|Commander / EDH||Legal|
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|Time Spiral (TSP)||Uncommon|
Combos Browse all
Creature — Faerie
Flash (You may play this spell any time you could play an instant.)
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Play this ability only once each turn.
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Scryb Ranger Discussion
1 month ago
If you have the appropriate amount of mana and some method of untapping Yisan, the Wanderer Bard you could potentially grab X creatures of Y CMC. So, you could, with enough mana and untap triggers, grab any number of cards of the same Converted Mana Cost if you activate him in response to his own ability. Naturally, you resolve each of his abilities before activating again so you can progress through the normal tutor-chains, but if you don't need one of the steps and have an Untap trigger available, you can just skip one of the verses and grab two of the next mana cost up.
So, your first activation would be 3 mana + put Verse 1 on Yisan, put the tutor ability on the stack. Untap trigger (eg Quirion Ranger returning a Forest to hand and untapping Yisan). With the tutor ability on the stack, Tap Yisan, pay 3 mana and put a Second verse counter on him, and add the ability to the stack.
--"Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan (state-based actions checks and sees 2 verse counters on Yisan and dictates your search is limited to a 2cmc creature), put it onto the battlefield, then shuffle your library."
--" Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan (state-based actions checks and still sees 2 verse counters on Yisan and dictates your search is still limited to a 2cmc creature), put it onto the battlefield, then shuffle your library."
After that, you'd have another Untap trigger available from the Scryb Ranger so you could activate Yisan again (if you have the mana of course) or the next turn you could activate Yisan 3 times (Natural first use, + untap from Quirion Ranger + untap from Scryb Ranger) and if you do them IN RESPONSE to the first activation, you would grab three 5cmc creatures. You could also do it normally and get 3cmc+4cmc+5cmc; or alter your triggers to be in response and/or after resolution for 3cmc+5cmc+5cmc; 4cmc+4cmc+5cmc.
It makes Yisan SUPER toolbox-y and almost uninterruptible and guaranteed to bring groans from everyone else while you laugh maniacally at their failure to deal with a MONO-GREEN-COMBO deck. If your creature targets are diverse or redundant enough (depending on the situation/local meta) you will be ready for just about anything. Managing a stack of Yisan triggers gets...tricky...sometimes.
Sorry, that was really long.
Yes, if you have the mana available and have some way(s) to untap Yisan at Instant-speed, you can activate his tutor ability in-response to itself and grab multiple of the next CMC up from what you would have grabbed originally.
1 month ago
Hey hfvalenz, I have updated the list. This are the new cards:
1 month ago
Thanks for your recommendations, I knew about Mycoloth, my Meren uses it, and while I didnt add him at first I swapped him in. He is really a lot of value since I generally get in the triple digets of various tokens on forge before it crashes, and if i play Mycoloth and just devour just a few thats a ton of saprolings over a few turns.
As for Bloodspore Thrinax I left him out because as good as he is I want to see how well going wide can do, but if going wide doesnt go well then i'll swap him out.
Most of all though thank you for showing me Scryb Ranger. I was looking for an alternative to Thousand-Year Elixir due to fairly common artifact removal in my meta, and didnt want to spend $5 on one currently, and Scryb Ranger is a really nice alternative. Still pretty fragile, but it does have its benefits. Ive found that cards from Time Spiral have a lot of value, and its quickly become one of my go to sets when drafting an EDH deck, almost all of my decks have at least one card form the set.
1 month ago
Personally I'm not really feeling any love for Crovax, Ascendant Hero. He just feels like a dead card except of one niche combo. And what's more than that, outside of combo he kills all your own dorks.
If you're primarily using Ulamog, the Infinite Gyre as a reshuffler, I still say that Kozilek, Butcher of Truth is a better engine. Plus it's card advantage and you can get the same kind of loops going using Aetherflux Reservoir, Miren, the Moaning Well and Voyaging Satyr (yes, I get that it's more cards, but overall less dead cards). That or find a slot for Cloudstone Curio which I think will do more work overall.
I have also been eyeing off Scryb Ranger as a potential Sisay piece. Seems really strong.
2 months ago
3 months ago
Frontier Guide can help ramp more lands into play over time with excess mana.
If you want to get infinite landfall triggers, you could try Budoka Gardener and/or Skyshroud Ranger with Quirion Ranger and/or Scryb Ranger. Combined with something like Altar of the Brood, that combo can help you to end the game. Altar of the Brood would be a good card for this deck even without that combo.
enpc on Combo Kraj
3 months ago
I saw your deck from the Commander Tier List. It's got some potential but there are a lot of cards still that I don't think serve much of a purpose.
straight off the bat, cards like Vigor and Solemn Simulacrum are generally considered slow and clunky in competitive decks. Most decks run lost of removal in the form of cards like Swords to Plowshares and not much in the way of combat. And for Solemn, he's a great card but just too slow here.
Cultivate and Kodama's Reach should be be Nature's Lore nad Three Visits. You don't care so much about getting two lands as you do getting Tropical Island / Breeding Pool untapped. plus faster is better.
Inexorable Tide doesn't make a lot of sense here. Realisitically you only care about either getting 1 +1/+1 counter on a creature or getting infinite. The fact that yo ucan buff your stuff slightly is insignificant i nthe grand scheme of things.
As far as counterspells go, cards like Swan Song and Flusterstorm are amazing. one mana counterspells that can stop stuff are a must. Force of Will and Pact of Negation are also worthwhile as they protect you combo turn.
As a general rule, tapped lands are bad. Simic Growth Chamber is WAY too slow, it affects your turn 2 play which is generally where you really start getting traction. Same goes for Temple of the False God. Rember, it doesn't count as a land until you have 4 other lands in play plus it.Ancient Tomb is by far the better play. If you're looking for lands than tap for more than one, Gaea's Cradle is your best bet.
3 months ago
Its difficult to make budget reccomendations in a general sense, because its difficult to know how likely your meta is to show their weaknesses. If you're seeing a lot of fetches and toolbox strategies, arbiter is the correct choice, but there are a huge array of possibilities which while situational, might be more appropriate.
Grand Abolisher does a lot as a single step down to help resolve worship. Most of the creatures for consideration are already in hatebears lists. Personally, I'd much prefer to try and resolve a Pithing Needle or Phyrexian Revoker for the number of sacrifice effects tied to plainswalkers and general combo peices in my meta, and when operating on a budget colourless cards that can be swapped between decks on a sideboard really do help . I'd consider a single Spirit of the Labyrinth- it is very vulnerable to removal, but has a lot of utility blocking combo until they can fetch an answer. Cards like Storage Matrix/Witchbane Orb are similarly disruptive if looking for budget options, but cmc is super important when looking for tools. The manadorks will help, but it is a consideration. Dawn Charm has utility. Heliod's Pilgrim can search out pariah for combo-wombo, but otherwise isn't very useful. Bower Passage has blowout potential against decks reliant on lingering souls to stabilize, or Gravity Well to handle a lack of flying coverage. Some people swear by Skinshifter. Scryb Ranger is a dumb trick that can win games.
There are a lot of cards out there- there is going to be something to fit exactly what you need. Thalia is popular because she is such a great generalist. If you're casting spells, nope, wait another turn. But for budget, look at what you regularly face and find something that people sideboard to do that delay, even if it the lowly fog effect of Dawn Charm.