Verduran Enchantress

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ninth Edition (9ED) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
Revised Edition (3ED) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Verduran Enchantress

Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

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Verduran Enchantress Discussion

madgremlin on Modern is Enchanting

2 weeks ago

Verduran Enchantress or Mesa Enchantress?

Comes down sooner than Eidolon of Blossoms...casting an enchantment over ETB has some value, though you lose synergy with Eidolon of Blossoms being an enchantment.

Snydog17 on Enchantment Control

3 weeks ago

Argothian Enchantress, Femeref Enchantress, Mesa Enchantress, and Verduran Enchantress are all great draw engines that you should include. Doomwake Giant is basically a one-sided board wipe. Sphere of Safety: Oh, you can pay 2 for each creature? How about 8 instead?Skull of Orm: Let's recur that.Replenish: That's a very Nice Bane of Progress you have there. (This card IS a bit pricy.)

Hope that helps!

Tetravirulence on Ur-Dragon

4 weeks ago

It'd be interesting to run an enchantress package with the number of enchantments you have. Cut some fat dragons/bad enchantments and artifacts for:

Otherwise I'd run the most color-useful signets for fixing and Fellwar Stone. Amulet of Vigor if you really want to keep running taplands. Commander's Sphere and Darksteel Ingot are pretty mediocre. Don't know about Herald’s Horn.

Cut the tri-lands for checklands like Dragonskull Summit? Or maybe a heftier reanimator (ie: Reanimate) package to cheat dragons in.

Cheater effects:

Dorks to consider:

Topdeck Ramp:

On theme and maybe useful:

Big beater:

Anti-Artifacts:

Tryhard:

$$$

drohack on Voltron, False God

1 month ago

Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). The deck doesn't really fit into the model well since many of the cards overlap by just being enchantments that there's a lot of categories/single cards that only care if other enchantments get played.

The deck itself cost a lot to get rolling and I like where the ramp sits right now even if it's a bit high on cards, but being a 5 color deck has its requriements. I'd like to increase the number of cost reduction cards. And slightly increase the number of draw, and combo cards. If I had to I would probably remove some of the buff/removal/graveyard cards. The issue I have though is that I want to keep the same number of creatures as early agression is this decks downfall. If I could I would also update the mana base and then be able to cut some of the ramp cards.

Number of enchantments: 36 (a * represents that this card cares about enchantments) (15 are auras)

Mana (14)

Ramp(10):

Mana fixing(2):

Cost reduction(2):

Tutor(9) *

Enchantment tutor(6):

Graveyard(3):

Draw(6):*

Removal(7):

Protection(5):

Combo(8):

Buff(4):

Other(8):

TheDuggernaught on Selesnya Self Fortification (Pillow Fort)

1 month ago

Enchantress is not played super often in modern as it lacks many of the tools it has access to in legacy. That being said, it is not a terrible deck and can squeeze out free wins in some match ups. The common cards in these decks are Sigil of the Empty Throne, Greater Auramancy, Idyllic Tutor, Utopia Sprawl, Fertile Ground, Story Circle, Ghostly Prison, Starfield of Nyx, Leyline of Sanctity, Privileged Position, and Heliod, God of the Sun. Some lists run Mesa Enchantress and Verduran Enchantress. I feel like running a few is fine, but Eidolon of Blossoms definitely outclasses them as he is also an enchantment. There are also a few fun tricks you can do with Mirrorweave.

Overall, the most important thing is to narrow the deck down to 60 cards. This is especially true if you want the deck to be more consistent as you then up the statistical odds of not only drawing your best cards, but the cards you need when you need them. Cards I would consider cutting are Authority of the Consuls, Anointed Procession, Heroic Intervention, Amulet of Vigor, Eldrazi Monument, Godsend, Spear of Heliod, Aegis of the Gods, Archetype of Courage, Archetype of Endurance, Grand Abolisher, Sigarda, Host of Herons, Karametra, God of Harvests, and Trostani, Selesnya's Voice. I would also maybe cut Gideon, Ally of Zendikar -- but he is pretty dang good in almost any deck.

_yoyofire_ on Nissa's Germination

2 months ago

Cool deck, do you own all of them though??? And also, with that many enchantments, you should play with Verduran Enchantress..

MagicalHacker on Official MagicalHacker Commander List Update ...

2 months ago

Welcome, fellow planeswalkers, to the Official MagicalHacker Commander List Update (OMCLU) for Commander 2017!

If you are not aware, I have had lists for commander staple effects for a very long time now, and I have been updating them as new sets are released. Unlike other staple lists that showcase individual cards that are commonly used (which http://edhrec.com does better anyways), I instead use these lists to show all cards in categories that have proven to be advantageous to have in Commander. More specifically, these categories of staples are ones that answer certain problems a deck could be experiencing, such as having a hard time against control, not being able to play cards in hand quickly enough, or dealing with problematic commanders. (The full list can be found on my profile.)

The purpose of this thread is three-fold:

  1. To raise public awareness for these lists (which I know to be extremely useful since I use them more than literally any other resource online when building decks), especially for the newest additions to them.

  2. To receive feedback about C17 cards that should be added/removed from lists, as I am only human and make mistakes too.

  3. To receive feedback about older cards that should be added/removed from lists. I'm surprised how many times I miss cards when they should be included.

Commander 2017 is up on Gatherer, so its now time to go through the process of updating my decks! (Sorry for the delay, I was working through some technical difficulties.)


MagicalHacker - List of All Draw Cards (Steady):

MagicalHacker - List of All Draw Cards (Burst):

MagicalHacker - List of All Recursion Cards:

MagicalHacker - List of All Tutor Cards:

MagicalHacker - List of All Protecting Cards:

MagicalHacker - List of All Board Wipe Cards:

MagicalHacker - List of All Ramp Cards:

MagicalHacker - List of All "Tuck" Cards:

MagicalHacker - List of All Creature Removal Cards:

  • No changes

MagicalHacker - List of All Counterspell Cards:

  • No changes

MagicalHacker - List of All Item Removal Cards:

MagicalHacker - List of All Anti-Control Cards:

MagicalHacker - List of All Pillow Fort Cards:

MagicalHacker - List of All Anti-Tutor Cards:

  • No changes

MagicalHacker - List of All Anti-Infinite Cards:

  • No changes

MagicalHacker - List of All Gold-Hate Cards:

  • No changes

MagicalHacker - List of All Group Hug Cards:


Thanks for reading the wall of text! If you would like to see the whole list of lists, they can all be found on my profile: MagicalHacker.

Have fun deckbuilding!

babydaggers on Arcades Games *$50 Budget Enchantress*

3 months ago

Aloha, thanks for the shout out!

I have two decks that have strong enchantment focus, a Krond the Dawn-Clad and an Oloro, Ageless Ascetic. The Krond focuses on Auras, while the Oloro is more of a soft prison/detention deck. I think the Krond is more relevant:

Slanted and Enchanted

A few card suggestions:

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