Flame Rift

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Nemesis (NMS) Common

Combos Browse all

Flame Rift

Sorcery

Flame Rift deals 4 damage to each player.

Flame Rift Discussion

nospamspam722 on Red Burn fullspell

3 weeks ago

I like how you are starting. Personally burn decks are one of my favorites. I think some tips I have are to get cheaper spells. I would recommend taking out Fireblast (even though you can sacrifice two mountains instead). You definitely should add Shock (a MUST for a burn deck) and Wild Slash (basically a better version of Shock .) I really think you should check out my burn deck for more ideas. I will also take some inspiration from this burn deck to add to mine, including Thunderous Wrath and Flame Rift . Great deck!

Technique_Student on It feels like burning

1 month ago

I forgot Flame Rift and Book Burning . I use Blur of Blades a lot and find it very useful. if you like STRONG BURN then go with Guttersnipe and Embermaw Hellion and any spell like Magma Jet , if you want small burn then go with Shock . for faster plays Bloodlust Inciter . Collateral Damage or Artillerize or Thud just Heat Shimmer . ( Mass Mutiny for fun.) good spells such as Reckless Abandon and Reversal of Fortune are just fun to play.

MrCuddlefish on Burn

2 months ago

Hmmm... I just have a few points to add for consideration:

Fireblast seems like a punishing card to have in hand when you don't have extra lands to play, and they can't sacrifice Forgotten Cave which is not likely to matter but it could. Personally I'd run 2, replacing them with Flame Rift .

clickforcookies on Mogis: A Very Silly Commander

2 months ago

This deck is amazing just what I have been looking for. Some suggestions for other fun/painful opinions. Pyrohemia , Pestilence , Lake of the Dead , Flame Rift , and Price of Progress . Thanks for making the deck I am definitely going to make this in paper.

maydaymayes on Monty Burns

3 months ago

Flame Rift? you're definitely able to outrace them so it's worth the trade-off IMO

Zaane2 on Neheb's Eternal Havoc

4 months ago

@ThaneGarrus Including Neheb himself, there's only 9 creatures in my deck. Things that affect multiple creatures aren't as great as you think for me. The only creature that really matters is Neheb, and turning him into a 6/7 causes him to generate a lot more mana and he becomes a tad tougher to kill through blocking. If I had to make a swap, I'd probably run Lightning Greaves before Fervor for the added protection. As for Heartless Hidetsugu, I don't think he's actually that great of a card. I run him more because he's a lot of fun and causes a lot of havoc. I also yearn to live the 1-shot dream with a damage-doubler in play, but he's never lived that long :(

@Skydra2 I actually don't think there's enough instant/sorcery cards to benefit Past in Flames. I've tested it out in the past and at least half of the time, you draw into Past in Flames without enough graveyard fuel. It ends up being a dead card much too often. The Looting effects are mainly to loot past excess lands when I'm going off; not to discard spells to be recurred later. I'm looting to dig for gas, not for any additional graveyard value.

@Driemer84 Mox Amber is a relatively new inclusion. I find myself wanting slightly more mana after playing Neheb and I'm testing to see is Amber can help me with that. The goal of the deck is to cast Neheb ASAP, so Amber would be online most of the time in theory. I wanted a permanent source of mana for the mid-game rather than something temporary like Desperate Ritual. I don't have a Mox Diamond because I can't afford one haha. If Amber doesn't work out, I'll probably swap it with my budget $4 Lotus Petal.

Personally, I really like AoE Burn spells that can deal with small utility creatures. I used to run dudes like Guttersnipe, but things like Earthquake, Rolling Earthquake, Slagstorm, Pyrohemia, Flamebreak, Fiery Confluence, and Chandra's Ignition always kill everything smaller than Neheb. I found that my utility pingers kept dying to my own firestorms and weren't generating all that much value. I'm sure your Firebrand Archer and Magus of the Moon would be more beneficial if you ran other things like Sizzle and Fanatic of Mogis instead. Nothing like shutting off your own Blood Moon lock by killing it yourself. Aside from Neheb and Artifacts, I don't generally have a lot of permanents for Fanatic to benefit from. If your build focused on more utility pingers and creatures/enchantments, he'd probably be more useful. However, for a 4-mana burn spell, you'd want him to be on the level of Fiery Confluence with the amount of mana he generates.

If you want to view a build that is more utility-based, Cobblepott's Artifact Storm is a better representation of what that might look like without the Earthquakes. Firebrand Archer gets much stronger the more cheap Artifacts you run.

Combustible Gearhulk was fine, alongside Chandra Torch. You can't really abuse Gearhulk's flip like a Daretti, Scrap Savant deck could, even if you run Past in Flames. It's generally not smart to give the Mono-Red player cards, so don't expect people to give you that often. Gearhulk didn't feel consistent enough for me. Chandra Torch only generates 6 mana whereas Flamebreak generates 9 mana for 1 less CMC. I tried her for a long while, only removing her today in fact, and I personally didn't feel like she ever did enough. She's another card in the fine category where it's personal preference, but I wasn't that impressed, unlike the All-Star Koth of the Hammer.

Neheb generates strictly Red Mana and can't pay for the <><> in new-Kozilek's CMC. I find that drawing 4 cards with a remaining Annihilator 4 body in play on old-Kozi has worked well enough.

More experienced players tend to let your burn spells resolve, holding their mana to counter your huge Comet Storm instead. I've never had a player attempt to counter a Flame Rift. If they did, it's because that alone was going to kill them. I've got plenty of more burn spells where that one came from.

Boza on Hellyeah

8 months ago

I like it, the only thing I would change are probably Thermo alchemist and rats. You have too many creatures to make alchemist work. And rats is too mana intensive with the double black. I would add the fourth Choice, bump, night whispers and Rift Bolt. Consider 2 Flame Rift to round it out.

Additionally 1 Thorn of the black rose is not really something you are looking for to do. Maybe a third Angler can do it instead. If so, add more Terramorphic Expanse style lands to increase the delve count.

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Flame Rift occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Red: 0.13%