Flame Rift


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Nemesis (NMS) Common

Combos Browse all

Flame Rift


Flame Rift deals 4 damage to each player.

Price & Acquistion Set Price Alerts



Flame Rift Discussion

scorp9896 on Burn (Experiment)

2 weeks ago

Thanks for looking at the deck! I'm going to write up a league report on Reddit soon after going 5-0 yesterday with this deck (after multiple 4-1's!). Let me answer your questions about deck choices, though.

Flame Rift is one of the best cards in the deck for most Game 1's. All burn decks want to race, but this deck can chain together many one-drop instants before the kill turn as well. Conversely, it's one of the first cards to get sided out when I need more interaction and I'm on the draw for Game 2.

For creatures, I have had some combination of Thermo-Alchemist, Firebrand Archer, and Keldon Marauders in many iterations of the deck. IMO, if the opponent has any form of removal in their maindeck, your creature dies on the first turn it's out, so I wanted the card with the most upside if left unchecked. I won LOTS of games with a single attack from Firebrand Archer (along with 3-4 triggers) making the difference. Also, since I'm running Seal of Fire, I like the Archer over Thermo.

Profet93 on Burn (Experiment)

2 weeks ago

Hey! I love this deck. +1 from me.

I'm curious to your thoughts on Flame Rift. Do you like it because since you are a burn deck, you can race them to death? Or do you find that the card as a dead draw?

Moreover, Thermo-Alchemist seems like good fit. Thoughts?

I'd love your thoughts on my deck Burning Paper Pauper, One Card at a Time

dizzierabit on Extreme ULTRA Burninator

3 weeks ago

i ended up taking gary of mogis out actually. he wasn't as good as I was hoping. ended up subbing him for more Flame Rift effects.

or rather he's great, but i can never get him to resolve. which is fair

StolenVHS on Neheb, the Eternal: No Lands Man

2 months ago

Rivenor thanks for the suggestions! Comet Storm has been in the build since jump because value. I ended up already cutting Price of Progress in place of Flame Rift. The global damage doublers also have been temporarily replaced by one sided damage doublers. They'll likely find their way back in. I actually have already tried most of your suggestions in deck, aside from the pricier ones. I'd love to add Aggravated Assault if I could only find a copy hahaha.

ClockworkSwordfish on Burn It All

3 months ago

The deck looks good and straightforward. I might even run less removal in favour of burn, so that you can kill your opponent as fast as possible. Powerful ways to do this include Flame Rift, Rift Bolt, Lava Spike and Shard Volley.

And I know you're on a budget, but if you can somehow swing it, Chain Lightning would be such a coup. Think of it as Lightning Bolts 5 through 8.

megaquazoid on Neheb, The Eternal burn boi

3 months ago

What copy effects would you suggest cutting?

The black in the sideboard isn't tournament legal but it's fine in my personal playgroup.

And spells such as Fiery Confluence and Flame Rift aren't meant to be the main damage source, but more like mana ramp. If I have 3 other players, use those, deal 10 damage to each player, generate 30 mana in my second main phase, and earthquake the table to death.

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