Scryb Ranger


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Uncommon

Combos Browse all

Scryb Ranger

Creature — Faerie

Flash (You may play this spell any time you could play an instant.)

Flying, protection from blue

Return a Forest you control to its owner's hand: Untap target creature. Play this ability only once each turn.

Price & Acquistion Set Price Alerts



Recent Decks

Scryb Ranger Discussion

duff87 on Landsfall

2 days ago

msanchez13 Yeah, buddy. I do like playing Mina and Denn, Wildborn shes a pretty simple design, and is fun to pilot. and i agree with you i dont run Scryb Ranger and never have. I am also already running Retreat to Kazandu. thanks for your insight and i will consider those. Especially Storm Cauldron. with it being a lands matter deck, obviously we are benefiting the most from lands coming back to our hand, while being an inconvenience for our opponents. Good suggestion!

msanchez13 on Landsfall

2 days ago

I like the looks of your list a lot! I love that you ran across the card Terminal Moraine, I didn't even know that existed! Seems like it would work well with Titania, Protector of Argoth, she goes well with fetches too but at least Terramorphic Expanse and Evolving Wilds also count. Have you thought about Storm Cauldron? It's something I used to run and had a hard time cutting. I also see you're running Burgeoning, but you're also running Lotus Cobra. I used to run Burgeoning but decided Exploration was a better choice, since I usually don't need that many extra land drops and Exploration plays better with Lotus Cobra. Another card I used to run that does something similar to one of your cards was Lifegift (it actually got cut for Retreat to Kazandu). I thought I would recommend that as an alternative to Jaddi Offshoot since it's harder to kill and triggers more often (assuming you usually play 4-player games). I'm also going to recommend you don't consider using Scryb Ranger. This card is powerful when used to activate tap abilities multiple times a turn, such as Yisan, the Wanderer Bard (who is especially powerful as the commander of a deck). Here, it seems like you're just giving a creature vigilance, which seems really underwhelming. It's a cute surprise blocker but overall pretty ineffective. Right now I'm running World Breaker as a blocker for flying, since it doubles as removal and is also likely to kill whatever it blocks.

Overall, the deck looks like it's going a very fun and powerful direction! Hope you're having at least as much fun as I have with Mina and Denn :)

JuQ on Need help with my Selvala, Heart of the Wilds deck

2 weeks ago

Untapping Selvala is huge. Maybe you want to consider some of these cards Instill Energy, Nature's Chosen, Quirion Ranger, Scryb Ranger, Seeker of Skybreak, Wirewood Lodge, Umbral Mantle another equipment that enables infinite mana. For late game Patron of the Orochi. It's hard to tell how much untapping is enough, you'll have to playtest it.

Protect Selvala! (and any other creature deserving of it) Heroic Intervention is the best thing ever, Blossoming Defense is also amazing, Sheltering Word with the added value to get a lotta life from your fatties. There are many others, but those are probably the best in my opinion.

You have many lands and your commander is a super mana dork, I think you could cut some down to about 38 without having land problems, otherwise you should consider adding some fastbond effects. The first one comming to my mind for this deck is Wayward Swordtooth, then you always have the options of Exploration, Burgeoning, Budoka Gardener and Oracle of Mul Daya.

Speaking of lands, you will never be color blocked in a mono color deck, so I would go all in in the utility land pack: Reliquary Tower, High Market and Miren, the Moaning Well, Homeward Path, Mystifying Maze, Arch of Orazca... So many options!

Surrak, the Hunt Caller nice power for its mana and gives your guys haste, not many green cards give haste.

Yeva, Nature's Herald now this is a must include in a mono green deck. If you still need more flash Vedalken Orrery and Winding Canyons are amazing cards, but a bit more expensive.

Zendikar Resurgent, Vernal Bloom, Extraplanar Lens, Caged Sun and Gauntlet of Power are all great options for doubling your mana, but the best thing is Mana Reflection because it also affects Selvala, a bit expensive too.

JuQ on X-Men

3 weeks ago

If you like Instill Energy you may also like Nature's Chosen (only the first part), Quirion Ranger, Scryb Ranger and Seeker of Skybreak. But I guess you already considered them.

Maybe you need More power based card draw? Rishkar's Expertise, Hunter's Prowess, Hunter's Insight, Momentous Fall, Life's Legacy, Greater Good. Then you will also need to keep all those cards in your hand Reliquary Tower, Thought Vessel.

Sac outlet for your Lifeblood Hydra and such High Market, Miren, the Moaning Well.

sac_cb on Selvala, Heart of the Wilds

1 month ago

Considering ramping, drawing cards, recursion, untapping shenanigans and removal, I would pick some of the list bellow to add:

As for cards to take out, I think you have much combo potential, so it is not necessary to mantain lots of creatures that have just combat or protection potential. There are some unecessary redundancies and a bad land for a deck with just 31 lands:

  • Sylvan Primordial (banned)
  • Polukranos, World Eater
  • Majestic Myriarch
  • Avenger of Zendikar
  • Mirri's Guile
  • Primalcrux
  • Temple of the False God
  • Elderscale Wurm
  • Bellowing Tanglewurm
  • Ulamog, the Ceaseless Hunger (it's much better on 1x1, and you should focus on building a board that allows you to kill everyone with a single combat phase, maybe two with enough protection)

That's it. The idea should be go infinite with Selvala, drawing/tutoring your creatures and playing them on a single turn, then giving them haste and swinging at everyone. No incremental damage, just a single, deadly blow!

SufferFromEDHD on Daruid: Seton-Storm

1 month ago

When I was in elementary school Darude Sandstorm was the jam.

I really do like this list, very mean. I'm going to suggest some cards not out of necessity only to brainstorm with you and see what you think.

Bind, Krosan Grip, Green Sun's Zenith, Scryb Ranger, Scorched Ruins, Lotus Vale

miracleHat on Freyalise High Tide

3 months ago

I want to see more Voyaging Satyr pieces in this deck (i.e. Argothian Elder) to make the 'critical turn' more consistent. On this line of thought, ways to untap these creatures seems reasonable, Scryb Ranger comes to mind. I know that it has been suggested before, bringing it to your attention again: Rude Awakening (I can see it being to much win more).

I agree with hoard's suggestion of Rings of Brighthearth, for the above reasons and that it also works with garruk and Voyaging Satyr-type-abilities. I'm assuming it is not already in the deck for the same reason crucible of worlds is notably missing.

I'm not convinced of Wolfbriar Elemental, appears weaker than avenger and that given a choice you would rather dig further for avenger than play wolfbriar.

duff87 on Landsfall

4 months ago

Gottsplitter, you too!? thank you so much for the ideas, i think theyre all great! But about the panoranas you suggested; i dont know, i guess im just weird because even if it would help the deck and i would benefit from it because i would be getting more land drops, i wont use them simply because theyre off color.(you can say im a little OCD) Yavimaya Elder,Nissa, Vastwood Seer  Flip and Sylvan Advocate are all cards that ive considered but havent gotten my hands on yet. and im going to have to find a Scryb Ranger and see how it goes, i can see how it would be useful. i would definitely have Life from the Loam in here as well, but i havent gotten a copy yet.(youre right about it being a little pricey)Realms Uncharted is a good idea too because even with the lands that end up in my graveyard, it wont matter if i can just get them back with Ramunap Excavator on the field. very clever indeed good sir. ill try and pick one up. Definitely let me know when you have your deck posted, and ill try and return the favor. thanks again so much

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