Karametra's Acolyte

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Karametra's Acolyte

Creature — Human Druid

{T}: Add an amount of {G} to your mana pool equal to your devotion to green.(Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Karametra's Acolyte Discussion

lonesentinel on In response...permanent-ly!

7 hours ago

Thanks for the review WizardOfTheNorthernCoast! Looks good! I got some tips from the discussion on your deckpage. Unexpected Results is definitely on-theme but it could stop the Surge wincon. Seems like you put in more passive draw compared to my ETB/on-cast draw. I guess I could try that for another time. Would you ever get more than 7 cards and have to discard though?

  • I put the Conjurer's Closet and Minion Reflector because I have alot of ETB effects, so these help me to 'recycle' them. I think its fine to cast them on the mainphase or flash them in with Orrery/ Leyline/ Alchemist Refuge. The Reflector requires me to pay each time so i'll be cutting it out.

  • I'll be cutting Beast Whisperer first since GP works with the conjurer's closet. The Whisperer can be copied to give me insane draw though, so I need to test it out. And I almost forgot, the commander herself is a draw engine.

  • Primal Surge says 'may' so that incident with the Leviathan stopping the wincon wouldnt happen!

  • the Murkfiend Liege was meant to be my alternate Seedborn Muse but would only work if I had more manadorks. Having 6 manadorks, probably this isnt a reliable way to get flash mana.

  • I actually opt to remove Mwonvuli Beast Tracker because it has only 5 targets now/

  • swapping Wood Elves for Farhaven Elf because the only value land I get from the latter is Breeding Pool . Being able to search for any basic means I can get more islands online for Scourge of Fleets

  • shelving Gyre Sage for now as it takes awhile to get online, while Karametra's Acolyte is probably more reliable for ramp

  • I kinda like the Coatl / Mizzium Meddler / Voidmage Husher / Void Grafter though. Part of the theme of flashing

  • the Diluvian Primordial could work many things. Maybe I cast a wheel, or flash the Primordial in response to use an opponent's Counterspell. hahah

Murkfiend Liege

Gyre Sage

Wood Elves

Beast Whisperer

Minion Reflector

Mwonvuli Beast Tracker

Forest

dingusdingo on Flex

1 week ago

Nice deck! A lot of neat combos tucked in here. I have some suggested edits for you though!

Mouth of Ronom is a card you could very easily run. Green doesn't have a lot of targeted removal, and the opportunity cost for playing it is extremely low. If you swap your forests for snow covered forests, you're golden

I'm confused why you're running a fetchland at all. You don't need color fixing, and the deck thinning is extremely marginal when you consider how much it can slow you down against cards like Root Maze Back to Basics Thalia, Heretic Cathar Blood Moon Magus of the Moon Frozen AEther Kismet

Some of the card draw you run is pretty inefficient or extremely expensive. I'm specifically looking at Seer's Sundial and Sandstone Oracle . Sundial costs you 6 mana for the first card, while Sandstone is always dependent on opponents hand sizes for card draw, making it unreliable (and also costing 7 mana). I'm also not a huge fan of Sea Gate Wreckage but the opportunity cost for running it is extremely low. Have you considered Memory Jar or Howling Mine ? With your massive mana production Memory Jar could allow you to draw 7 and dump your entire hand. Howling Mine will accelerate your draws much earlier, although it is symmetrical. Beast Whisperer could be a good replacement if you don't want to give advantage to opponents, you certainly run enough creatures to justify. Life's Legacy is also a solid choice, especially since you're already running Greater Good

You run quite a few basic land tutors, some of them pretty low card quality. When you have access to Gaea's Cradle and Nykthos, Shrine to Nyx , why are you spending mana and card resources looking for basic lands? Specifically looking at Cultivate Kodama's Reach Nissa's Pilgrimage Seek the Horizon Journey of Discovery and Yavimaya Elder . If you ran fewer than 40 lands in this deck, you probably wouldn't have to run so many cards to deck thin to help your top deck, you could pretty easily cut to 34-36 lands. I'm also not wild about the very high CMC Hour of Promise , but it does search for non-basics. I'm also not very hyped about Tempt with Discovery , if you are playing against even mediocre or up skill level opponents you will be paying 4 CMC to search for one non-basic land. You're only getting more than one land off Tempt against bad players, or against players who can drop a Gaea's Cradle or other super value land against you.

Speaking of ramp, you should consider running Priest of Titania as well as Karametra's Acolyte . Currently you are very vulnerable to Armageddon and Ravages of War , two cards that see play in stax decks (as well as others). Having Ramunap and Crucible is a good choice, but you won't have access to those every single game you get hit by Armageddon. You should really consider mainboarding Carpet of Flowers as well, its virtually guaranteed someone will be running blue in a pod of 4, and it will let you hit turn 2 Azusa, and provide more value as the game goes later for very small investment.

On the topic of Stax, your deck is super vulnerable to getting caught. Almost all your draw is 3+ CMC, you have basically no removal, and you run a barebones 0/1/2 CMC ramp package. Thorn of Amethyst Sphere of Resistance Winter Orb Static Orb Thalia, Guardian of Thraben Lodestone Golem all cause immense problems for your deck. I understand that if you start your draw engine, you can escape from underneath them by dumping lands with your commander, but what do you do if one of those stax pieces lands on turn 1? Going fast works against stax, but there's no way you're going faster than a deck that runs the full suite of 0/1/2 cmc artifact ramp (which most stax decks do). You aren't going fast enough to threaten a win on turn 3, so you need to include removal. Having no removal is also a huge problem when beatdown is your wincon. What do you do against Moat ? Or Island Sanctuary ? Or Solitary Confinement ? A single piece of removal in the form of an 8 cmc creature is just not gonna cut it against real decks.

I would also recommend casting a really critical eye towards anything 5+ cmc. Cards that cost that much that don't actively win or directly lead to winning are most likely not worth the mana investment or the card space, even though you are a deck that ramps mana and draws cards. To put it in other terms, there are better things you could be doing with that mana. Your primary win con costs 10 mana to cast, 20 more to use, for a whopping 30 mana. Its forcing you to run pretty low quality cards like Mana Reflection and Zendikar Resurgent to get to that absurd amount of mana, on top of 40 lands. Running lower CMC spells will allow you to free up those expensive CMC slots that only enable you to play other expensive spells.

A couple more cards in specific you should reconsider Akroma's Memorial Ring of Three Wishes . Memorial you can replace with Lightning Greaves as a haste enabler for Craterhoof Lines, and Ring happens to cost you 10 mana to get a single card to hand, 15 for 2 cards, 20 for 3 cards, which we would call inefficient.

Would recommend Staff of Domination , especially if you include Priest of Titania or Karametra's Acolyte . Opens up lines for infinite mana and drawing your deck, or just provides a solid dump when you have too much mana and nowhere to go. I would also recommend Eldritch Evolution as another strong tutor. Uncage the Menagerie and Weird Harvest are a bit lower quality, but potentially what you're looking for as well. And I can't stress enough, add some removal to your deck. There are plenty of hyper efficient 1/2 cmc removal spells in green, as well as creatures that pack removal on ETB, which combines well with all the green tutors you run.

lehare on Looking For help with my ...

2 weeks ago

A card that I personally always think in mono-green that is extremely underrated is Karametra's Acolyte . In mono-green, especially if you're wanting to play on your opponent's turn, having a creature that can easily tap to add 5+ mana is ridiculous. I have a 60 that at its fastest plays Elvish Mystic turn 1, another Mystic turn 2, the Acolyte turn 3, Garruk, Caller of Beasts turn 4 and drops Worldspine Wurm with Garruk's -3 ability. Or, if I manage to find two Mystics, plays Mystic turn 1, Mystic turn two, Acolyte turn 3. I have nine mana available on turn four and can drop a big green beastie. Then as long as I played something turn four, I can play the Wurm at full cost on turn five.

In summary, Karametra's Acolyte can get really ridiculous really fast in a mono green deck that wants to ramp.

SynergyBuild on Yeva WIP v1.2

2 weeks ago

These upgrades aren't huge, cards I'd drop are the following:

Ambush Viper , Lay of the Land , Boundless Realms , Tower Defense , Mortal's Resolve , Fog , Burst of Strength , Panharmonicon , Lure , Verdant Haven , Sandwurm Convergence , Shapers' Sanctuary , Shapers' Sanctuary , Greenseeker , Kalonian Tusker , Oak Street Innkeeper , Duskdale Wurm , Elvish Aberration , Borderland Ranger , Civic Wayfinder , and Centaur's Herald .

These 21 cards don't do enough to warrant inclusion overall, and you can ask me about any specific drops, but I'd not run them. I would argue to run at least 3-5 more Forests (4 for now will be my estimate leaving 17 cards left to work with) and to run the following:

Yisan, the Wanderer Bard , End-Raze Forerunners , Karametra's Acolyte , Terastodon , Reclamation Sage , Primordial Sage , Wolfbriar Elemental , Ulvenwald Tracker , Rampaging Baloths , Regal Force , Temur Sabertooth , Fierce Empath , Harmonize , Rampant Growth , Primal Command , Lignify , and Beast Within

These should all round out the deck! Many are creatures that can be flashed in with big effect, like Yisan, the Wanderer Bard / End-Raze Forerunners / Rampaging Baloths / Regal Force , etc. or are card draw/removal to keep you in the game when an opponent 'goes off'. Often if green gets board wiped they hurt, and while Heroic Intervention helps out, Temur Sabertooth too, sometimes just rebuilding is the answer. Think of the value of in response to a Wrath of God you flash in a Regal Force , draw 7 cards, then on your next turn empty your hand of new creatures to win with!

I chose relatively cheap cards for this list, hoping you don't have to spend to much!

NV_1980 on Grothama Mama - Grothama, All-Devouring (EDH)

2 weeks ago

Hi,

Great looking deck! We would probably replace Nacatl War-Pride with Mycoloth though, because the amount of tokens it generates does not depend on the amount of creatures any opponent would control. Also, since you tend to go wide a lot, and you're already using some boosters like Pathbreaker Ibex , have you considered adding Craterhoof Behemoth ? Last but not least, Umbral Mantle will often allow you to get infinite when combined with Gyre Sage , Karametra's Acolyte and Selvala, Heart of the Wilds .

Have fun playing! And as a fellow mono-green player, would you care to share your thoughts on one of our mono-green decks: enter link description here? We're very interested in your feedback.

With kind regards,

Mrs. and Mr. NV_1980

Lanzo493 on Simic Ramp

3 weeks ago

I will suggest only one expensive card: Doubling Cube .

Untap effects go great with Kruphix. These include cards like Seedborn Muse , Victory Chimes , Quest for Renewal , and Murkfiend Liege . Prophet of Kruphix is banned in EDH (for good reason) so you can't have him.

You said it's a ramp deck. You can never underestimate the power of mana dorks. Here's a few: Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Arbor Elf , Birds of Paradise , Gyre Engineer , and Weaver of Currents . I also like Karametra's Acolyte and Nykthos, Shrine to Nyx . Having lots of creatures tap for mana synergizes well with cards like Quest for Renewal .

There's also your artifact ramp. Thran Dynamo , Worn Powerstone , Sol Ring , Everflowing Chalice (please use this), Gilded Lotus , Dreamstone Hedron , Simic Signet , and Hedron Archive all tap for or more. And randomly you have Frontier Siege which works well in the deck. So does Growing Rites of Itlimoc  Flip. Speaking of lands, I like Mosswort Bridge .

Mana sinks. I would consider Planar Bridge , Genesis Wave , Omniscience , Archetype of Endurance , Endbringer , Avenger of Zendikar , Rite of Replication , and Arcanis the Omnipotent to name a few. Draw X cards are great effects, with Stroke of Genius and Pull from Tomorrow involving the fewest symbols.

I love ramp decks. I hope yours goes well.

Inkmoth on Commander Yeva and Fifty-Four Flashy Friends

1 month ago

Awesome list! I really like your turbo frog package and your control aspects a lot.

I highly recommend Karametra's Acolyte , since she can help you keep the ball rolling with the amount of mana she can generate and since you can plop her down at EOT summoning sickness is not an issue.

Last but not least, I also recommend Quirion Ranger , she enables your mana forks ridiculously.

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Karametra's Acolyte occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.68%