Reki, the History of Kamigawa

Reki, the History of Kamigawa

Legendary Creature — Human Shaman

Whenever you play a legendary spell, draw a card.

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Saviors of Kamigawa (SOK) Rare

Combos Browse all

Legality

Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

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Latest Decks as Commander

Reki, the History of Kamigawa Discussion

Optimator on Shrubs

2 days ago

Jhoira, Weatherlight Captain and Reki, the History of Kamigawa are good sources of draw if you need more.

Tibus on Sissay Control 1.0 needs work/help

2 weeks ago

I can see what you want to do but you are going about the wrong way doing it, I understand you want to be able to answer just about any given situation using the cards you have available to counter very specific strategies but your deck will need to be tuned to handle just that. Your deck lacks focus, albeit you have tons of tutors and situational cards I can see you identifying as being usable in a specific scenario but outside of those scenarios the cards fall flat. I'll give an example using cards from your deck.

Derevi, Empyrial Tactician is a fantastic card for untapping your mana dorks and other creatures, but folds in your deck because you don't have a way to capitalize on his ability. You have very few creatures to swing with and the ones you could be swinging with, unfortunately you'll find yourself not wanting to because their effects are better with them alive on the field.

Brago, King Eternal is an excellent card but you lack a large pool of enter the battlefield effects that is necessary to make him useful if drawn at any given moment.

Currently your deck has a very low CMC this will translate into you dumping your hand quickly in games, normally to facilitate the loss of the hand advantage players supplement various ways to draw cards to refill their options for the coming turns. Within your deck there are two true cards that do that with 6 cards that I would consider as card draw all together. Jhoira, Weatherlight Captain and Reki, the History of Kamigawa fall under the "true" category, the other 4 are planeswalkers with a notable 5th which I exclude Aminatou, the Fateshifter due to the low CMC of the deck you will tend to find yourself with perhaps no cards in hand at all. At that point Aminatou doesn't draw you a card or net you anything.

Another flaw I found is you have big stompy creatures for perhaps just the sake of having them. Which if you want to do so go ahead but it will reduce the decks overall functionality by replacing a space that could be used more efficiently.

All-in-all I don't think Sisay is a great start for your deck or the end-goal I feel you are looking to achieve. You want to be able to control the game before it's over which is a solid strategy. I would recommend a couple of other commanders to look into which can perhaps refine your strategy further. With thyese your toolbox can be both spells and creatures to restrict your opponents plays and movements.

Derevi, Empyrial Tactician , Chulane, Teller of Tales , Grand Arbiter Augustin IV , Brago, King Eternal

Labrodor64 on Good Commanders for Superfriends

1 month ago

Niv-Mizzet Reborn can find multicoloured Planeswalkers with ease while having access to all 5 colours. Jhoira, Weatherlight Captain and Reki, the History of Kamigawa will draw cards for every Planeswalker you play. Djeru, With Eyes Open can tutor and protect Planeswalkers. Kethis, the Hidden Hand will reduce Planeswalker costs and et them out of your graveyard. Pramikon, Sky Rampart can easily protect Planeswalkers by controlling the flow of combat.

SynergyBuild on enpc

2 months ago

Sadly, you need to get to 6 power for Sisay, since Sisay, Weatherlight Captain says 'costs less than' rather than 'equal to or less than.'

No worries, the use of Jegantha as a companion is it lets you get Sisay to 4 power on it's own, which allows the whole combo to occur with no extra pieces. Yes 11 mana is a ton, but 3-3-5 isn't too bad, when it's a 5 color, 0 card combo, you can work with anything in deck. Radha while not bad for the deck, will often be worse than other ramp pieces like Kinnan, Bonder Prodigy, or just normal ramp.

The actual legends in more competitive Sisay lists (according to lists I've seen) are Lavinia, Azorius Renegade, Anafenza, the Foremost, Gaddock Teeg, Tymna the Weaver, Thrasios, Triton Hero, Kinnan, Bonder Prodigy, Teferi, Time Raveler, Oko, Thief of Crowns, Kethis, the Hidden Hand, Dack Fayden, Aminatou, the Fateshifter, The Chain Veil, Umezawa's Jitte, Derevi, Empyrial Tactician/Najeela, the Blade-Blossom (and Samut, Voice of Dissent optionally for this combo).

Optionally (on EDHREC) Helm of the Host, Hammer of Nazahn, Reki, the History of Kamigawa, Alesha, Who Smiles at Death, Domri, Anarch of Bolas, Teferi, Hero of Dominaria, Shalai, Voice of Plenty, Kambal, Consul of Allocation, Jhoira, Weatherlight Captain, Saffi Eriksdotter, Hapatra, Vizier of Poisons, Yisan, the Wanderer Bard, Captain Sisay, Brago, King Eternal, Kunoros, Hound of Athreos, Ashiok, Dream Render/Narset, Parter of Veils/Teferi, Master of Time/Linvala, Keeper of Silence (non-Jegantha variations)

Sadly, while Radha seems okay? Tutoring it is really bad, since you could fetch value pieces like Wrenn and Six, or better ramp like Kinnan, Bonder Prodigy, and I doubt you need an extra green if you can cast Sisay and activate her, and she also already needs to have a 1 color legend out. If you are looking to use Radha for pumping Sisay, run more of the optional legends. Idk, I could be wrong but I don't see it being popular, I hope you have the best of luck with it, it seems pretty fun for the deck on terms of a flavor include!

Hi_diddly_ho_neighbor on Advertise your COMMANDER deck!

4 months ago

Comment coming shortly xander11.

So I opened up a couple Mystery Booster packs and pulled a foil Reki, the History of Kamigawa. It got me thinking about all the mono-green legends that I love so much as cards, but never really wanted to build around. So basically I built a deck that lets me play all of those awesome legends!

Thanks for taking a look:



ShreddedByCrows on Offenza is the Best Defenza

7 months ago

Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.

Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.

The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.

Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.

So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.

1.) Back to 100 cards:

2.) Cheap Improvements:

2.1.) Mana Rocks:

2.2.) More removals:

Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.

2.3.) Better Legendaries:

  • Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style

  • Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost

  • Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much

  • Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck

  • Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.

  • Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.

  • Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.

2.4.) Voltron Outlet:

2.5.) Other cool cards to look at:

3.) Medium Budget Improvements:

3.1.) Mana Rocks:

3.2.) Even more removals:

3.3.) Legendaries' Staples:

3.4.) Neverending Voltron Outlet:

  • Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.

  • Skullclamp > staple

3.5.) Cool cards:

4.) Expensive Improvements:

5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):

seshiro_of_the_orochi on Lost Legends Of DrukenReaps

7 months ago

From your list, the following seem worth considering:

Aminatou, the Fateshifter is great with Thalia's Lancers.

Reki, the History of Kamigawa is a great draw engine.

Shanna, Sisay's Legacy is a flavour win, gives two colours for Sisay and is a protected beatstick. Another good multicoloured two drop is Lavinia, Azorius Renegade.

Legion's Landing  Flip and Oviya Pashiri aren't the best legends to imagine, but consider the following: In my Sisay list, I run Massacre Girl and Gerrard, Weatherlight Hero basically as a tutorable In Garruk's Wake. With the two token makers, this is even more consistent. Massacre girl usually only needs like one or two 1/1s on the board to kill everything.

Another legend to consider: Chainer, Nightmare Adept: Another reanimator that gives haste to any creatures tutored up with Sisay.

K1ngMars on Black Green or Sultai?

7 months ago

K'rrik, Son of Yawgmoth is a much more "rush for the win" type of deck, but it's win it or lose it. If you'll always be playing such a deck in you new playgroup, you'll probably be always be kept in check by other players that will try to slow you down/interrupt you.

Tasigur, the Golden Fang is a way more resilient deck, since you get to use green for ramp and blue for card advantage. Tasigur's delve ability let's you exile useless cards from your graveyard, such that your opponents will be forced to choose between the "good" cards that still might be in your yard. Moreover, Tasigur's ability may be used politically with one opponent in order to team up against another opponent: "If you give me my Putrefy back, I'll get rid of that pesky Breya that's attempting to combo off"... Or similar, you got the point.

Reki, the History of Kamigawa is a good card in Legendary Tribal decks as one of the 99, but I probably won't pick him as a legendary tribal commander, as you're limiting yourself a lot in the possible card pool. One good commander for legendary tribal is Sisay, Weatherlight Captain. Moreover, trying to add on top of that an Infect subtheme without being able to run Blighted Agent, Inexorable Tide or Tainted Strike seems like a bad choice because, again, you're too limited in mono green to do that. One good commander for Infect is Saskia the Unyielding.

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