Creature — Elf Warrior
Nettle Sentinel doesn't untap during your untap step.
Whenever you cast a green spell, you may untap Nettle Sentinel.
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Nettle Sentinel Discussion
2 days ago
This deck looks good, and you get my +1! A few minor tweaks...
I would go up to 4x Nettle Sentinel probably.
And from an aesthetic point of view I would group your 4 Elvish Archdruids together rather than specifying by set. It's hard to read this way :(
2 days ago
Arbor Elf usually isn't a solid choice as for elf decks as you already tend to go for unlimited mana/life with Essence Warden.Immaculate Magistrate is a cool card, but with the mana cost it usually wouldn't be thrown into an elf deck.
Ezuri, Renegade Leader(as well as Craterhoof Behemoth) is usually a one of which can be fetched with Summoner's Pact. I respect that you're trying to bust out Eldrazi's with elves, but I just feel like other elf decks combo better together.
Not sure what your strategy with Dryad Arbor is. That is a sideboard card for my Infect deck, that I would bring in against a Liliana of the Veil (they use the -2 to make me sac a creature, I crack a fetchland and sacrifice Dryad Arbor instead of my infect creature. I've never seen anyone mainboard a playset.
You'll definitely want to throw in some Nettle Sentinels for your Heritage Druid. Take a look at my friend's deck Call Elves for some Elf deck pointers. This isn't 100% current, but I still use it for play testing. At the moment he is pondering over splashing in a little bit of black for Shaman of the Pack.
4 days ago
Like...in legacy you have better burn spells? For like almost every slot, like Flame Rift, Chain Lightning, Sulfuric Vortex. An-Zerrin Ruins is also really bad, 4 mana to stop stuff untapping when legacy is a creature light, varied format. Even the elf decks can just ignore it, do Nettle Sentinel tricks, and kill you before you cast it.
5 days ago
I don't play the deck, but I have a few friends who do... and the going rate seems to be about 4 dorks + 4 Heritage Druids + 4 Nettle Sentinels. They also run a full playset of CoCo and Chord along with a playset of Devoted Druid (Not counting it as a dork, so 8 including it) because two of them go infinite with Ezuri
1 week ago
I like Staff of Domination because it does...well, everything. The option is always lingering over your opponent's head that you'll go infinite once Elvish Archdruid resolves. The important things are:
- It can work on its own. If your opponent hits you with something like Whipflare, you can still tap down their Arcbound Ravager, gain life, and draw cards to get back in the game.
- You can control combat. When you have a couple of lords on the table, being able to attack with a 4/4 Elvish Mystic, then untap it so it can block, can be crucial to racing other aggro decks.
Also, I'm going to shamelessly plug my own Elf deck:
SCORE: 8 | 5 COMMENTS | 1737 VIEWS | IN 1 FOLDER
I'm more partial to full-combo with Nettle Sentinel and Heritage Druid. I've found Lead the Stampede and Summoner's Pact beats Collected Company and Chord of Calling unless you're playing Shaman of the Pack and lots of lords. With Collected Company, I found it underwhelming when I spend 4 mana to flip two 1/1 mana dorks into play.
The main difficulty you'll find playing Elves is how vulnerable you are to Lightning Bolt and red in general. Naya Burn and R/G Tron are by far the worst matchups. You absolutely shit all over everything else when you can empty your hand on by turn 3, restock with Lead the Stampede/Beck / Call, and then still kill them with Craterhoof Behemoth regardless of anything else.
1 week ago
colton815 The purpose of adding different colors to elves is for sideboards, as well as access to certain spells such as Beck / Call, or Lightning Bolt. Green Black has become a really common splash color, especially with Shaman of the Pack, as well as access to Thoughtseize and Abrupt Decay. White lets you run Burrenton Forge-Tender, Kataki, War's Wage, and a menagerie of other spells.
Hello there! I have some recommendations to make. What your reason behind running Lead the Stampede over Chord of Calling? With Dwynen's Elite, Nettle Sentinel, and not a single copy of Heritage Druid, you could easily get flooded with a ton of creatures, which aren't strong enough to attack easily without Ezuri, Renegade Leader. Running chord also lets you swap Burning-Tree Emissary could probably be cut for some Ezuri, Renegade Leader, and Narnam Renegade for Heritage Druid. This allows you to still have a possible turn 3 swing for 21 damage, while keeping lightning bolt at the ready.
Although red is a helpful color, relying on red for most of your sideboard spells (and not having an easy way to get red early in the game) can cause you to have sideboard answers flooded in hand. You only have 5 lands which can help you get red, meaning that many of your games can result in having no red. swapping destructive revelry for Fracturing Gust can help you against affinity. cutting atarka's command for Ghost Quarter and another Grafdigger's Cage. +1 :D
TL;DR: cutting burning tree emissary for Ezuri, Renegade Leader, and narnam renegade for Heritage Druid. destructive revelry for Fracturing Gust and Reclamation Sage, and atarka's command for Ghost Quarter and another Reclamation Sage
Also, if you want, here's my black green elves list!
IRNMN on Jund Elves
1 week ago
swiech Very good points, I personally prefer leaving the Reclamation Sage and Elvish Champion sideboard but main decking them can be advantageous depending on the decks people play in the meta. Considering including your recommendations pushes the deck more in the direction of elf ball, I think this gives the deck even more reason to run Heritage Druid and Ezuri, Renegade Leader. bartlettphoto could potentially incorporate both of our suggestions by removing 2 Burning-Tree Emissary, 2 Kolaghan's Command, 4 Narnam Renegade, 1 Elvish Visionary, and 1 Nettle Sentinel in favor of 1 Reclamation Sage, 1 Elvish Champion, 2 Chord of Calling, 4 Heritage Druid, and 2 Ezuri, Renegade Leader.
IRNMN on Jund Elves
1 week ago
Upvoted. Love the Jund approach, I've never seen that before in Modern elves. As a Junk elves player my biggest feedback is you're missing out on a lot of the benefits of the Elves tribal identity. Without Heritage Druid you lack Elves' ability to spam the board with creatures on turn 2 via tap shenanigans with Dwynen's Elite and/or Nettle Sentinel, and with no mana sink you don't really have a great way of using the insane mana potential Elvish Archdruid gives you. I recommend dropping all of your Burning-Tree Emissary and Narnam Renegade to add in 4 Heritage Druid and 2 Ezuri, Renegade Leader. This will give you better mana generation and a solid win con via gratuitous Archdruid mana and Ezuri's activated ability. I also recommend replacing the 2 Kolaghan's Command with 2 Chord of Calling, which will allow you to tutor for Ezuri to win or Archdruid for +1/+1 and mana ramp. With those changes you should be able to win consistently on turn 4. Good luck!