Universal Automaton

Universal Automaton

Artifact Creature — Shapeshifter

Changeling (This card is every creature type.)

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Set Rarity
Mystery Booster (MYS1) Common
Modern Horizons (MH1) Common

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Legality

Format Legality
Block Constructed Legal
Pauper Legal
1v1 Commander Legal
Pauper EDH Legal
Magic Duels Legal
Vintage Legal
Duel Commander Legal
Tiny Leaders Legal
Leviathan Legal
Unformat Legal
Highlander Legal
Penny Dreadful Legal
Oathbreaker Legal
2019-10-04 Legal
Commander / EDH Legal
Casual Legal
Legacy Legal
Modern Legal
Canadian Highlander Legal

Universal Automaton Discussion

lagotripha on Horned Havoc (Minotaur Tribal)

1 month ago

This feels a little awkwardly top-heavy- a lot of the '1 mana spells' are things you want in later turns of the game, while most of the creatures to beat down with are three drops. Scarhide might be the only 'officially a minotaur' one drop, but Changeling Outcast and Universal Automaton might help fill out some spots.

McToters on "Since when do people actually use Moonfolk?"

1 month ago

I have never seen anyone make a deck like this! Title is accurate! Awesome brew

It seems it’s been working well with just the 11 or so moonfolk you’ve been running, but you ever think of running some changelings? On a quick search I think there’s 4-5. Something like Shapesharer Universal Automaton or Turtleshell Changeling. The only reason to use them would be if your moon-folk count isn’t assisting with your commander enough.

You ever think of some snow-covered islands to work in tandem with Extraplanar Lens? That way if you play against another blue deck you don’t double their mana as well.

+1

kalko on Law Firm

3 months ago

Hi! I would recommend cutting Halimar Depths and didn't say please.

Add Counterspell and Memory Lapse, Mothdust Changeling and Universal Automaton can really make your deck faster!

Rainmaker217 on Modern Midrange Mardu Minotaur

3 months ago

Thanks for the feedback, I appreciate it :) Unfortunately 'drop white, go aggro' is precisely what I did not want to hear, haha. There's plenty of aggressive minotaur strategies and I wanted to try for the opposite. So I think I'll be taking out Neheb the Worthy and replacing it with stuff that aids the control/stall/value package.

Maybe dropping black and adding blue allows for more card draw and counterspells, but all the minotaurs that take advantage of blue are older than modern or illegal in it, like Etherium-Horn Sorcerer.

Trading black for green, however, allows additional ramp, some Warden of the Chained, Eldritch Evolution and The Great Henge for more value. I prefer Mardu Charm over Naya Charm, however.

Keeping it Boros allows for a more spell-heavy exploitation and maybe abuse Smelt-Ward Minotaur and Boros Battleshaper to allow for small strategic advantages (and Domri's Ambush).

Finally, in whichever color base, I could lean more heavily on the white with things like Revitalize and maybe find a spot for Healing Grace (and if adding green, Captured Sunlight to give those minotaurs a wholesome bent. There's also some changelings I could add in, like Universal Automaton and Adaptive Automaton to streamline the curve.

For now I'll hold off on fetch lands, but maybe a bounce land or two would help out getting to more mana quicker?

5dollarMTG on Budget Fake Eldrazi

4 months ago

Nice! I have a similar deck coming out soon at 5dollarMTG in R/G but I hadn't thought of using Universal Automaton - that's a perfect fit with Brood Birthing.

nascentbodhi on Yuriko... because who needs friends anyway?

4 months ago

It seems like many Yuriko lists have moved to labfish combos, which I'm not a big fan of. For this build my goal is to continue using more of a burn strategy with a subtheme of turns. That being said, it could easily be updated to support the newer combo based wincons.

Removed: Countersquall, Curfew, Dark Ritual, Darkness, Far / Away, Memory Lapse, Mission Briefing, Treasure Cruise, Fallen Shinobi, Mist-Syndicate Naga, Sakashima the Impostor, Spectral Sailor, Tetsuko Umezawa, Fugitive, Bitterblossom, Smoke Shroud, Bojuka Bog, Castle Vantress, Mystic Sanctuary, Grafdigger's Cage

Added: Arcane Signet, Bloodstained Mire, Chrome Mox, Damping Sphere, Exotic Orchard, Force of Despair, Frantic Search, Gitaxian Probe, Mausoleum Wanderer, Plaguecrafter, Snap, Spell Snare, Temporal Mastery, Universal Automaton

dingusdingo on Yuriko Reality and Consultants - cEDH

4 months ago

MadCatMax I gave a very clear reasoning. You are able to hit your infinite turns combo much faster if you are able to pay the mana reliably.

Your combo costs

  • for the Oboro activation
  • Play a land and have at least 3 other islands in play
  • Cast Time Warp for
  • Total cost is
  • 3 Islands + Mystic provides
  • There is still required every execution of your turns loop
  • You run 3 rock accelerators in a 99 card deck, and also Dark Ritual which is not effective for the loop
  • Even utilizing the untap effect from Oboro on one of your own lands, the earliest you can rip this combo is turn 6 without accelerators.
  • This is assuming you hit a land drop every turn for 6 turns. 29 lands, probably not.

You have colorless mana costs in Intuition Oboro Breezecaller Commandeer Force of Negation Misdirection Spellstutter Sprite Tale's End Gingerbrute Tetsuko Umezawa, Fugitive Fallen Shinobi Ingenious Infiltrator Mist-Syndicate Naga Mistblade Shinobi Sakashima's Student Skullsnatcher Universal Automaton Brazen Borrower Contagion Cyclonic Rift Snuff Out Submerge Whiplash Trap Back to Basics Chains of Mephistopheles Cursed Totem Grafdigger's Cage Scroll Rack Temporal Manipulation Temporal Mastery Temporal Trespass Time Warp Demonic Tutor Diabolic Intent Hope of Ghirapur and Snapcaster Mage. That's 35 cards, literally exactly half of your non-land cards. Of course you can argue that a handful of these have alternate costs that don't include colorless mana, such as the pitch-to-play and some of the ninjutsu, which removes 10 cards from the "uses colorless mana" list. Either way, a quarter of the actual cards you draw and a third of the non-land cards you draw use colorless mana, and the alternate cost cards you will undoubtedly sometimes pay full price for when games go long and resources are available. I didn't even count your two burn cards.

I know you're trying to be clever by cutting slots, and I know this deck doesn't have the explosive plays of hitting Sol ring into mana rocks. Don't try to reinvent the wheel and get clever by cutting mana positive rocks in a deck that uses mana.

My comment is more directed at your friend, who I wrote a very elaborate response to as for inclusions for Sensei's Top in his Doomsday list, and how being reliant on your commander and creatures entirely for card advantage as well as pile cracking is setting him up for failure. Rather than respond, he chose to delete and block me. These decks have a bigger overall problem of being decent competitive decks against most match ups, but absolutely entirely worthless against certain match ups that completely hose the strategy because of how reliant on the commander these decks are. Nevermore on your commander either causes you to scoop or pray for amazing top deck. Repeated Pyroclasm effects resolving cause scoops. Choosing to run Misdirection over Swan Song means if you're counting on Misdirection to stop Pyroclasm you're scooping, or if you're counting on it to stop Demonic Consultation or Flash or Tainted Pact you're scooping. Yes I know it makes a bird token for blocking, but slotting bad cards is your biggest problem.

No I'm not joining your discord. You two are clowns, enjoy brewing your mediocre deck on your own. I'll enjoy the free wins if I ever end up in a pod against someone playing one of these decks.

ArgyleAlligator on SyrGwyn KnightStorm

4 months ago

Just thought about this Universal Automaton would be a good back up for the ashnods combo other than Jousting Idiot.

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