits right now even if it's a bit high on cards, but being a 5 color deck has its requriements. I'd like to increase the number of cost reduction cards. And slightly increase the number of draw, and combo cards. If I had to I would probably remove some of the buff/removal/graveyard cards. The issue I have though is that I want to keep the same number of creatures as early agression is this decks downfall. If I could I would also update the mana base and then be able to cut some of the ramp cards.

Number of enchantments: 36 (a * represents that this card cares about enchantments) (15 are auras)

Mana (14)

Ramp(10):

Mana fixing(2):

Cost reduction(2):

Tutor(9) *

Enchantment tutor(6):

Graveyard(3):

Draw(6):*

Removal(7):

Protection(5):

Combo(8):

Buff(4):

Other(8):

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