Lys Alana Huntmaster
Creature — Elf Warrior
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
Printings View all
|Commander Anthology (CM1)||Common|
|Eternal Masters (EMA)||Common|
|Duel Decks Anthology (DD3)||Common|
|Commander 2014 (C14)||Common|
|Duels of the Planeswalkers (DPA)||Common|
|Duel Decks: Elves vs. Goblins (EVG)||Common|
Combos Browse all
|Commander / EDH||Legal|
Lys Alana Huntmaster occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Lys Alana Huntmaster Discussion
1 week ago
Interesting deck build. I think 4 Ezuri, Renegade Leader is a little overkill since you can only have one out at a time. And Skarrg Goliath and Ulamog, the Infinite Gyre. There's a lot of useful elves not in here I think you could benefit from like Elvish Archdruid, Elvish Champion, or Lys Alana Huntmaster
1 week ago
Hey, saw your post on reddit and couldn't help but check it out. I love me some elfball, so here's what I've got for you. Everything is of course my opinion and to be taken with ample helpings of salt. Hope it helps!
Lands: Mosswort Bridge is a trap, though I haven't tried it in elves yet. Reliquary Tower is a trap, when you fire off in an elfball deck you can usually cast what you draw. I'm okay with your tapped cycling lands bc they cycle, so that's fine, and Oran-Rief, the Vastwood is sneaky good. It's the only tapland I tend to run. Your best land by far is Nykthos, Shrine to Nyx and the best way to get it is Crop Rotation. When you already have it, you'll want to use it for an instant-speed Wasteland/Strip Mine or Wirewood Lodge. I don't usually run Ancient Tomb in elves but there's nothing saying you can't, and it helps when you have plenty of things with generic costs, as you do, along with some lifegain.
Potential Cuts and Swaps: Harmonize out, Growing Rites of Itlimoc Flip in: Harmonize is a classic, but Growing Rites never disappoints. Even if it whiffs, you probably have a gaea's cradle at end of turn.
Overwhelming Stampede out, Finale of Devastation in: You already have the Ibex, and the Finale is far more versatile than the Stampede can ever be. Can grab all sorts of things instead of being a single pump and dump. Considering it could double Marwyn's mana output for a turn could earn its keep, though.
Wellwisher out, Essence Warden in: Incidental lifegain, if you want to use it, might be more reliable than being able to tap the Wellwisher for its effect reliably. Also, the Warden triggers on all creatures, including opponents.
Desert of the Indomitable out, Veil of Summer in: This card is just too good. Also, 33 lands is too many (I know, but you'd be surprised!) and this one ETB taps AND cycles for 2 mana instead of 1, so I'd cut it.
Doubling Season out, Asceticism in: I'm not sold on Doubling Season here, honestly, as Hardened Scales could serve the same purpose in most cases regarding the way this deck puts +1/+1 counters on things one at a time (mostly). If you REALLY want to lean in on the token doubling from Lys Alana Huntmaster, Elvish Promenade, and Imperious Perfect then it might could stay.
Genesis Wave out, Kindred Summons in: This counts tokens...it is ridiculous and casting it when you only have 3 or 4 elves out still feels great, whereas if you flip Praetor's Counsel with a nasty Genesis Wave you're a sad panda.
Dwynen's Elite needs a home here, its 2 mana for 2 counters on Marwyn, among other benefits. Not sure on what to pull out, but I've never been a big fan of Dwynen, Gilt-Leaf Daen herself, really. You don't want to stack too deep on lord effects when its so easy to tutor them out or draw them for an explosive growth instead.
The last thing I will note, is that any non-Elf REALLY needs to earn its keep. Each and every elf in your list makes it stronger, be it with more mana, more tokens, more counters, all of those things.
The reddit thread has some great recommendations on cards to check out as well, so you've got a lot to sift through. Good base though!
Rhys Up is my current GB list, there might be some ideas for you in the main and maybe boards. The deck is mostly green but plays my favorite black stuff, and most of the cost difference between these two lists lies in the manabase.
1 month ago
Getting rid of Gigantiform is a wise idea! Usually an Elf-deck's strength lies in the 'Power by numbers': Lots and lots of tiny pointy eared creatures with great synergy. But that's not the case for your deck I believe. Right now I think it's somewhere inbetween 'Power by numbers' and 'Power by power'. For example, the Allosaurus Rider is straight forward power depending on the number of forests in play whereas Lys Alana Huntmaster and Elvish Archdruid depend on playing lots and lots of Elves. In my personal experience I tend to make "the choice" (meaning 'the concept' or 'the theme' or 'the strategie') before I start building the deck and, more importantly, from that point on, stick by that choice as if my life depended on it! Otherwise you'll end up switching things forever only to end up every time with "in between"-decks. So, before changing anything, I believe you first have to make your choice my friend ;). ONE concept, in ONE word or sentence. No more, no less...
Nevertheless, here are 3 suggestions I'd consider changing regardless your choice:
Ramp = Speed! And since you're going Aggro, that's what you'll want. You've got 3 mana dorks so far:Arbor Elf To speed things up you'll want at least (!) 8. So I suggest you add some old-school Llanowar Elves or Elvish Mystic. In case it won't be "Power by numbers" at all or if you're afraid of WOG's, Arbor Elf + Wild Growth is a great combo! And don't forget Wood Elves! Nature's Lore and Skyshroud Claim ofcourse are also solid WOG-proof ;)
I saw this Japanese movie called 'The Immortal Blade' or something. Anyway, this warrior said: "80% of winning consists out of blocking your opponent's moves!" Now, 80% is a bit much in MtG, but 0% won't work either. You need removal spells and/or creatures. Lots of possibilities out there. Return to Nature, Reclamation Sage are a few good examples.
This one's one of my favorites: Song of the Dryads + Elvish Champion PLUS it fits well with the need for Removal. Song of the Dryads is one of the best Removal-spells out there. Firest of all it's an enchantment, few colors in MTG have enchantment removal. And secondly, the creature your opponent controls just sits there as a forest. He can't get it back from his graveyard PLUS your creatures can now actually make use of that forestwalk! ;)
I'm just giving (possible) ingrediënts here. You're the chefcook! Let me know what you think :)
4 months ago
Basicly I have removed the slower Planeswalker, those with high mana cost and/or high ultimate and no very usefull +1. The reason is that I just can't never use it. Thats means no more Garruk, Caller of Beasts , and Nissa, Who Shakes the World . I have replace them with Horn of Greed and Early Harvest to get more momentum on card draw and mana ramp.
I also have switch Rishkar's Expertise in favor of Shamanic Revelation because I get stuck with Rishkar's Expertise too much time waiting for the a good time to cast that never came. Also, this deck almost never loose a game in my meta. Thats means that im the primary target before the game start. Since that, I need more way to gain life. It also combo well with another modification. Game are almost alway's win with Craterhoof Behemoth and this card is better with a lot of token than fiew big fat creature. This is why I had reintegrate Beacon of Creation and add Lys Alana Huntmaster . Lys benefit from the more elf of the last update (like Eladamri, Lord of Leaves ). I had cut in the treefolk branch to make those addon, swiping out Seedguide Ash who is very slow and Leaf-Crowned Elder who lack of target to be really efficient.
Other modification are Constant Mists for a better protection. Wirewood Hivemaster for more tokens. Genesis Wave to replace some Vivien, Champion of the Wilds and other planewalkers habilities to fetch card from the top of library. Mwonvuli Acid-Moss Who can be use as bad ramp or to get rid of Maze of Ith or other "screw my day" land and Desert Twister as this the only one true removal in green (that I know).
To make room for the last 4 cards I don't remember witch other card than Tireless Tracker I have removed.
The goal was to get more synergy from land and creature type and also get more tokens as they are the main key to victory. By playing more and more this deck it's become obvious that the draw rate was never an issue with Nissa as commander, This is why I have cut in the more slow planewalker that do that kind of stuff in favor of more quickness and momentum.
10 months ago
You meat want to include the Ezuri, Renegade Leader from the inventors deck, with the warcaller you only need to use ezuri once and the trample does the job. Beast Whisperer is another elf I auto include because he's really great. Oran-Rief, the Vastwood is another wolf vs inventors card to consider. Ivy Lane Denizen actually works really well with the warcaller, and Bow of Nylea as well. Lys Alana Huntmaster can help make those tokens for ya. There's a literal Ton of non-budget options as well, but I've avoided mentioning them because you're on a budget. Oh and don't forget Lead the Stampede as it is a great budget option
kalko on Aggro Elves
1 year ago
Hey, I love your collection of decks, I play a mono green elf deck and I'd recommend taking out the 4x Nissa's Chosen, 3x Wirewood Herald and putting in Lys Alana Huntmaster Birchlore Rangers Wellwisher and I like playing some magnify in the main
1 year ago
Eladamri, Lord of Leaves can be held in the hand until the moment someone tries to kill your elves, then dropped at instant speed to counter the spell/ability. Note that this shuts off Wirewood Lodge so Temur Sabertooth can be necessary to get him back off the field. Heroic Intervention provides a similar effect for the same cost, but only once (unless you have ewit shenanigans ready).
Elvish Harbinger is one of the best tutors going for elfball decks.
Ezuri, Renegade Leader is another infinite mana outlet that wins games.
Joraga Warcaller can be played early as a minor lord to keep your weenies alives, then bounced and re-played later when you have a surplus of mana.
Loaming Shaman is great grave-hate that can also double up as recursion if you've got the draw engine started.
Nullmage Shepherd will make artifact / enchantment based decks scoop on the spot.
Patron of the Orochi untaps itself every turn along with every other creature you control (but also every green creature and forest at the table).
Realm Seekers often comes down as a huge beater, and tutors up any land at instant speed.
Skyshroud Poacher will win you the game unless it is immediately removed. Best elf tutor ever printed.
1 year ago
Elves loses a lot of explosiveness without the 1 cmc mana dorks; you really need to play them. Not only do they let you cast your bigger threats earlier, but they also let you flood the board with creatures faster, which works well with your payoffs ( Shaman of the Pack , Poison-Tip Archer , and Dwynen, Gilt-Leaf Daen benefit from large boards, Lys Alana Huntmaster benefits from having lots of mana to cast creatures).
Llanowar Elves , Elvish Mystic , and Elves of Deep Shadow (to help out the black splash) are all inexpensive. I'd cut a mixture of Eyeblight's Ending , Prowess of the Fair , and Gilt-Leaf Ambush to make room for at least 10 of those cards. You can even cut 2 or 3 lands if you have 12 or so mana dorks--competitive Elves decks play 18 lands and still make enough mana to cast their entire hand by turn 3. I'd also recommend you play Elvish Visionary ; like Silvergill Adept in Merfolk, it's one of the cards that keeps the fuel pumping and is just really good in general.