|Commander / EDH||Legal|
Printings View all
|2012 Core Set||Rare|
|2011 Core Set||Rare|
|2010 Core Set||Rare|
Combos Browse all
Creature — Elf Druid
Other Elf creatures you control get +1/+1.
: Add to your mana pool for each Elf you control.
Price & Acquistion Set Price Alerts
|Have (24)||bradyofportdetroit , raymaverick97 , Nemesis , tragic_slip , ZombieFood , pskinn01 , Puzzlemayor , jrschnoebelen , Paradise_Collectibles , switchkill65 , MoJoMiXuP , CAPT.Shock , Antiat , geazykagar , miracle , thetechzombie , Vergil_Redgrail , Dr_Jay , rebelteddybear , ironax , Mousemke , mcstang1986 , Ashy , ibraJG84|
|Want (3)||Turtlelover73 , xpsychovampx , philktoken8998|
Elvish Archdruid Discussion
Kyln on Hail Hydra
3 days ago
5 days ago
This deck looks good, and you get my +1! A few minor tweaks...
I would go up to 4x Nettle Sentinel probably.
And from an aesthetic point of view I would group your 4 Elvish Archdruids together rather than specifying by set. It's hard to read this way :(
1 week ago
other than Sol Ring the others you mentioned are painfully slow. Ok there are tons of 1 drop green ramp spells, here we go. Carpet of Flowers is one of the best green ramp spells in the game, someone will almost always have an island or two but you can skip this one depending on your meta. Birds of Paradise, Elvish Mystic, Llanowar Elves, Arbor Elf, Fyndhorn Elves. If you add all the elves which for this deck I kinda think you should you have Priest of Titania and Elvish Archdruid. After those and I didnt put every possibility for elf ball decks you have the 1 drop enchantments that work wonders with Arbor Elf. Cards like Utopia Sprawl and Wild Growth those two are considered the best of effect like that however there are many others that are 3 drops. Only use cards that are 1 drops for effects like this.
1 week ago
All of them. All of the mana dorks.
I like playing 4 Arbor Elf, 4 Llanowar Elves,and 4 Elvish Mystic in my version. That's on top of 4 Heritage Druid and 4 Elvish Archdruid. Being able to play Collected Company or giant Chord of Callings is something you want to do quickly.
I wouldn't play more than 1 Ezuri, Renegade Leader if you're using Chord of Calling. You could also drop a couple of lands. More mana dorks means more explosive hands if you have Heritage Druid and a lord.
1 week ago
1 week ago
I like Staff of Domination because it does...well, everything. The option is always lingering over your opponent's head that you'll go infinite once Elvish Archdruid resolves. The important things are:
- It can work on its own. If your opponent hits you with something like Whipflare, you can still tap down their Arcbound Ravager, gain life, and draw cards to get back in the game.
- You can control combat. When you have a couple of lords on the table, being able to attack with a 4/4 Elvish Mystic, then untap it so it can block, can be crucial to racing other aggro decks.
Also, I'm going to shamelessly plug my own Elf deck:
SCORE: 8 | 5 COMMENTS | 1737 VIEWS | IN 1 FOLDER
I'm more partial to full-combo with Nettle Sentinel and Heritage Druid. I've found Lead the Stampede and Summoner's Pact beats Collected Company and Chord of Calling unless you're playing Shaman of the Pack and lots of lords. With Collected Company, I found it underwhelming when I spend 4 mana to flip two 1/1 mana dorks into play.
The main difficulty you'll find playing Elves is how vulnerable you are to Lightning Bolt and red in general. Naya Burn and R/G Tron are by far the worst matchups. You absolutely shit all over everything else when you can empty your hand on by turn 3, restock with Lead the Stampede/Beck / Call, and then still kill them with Craterhoof Behemoth regardless of anything else.
1 week ago
I'm really going back and forth over how I want to build my Modern Elf deck. At the crux of this deliberation are three artifacts which all seem to offer tremendous opportunities, depending on how its built.
My first thought was Staff of Domination for the infinity loop it offers with Elvish Archdruid - those two cards hit the table with any kind of support and its game over, while in the meantime I just run a traditionally aggressive Elf deck, perhaps with some Heroic Intervention to keep the key parts of the combo safe.
My second thought was building a Elf recursion deck around Cloudstone Curio, specifically using elves that create an effect as they come into play, like the aforementioned Shaman of the Pack, Elvish Visionary, Reclamation Sage, Elvish Harbinger and Sylvan Messenger. Even Joraga Warcaller works here because it can be cast early for (G) and then picked up and recast with the kicker when the mana production explodes. In fact, with this version I'm finding myself with a bit of 'option paralysis', where including everything that looks good might lead me taking too few of anything, making my ideal draw less and less likely. Something like this (Elven Curiosity), maybe.
My final consideration was lifecrafter's beastiary. I've actually run Elf decks with 42 elves and nothing else but lands and had them be very effective. I can't help but think that the added draw (and scry) that the Bestiary gives me could really speed up the game - but by the same token, I don't want to get drug down by casting it and re-casting it as my opponent bounces, counters or destroys it.
I've toyed around with a host of non-creature cards - green staples like Heroic Intervention, Collected Company and Chord of Calling - and I'm not specifically opposed to including them, but again, I've found success and synergy going all-Elf in the past. I guess I'm wondering if working towards those combos is pulling me away from the strength of Elves or, if done correctly, might instead help me maximize what they can do. It seems like the Staff of Domination combo might be too specific, but its not as if the deck wouldn't be strong even if the combo never comes out. The Cloudstone Curio combo might be too unfocused, though it does offer quite a bit of versatility. Card draw is so important, hence Lifecrafter's Bestiary... ugh.
Another part of me thinks that sticking with my original 42 so that I don't have to worry about protecting my artifacts and not having any non-creature spells in the deck at all could actually give me an advantage in wasted draws by my opponent. After all, the entire reason I lean hard towards Elf decks is the speed and efficiency with which they can overwhelm an opponent. I'm so conflicted...
Here's what it comes down to - if I were going to run an Elf deck with 38 Elf spells and 18 lands, which artifact would you suggest to fill those 4 remaining card slots, and why it over the other options available? Any insights would be most appreciated...
IRNMN on Jund Elves
2 weeks ago
Upvoted. Love the Jund approach, I've never seen that before in Modern elves. As a Junk elves player my biggest feedback is you're missing out on a lot of the benefits of the Elves tribal identity. Without Heritage Druid you lack Elves' ability to spam the board with creatures on turn 2 via tap shenanigans with Dwynen's Elite and/or Nettle Sentinel, and with no mana sink you don't really have a great way of using the insane mana potential Elvish Archdruid gives you. I recommend dropping all of your Burning-Tree Emissary and Narnam Renegade to add in 4 Heritage Druid and 2 Ezuri, Renegade Leader. This will give you better mana generation and a solid win con via gratuitous Archdruid mana and Ezuri's activated ability. I also recommend replacing the 2 Kolaghan's Command with 2 Chord of Calling, which will allow you to tutor for Ezuri to win or Archdruid for +1/+1 and mana ramp. With those changes you should be able to win consistently on turn 4. Good luck!