Flame Rift

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Nemesis (NMS) Common

Combos Browse all

Flame Rift

Sorcery

Flame Rift deals 4 damage to each player.

Price & Acquistion Set Price Alerts

NMS

Ebay

Flame Rift Discussion

Sniperwave on Lavarunner Burn

1 month ago

The reason i'm not running Thermo-Alchemist (and Firebrand Archer to a lesser degree) is that i'm trading the pinging for speed. Tapping out for 2 mana to run a creature that might not do damage at all is a risk, Keldon Marauders Guarantees at least 2 damage, making it more fitting for the deck.

The copies of Curse of the Pierced Heart are traded for Gitaxian Probes as a concession to lavarunner

In terms of Flame Rift it's personal preference, cutting it for +1 Searing Blaze, +2 Magma Jet And an Incinerate Is fine, but i'm opting for more damage/mana

Randomsome1 on Super Smash Boros | Firesong & Sunspeaker EDH

1 month ago
Dictate of the Twin Gods and Furnace of Rath double damamge too

Felidar Sovereign and Test of Endurance are easy wincons especially if you flash them in with Vedalken Orrery

Angelic Accord Can make you an army of flyers that avoid most of red x wipes.

Flame Rift Sizzle Cheap burn

Browbeat Molten Psyche Burn or card draw

Boon Reflection Alhammarret's Archive Doubles lifegain and archive doubles draw

Chandra, Torch of Defiance Jaya Ballard Ramp and draw. if you ever ult, Chandra gives extra burn and Jaya gives recursion

Balefire Liege Mini Firesong & Sunspeaker

Take what you want. I am making a Firesong Sunspeaker deck too Burn Alive if you want more ideas.

Suns_Champion on multimedia

3 months ago

multimedia no worries! Thank you so so much for the help!

I checked out your elf deck, awesome coding! And is that Quenya from Lord of the Rings I see? Respect!

I was wondering if you'd be okay if I posted your comments and my following response on my deck page; I like to have everything in one place and the comments don't delete there as they do on the wall. let me know!

Now, to respond to all the suggestions! Again thank you for the advice!

First off I'd like to mention that I'm not a huge fan of most X-spells, and I wanted to stray away from them somewhat because I know that's what many people are going to to with F&S. I understand the value of X-spells with F&S is huge here, but they kinda need a ton of mana pumped into them, and I don't think Boros can consistently do that. In situations where I can't get Neheb, the Eternal to stick they become less effective, even if X = 10 and I gain 100+ life, it doesn't seem worth it to me because now I've just pissed off the other 3-5 players and will probably be crippled by the clapback. Second, I'm trying to focus on Sunforger and my combos a lot more, as I think that is what will make my deck stand out when all is said and done. So Combo/sunforger first, value/x-spells second. I don't want to strip stuff away from my Sunforger for more X-spells because I feel like I'll want Sunforger goodness more. So there's some thoughts that will hopefully explain my choices and why I will or won't take some of your suggestion :)

Hopefully all that makes some sense.

Again I definitely see the reasoning for all of the suggestions. Just not the direction I want to go :)

Again thank you so so so much for the advice! Let me know if I can post it on the deck.

I don't want you to think I don't appreciate all the help and suggestions, I really do! It's just that this time around I have a different vision for my deck that a lot of these can't fit into. Thanks again friend!

shadow63 on Big Bolt?

3 months ago

Flame Rift Flame Slash and Lava Spike are good cards to look at

Suns_Champion on OH LORD JESUS IT'S A FIRE! | Neheb EDH

3 months ago

TrueLycan Thanks for the comment! I went over my reasoning for the lack of X-spells in the primer, but for Fireball specifically, here's why I don't include it: It's horrible.

let's say I have 4 opponents. I deal 6 damage to each of them in my first main phase, so in my second main phase I get 24 mana. That's a pretty good haul. So now I go to cast Fireball, hoping to kill all of my opponents with this one massive blaze. One is used for the red cost of fireball, I target an opponent, then spend to target my other three opponents. So X=20, and that gets divided evenly by 4, which is 5, so in the end I just spend 24 mana to deal 5 damage to each opponent. Compare to Flame Rift and Inferno, and fireball is laughably bad. Sure I could kill just one opponent, but that's not the point or the goal of the deck.

Hope that clears it up!

Low-key_loki Thanks for the upvote :)

YamishiTheWickedOne on dracula legend

6 months ago

Two recommendations I'd make are Goblin Bombardment and Impact Tremors. They help speed up wins a good bit. The other thing is ways to tutor Skullclamp, namely Steelshaper's Gift, Enlightened Tutor, Demonic Tutor, Vampiric Tutor, and Stoneforge Mystic all get the job done, and reloading your hand is really important in this deck. I notice that basically all of your creatures are vampires, you could include a few non-vamp support creatures like Dark Confidant, Brutal Hordechief, Hellrider and Zulaport Cutthroat which all have synergy with your build. You could also consider a few mass burns like Price of Progress, Flame Rift, Foul-Tongue Shriek, Fiery Confluence, etc. to take people out of the game. Additionally if you wanted more removal, Terminate and Vindicate are in your colors.

AmbientCrepes on Zurgo Ding-a-linger 2.0

6 months ago

IN

OUT

It has been a long while since my last update. Four cards were target banned at Zurgo since the last update, Sulfuric Vortex, Price of Progress, Fireblast and Eidolon of the Great Revel were all banned. I won't say too much on the justifications of the bans, other than some of the Rules Committee's reasons were very poorly stated, something about the singleton nature of the format and the inability to play around a few of the cards that were legitimately powerful in the deck. In general I think that the Zurgo deck is, or should I say say was very beatable with some deck building changes, "losing to Price too much?", play a less greedy deck, "can't beat Vortex?", play a catch all answer, "Fireblast killing you too often?" play some more lifegain, "Eidolon too painful?", play more removal. However the Rules Committee felt otherwise, and added some of Zurgo's most powerful tools to the ban list.

As far as personal changes are concerned, I have cut Brazen Scourge and Flame Rift for the time being. In their places, I have added Rampaging Ferocidon as an anti-lifegain card, as well as some hate for the twin style combo's, of which have recently become popular locally. Nest Robber, which is yet another 2/1 haste for 2, which is the exact type of card I look for. I have also added Lava Dart, Arc Trail and Seal of Fire as there are an uptick in tiny creature decks as well as dork decks. Finally Smuggler's Copter is back in as it is a fantastic card, it play around wraths and is some flood insurance, also it flies which is useful in a blocker heavy metagame. Copter was cut originially because it feels best when you use a summoning sick creature to crew it and effectively give a creature "haste" for the turn, seeing as most of my creatures already had haste, I decided to cut it, however that was a mistake because the cards is just too powerful to have sitting on the sidelines.

I don't really play this deck nearly as much as I used to, however I will try to keep up with it and maybe I will take it out for a spin when my meta has all but forgotten about it.

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