Creature — Spike
Spike Feeder enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Rare|
|Tempest Remastered (TPR)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Time Spiral "Timeshifted" (TSB)||Rare|
|Battle Royale Box Set (BRB)||Uncommon|
Combos Browse all
- Archangel of Thune + Spike Feeder
- Archangel of Thune + Spike Feeder + Walking Ballista
- Archangel of Thune + Sage of Hours + Spike Feeder
|Commander / EDH||Legal|
Latest Decks as Commander
Spike Feeder Discussion
3 weeks ago
The curve of the deck is a little high for what you're trying to do I think. Skittering Surveyor sort of helps speed things up but you only included one in this deck. Considering a green splash for Wall of Roots and Noble Hierarch to speed things up could help and also open up a more reliable Kitchen Finks as zapyourtumor suggested. You can flicker the Wall of Roots also so the 0/-1 counters never really matter.
1 month ago
This is Able from Discord.
Oath of Ajani is worth considering if you up your PW count.
3 months ago
Not sure how I missed this deck before, but thank you for making both a WOT deck and a space cowboy deck, way too cool sir, my only idea here would be Jet Medallion for 'Jet Black' flavor and then probly like Spike Feeder cause well ...it says spike lol.
3 months ago
Gaea's Cradle + Finale of Devastation is a good finish with Earthcraft + Squirrel Nest and it gives the creature it pulls in haste. If you pull in Regal Caracal, it gives you 1 attacker for each player that they have to deal with or lose the game (and you lifelink too)
Based on this, I would run Crop Rotation instead of Wild Growth (I would if i owned a Gaea's Cradle) and an Expedition Map instead of Leafkin Druid. The Expedition Map also increases your Mox Opal hypergeometric probability. Don't forget they both also pull Inkmoth Nexus into play if you draw the Gaea's Cradle or need to refuel infect to eliminate an opponent.
Day of Judgment seems wrong, Wrath of God is same but just better, Terminus has the advantage of getting rid of indestructible and a potential cost. I usually just use the swords to get protection, if you clear the board, and then play a Lost Leonin it becomes a sole creature threat for removal.
I see Presence of Gond in the maybeboard, assuming thinking of pairing it with Midnight Guard to make infinite 1/1 elf creatures? It's not bad, but Line 1) Infect T2/T3, 2) Infinite Squirrel, not sure you need a 3) Infinite Elf (but really fun). Midnight Guard + Presence of Gond is easier to tutor than Squirrel Nest + Earthcraft as well because 1 is a creature (unfortunately not a creature for Green Sun's Zenith). Also the creatures are untapped in this combo, vs. tapped Squirrels so a Concordant Crossroads can be a win, could be your potential line 3 for CMC6.
I've personally been avoiding non-T1 lands, if the game is only T4 (or less), Reflecting Pool and Sunpetal Grove going to hurt me in the long run. Luckily they both T2 lands so they aren't that bad, I really like Reflecting Pool too, so can't hate on either of those. The only exception I make is Hall of the Bandit Lord, the way I justify it, is Concordant Crossroads is , where Hall of the Bandit Lord costs to play but maintains 1 card advantage lol. It's a tough justification, but I think it's needed for the early infect multiplier, assuming I T1 Hall of the Bandit Lord.
I like Bronzehide Lion and Snake Umbra going a protection model for your Lost Leonin. With Bronzehide Lion, keeping the open incase they want to remove a vanilla 3/3 (6/6 with Arahbo so he can put a timer/pressure on a player or cause them to defend instead of tutoring a win) just seems wrong though. Snake Umbra might not work, because most removal in Commander is exile not destroy, but the draw is ok. If it was or and recurred like Rancor I would like it, at CMC3 it's just too slow for me and doesn't give the right protection (hexproof).
I mean the deck should work solid, I know how consistent my T2/T3 infect can be, and I can recover in mid-game with swords or combo out, if the game continues. None of our combos are Thassa's Oracle + Demonic Consultation or Omniscience + Enter the Infinite, but we can infect those players who don't engage blockers early.
Your advantage is that Squirrel Nest + Earthcraft is CMC5 whereas my Heliod, Sun-Crowned + Walking Ballista is CMC9 (yuck). My advantage is I can tutor my pieces a little easier. I really like the deck.
At 20 AF's your 20% to T1 use a Mox Opal, your at 16 T1 playable now (excluding exo and swords but adding inkmoth). Expedition Map seems critical. Wish I had a Mox Diamond too. At 20 AF, <=3 AF is 95%.
Could use a Tooth and Nail as a finisher similar to Finale of Devastation since we can't tutor it, wouldn't take too much to build a combo for that. Academy Rector possibly could be a win, but we dont have Omniscience or Sac outlets lol.
How have you found Pride Sovereign? I could never get it to work fast enough to be of value. PS Spike Feeder is awful lol, life does nothing for me, and the only way to kill with infinite life is AF which is impossible to tutor in Selesnya lol.
Keep up the research following the deck now, see if we can continue to innovate, and with an initiative to strengthen in all formats, maybe we'll get something useful. With Rin and Seri, Inseparable, I'm assuming there may be some more GOOD playable cats to pump us up!
3 months ago
Hey Spirits, I netdecked this deck and it's a lot of fun. This is mine, it's a little different but much the same
What are your thoughts on Kaheera, the Orphanguard?
I know I'm going to add it to my deck but I don't know if I should go the companion route or the 99 route.
For the companion route, the cards I run into issues (and my substitute ideas) with in my build are:
Dryad Arbor: Forest [lmao]
A lot of effort to get the companion online but an extra "commander" lord is pretty nice. Losing Birds is what hurts me the most I think but including Mox Opal is 15 artifacts total for Metal Craft.
Losing Eternal Witness kinda blows too.
Everything else I feel can have its functionality replaced at pretty much an even exchange, just maybe different hoops to jump depending on the card
Squirrel Nest combo is in-line with the Spike Feeder combo for the arbitrarily large wincon kinda thing but it needs a haste enabler like Concordant Crossroads or Finale of Devastation for 10+.
I was thinking that maybe Approach of the Second Sun is innocuous enough since it's a single card wincon and we have green to power into 7 CMC plus the draws.
Anyway, lemme know what you think. Once again, thanks for the list, I've been enjoying it a lot.
4 months ago
Not sure if this is the best spot for this but I've been working on a couple decks and have noticed a few cards being marked as illegal in the modern format, namely: Scavenging Ooze, Shalai, Voice of Plenty, Spike Feeder, and Walking Ballista, apologies if this is the wrong area of the site to report this, I know these things usually tend to work themselves out but I figured I would mention it.
5 months ago
Phoe, hard question. I would possibly cut cards like vigor, shalai, mycoloth, Master biomancer or Sheoldred since they don't add consistency for a win but are just goodstuff to make room for tutors and Blade of Selves, Sage of Hours and Jarad, Golgari Lich Lord (winning with jarad gets old really quickly).
Fetch jarad with 40 power on board, Blade of selves equipped on reyhan swings for 21 commander damage in a 4man game (explained in a primer). Herald of Secret Streams, Simic Ascendancy (not included in my deck) and my favorite Walking Archive are some powerful win options.
I hope you have fun with these 2!
5 months ago
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