Elvish Archdruid

Elvish Archdruid

Creature — Elf Druid

Other Elf creatures you control get +1/+1.

: Gain for each Elf you control.

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Printings View all

Set Rarity
Jumpstart (JMP) Rare
Duel Decks: Elves vs. Inventors (DDU) None
Commander Anthology (CM1) Rare
Commander 2014 (C14) Rare
Magic 2013 (M13) Rare
2012 Core Set (M12) Rare
2011 Core Set (M11) Rare
2010 Core Set (M10) Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Noble Legal
Duel Commander Legal
Canadian Highlander Legal
Arena Legal
Block Constructed Legal
Tiny Leaders Legal
Commander / EDH Legal
Magic Duels Legal
Oathbreaker Legal
Unformat Legal
2019-10-04 Legal
Penny Dreadful Legal
1v1 Commander Legal
Historic Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Elvish Archdruid occurrence in decks from the last year

Modern:

All decks: 0.13%

Green: 3.08%

Golgari: 2.62%

Commander / EDH:

All decks: 0.03%

Green: 0.65%

Elvish Archdruid Discussion

Ammonzy on Jund Elves

1 week ago

Mgalangzingme

Arbor Elf is a superior mana dork to Elves of Deep Shadow as EotDS can only produce a black, which does not help us elf-ball. It's only purpose really is for mana fixing, so we can avoid Blood Moon & more reliably cast Shaman of the Pack. At the end of the day, Arbor Elf is just as effective as any other 1drop mana dork in a deck that's heavily forest based. You could make an argument for more Elvish Mystic but Arbor Elf has the luxury of untapping Overgrown Tomb or Stomping Ground if required - usually the scenario being when we elf-ball & are drawing cards at creature cast so we dont know when we may pull a Shaman of the Pack or Rhythm of the Wild.

Elvish Clancaller sounds nice but requires more mana-investment to be better than Elvish Champion which gives us evasion versus decks such as URBG, Gruul Midrange, Jund, Scapeshift, Ammy Titan, Dredge, and others. I believe the ability for us to ignore blockers vs some of the meta's best decks is better than having to pay 6 mana for 1 lord. That mana can be spent on more important things such as Beast Whisperer or Rhys the Redeemed who's 1 mana cheaper, has a cheaper ability to invest into, & an activation ability that costs the same but more impactful as going wide not only helps with more damage but synergizes with Elvish Archdruid who can produce net-positive mana after all that.

Llanowar Tribe while it has haste or coming off a Collected Company is extremely efficient. It has stats that meet the baseline for modern of being a 3/3/ for 3, with it producing mana equal to it's CMC. Meaning that with it having haste, it's basically a Burning-Tree Emissary. This mana production synergize with Ezuri, Renegade Leader, having the mana to pay for Craterhoof Behemoth without having to tap too many dorks to swing with, or pushing an elf-ball.

The Great Henge is literally a better version of Beast Whisperer as we should have 5+ power easily by the end of t3 & most definitely should on t4, making it cheaper than Beast Whisperer. With it tapping for 2G, it then pays for itself while giving us card draw on creature ETB + giving them a +1 counter. This is essential for us to elf-ball & to completely overwhelm opponents. The card draw on ETB compliments Collected Company as well where as Beast Whisperer is only on creature cast.

Inkmoth on Yeva Draw-Grow (Budget)

1 week ago

For those who're following the thread, Uzeep's questions were answered via Discord. However, the main thing I wanted to address in his comment is his mention of tutoring Shaman of Forgotten Ways. It is NEVER in our gameplan to tutor this, so we never care about where this card is until we've established Infinite Mana and an Outlet, only then do we look for kill loops which is also when the sky's the limit.

Due to his region certain cards were unavailable, so we also brewed up some changes to rectify this. His variation will be exactly the same with the following exceptions:

Creature (6)

Enchantment (3)

Instant (2)

multimedia on Radha ramp

3 weeks ago

Hey, welcome to TappedOut. Good budget version and start for your first Commander deck.

On a budget consider expanding on Elves to make repeatable mana to activate Radha? You have Priest of Titania already which is great there's also Elvish Archdruid and Marwyn, the Nurturer. Grand Warlord Radha and Radha, Heir to Keld can make mana when they attack and Grand Warlord makes mana equal the the number of creatures who are attacking. The mana that they make when they and other creatures attack can be used in combat to activate Heart of Keld. In Magic you're allowed to control multiple Radha's with different names on the battlefield at the same time. The legendary rule only applies when you control two legendary cards with the same name on the battlefield.

Mina and Denn, Wildborn has good interaction with Rahda since it lets you play more than one land a turn from the top of your library or hand. It can also give Radha trample by bouncing a land you control. Wood Elves, Farhaven Elf and Springbloom Druid land ramp for a basic land which puts another land onto the battlefield for Radha's pump. Wood Elves can search for a Forest or a Forest dual land such as Cinder Glade or Sheltered Thicket. Being able to ramp with a dual land is very helpful.

Ezuri, Renegade Leader can be repeatable protection for Radha/other Elves with regeneration and it can be another mana sink to give Radha as well as all other Elves you control pump and trample. Beast Whisperer can be repeatable draw when you cast a creature.

Other Elves to consider adding:

Quartzwood Crasher is very good with one of the best cards in your deck Garruk's Uprising for trample and repeatable draw. Uprising gives all your creatures including Radha trample and with Crasher when those creatures do combat damage you create a Dino token that has power/toughness equal to the amount of damage those creatures did. These Dino tokens can be huge.

I offer more help. Would you like more help?

Good luck with your deck.

SynergyBuild on Building a commander deck... Help

3 weeks ago

Yisan, the Wanderer Bard is right up your alley, it has a strong tutor ability that can be activated at instant speed.

You go from Wirewood Symbiote into Priest of Titania, then using that mana, each turn you (with the help of Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Boreal Druid, etc.) you can win super fast, just by getting Temur Sabertooth out.

Also, it's incredibly budget!

With Wirewood Symbiote, Priest of Titania, Temur Sabertooth, and a cheap elf, as well as the Priest tapping for at least 4 mana, (Elvish Archdruid, Karametra's Acolyte, etc. all work) you can make infinite mana. Toss in a card like Great Oak Guardian to make them all infinitely big and untap them infinitely, you should be able to get the win. Acidic Slime bounced infinitely is great too!

rangab7 on Ghalta Deck

1 month ago

Hi!

Ghalta is a great first time commander. So cool, good job and make sure to have fun. However, you need more ramp. Ghalta comes out usually turn 3-4 on a very cheap budget if you play him right. My first suggestion is to get elves Llanowar Elves, Fyndhorn Elves, Boreal Druid, Arbor Elf,Priest of Titania, Elvish Archdruid, Rishkar, Peema Renegade, Steel Leaf Champion, Gigantosaurus, Gyre Sage And there's a lot more. This makes it so that ghalta can come out early. Karametra's Acolyte is also cool beans

You also want to add more high power payoffs. Greater Good, Return of the Wildspeaker, Soul's Majesty, Life's Legacy

Next add in some land ramp. Cultivate, Kodama's Reach, Rampant Growth etc

Card draw is important too. Beast Whisperer, Soul of the Harvest, Elvish Visionary, Temur Sabertooth.

More cool cards are End-Raze Forerunners, Renata, Called to the Hunt, Grothama, All-Devouring, Aspect of Hydra, Ancient Animus, and Shamanic Revelation

Ghalta is super unique so have fun and add your own twist to it

arcane_trouper on MagicalHacker - List of All Anti-Infinite Cards

1 month ago

Wow, great work MagicalHacker. Reformatted with card links and averages (rounded up) of the range of decks the combos are in. I figure a single number for each 2 card combo makes it easker to tally up and figure percentages later. So 120,411 two-card combos total.

7293 Deadeye Navigator + Peregrine Drake

6255 Exquisite Blood + Sanguine Bond

4652 Kiki-Jiki, Mirror Breaker + Zealous Conscripts

4545 The Gitrog Monster + Dakmor Salvage

3688 Basalt Monolith + Rings of Brighthearth

3073 Demonic Consultation + Thassa's Oracle

2990 Demonic Consultation + Jace, Wielder of Mysteries

2957 Niv-Mizzet, Parun + Curiosity

2658 Mikaeus, the Unhallowed+ Triskelion

2445 Niv-Mizzet, the Firemind + Curiosity

2410 Grand Architect + Pili-Pala

2370 Demonic Consultation + Laboratory Maniac

2333 Mindcrank + Bloodchief Ascension

2315 Worldgorger Dragon + Animate Dead

2242 Umbral Mantle + Priest of Titania

2132 Niv-Mizzet, Parun + Ophidian Eye

2129 Mindcrank + Duskmantle Guildmage

2010 Godo, Bandit Warlord + Helm of the Host

1957 Aurelia, the Warleader + Helm of the Host

1852 Dualcaster Mage + Twinflame

1809 Deadeye Navigator + Palinchron

1673 Worldgorger Dragon + Dance of the Dead

1714 Traumatize + Fraying Sanity

1689 Necrotic Ooze + Buried Alive

1679 Exquisite Blood + Vizkopa Guildmage

1662 Umbral Mantle + Elvish Archdruid

1598 High Alert + Axebane Guardian

1558 Combat Celebrant + Helm of the Host

1532 Ad Nauseam + Angel's Grace

1523 Niv-Mizzet, the Firemind + Ophidian Eye

1514 Traumatize + Keening Stone

1483 Mindcrank + Syr Konrad, the Grim

1466 Eldrazi Displacer + Peregrine Drake

1429 Staff of Domination + Priest of Titania

1388 Kiki-Jiki, Mirror Breaker + Felidar Guardian

1390 Fleet Swallower + Fraying Sanity

1358 Worldgorger Dragon + Necromancy

1311 Aggravated Assault + Sword of Feast and Famine

1302 Grim Monolith + Power Artifact

1304 Reiterate + Mana Geyser

1279 Umbral Mantle + Karametra's Acolyte

1263 Heliod, Sun-Crowned + Walking Ballista

1245 Sage of Hours + Ezuri, Claw of Progress

1251 Exquisite Blood + Cliffhaven Vampire

1239 Time Sieve + Thopter Assembly

1227 Fleet Swallower + Keening Stone

1231 Necrotic Ooze + Entomb

1223 Food Chain + Eternal Scourge

1218 Aggravated Assault + Savage Ventmaw

1225 Kiki-Jiki, Mirror Breaker + Combat Celebrant

1170 Najeela, the Blade-Blossom + Nature's Will

1167 Basalt Monolith + Power Artifact

1188 Aggravated Assault + Neheb, the Eternal

1155 Helm of Obedience + Rest in Peace

1153 Exquisite Blood + Defiant Bloodlord

1112 Niv-Mizzet, Parun + Tandem Lookout

1107 Kiki-Jiki, Mirror Breaker + Deceiver Exarch

1103 Devoted Druid + Vizier of Remedies

1087 Freed from the Real + Incubation Druid

1076 Umbral Mantle + Marwyn, the Nurturer

960 Najeela, the Blade-Blossom + Cryptolith Rite

1025 Splinter Twin + Zealous Conscripts

1011 Niv-Mizzet, the Firemind + Tandem Lookout

1008 Kiki-Jiki, Mirror Breaker + Pestermite

ripka82 on Rhys and the Selesnya Army (Assistance Welcome)

2 months ago

Fatboy26105 Hey you ghave to take out some of your mana dorks they are extremely weak... Well at least take out one to put in the Elvish Archdruid you will see the power it creates if you play Rhys the Redeemed

0taylor on seton druids

2 months ago
Cloudstone Curio makes one drops have infinite ETB/cast triggers when Seton, Krosan Protector is out. (need 2 one drop creatures)

Devoted Druid, Temur Sabertooth, Leyline of Abundance, and Seton, Krosan Protector also creates infinite ETB/cast triggers on devoted druid.

Be careful when using Beast Whisperer, Glimpse of Nature, Guardian Project, and Vanquisher's Banner as you dont want to mill yourself.

Devoted Druid, Elvish Archdruid, Temur Sabertooth, Leyline of Abundance, and Seton, Krosan Protector is the standard infinite mana.

Stone-Seeder Hierophant and Elvish Pioneer also work really well with Cloudstone Curio and another 1 drop creature. This gets all lands into play untapped from your hand.

Note that after drawing your deck you will have some combination of Mobilize, Vitalize, and Benefactor's Draught. Playing all of the one-drops (and other low-cost minions) can help get you the mana to start going infinte.

lets use our deck now.

Gilt-Leaf Archdruid is a good first option, taking your opponents lands removes most of their options

Helix pinacle is noteable (you can max out to win by your next upkeep if everything else goes wrong)

We can pump up our creatures using Leyline of Abundance, giving creatures infinite +1 +1 counters

Thorn Mammoth and Vigor remove your opponents board. If they somehow have enough toughness to still be alive, you can use one of the infinite ETB combos.

Craterhoof Behemoth is the only card we have with haste, but it shouldnt matter as they wont have lands (Gilt-Leaf Archdruid), creatures (Thorn Mammoth + Vigor), artifacts or enchantments (Acidic Slime + Temur Sabertooth)

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