|Commander / EDH||Legal|
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|Time Spiral (TSP)||Uncommon|
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Creature — Faerie
Flash (You may play this spell any time you could play an instant.)
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Play this ability only once each turn.
Price & Acquistion Set Price Alerts
Scryb Ranger Discussion
5 days ago
I want to see more Voyaging Satyr pieces in this deck (i.e. Argothian Elder) to make the 'critical turn' more consistent. On this line of thought, ways to untap these creatures seems reasonable, Scryb Ranger comes to mind. I know that it has been suggested before, bringing it to your attention again: Rude Awakening (I can see it being to much win more).
I agree with hoard's suggestion of Rings of Brighthearth, for the above reasons and that it also works with garruk and Voyaging Satyr-type-abilities. I'm assuming it is not already in the deck for the same reason crucible of worlds is notably missing.
I'm not convinced of Wolfbriar Elemental, appears weaker than avenger and that given a choice you would rather dig further for avenger than play wolfbriar.
1 month ago
Gottsplitter, you too!? thank you so much for the ideas, i think theyre all great! But about the panoranas you suggested; i dont know, i guess im just weird because even if it would help the deck and i would benefit from it because i would be getting more land drops, i wont use them simply because theyre off color.(you can say im a little OCD) Yavimaya Elder,Nissa, Vastwood Seer Flip and Sylvan Advocate are all cards that ive considered but havent gotten my hands on yet. and im going to have to find a Scryb Ranger and see how it goes, i can see how it would be useful. i would definitely have Life from the Loam in here as well, but i havent gotten a copy yet.(youre right about it being a little pricey)Realms Uncharted is a good idea too because even with the lands that end up in my graveyard, it wont matter if i can just get them back with Ramunap Excavator on the field. very clever indeed good sir. ill try and pick one up. Definitely let me know when you have your deck posted, and ill try and return the favor. thanks again so much
1 month ago
Hi Duff 87!
One can see that you put a lot of thought into the deck!
I built and played a similar deck for a while now and have some suggestions for you to consider:
Yavimaya Elder is also a good way to get more lands and is a common
Krosan Tusker is very versatile for a land-fetch
I found Scryb Ranger extremly usefull for all its abilities. Most usefull in your deck is of cause the bounce-a-forest-ability. But an surprising blocker by flashing it in and untapping a creature can kill an attacking creature and the protection saved my life more than once with my Mina and Denn-Deck.
Also World Breaker proofed very useful as repeatable and colorless removal in some cases.
As you already play the two embodiments (of fury and insight) a Sylvan Advocate would be a nice addition
Realms Uncharted is a very good land fetch for nonbasic lands.
Although not cheap a Life from the Loam can be put to very good use in such a deck
Also on the higher price segment we have Lotus Cobra which is very good even in multiplayer as is fuels you with mana in your turns which I always could put to good use.
+1 for the well thought through deck of yours.
For further inspiration I will add the link to my decklist later, when I put it on tapped out.
Greetings form Gottsplitter
1 month ago
hey it's your boy hydracord from your ap european class. now to make this deck as degenerate as possible to the point where it doesn't become fun anymore.
Colossus of Akros: 18 mana is better funneled into a Genesis Wave.
Courser of Kruphix: You should have a higher density of dorks to get turn 2 Selvala out, and Courser is 2 turns behind on that.
Gyre Sage: Pretty redundant once you have Selvala or your dorks out.
Mistcutter Hydra: Dumb beater that's susceptible to all types of removal.
Protean Hydra: Same deal as Mistcutter Hydra. Most removal spells don't come from damage spells, so it's not going to be immune to most removal.
Chariot of Victory, Fleetfeather Sandals: Concordant Crossroads is better than both of these.
Roar of Challenge: I've never seen this card drawn or played ever. Regardless of that, I don't think it's that good once you go to an LGS since people there have spellslinger decks.
Oran-Rief: Your creatures are fucking huge. You don't need them to be slightly huger.
Tranquil Thicket can just be a basic.
Skyshroud Claim gets significantly worse in a mono-colored deck. Play more dorks instead.
Vorinclex will end the game more often than not. You can also cast him ridiculously early.
Scryb Ranger, Wirewood Symbiote, Quirion Ranger, Thousand-Year Elixir: I know that you don't wanna play these, but hear me out. Wirewood Lodge is probably one of the scariest cards in your entire deck. Now imagine if you had 5 of them.
Duskwatch Recruiter: Efficient filtering early game and allows you to pump infinite mana into him so you can cast every creature in your deck.
Song of the Dryads is nice removal.
Woodland Bellower: Great toolbox card, but you should probably grab Phyrexian Dreadnought and its friends with it 99% of the time.
Fierce Empath: Tutors for something big and something that'll probably win you the game.
Vigor, while expensive, is a fucking insane card.
Heroic Intervention will save your stuff from wraths, removal, and MLD. Using it for removal is probably the most applicable case, though.
Triumph of the Hordes because there's no kill like overkill.
3 months ago
If you have the appropriate amount of mana and some method of untapping Yisan, the Wanderer Bard you could potentially grab X creatures of Y CMC. So, you could, with enough mana and untap triggers, grab any number of cards of the same Converted Mana Cost if you activate him in response to his own ability. Naturally, you resolve each of his abilities before activating again so you can progress through the normal tutor-chains, but if you don't need one of the steps and have an Untap trigger available, you can just skip one of the verses and grab two of the next mana cost up.
So, your first activation would be 3 mana + put Verse 1 on Yisan, put the tutor ability on the stack. Untap trigger (eg Quirion Ranger returning a Forest to hand and untapping Yisan). With the tutor ability on the stack, Tap Yisan, pay 3 mana and put a Second verse counter on him, and add the ability to the stack.
--"Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan (state-based actions checks and sees 2 verse counters on Yisan and dictates your search is limited to a 2cmc creature), put it onto the battlefield, then shuffle your library."
--" Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan (state-based actions checks and still sees 2 verse counters on Yisan and dictates your search is still limited to a 2cmc creature), put it onto the battlefield, then shuffle your library."
After that, you'd have another Untap trigger available from the Scryb Ranger so you could activate Yisan again (if you have the mana of course) or the next turn you could activate Yisan 3 times (Natural first use, + untap from Quirion Ranger + untap from Scryb Ranger) and if you do them IN RESPONSE to the first activation, you would grab three 5cmc creatures. You could also do it normally and get 3cmc+4cmc+5cmc; or alter your triggers to be in response and/or after resolution for 3cmc+5cmc+5cmc; 4cmc+4cmc+5cmc.
It makes Yisan SUPER toolbox-y and almost uninterruptible and guaranteed to bring groans from everyone else while you laugh maniacally at their failure to deal with a MONO-GREEN-COMBO deck. If your creature targets are diverse or redundant enough (depending on the situation/local meta) you will be ready for just about anything. Managing a stack of Yisan triggers gets...tricky...sometimes.
Sorry, that was really long.
Yes, if you have the mana available and have some way(s) to untap Yisan at Instant-speed, you can activate his tutor ability in-response to itself and grab multiple of the next CMC up from what you would have grabbed originally.
3 months ago
Hey hfvalenz, I have updated the list. This are the new cards:
3 months ago
Thanks for your recommendations, I knew about Mycoloth, my Meren uses it, and while I didnt add him at first I swapped him in. He is really a lot of value since I generally get in the triple digets of various tokens on forge before it crashes, and if i play Mycoloth and just devour just a few thats a ton of saprolings over a few turns.
As for Bloodspore Thrinax I left him out because as good as he is I want to see how well going wide can do, but if going wide doesnt go well then i'll swap him out.
Most of all though thank you for showing me Scryb Ranger. I was looking for an alternative to Thousand-Year Elixir due to fairly common artifact removal in my meta, and didnt want to spend $5 on one currently, and Scryb Ranger is a really nice alternative. Still pretty fragile, but it does have its benefits. Ive found that cards from Time Spiral have a lot of value, and its quickly become one of my go to sets when drafting an EDH deck, almost all of my decks have at least one card form the set.
3 months ago
Personally I'm not really feeling any love for Crovax, Ascendant Hero. He just feels like a dead card except of one niche combo. And what's more than that, outside of combo he kills all your own dorks.
If you're primarily using Ulamog, the Infinite Gyre as a reshuffler, I still say that Kozilek, Butcher of Truth is a better engine. Plus it's card advantage and you can get the same kind of loops going using Aetherflux Reservoir, Miren, the Moaning Well and Voyaging Satyr (yes, I get that it's more cards, but overall less dead cards). That or find a slot for Cloudstone Curio which I think will do more work overall.
I have also been eyeing off Scryb Ranger as a potential Sisay piece. Seems really strong.