|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
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Creature — Faerie Artificer
Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
Faerie Artisans Discussion
1 month ago
“I lack knowledge of cEDH (I only do casual/semi-competitive) but how much politics really are there?”
Like I started to say last night before I got super tired realizing how long it would take to throw my two cents in here, if you’re playing against more than one player, you’re playing politics. I would go so far as to say if you’re dueling there’s some politics involved.
Right now, any given deck I have can sit at any table and compete regardless of what anyone else is doing. That’s because I’m not playing against those decks; I’m playing against those players. Unless you’re some kind of goddamned genius who can math a whole game out on the first play of the game, you can’t math your way to a win in a pod. So you have to play the players.
Also, yea cEDH is a thing, but I don’t put much stock in that. I’ve played shit that shouldn’t compete but does, and I’ve played competitive shit that gets owned. I heard somewhere (don’t ask me where) that you should only expect to win about 25% of your edh games if you play in 4-pods, but I win a little more than that on a typical game day playing against competitive people with serious collections. Long story short, it’s more how much knowledge of the game you have and politics than almost anything else. I’d say deck is the other half if it’s good, polished, and you run it well, but less if those aren’t true.
“Everyone is playing something threatening. How do you even determine threat assessment in a meta like that, let alone politics?”
This ranking is probably the best way I can break down threats. It’s not comprehensive but it’s a basic idea of how I value cards in a typical game.
A-Rank: WILL CAUSE YOU TO LOSE THE FUCKING GAME. KILL IT WITH FIRE. Your entire existence becomes devoted to dealing with this shit or convincing someone else to do it so everyone doesn’t lose. Some loose examples: a noticeable combo on the stack, a slow but repeatable loop, Paradox Engine , Omniscience , Doubling Season , lock pieces, soft lock pieces, and infinite mana. Also, just personally: Mindslaver or Telepathy . I fuck anyone who plays that shit up right away, and fuck you for playing it!
B-Rank: B is for Badasses. This is the Hot Shit people play that can—immediately or in the long run—outvalue your sorry ass and control the game, just more fairly than A-rank cards. This is typically creatures. Some loose examples: Geth, Lord of the Vault , Consecrated Sphinx , any of the praetors (yes, including Urabrask), Most Eldrazi, Armageddon type spells, most planeswalkers, Avenger of Zendikar , and Lurking Predators .
C-Rank: basically everything else: the filler that helps polish decks (tutors, Rhystic Study , etc), utility lands, etc. It’s the shit you decided to include to help fuel your win condition. It’s typically good but not necessarily a threat.
“Just trying to understand your position as I don't have much experience with cEDH.”
I honestly can’t stress enough about personal learning of this game. It’s difficult to see where you made mistakes, especially if nobody is there to point them out or help you. But taking the time to reflect a little (internally or with friends; this is a social game) goes a long way. So maybe you don’t “cEDH”, but I bet you’ve had some crazy games with fuckin dumb interactions that took 15 minutes to resolve. Learn from that shit :-)
“I'm sure the blue player would be cool with you beating T&T to death since Flash Hulk, but then once flash hulk dies, you have to face terefi and deveri on ur own.”
Yea I don’t worry about all that. I can only play the deck that I’m playing. This statement probably won’t be helpful, but I can kind of just “see” what needs to happen. I think a lot of it comes with experience, and some of it in knowing decks and cards that decks are probably playing, but the best way to win is to know your deck, play it well, and play around the shit everyone else is doing so that you can keep doing your stuff. Someone dropped Rest in Peace ? You can still take beatdown boulevard. Someone playing heavy counters? Probably can’t counter everything, so gang up on them luring it all out and land something gross. Meta adjusts to hate you because you’re becoming “that guy”? Adjust accordingly. It’s a dynamic game and there’s always more to learn ( Chains of Mephistopheles interactions or Faerie Artisans , for instance).
I hope this helped. If it didn’t I’ll still feel good about it.
2 months ago
Not only have I not tried Faerie Artisans , I didn't know it existed until you posted it, haha. Certainly a fun and possibly political card, but I personally prefer having control over what I'm cloning versus relying on what my opponents cast.
I am running a little light for card draw. That said, I have so much recursion & tutor in here that it's usually not a problem if I'm needing to replenish my mit. Mulldrifter is a house here so do I like the idea of having a second option with Cloudblazer . I ran PSZ for a while but ended up swapping her out due to her casting cost + reliance on my board state.
2 months ago
Did you ever try Faerie Artisans to get other players ETB effects when they play their creatures? Maybe not as good as the clones you already run?
What about Frilled Mystic for Mystic Snake #2? It's not fetchable off recruiter but maybe worth a card slot. Not sure how often you actually get into positions where you can keep bouncing a Mystic Snake to counter things that threaten your board state.
Do you ever feel like you need more card draw? Looks like you only have 2-3 cards that draw you cards. Every try or consider Cloudblazer , Prime Speaker Zegana , Rhystic Study etc? I do like your inclusion of Guardian Project in the deck.
2 months ago
Shouldn't Faerie Artisans be in this deck too? Seems really good
2 months ago
Hey triproberts12! Thank you very much for taking a look at the deck and for offering your suggestions. You are right, I think I can use more faeries and early ramp. I will see about acquiring copies of Notorious Throng and Knowledge Exploitation and see how they do. Tree of Perdition is a pet card of mine, but maybe it is time to see it go. Thanks for pointing out the math for Cryptic Gateway , that is definitely getting taken out for Faerie Artisans . This deck has gone through a lot of revisions. It started out as a half faerie / half trickery (steal or copy your stuff) shenanigans, because I didn't think I could get there and close out games with just the faeries. Rite of Replication was one of those cards and I usually always copy something fun from somebody else. I slowly baked in more removal over time (a meta call) strictly to get rid of fliers and big threats so I could push through damage. Maybe I should scale some of that back. Thanks again for your suggestions! I am definitely going to take all that you said into consideration when I tinker with it today and try and tune it to be more consistent.
3 months ago
Rise of the Dark Realms . Nuff said.
It also seems like you could maybe use some fodder engines with unusual token types. Things like Faerie Artisans , Ulvenwald Mysteries note that it will trigger even if you sack the clue to an atog, Tireless Tracker same, Smothering Tithe , Dragon Broodmother , Whisperwood Elemental .
Sweet deck. Would love to try it someday.
3 months ago
Hi, here are some cards which could be fun: Clone Legion , Faerie Artisans , Mirrorworks , Stolen Identity , Supplant Form . Expect Mirrorworks every card can copy creatures from your opponent which is double the fun then creating a copy of your own creatures.
Faerie Artisans occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%