|Commander / EDH||Legal|
Printings View all
|Time Spiral (TSP)||Uncommon|
Combos Browse all
Creature — Faerie
Flash (You may play this spell any time you could play an instant.)
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Play this ability only once each turn.
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Scryb Ranger Discussion
1 month ago
I think one of the issues with Sylvan Safekeeper is that shroud prevents you from pumping Marwyn further. With Temur Sabertooth you can repeatedly bounce other creatures and replay them, which is handy with Quirion Ranger, Scryb Ranger, and Wirewood Symbiote to reset their abilities and untap Marwyn again. With Greater Good, you need haste to recast Marwyn and restart the storming.
Having more creatures allows you to make use of creature-based card draw like Primordial Sage and Soul of the Harvest. Rhonas's Monument makes most of those creatures mana-positive by reducing their costs and pumping Marwyn further. Another very efficient spell you could try is Berserk, although you need to go to combat for that. Nantuko Mentor might also work.
1 month ago
I basically consider Scryb Ranger a mana dork that in some cases even refunds you the mana you spent to cast it the turn it comes into play. On any turn you don't have an additional land drop, you can just bounce a Tropical Island or Taiga to your hand and replay it for what essentially counts as a free mana that turn. It's something that I found increasingly relevant as I slowly shaved away at my land count. If you have a mana dork out, then the Ranger helps to generate even more mana. And of course, it pairs very nicely with Bloom Tender and Kiki.
Random things I've used the Ranger for include: Flashing in and saving a Tropical Island from being Strip Mined, catching people off guard by pumping Animar up at instant speed, and providing a surprise blocker when a pumped up Zur with infect was swung at me. It's kind of surprising how often that Protection from Blue can come in handy, and people sometimes don't even notice the ability when reading the card.
But yes, there are situational aspects to how useful the card is. All I can say is that it has worked out pretty well for me. I guess I'd rate it in the same category as cards like Phantasmal Image. They are both cheap utility creatures that aren't essential to the deck and are somewhat situational in their power level, but they've pulled me out of tight spots on at least a semi-regular basis and have been beneficial to the deck in squeaking out extra mana that was needed while attempting to storm off.
1 month ago
I've had horrible luck with running counterspells like Pact of Negation and Force of Will because I keep finding myself in situations where they wind up being unplayable. I ended up taking them out and started leaning more heavily on what instant speed tricks I could muster.
Luckily, most of the commonly used counterspells that people run at a cEDH level don't stop creature spells. The most prominent ones that Animar has to worry about are Mana Drain, Pact of Negation, and Force of Will. Without counterspells of your own in hand there isn't much you can do about Pact or FoW but they are somewhat situational so you can guess the likelihood of someone being able to cast one or not. Mana Drain is something that you can kind of deal with though, especially since someone leaving up just two blue mana sources is a decently strong telegraph. In those instances, if I'm looking to combo off, I might cast Pestermite either at the end of the opponent's turn or during my upkeep to tap down one of their blue sources.
Kiki is also one of the reasons I have Scryb Ranger in my deck. Aside from providing mana fixing and ramp by bouncing land to be replayed and untapping mana dorks, I can flash it in to untap Kiki in response to removal. This has saved my combo on a number of occasions.
I've managed to combo off with Kiki on turn 3, but it requires Lotus Cobra. Turn 1) Land + Mana elf. Turn 2) Cast Lotus Cobra, then drop and crack a fetch to get 3 mana and play Pestermite. Turn 3) Drop a land, get a mana off the Cobra, then tap your elf and lands to play Kiki. It's definitely a "luck of the draw" sort of win, but I've pulled it off a couple of times.
3 months ago
Budget options that are truely great cards that work really well to get the most out of your commander are valuable in this deck. Might I suggest these options to you:
- Umbral Mantle : for 3 mana an extra Sisay ability
- Instill Energy : same kind of effect
- Seeker of Skybreak : same kind of effect
- Scryb Ranger : same kind of effect
- Mother of Runes : Extra protection for Sisay
- Azusa, Lost but Seeking : Great ramp girl and affordable thx to A25
Hope it might be of inspiration.
Best of luck and a +1 from a fellow Sisay pilot!
3 months ago
Scryb Ranger isnt played in modern elves because its not good. its not an elf and doesn't benefit any of the elf synergies. and returning a forest to hand isn't what elves want to do.
3 months ago
Scryb Ranger can untap an elf every turn (provided you can do with a bit less land than usual).
3 months ago
Great take on what is probably the strongest version of the archetype (I still haven't been impressed with the Devoted Druid combo decks. They look fun, but not strictly better). One question: have you considered Scryb Ranger? I've been running a mono-green version with 2 of the little faeries. I actually fit one in place of a land since it combos so well as a land replacement, and it's essentially a 5th/6th Elvish Archdruid in most cases (not to mention having flash, flying, and protection from blue).
4 months ago
msanchez13 Yeah, buddy. I do like playing Mina and Denn, Wildborn shes a pretty simple design, and is fun to pilot. and i agree with you i dont run Scryb Ranger and never have. I am also already running Retreat to Kazandu. thanks for your insight and i will consider those. Especially Storm Cauldron. with it being a lands matter deck, obviously we are benefiting the most from lands coming back to our hand, while being an inconvenience for our opponents. Good suggestion!