Faerie Artisans


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Commander 2016 (C16) Rare

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Related Questions

Faerie Artisans

Creature — Faerie Artificer

Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.

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Faerie Artisans Discussion

ThallionDarkshine on Ezuri, Claw of Progress Combo

2 days ago

Sweet deck! I really like the combo of Shrieking Drake and Earthcraft to get infinite etb triggers.

I think you might be a bit light on draw currently. Especially in lists with this many mana dorks, powerful draw engines are very important. Because of the amount of cheap creatures and self-bounce, I would suggest Lifecrafter's Bestiary and Zendikar Resurgent as draw engines. In addition, one-off effects that draw for each creature you control are very powerful. Shamanic Revelation and Tishana, Voice of Thunder are two very powerful draw spells. Finally, since you mentioned that you really like Faerie Artisans, there's one very powerful draw engine that synergizes incredibly well with it. Greater Good lets you sacrifice useless tokens that were buffed by Ezuri for tons of cards, and with Faerie Artisans lets you sacrifice tokens before they are replaced for cards.

Since you have lots of support for elves, Fauna Shaman feels like a great card to include here. It ups your elf count and gives you a redundant copy of Survival of the Fittest to find Sage of Hours.

jeemo88 on Anything you can do I can do Better(Ikra +Ludevic

4 days ago

Suns_Champion I spent some time to review the deck, and the ramp package (save one Kodama's Reach) is actually looking pretty decent. Here is my current ramp package featuring nine total cards: Restore, Rampant Growth, Chromatic Lantern, Collective Voyage, Tempt with Discovery, Sol Ring, Fellwar Stone, Commander's Sphere, and Zendikar Resurgent.

Unfortunately, Birds of Paradise is a no go with this build. Creatures have to meet one of three criterea to be in this deck. They have to Clone, steal cards (Gonti, Lord of Luxury), or buff (Thunderfoot Baloth). The only exception to this rule is Biovisionary. Remember I can also clone mana dorks and artifacts (or just steal them outright if I want), as my opponents' creatures are my creatures. I also keep a lot of red, as Ludevic, Necro-Alchemist needs to be out by turn three.

As for your other recommendations, Mirage Mirror definitely tops the list. I like the idea of that amount of flexibility on a card (not to mention the ability to hide it in the lands during a board wipe). I would like to add in the flash options, like Vedalken Orrery, but that will take cutting more cards. Mimic Vat feels like a trap card, as I don't want to exile too much from graveyards. I may proxy it and see how it plays before I splurge on it.

Faerie Artisans was in the initial build of the deck, and I HATED IT. I had no control over what I did, and if the player right before me played jank, I missed out on what I actually wanted. Nothing like having an Ulamog, the Ceaseless Hunger replaced by an Elvish Mystic.

I have made a LOT of changes since this build, but if this is the deck that I bring on the show, I'll update the deck-list then. Keep the suggestions coming!!

Suns_Champion on Anything you can do I can do Better(Ikra +Ludevic

1 week ago

Sweet deck, instant-speed +1!

Faerie Artisans might be fun! My friend has played it a ton and it's always a blast!

Mirage Mirror is an up and coming commander staple I think. Would fit really well here. You can really abuse it with the stack too which makes it extra fun!

Adding flash might be good, surprise block people with copies of their creatures! Vedalken Orrery and Leyline of Anticipation.

Mimic Vat is one I've had a ton of fun with too! Lots of value!

Some more ramp/fixing might help out, you seem pretty low: Prismatic Omen($$ eek), Birds of Paradise, Farseek, Kodama's Reach, the appropriate signets maybe. Your mana base may need a re-shuffling in general. You don't need very much red and need a lot of blue.

The Scry lands are my favs: Temple of Malady, Temple of Mystery, Temple of Epiphany, Temple of Abandon, Temple of Deceit, Temple of Malice.

Hope some of this helps! I'll be back with more when I think of them!

azumanga94 on My Deck-Your Deck-Who's Deck?

3 weeks ago

Take out: preordain, trepanation blade, spirited away, fool's demise, clone, perplexing chimera, identity thief, cryptoplasm, abduction, enslave, persuation, everflowing chalice, spinal embrace, ray of command, liliana vess

Add in 2 more: rite of replication, imprisoned in the moon

Want: Sakashima the Impostor, Faerie Artisans, Consecrated Sphinx,

oliveoilonyaasscureshemorrhoid on Sedris EDH??? halp pls

1 month ago

The first card that comes to mind is Yahenni, Undying Partisan; it's a step toward the speed problem and not enough fatty problem, and fits the sac theme if you decide that. Sometimes to speed up your game, you have to slow down your opponent with Frozen AEther, Urabrask the Hidden, Baral's Expertise (which speeds you up as well), Vandalblast, Static Orb, etc. Beside that, there's ramp and sneaking in cards to really speed up your game. Consider Sneak Attack or Quicksilver Amulet, Deathrender or Clone Shell; also consider rocks like Commander's Sphere, Dreamstone Hedron, Hedron Archive, Heartstone/ Carnival of Souls for unearth, Semblance Anvil and Nightscape Familiar. There's also cards that help your opponent as well, but if you've more value it could work: Mana Flare, Dream Halls, Braids, Conjurer Adept.

Situations where you're in a stahlwart, loosing, and have huge problems, are different from situation where you're at parity and have equal footing. At parity, card advantage and evasion rule. Chariot of Victory and Haunted Cloak, Archetype of Endurance/ Archetype of Aggression/ Filth/ Wonder/ Brawn, Hot Soup/ Deepfathom Skulker/ Whispersilk Cloak, maybe Trailblazer's Boots or Prowler's Helm, all of these can help close a game. This deck needs much more draw, especially with some discard outlets you have. Cards like Arcanis/ Humble Defector (good unearth target), Skullclamp, The Immortal Sun, Harvester of Souls, Phyrexian Arena, Divination/ Faithless Looting/ Concentrate, Chandra, Flamecaller, Open Into Wonder. If you're loosing, usually board wipes are the best answer. Black Sun's Zenith, Toxic Deluge, Archfiend of Depravity, Perilous Vault/ Worldfire, All Is Dust, all for dealing with indestructible. You could also add some fatties or deathtouchers like Taurean Mauler, Consuming Aberration, Scourge of Geier Reach, Nighthowler, Ophiomancer, Ogre Slumlord.

It's rather hard to suggest versatile cards without answering direct metas, do you have any specific cards or strategies giving you trouble right now?

For general versatility, there's Rakdos Charm/ Rampaging Ferocidon, Gravepurge/ Footbottom Feast to protect your graveyard, which is rather important in this deck, Thief of Blood/ Vampire Hexmage for atraxa/ planeswalkers. For a combo heavy meta, there's Time Stop/ Summary Dismissal, Torpor Orb/ Kalitas, Traitor of Ghet, Praetor's Grasp/ Sadistic Sacrament to extract combo pieces. Stranglehold, Defense Grid/ Wild Ricochet (which is a counterspell) for control decks. Clever Impersonator or Phyrexian Metamorph adds a bunch of versatility, maybe some tutors to directly answer something.

For this deck, I would reinforce your themes of mill, reanimation, and draw, and probably add more ramp and board wipes. I personally like ETB/ death triggers over big 'uns and tokens, so that's going to heavily influence my opinion. If you were to go wide, you could add threaten effects and Faerie Artisans to sac them, you could add Genesis Chamber/ Grave Titan/ Wurmcoil Engines/ Spawning Pit for tokens, Dragon Throne of Tarkir for combat tricks. Also, to make the deck stronger, I could point out some of the weaker cards. Like Worn Powerstone, I'd rather add Hedron Archive or Dreamstone Hedron; Star Compass is OK, but I wanted to point it out because it doesn't fix your colors, I'd suggest Realmwright to unearth/ Fellwar Stone; Spell Pierce is not too good in my opinion as is way too easy to pay, I'd rather have Mental Misstep/ Foil; Death's Approach can be replaced with Snuff Out, Sudden Death, Sickening Shoal with all the big creatures you have. You made a lot of good picks though, like Teferi's Veil, Flayer of the Hatebound, Stitch Together, etc., those are rather strong in my opinion.

If I had the commanders or strategies you're facing I think I could answer better, but I hope this helps you take step towards a stronger deck! I'm always here

ThallionDarkshine on

3 months ago

I'd highly recommend the talismans (Talisman of Dominance and Talisman of Progress) as great mana rocks. Myr Retriever and Junk Diver are some great artifact creatures to be recurred by either of your commanders and that recur artifacts on their own. Trading Post is a great recursion engine for artifacts, as well as a creature sac outlet. Krark-Clan Ironworks is a great sac outlet for your artifacts, to let you exploit various etb/ltb effects. Thopter Spy Network is a nice way to draw cards, and generates a token every turn. Faerie Artisans is pretty cool, letting you get the etb/ltb effects of opposing creatures, and you can get death triggers too with a sac outlet on the board. Efficient Construction gives you a thopter for every artifact you cast.

Force_of_Willb on FaerieOppression.dec

4 months ago

As good as Mistbind Clique is, with so few faeries have you had problems casting and championing another faerie?

I haven't tested this but if you want to be mean I think Mistbind + Faerie Impostor + Quickling or any other creature that requires you to return a creature to your hand (Ex Aether Adept) but Quickling is the best since it has flash.
So for 6 mana you can lock out an opponent. During opponents upkeep have Have Mistbind champion the Impostor, then you can flash in Quickling to return the Mistbind returning the Impostor to the battlefield which then returns to Quickling to repeat next uptap phase.

You are also missing some pretty solid Faeries for a Fae Deck: Faerie Harbinger (tutor), Faerie Trickery (counter), Spellstutter Sprite (counter), Glen Elendra Archmage (more counters), Glen Elendra Liege (lord - great with Oona making 3/3s), Scion of Oona (Lord + Shroud), and just a fun one but Faerie Artisans basically it lets you benefit from all your opponents ETB effects sometimes you get a good creature to attack with but mostly it should be the ETB

ThallionDarkshine on u/w angel/human

4 months ago

Looks like a neat take on Ephara! However, there a few cards that stand out to me as out of place. Westvale Abbey  Flip can't be played because its back side is black. Counterbalance seems a bit weird with no topdeck manipulation. Knight Exemplar has only 4 other knights to buff. I'm not really a fan of auras in EDH, and even though flashing in Spirit Mantle to save a creature might be cute, I'm not sure if it's good enough to make the cut.

The deck feels a bit lacking in the ramp department. Solemn Simulacrum and Knight of the White Orchid fill this role while also supporting the etb subtheme. Azorius Signet and Coldsteel Heart are some other good mana rocks to consider.

Finally, some other cards that go very well with Ephara. Deputy of Acquittals and Voidmage Husher are some other humans that help you get more etb triggers. Stonecloaker and Whitemane Lion, while not humans, are extremely powerful with Ephara, letting you draw every turn if you have enough mana. Faerie Artisans gives you lots of etb triggers, and also the etb/ltb effects of all the creatures you copy. In addition, you can flicker it to keep whatever token you currently control. Finally, Silumgar Sorcerer is a counterspell that triggers Ephara, and is even a human.

Hope this helps!

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