Faerie Artisans

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare

Combos Browse all

Related Questions

Faerie Artisans

Creature — Faerie Artificer

Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.

Price & Acquistion Set Price Alerts

C16

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Faerie Artisans Discussion

Daedalus19876 on Anything You Can Do... : Brudiclad EDH

1 week ago

Rzepkanut: It's not hyper competitive, and doesn't do much other than ramp in the first few turns. That being said, it's VICIOUS once it gets going, and plays enough countermagic to reasonably get to the late-game.

Not to mention that in testing, it's been EXTREMELY fun, haha. I get to do a bunch of really silly Timmy/Johnny things, and it often comes out of nowhere. I controlled 4 tokens and Brudiclad, then cast Karn, Scion of Urza and used his -2. Suddenly, once I moved to combat, I had six 7/7 Constructs, and swung for an immediate victory. This was on turn 5 (curving off of a Saheeli, the Gifted). It's a bit inconsistent and janky, but it does WORK. I'd highly recommend from my experiences so far!

I used to run a Trostani deck, actually! I really do miss the Populate for this deck, but in many ways my commander is a mass Populate every turn, plus makes tokens. It's really strange, and not many UR decks run like this. I love it. I will say that I'm nervous about not having enough mana to cast Desolation Twin, and all of my methods of cheating it don't cast, unfortunately.

In terms of necessary cards? Hmmmm. There are a few cards I'd describe as "musts": Arcane Artisan, Combat Celebrant, Faerie Artisans, Helm of the Host, Karn, Scion of Urza, Mimic Vat, Reef Worm, Saheeli, the Gifted, and Sharding Sphinx, maybe? But honestly, the only thing I'd say is a "must" is to have a good balance of cards that MAKE scary tokens, cards that make token copies of things, scary things to make copies OF, and cards that make a bunch of small tokens. That balance is tricky, and I'm still tweaking it ;)

TLDR, though, I'd highly recommend trying him at least. Some of the most fun I've had in years.

Volco on Exquisite victory (Need help)

2 weeks ago

Faerie Artisans

Vedalken Archmage

Brudiclad, Telchor Engineer sucks with Myr Battlesphere cuz its a etb and there is no trigger for the token. Scuttling Doom Engine and Ancient Stone Idol would be better with a sac outlet like Ashnod's Altar, and this artefact can help you sac thopters for mana. With Brudiclad, Telchor Engineer and if you can create a lot of tokens, I would recommend Master of Etherium

goodair on Derevi, Token Friend

3 weeks ago

you should def run these cards with derevi (non-stax cards)
Willbreaker
Shalai, Voice of Plenty
Faerie Artisans potential of getting a copy with your enchantments
Aura Shards
Dowsing Dagger  Flip

Bababad on Kruphix and the Value Town Toolbox (Spaghetti)

4 weeks ago

Bramble Sovereign + Glen Elendra Archmage + UG1 = a new farie fizzler and a countered spell

Bramble Sovereign + Sakashima the Impostor gives me a token copy and allows me to return sakashima to my hand on end step for more interactions next turn.

Bramble Sovereign + Faerie Artisans ridiculus amounts of free etbs

YaminoNakani on Animar

1 month ago

Biggest issue I see here is a lack of focus and not enough creatures for a creatures only matter deck.

Animar, Soul of Elements wants two main things: Cast creatures and get +1/+1 counters to cast larger creatures. Everything in the deck should be focused on those two goals.

Setting up the deck to achieve this purpose will make it efficient and powerful. All cards should therefore do one of the following:

  1. Ramp up to Animar.

  2. Protect Animar.

  3. Place counters on Animar.

  4. Cast game ending creatures for cheap or free.

  5. Draw cards to allow us to do 1 through 4.

Priority should be given to cards that does something now > does something before your next turn > does something on your next turn > does something eventually.

Because Animar offers a discount based on creatures played, the deck shouldn't be filled with only high cmc game enders, but creatures from low to high cmc, preferably with as little colored mana symbols as possible, to give the deck a natural progression to casting free or cheap high cmc game ending creatures.

Let's split the deck into 3 parts. Pre-Animar setup, Post-Animar setup, Finale.

Note that $: (0 to 0.99), $$: (1.00 to 4.99), $$$: (5.00 to 9.99), $$$$: (10.00 to 19.99), !$!: (20.00+)

Unnecessary on a computer, very helpful on a phone.

This section will be all ramp, and protection to get Animar out quickly and make sure he is secure.

- The land base should be arranged to where there is more emphasis on , then , then since can color fix and can offer protection.

- Exotic Orchard is pretty good and cheap and can usually offer every color in multiplayer, especially if an opponent has a Command Tower out or even a Vivid Grove without even needing charge counters. - Kazoo lands such as Simic Growth Chamber, Izzet Boilerworks, and Gruul Turf are good in casual EDH where there is lack of land destruction and they artifically increase your deck ammount by posing as two lands in one. Though overall you do not want too many tap lands as you'll constantly be a entire turn behind.

- Birds of Paradise creature ramp & color fix. $$$

- Carpet of Flowers could be a dud or amazing ramp with two main phases. $$$

- Shrieking Drake easy continuous counters. $

- Sol Ring Always. $$

- Voyaging Satyr creature ramp & color fix. $

- Zhur-Taa Druid creature ramp & burn. $

- Bloom Tender creature ramp. !$!

- Coiling Oracle ramp or card draw. $

- Cyclonic Rift removal or 1-sided board wipe. $$$$

- Explore ramp and card Draw. $

- Den Protector cast for free with morph and surprise Regrowth. $

- Sakura-Tribe Elder creature ramp and color fix. $$

- Sylvan Caryatid creature ramp and color fix. $$

- Beastcaller Savant creature ramp and color fix. $$

- Kiora's Follower creature ramp or vigilance on a stick. $

- Rattleclaw Mystic creature ramp and color fix. $

- Walking Atlas potentially free creature ramp. $

- Ainok Survivalist cast for free with morph, surprise Naturalize. $

- Dream Stalker Cast a Boomerang for . $

- Elvish Visionary a better, creature version of Aggressive Urge for this deck.

- Stratus Dancer an almost Negate. $

- Willbender basically Redirect. $

- Simic Charm so versatile. $

- Hooded Hydra Normally, not a good card. However in this deck. It can become massive and a dangerous thing to see a Wrath of God. $

- Lightning Greaves Protection and quick haste for a large creature. $$

- Spellskite For those , & removals. $$$

- Ring of Kalonia Ramp every turn and makes Animar a lot more threatening. $

This section will be about setting up our board state to win. All cards from this point onwards will be casted after Animar has been casted.

- Fierce Empath Tutor for something big. $

- Man-o'-War Another Shrieking Drake. $

- Sage of Fables Emergency card draw. $$

- Pestermite Vigilance, chump blocker vs flying or stopping a giant creature. $

- Guided Passage One of the best card draw and pick your poison spells ever. $$

- Pir, Imaginative Rascal A creature hardened scales and specific tutor. $$

- Sylvok Replica A quick Naturalize. $

- Cloudstone Curio An auto include if you can afford it. $$$$

- Temur Ascendancy Makes all your casted creatures threatening and some card draw. $

- Ancestral Statue The best Shrieking Drake for this deck. $

- Phyrexian Metamorph Costs 2 life and can do so much for you. $$$

- Purphoros, God of the Forge Ends the game with one of the Shrieking Drakes. $$$$

- Solemn Simulacrum Free ramp, chump blocker and card draw. $$

- Faerie Artisans It doesn't look like much, this is card can get crazy. $$

- Toothy, Imaginary Friend A growing monstrocity that explodes into cards. $$

- Altered Ego with lots of counters on Animar, Soul of Elements and depending on the board, this card could be a massive threat. $

- Herald of Secret Streams Let Animar, Soul of Elements go nuts. $

- Spike Weaver When you need to buy yourself some time. $$$ - Forgotten Ancient Let your opponents ramp you fast. $

- Silent Arbiter Protection against swarm decks. $$

- Mulldrifter Cheap card draw and flying blocker. $$

- Peregrine Drake Budget Palinchron. $

- Xenagos, God of Revels Game ender. $$

- Vesuvan Shapeshifter On your upkeep, you may pay to clone the biggest and baddest mofo on the field. $

- Zealous Conscripts Your friend just played Darksteel Colossus and you only have left, what do you do? $

- Deepglow Skate Potential huge ramp for just . $$$

- Draining Whelk A different kind of Mana Drain. $$

- Duplicant Free Mind Control. $$

- Soul of the Harvest Huge card draw with a Shrieking Drake. $

- Primordial Sage Huge card draw with a Shrieking Drake. $

- Deadeye Navigator and Peregrine Drake or Great Whale = infinite mana. $$

- Progenitor Mimic Very dangerous to copy one of the heavy hitters in this deck. $$

- Consecrated Sphinx All the card draw. $$$

- Deadwood Treefolk Repeatable creature recusion. $

- Steel Hellkite Situational, but very deadily against token decks. $

- Great Oak Guardian Great, quick surprise block when tapped out. $

- Pathbreaker Ibex Quick, game ender. $$

- Thunderfoot Baloth Setup for getting past defenses. $$

- Scourge of the Throne Depending on the situation, can be deadly. !$!

- Great Whale Another budget Palinchron - Stalking Vengeance Please don't use Wrath of God. $

- Hamletback Goliath Good setup for a game ending creature. $

- Palinchron So expensive, yet so infinite mana. !$!

- Balefire Dragon Destroy all the creatures. $$$$

This section will be about ending the game with giant behemoths.

- Stormtide Leviathan Swing in with impunity. $

- Platinum Emperion Deletes a win condition. $$$$

- Vorinclex, Voice of Hunger Can win the game on its own. $$$$

- Stonehoof Chieftain Win through commander damage. $$$$

- Nullstone Gargoyle Nothing but creatures from here on. $

- Void Winnower Turns the game into an odd match. $$

- Kozilek, Butcher of Truth Card Draw, Mill Protection and Devastating power. !$!

- Jin-Gitaxias, Core Augur Look ma, no hands! $$$

- Darksteel Colossus Not something people want to see cast for 0 or worse, cloned. $$$$

- Ulamog, the Infinite Gyre Vindicate, Mill Protection and Devastating power. !$!

- Blightsteel Colossus Not something people want to see cast for 0 or worse, cloned. !$!

- It That Betrays Now clone it. $$

- Emrakul, the Promised End Take out the combo or sacrifice player easily. $$$$

ZorrosRage on Eerie Hunters (Modern - Casual)

2 months ago

Hunted Horror, Blood Seeker if you can fit them all also lol then you can fit the Trespasser's Curse.

Gather Specimens could be fun too

sadly Faerie Artisans isn't modern legal could be fun too

TypicalTimmy on Blue Creature Cloner?

2 months ago

Here's a list of what I could find.

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