Scryb Ranger


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral Uncommon

Combos Browse all

Scryb Ranger

Creature — Faerie

Flash (You may play this spell any time you could play an instant.)

Flying, protection from blue

Return a Forest you control to its owner's hand: Untap target creature. Play this ability only once each turn.

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Scryb Ranger Discussion

Snickles@EDH_only on Rhys and the Horde

1 day ago

Scryb Ranger seems like a good cannidate for this deck. devour creatures might also be good, like Bloodspore Thrinax or Mycoloth

KongMing on Inch by Inch, Row by Row

1 month ago

Some more options: Horn of Greed and Ghirapur Orrery for draw power.

Frontier Guide can help ramp more lands into play over time with excess mana.

If you want to get infinite landfall triggers, you could try Budoka Gardener and/or Skyshroud Ranger with Quirion Ranger and/or Scryb Ranger. Combined with something like Altar of the Brood, that combo can help you to end the game. Altar of the Brood would be a good card for this deck even without that combo.

enpc on Combo Kraj

1 month ago

I saw your deck from the Commander Tier List. It's got some potential but there are a lot of cards still that I don't think serve much of a purpose.

straight off the bat, cards like Vigor and Solemn Simulacrum are generally considered slow and clunky in competitive decks. Most decks run lost of removal in the form of cards like Swords to Plowshares and not much in the way of combat. And for Solemn, he's a great card but just too slow here.

Cultivate and Kodama's Reach should be be Nature's Lore nad Three Visits. You don't care so much about getting two lands as you do getting Tropical Island / Breeding Pool untapped. plus faster is better.

Inexorable Tide doesn't make a lot of sense here. Realisitically you only care about either getting 1 +1/+1 counter on a creature or getting infinite. The fact that yo ucan buff your stuff slightly is insignificant i nthe grand scheme of things.

As far as counterspells go, cards like Swan Song and Flusterstorm are amazing. one mana counterspells that can stop stuff are a must. Force of Will and Pact of Negation are also worthwhile as they protect you combo turn.

Yisan, Wanderer Bard is a good fit here as he let's you dig for combo pieces and with your commander, you can use stuff like Scryb Ranger to dig for multiple cards a turn.

As a general rule, tapped lands are bad. Simic Growth Chamber is WAY too slow, it affects your turn 2 play which is generally where you really start getting traction. Same goes for Temple of the False God. Rember, it doesn't count as a land until you have 4 other lands in play plus it.Ancient Tomb is by far the better play. If you're looking for lands than tap for more than one, Gaea's Cradle is your best bet.

I would also include Kiora's Follower here, it's just good. Mana Vault too.

lagotripha on Upvote if you love Thrun! (Budget thrunation)

1 month ago

Its difficult to make budget reccomendations in a general sense, because its difficult to know how likely your meta is to show their weaknesses. If you're seeing a lot of fetches and toolbox strategies, arbiter is the correct choice, but there are a huge array of possibilities which while situational, might be more appropriate.

Grand Abolisher does a lot as a single step down to help resolve worship. Most of the creatures for consideration are already in hatebears lists. Personally, I'd much prefer to try and resolve a Pithing Needle or Phyrexian Revoker for the number of sacrifice effects tied to plainswalkers and general combo peices in my meta, and when operating on a budget colourless cards that can be swapped between decks on a sideboard really do help . I'd consider a single Spirit of the Labyrinth- it is very vulnerable to removal, but has a lot of utility blocking combo until they can fetch an answer. Cards like Storage Matrix/Witchbane Orb are similarly disruptive if looking for budget options, but cmc is super important when looking for tools. The manadorks will help, but it is a consideration. Dawn Charm has utility. Heliod's Pilgrim can search out pariah for combo-wombo, but otherwise isn't very useful. Bower Passage has blowout potential against decks reliant on lingering souls to stabilize, or Gravity Well to handle a lack of flying coverage. Some people swear by Skinshifter. Scryb Ranger is a dumb trick that can win games.

There are a lot of cards out there- there is going to be something to fit exactly what you need. Thalia is popular because she is such a great generalist. If you're casting spells, nope, wait another turn. But for budget, look at what you regularly face and find something that people sideboard to do that delay, even if it the lowly fog effect of Dawn Charm.

Ohthenoises on Wanderer's Song

2 months ago

Something that just occurred to me; Often you will get Sylvan Safekeeper in response to targeted removal which locks you out from getting Quirion Ranger and forcing you to go for something like V2 Scryb Ranger, V3 Azusa, Lost but Seeking but that line doesn't really hold up under a slew of targeted removal since you aren't guaranteed to have lands in hand to keep the Sylvan Safekeeper active. However, now we have the ability to V1 Sylvan Safekeeper, V2 Scryb Ranger, V3 Magus of the Crucible. This allows us to do silly things with Gaea's Cradle and Strip Mine effects but it also lets us sustain Sylvan Safekeeper activations over the midgame and worry less about stretching our land situation too thin by sacrificing too much land over the long game.

Ironically it also lets us effectively untap 2 lands under a Winter Orb and an additional permanent under Static Orb.

Also, playstyle question: What line do you find yourself going for most commonly?

CaptSillva on Sasaya, Mother of Mana

2 months ago

A few suggestions, I think Nissa, Vastwood Seer  Flip would be fairly good here, and you could also try out Scryb Ranger and Quirion Ranger for that land bounce value.

On a side note, I think you should consider cutting back a bit on none basic lands. This commander really cares about having as many forests in play as possible.The difference between having three forests and four forests for example is seven mana.

soulwarden11 on Yisan the Library Nerd

2 months ago

Yisan is actually a pretty broken commander to run if you fully utilize his ability. I had a (still budgeted) semi-competitive deck. I couldn't keep up with a fully-tuned Jeleva deck or a T2 win from Jarad, but if I did manage to survive past turn 2 or 3, Yisan got out of hand and has quite a lot of recovery built in.

And I'm sure you've seen that Biorhythm is banned, for hopefully-obvious reasons...

Verse 1: Quirion Ranger

Verse 2: Scryb Ranger

Verse 3: Elvish Archdruid

Verse 4: Oracle of Mul Daya

Verse 5: Seedborn Muse

Verse 6: Great Oak Guardian

Verse 7: Avenger of Zendikar

Verse 8: Craterhoof Behemoth

You can potentially skip a couple verses by untapping and re-activating Yisan in the same turn and grab two (or more, if you have more untap triggers available) in the same verse.

If all goes well you could have the game ready to be won by T4 or T5...but that's without much interruption. Blue players will definitely be the most problematic, besides people trying to kill Yisan every two seconds.

Some Yisan decks will run a small Stax package to slow everyone else down (Winter Orb, Sphere of Resistance, Static Orb etc as long as you can still use Yisan, you'll be golden. Hopefully have Seedborn Muse or Quest for Renewal on board before casting the stax effects).

abby315 on Selesnya Selvala is my favorite mana dork ever.

2 months ago

The Yisan package of Scryb Ranger and Quirion Ranger/Wirewood Symbiote may support or supplant your Nature's Chosen effects, depending on how much hate your commander faces. They stop the 2-1 nature of auras anyway, and scryb ranger is variously useful.

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