Ignoble Hierarch

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ignoble Hierarch

Creature — Goblin Shaman

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

: Add , or .

CickNason on Prosshy Prossh

2 weeks ago

I would add more mana dorks: Ignoble Hierarch adds Jund colors and gives exalted as a bonus Deathrite Shaman acts as graveyard hate and can drain/gain at instant speed on on top of exiling any lands from anyone's graveyard for mana of any color also at instant speed. Delighted Halfling adds colorless or any color for legendary creatures and makes them uncounterable.

I would also add more aristocrat/sacrifice effects: Korvold, Fae-Cursed King crazy draw engine with sac synergy and a potential one-shot kill if he gets big enough Mahadi, Emporium Master generates treasures EOT based on how many creatures died, setting you up for big plays in the coming turns Pitiless Plunderer generates treasures whenever another creature you control dies immediately Chatterfang, Squirrel General basically a 3 mana Parallel Lives. Goes infinite with Pitiless Plunderer 1.Activate Chatterfang by paying b and sacrificing two other Squirrels. 2.The Squirrels die, triggering Pitiless Plunderer twice, creating two Treasure tokens and two 1/1 Squirrel tokens. 3.Activate a Treasure token by tapping and sacrificing it, adding b. 4.Repeat. 5.Resolve all Chatterfang abilities, causing any number of target creatures to get +2/-2 until end of turn any number of times. This gives you: Infinite colored mana. Infinite death triggers. Infinite ETB. Infinite LTB. Infinite sacrifice triggers. Infinite Treasure tokens. Reduce all opponents' creatures to 0 toughness.

Some pay off for sacrificing Mirkwood Bats, Blood Artist, Garna, Bloodfist of Keld & Poison-Tip Archer are good win condition for infinite sac outlet effects

Some better tutor effects: You can replace Diabolic Tutor for some other options below Diabolic Intent Tutor for 2 mana for any card with an additional sac requirement for sac effect synergies Demonic Tutor The OG best tutor Diabolic Revelation You wanna be cheeky? If you have big mana you can dump it all to grab multiple pieces to win the game

Some ramp effects: Cultivate & Kodama's Reach puts one to hand one to battlefield Nature's Lore & Three Visits puts any forest card onto the battlefield Entish Restoration is a new card that is better than harrow because you sacrifice a land on the resolution of the spell rather than paying the additional cost upfront, which makes it more safe from a feels-bad counterspells which puts you down a land. If you have a big enough creature you get 3 basics to the field all at instant speed as well. Nissa, Vastwood Seer  Flip is a pet card of mine which allows you to search for a basic and when you have 7 lands she flips and generate lands and card draw for pretty much free. Oracle of Mul Daya Allows you to play an additonal land every turn and allows to play them off the top of your library. If you dont see a card you like you can shuffle it away with a fetch land to try to get another off the top.

Better Lands: Urborg, Tomb of Yawgmoth & Yavimaya, Cradle of Growth are must includes allowing all your lands tap for B/G respectively in addition to your other colors. The pain lands Llanowar Wastes, Karplusan Forest & Sulfurous Springs are cheap dual lands that give you all your colors The reveal lands Game Trail, Foreboding Ruins & Necroblossom Snarl are also good cheaper options which give you dual colors The shocklands Blood Crypt, Overgrown Tomb & Stomping Ground are fetchable and come into play untapped for a measley 2 life are some of the best lands in the game Verdant Catacombs is the last fetch of your color not included. I would include it if you could because it allows all three of your fetches to fetch any of your shocks or battlelands. You can also include other Fetchlands as well such as Arid Mesa, Misty Rainforest etc to fetch because they can fetch for one of the jund colors of lands at least, however, they aren't as efficient Ziatora's Proving Ground is a must include because you can fetch it out and it taps for jund as well as cycle if it comes too late. If you don't have a turn one play you can fetch it out as your best land with no plays.

Hopefully this helps

nuperokaso on Better Not to Block

1 month ago

Cool deck idea, but needs slight adjustments! - Deathcap Cultivator isn't really working - your deck can get into the graveyard an Instant, a Sorcery and a Creature, but you don't have any way how to get other type into your graveyard, so you'll never have Delirium. Considering that you are lacking any one mana drop, play Ignoble Hierarch instead. - Tear Asunder is great, but it's obvious that your 2 and 4 mana slots are quite full, and 1 mana is rather empty. I suggest looking up ways how to lower it a little. Maybe play only 2, and some mix of Fatal Push, Tragic Slip and Cut Down. - Worldly Tutor is a card disadvantage. I understand that this is a "combo deck", but it's simply easier to play additional combo cards instead. Blood Artist and Slaughter Specialist have great interaction with tokens and cost only 2 mana. - Engulfing Slagwurm is way outside of your mana curve, and has summoning sickness. I would cut it. Your mana curve effectively ends on 4. If you really insist on playing one expensive finisher just as a Worldly Tutor target, play Massacre Wurm instead. - Benefactor's Draught is questionable. Without Vicious Battlerager, it's bad. Maybe just play 1 as a random surprise. - A second Amulet of Safekeeping is a blank draw. I suggest you go down to 2 copies, and instead play a few Trespasser's Curse. - Restless Cottage is pretty much useless as your opponents will likely have tokens for blocking. - It's always best to play a robust mana base. Why play just 10 non-basic lands? Check some modern mana bases for better fixing.

ThassaUpYo@ssa on Chasm and Depths Protection

1 month ago

khuyler

Solid option in Reality Scramble, and it makes me think of Chaos Warp as being another option you could use, if necessary, for The One Ring or you could use it on an opponent's particularly troublesome permanent.

Good point on Glissa Sunslayer & Vampire Hexmage, though it would be a tragedy if you had to use the Hexmage to deal with The Precious.

I would definitely be sure run all the Jund shocks and just proxy the fetches/OG dual lands to further bolster your mana base. As I mentioned before, Ignoble Hierarch would be a great play for your mana pool, too.

You picked an awesome color combo and general! Are you planning on keeping this deck for the foreseeable future and fine-tuning it over time?

ThassaUpYo@ssa on Chasm and Depths Protection

2 months ago

Nice list, khuyler! A couple of suggestions that may be helpful:

You have no way to remove The One Ring should you ever need to when it accumulates too many burden counters. It may make sense to run Chaos Warp, Deglamer, and/or Demand Answers to give you an out if you're in a bind with The Precious, but if you don't have a pressing issue with The One Ring these cards are also very useful on their own.

With all of the landfall and ramp including Scapeshift it could be beneficial to add Valakut, the Molten Pinnacle as well as some additional mountains like Blood Crypt & Stomping Ground (maybe run proxies of Badlands & Taiga). This would allow you to deal a massive amount of damage when Valakut, the Molten Pinnacle and a bunch of additional mountains come into play from Scapeshift, plus Valakut would enable additional landfall damage triggers whenever more mountain(s) ETB while it's out.

Overgrown Tomb and Bayou would be solid additions, too. Have you considered running any of the fetchlands?

Ignoble Hierarch is a great mana dork for Jund.

Crucible of Worlds and Zuran Orb synergize well with Lord Windgrace.

Harrow costs the same and is slightly better than Roiling Regrowth imo since the lands wouldn't enter tapped, though you could run both.

Chasmolinker on Fake Jund

6 months ago

This definitely needs some direction. While running 1-ofs isn't necessarily a bad thing, this deck has more of a "NEED LANDS" restriction more than advantage. Straight-up ramp is probably what you are after here. Something like Llanowar Elves, Birds of Paradise, Ignoble Hierarch, or Deathcap Cultivator. In this case, I would most certainly run 4 total, whether that's 1 of each or 4 of 1. You could run more than 4 but late game mana dorks are game losers.

There are some creatures that can search for lands, but you want those to be ETB abilities not activated abilities. Or perhaps something that adds treasures. Keep in mind that if you don't play this T1/T2, you are not getting the value that they are intended to provide so running 4+ is crucial.

I'm not seeing the cheap spells to control the early game. In modern, early game is T1 and T2. By T3 you should be looking to stabilize and/or begin applying pressure to the opponent's life/board. You have a few 2 mana removal spells, but you won't get the chance to cast them in time in Modern without some early interaction. Your removal spells are also falling short of the majority of creatures. 3 damage won't remove most creatures in Modern. Doom Blade or Infernal Grasp will serve you better.

As for your creatures, they seem to be over-costed. 4 mana for a 3/3 and 3 mana for a 2/2 are not what you want to be doing in Modern. Unless it will win you the game on the spot or give you a serious advantage, you don't want creatures that fall into this category of costing more than they put out.

This is just my 2 cents after playing a couple testplays. I'd suggest checking out scryfall.com for a list of all the creatures that fit your building needs.

toxicsunshine22 on

7 months ago

Azoth2099 Ignoble Hierarch is in there, Birds of Paradise is a good suggestion but its a little pricey for me right now and Id rather put the budget towards my main deck

Azoth2099 on

7 months ago

toxicsunshine22

Nice editions! A solid step forward for sure.

Unfortunately, the process of refining a deck is never truly completed lol.

Have you considered replacing your Rocks with Dorks like Birds of Paradise & Ignoble Hierarch? Most of them are 1-drops, plus they can be sacrificed for card draw once you don't need them anymore. It would also enable you to run things like Collector Ouphe, which is hella busted in pretty much every pod.

Once again, great job testing and refining your list!

FadingReality on Dragons, Dragons, Dragons

7 months ago

I forgot to add possible replacements for Dragonlord's Servant. Again, he is still pretty good so if you don't cut him that's perfectly fine. Here's a few suggestions if you DO consider cutting him. Note that one advantage that all of these suggestions share that dragonlord servant doesn't is the ability to help cast all of your spells in the deck, not just dragons. Also all of my suggestions will only be 1 mana, making them all faster than the servant.

  • Birds of Paradise Just as much of a beast today as when it was released in Alpha back in 1993. He is one mana cheaper, and taps for one of any color. A very nice piece of synergy that you will gain from running BoP over servant is the synergy with BoP and Dragon Tempest because BoP has flying. Thus, he will immediately be able to tap for mana with tempest out.
  • Noble Hierarch While it "only" taps for 3 colors, it also has exalted which is massive. Many people argue that BoP is only the second best mana dork ever printed because the exalted is so nice. A mana dork that fixes 3 of your 5 colors for 1 mana AND can be effective in combat without having to enter combat is amazing. Exalted is very good, although it does even more work in other formats than in commander. Nonetheless, this guy is insane. Your dragons will appreciate being able to hit even harder with this guy out.
  • Ignoble Hierarch This guy didn't even exist until a few years ago. I won't elaborate on his uses because everything I said above about noble hierarch applies to him as well. Having both noble and ignoble hierarch out will double the bonus damage from exalted.
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