Verduran Enchantress

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Ninth Edition Rare
Eighth Edition Rare
Seventh Edition Rare
Classic Sixth Edition Rare
Fifth Edition Rare
Fourth Edition Rare
Revised Edition Rare
Unlimited Edition Rare
Collector's Edition Rare
International Collector's Edition Rare
Limited Edition Beta Rare
Limited Edition Alpha Rare

Combos Browse all

Verduran Enchantress

Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -5%

0.21 TIX $0.37 Foil

Ebay

Have (4) Ashy , ecurps , Splashy , the.beanpole
Want (1) Grantley91

Recent Decks

Load more

Verduran Enchantress Discussion

Yawgmoth73 on G/W Enchantress-Prison deck

1 week ago

Just curious as to why your enchantress deck has no enchantresses. Is the Eidolon posing as that? There are three actual enchantresses you could use for your deck if you wanted.Yavimaya Enchantress, Verduran Enchantress, and Mesa Enchantress...all modern legal. Rancor might be a good inclusion. If you can afford them, Stony Silence and Rest in Peace as well as Leyline of Sanctity is good against targeted effects. Privileged Position is also interesting.

LeaPlath on the Patheon of Temur

1 week ago

So, Enchantress in EDH outside of white has two main elements normally.

Big Voltronable creatures and draw from enchantments.

To go with Blossoms, you have Argothian Enchantress, Enchantress's Presence and Verduran Enchantress. These give you a cycling engine, where you turn enchantments into card draw.

For big voltronable creatures, ideally you want hard to remove ones. Lone Revenant, Siege Behemoth, Sagu Mauler, Thrun, the Last Troll, Stormsurge Kraken, Sphinx of the Final Word are all good options for hexproofness. Predator Ooze and Stonehoof Chieftain are good indestructable options.

Next up, there are a lot of better enchantments you can run for value and stuff. A lot of the straight up buff enchantments are just eh at best. Ancestral Mask is generally what you want to be using to buff on something hard to kill. The gods are generally decent and had to remove, as well as being able to become creatures. Temur Ascendancy is a solid enchantment too. Bear Umbra is a buff that untaps lands and protects a creature which is nice. Goes infinite with another enchantment Aggravated Assault. I have a lot more to suggest, such as Sylvan Library but don't know your budget etc and if you want value enchantments too.

Also I would defo play some number of useful lands, ramp spells, generic draw and removal, otherwise all you can do it slam a creature and attack, no other interaction.

BeaudaciousGiebs on Cage em up

3 weeks ago

With any enchantment deck, constellation cards are incredibly useful, such as the previously mentioned Harvestguard Alseids and Skybind.

Other very useful abilities are those that get you things for noncreature spells, like Student of Ojutai, Myth Realized, and things with the prowess ability.

Journey to Nowhere is a pretty good removal control card.

If you are cool with splashing another color, Yavimaya Enchantress was the driving force of my own enchantment deck from a while back. No matter how much control you may have, creatures are kinda needed to be out sooner. Other good enchantment related creatures include Argothian Enchantress (bit pricier), Blessed Spirits (so gosh darn cute yet sad), Celestial Ancient (doesn't really solve speed issue), Herald of the Pantheon, Mesa Enchantress, and Verduran Enchantress. You never realize just how useful plenty of card draw is until you end up solely topdecking.

Also, from personal experience, I would advise cutting down on some lands to about 21 and balancing out the important cards. Sphere of Safety is insanely cool in this deck, as would Ethereal Armor be, but with only a single copy in the deck your odds of getting it at all are slim, so you want to make sure you have a decent chance with at least 2-3 in the deck, because they do stack.

Firebones675 on Karametra the Dawn Clad

1 month ago

Looks good, have a few suggestions/ideas

Mesa Enchantress, Enchantress's Presence, and Verduran Enchantress make your enchantments cantrip.

Provided you have your commander out, Whitemane Lion and Stonecloaker can come in to play on your opponents endstep, get you a land, and bounce themselves back to your hand to cast again and get more lands.

There are a couple more effects that you seem a little low on (but easy to fix)

Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. as an added bonus your commander is indestructible so it will likely survive. Cards like Wrath of God, Fumigate etc all get the job done and i'd include 2-3 boardwipes.

Spot removal: In most games your opponents will play things you need to get off the board. For creatures things like Path to Exile and Swords to Plowshares are nice but really anything that destroys or exiles a creature for cheap is nice. The same holds true for noncreatures. You don't have much in the way of cards that can deal with them but things like Return to Dust, Seal of Cleansing, Acidic Slime can help with that. Alternatively there are some catch-alls that can deal with most threats like Beast Within, Grasp of Fate or Oblivion Ring

Hope this helps!

Peisithanatos on My first G/W Voltron - Enchantress

1 month ago

Okay, I see where this is goingThis tactic is actually mostly covered by a Mono-Green deck i still run sometimes, focussing on providing enough enchantments fueled by Verduran Enchantress to grow some serious Yavimaya Enchantresses combined with an Elvish Herder or some Mythic Proportions - Liked the synergy back then

Nevertheless i still wanna try to run my weird ramp-enchanting-thing on the GW

Karzalar on G/W Enchantress *Improved* 8-1

2 months ago

A lot can be done to upgrade this.. let's start with the basics.

First : not enough lands. I mean, really not enough. You can't expect, with a deck of 72 cards, to be able to hit 6 lands before you're dead.

Second : enchantress suite is really needed here, otherwise you'll mainly topdeck. By that, i mean those : Verduran Enchantress, Mesa Enchantress, Argothian Enchantress, Enchantress's Presence and Yavimaya Enchantress if you want a big creature.

Third : mana curve really too high. Some enchantments in there are fun, sure, but having 4 of a 6 converted mana cost won't get you anywhere if you can't cast them.

Some have alternatives. Like Sphere of Safety has Ghostly Prison, which you should get if you can.

I run my main commander deck by the theme of enchantments, in the same colors as you. Maybe you'll find something worthwhile in it? (Shameless plugging, I know...)

Enchanted! I'm Sigarda, and here's how you die.

Good luck! If you need anymore advice, I'd be glad to help.

Load more