|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Commander Anthology (CM1)||Rare|
|Commander 2014 (C14)||Rare|
|Magic 2013 (M13)||Rare|
|2012 Core Set (M12)||Rare|
|2011 Core Set (M11)||Rare|
|2010 Core Set (M10)||Rare|
Combos Browse all
Creature — Elf Druid
Other Elf creatures you control get +1/+1.
: Add to your mana pool for each Elf you control.
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Elvish Archdruid Discussion
5 days ago
Arbor Elf+Utopia Sprawl or Fertile Ground generates quite a lot of mana. If you run enough Elves, Elvish Archdruid generates a ton of mana, too. Oran-Rief, the Vastwood might be cool if you have a lot of creatures entering the battlefield in the same turn.
6 days ago
I really like Eldrazi Monument and Glare of Subdual I run them in my Rhys deck which also happens to be one of my favorite decks. Also a land card that can do wonders for you is Wirewood Lodge and when paired with cards like Priest of Titania (A card I have been meaning to get) and Elvish Archdruid makes for VERY explosive turns. Either way looking good
1 week ago
If you're not playing to win all the time, and just have fun with friends. Then this is completely fine. If you're trying to make it a little more competitive (and your friends are okay with a 40 card deck) then you might want to consider these cards:
Sol Ring if your friends are really nice
2 weeks ago
Canopy Vista and Scattered Groves are both fairly cheap atm (you might also be able to pick up Temple Garden pretty cheaply soon as well) and each can be fetched for with Windswept Heath and Krosan Verge, and I guess Grasslands as well.
Ulvenwald Tracker can be pretty good as a means to remove opposing creatures when you got the biggest body out.
Requiem Angel is also really good as a means to recover from a board wipe
2 weeks ago
maybe consider running an bunch of mana dorks (mostly elves) like Priest of Titania Elvish Archdruid and Joraga Treespeaker they work with your deck very well by not only ramping you, but getting experience counters as well.
Carpet of Flowers works insane if your playgroup has even one player also playing blue. Mystic Remora can often draw you 3-6 cards by two turns of being out (both of these cards have become heavily edited by wotc, I suggest looking at the oracle text in gatherer for the current wording on them).
You could also run the Flash Protean Hulk combo. once the hydra is dead you just search your Sage of Hours and 4 1 cmc or cheaper creatures when ezuri is out and you have as many turns you want to finish the game. Flash can also work with your avenger of zen and myr battlesphere to splash a ton of experience.
3 weeks ago
Hey zerowner thanks so much for the feedback. Heirloom Blade, Herald's Horn and Heroic Intervention are all good suggestions and i think i will make room for them. Kindred Discovery is blue so i'm not allowed to play that, did you mean Kindred Summons? i play Nevinyrral's Disk over Oblivion Stone simply because i haven't got a stone at the moment, though i only really use the disk in extreme situations where i'm desperate. I did initially have Lifecrafter's Bestiary in the deck but found it to be quite weak, maybe that was just a couple of bad hands for it though.
I've so far found presence of gond to be pretty good. Especially when paradox engine is around. So not only do you create an elf which boosts marwyn, who then taps for even more mana, but you increase the total number of elves for things like Elvish Archdruid. untap when you cast and repeat. 3 mana for a spell that creates a 1/1, and instantly adds mana to the board can't be bad right?
Anyways, thanks again for all the suggestions and good luck with your build. Tag me when you're all done!
1 month ago
Also, you have to consider how many color symbols of each color are required, how many keyworded abilities and how those exact abilities affect play.
Not to mention, you should think of how Mana cost plays into it. In a tri color commander deck with Gigantosaurus, Qasali Slingers and approximately 35 lands (12 of which tap for G), for example, the odds of you hitting 5 lands of any color in your by your 12th card is around 66%, while getting 5 green lands is actually around 2%. Meaning it's way easier to cast Qasali Slingers and use their ability, although their stats are way lower.
But let's say you're playing a mono green deck with 35 forests, Elvish Archdruid and Gigantosaurus too. The probability that you'll get Elvish Archdruid out by turn 3 is around 86% while the possibility you'll get Gigantosaurus out turn 5 is about the same. So, it's way easier getting a 3 drop on time is way higher than getting a 5 drop. Meaning that the 3 mana difference is also super affective in how long it might take to get the card out (granted, if you don't draw things that make that probability more likely).