Karametra's Acolyte


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Karametra's Acolyte

Creature — Human Druid

{T}: Add an amount of {G} to your mana pool equal to your devotion to green.(Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

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Karametra's Acolyte Discussion

Pieguy396 on Ezuri Elf Tribal

1 week ago

Hi! Looks like a good start to me! Here are some suggestions:



Hope this helps! Feel free to message me any time!

HashMasta on Mono-Green Stompy

2 weeks ago

Natural order is not in a modern legal set. instead of natural order, I would run Karametra's Acolyte for bonus mana late game.

Also why do you run the sapseep? It does not seem that useful to gain 1 life in modern. If you wanna play a tapped land, Mosswort Bridge is a much better option.

I would also put Heroic Intervention in your sideboard as some matchups wouldn't even require the card. I would do a Overwhelming Stampede as with this deck, it could be very game ending.

Khirgan on Selesnya Selvala is my favorite mana dork ever.

1 month ago

Yup yup, as Rzepkanut said. (1) to make the team 1/1 changelings. Wirewood Symbiote is now an elf that can bounce itself and untap a creature. Play the Wirewood Symbiote from hand. Rinse and repeat. 1G and 1 mana of any color to untap Selvala, Priest of Titania, Karametra's Acolyte, Wirewood Channeler, or Elvish Archdruid for infinite mana. Which you can then immediately turn around and dump into the Mirror Entity and make the team monstrous. Seems real good.

My selvala deck is all in on the combo, but I think you might be very happy with cards like Umbral Mantle or Magewright's Stone. Also, while it unfortunately doesn't work with Selvala, Illusionist's Bracers is real good with Argothian Elder or the like.

Slivortal on Freyalise High Tide

1 month ago

Tested Marwyn over Mana Reflection, here are my thoughts:

So, Marwyn, the Nurturer isn't bad... but it isn't exactly breathtaking either. Its biggest problem is that it's excellent on exactly turn 2 if you had the T1 accelerant, and it's absolutely awful off the top of the deck. All the mana dorks that cost more than 1 (Devoted Druid, Priest of Titania, Voyaging Satyr, Wall of Roots, Wood Elves, and Elvish Archdruid) are fantastic. In fact, given that Wall of Roots and Wood Elves cost virtually 1 and 2 mana respectively, Archdruid is currently the only 3-drop mana dork in the whole deck. And Archdruid is almost strictly better than Marwyn; the +1/+1 is largely irrelevant (sometimes improves cycling efficiency with Greater Good, sometimes turns off your own Skullclamp), but Archdruid will always make at least as much mana as Marwyn under most normal circumstances (as Marwyn under normal circumstances will only make mana equal to the number of other dorks that came in after her). The synergy with Craterhoof is also cute... until you realize the circumstances that she both doesn't have summoning sickness and didn't have to fund Craterhoof's mana cost are extremely minimal. Unlike Devoted Druid, she both doesn't untap after tapping to pay for Craterhoof, and she can't abuse Earthcraft to get around summoning sickness like the Druid can. She also has absolute 0 synergy with Sabertooth. She doesn't go off with either Sabertooth+Craterhoof (because she can't untap herself like Druid) or Sabertooth+Crossroads (because she goes back to 1/1 status after bouncing herself). If you have Sabertooth+Crossroads+Craterhoof she can go off if you control at least 16 creatures (spending 5 to bounce/recast her 10 to bounce/recast hoof), but Druid also goes off with far less work.

The games you get her out exactly turn 2, she'll be just as good as Archdruid is all the time, but elsewise leaves much to be desired. I don't think she's necessarily better than either Ley Druid or Fyndhorn Elder, which is a big problem since they don't make the cut in this deck either.

Mana Reflection on the other hand has been one of those "You don't know what you've got 'till it's gone" situations. Reflection can't be tutored for and it is expensive, but its effect is absolutely massive. Any effect that creates multiple mana goes off with it in a massive way. It's very hard to lose with it after you untap with it, and the instantaneous value it provides is also high. I think the effect is actually comparable to Greater Good, in that it's a card that turbocharges the deck with very minimal extra conditions.

I think if you wanted Marwyn, the Nurturer to find a slot in this deck, it'd be over:

-One of the 28 lands that always produce green mana and don't have summoning sickness (warning: this number is low)

-Maze of Ith, which doesn't produce mana but is far more powerful at protecting Freya

-Scavenger Grounds, losing utility and cutting non-Arbor mana-producing lands down to 32 from 33.

-Eye of Ugin, losing long-game utility with one of your many land tutors (not recommended)

-Ramunap Excavator, losing long-game utility (but both are 3-drop creatures)

-Dosan, losing your ability to interact with control decks

Honestly, my biggest problem is that the circumstances for this card are low; she's good in your opening hand, yes; but is she that much better than any other half-a-dozen broken openers? What about every other point of the game? Is she really that much better than Ley Druid anyway (Ley Druid+Cradle or Nykthos is absurd)? Is she even better than Elvish Guidance (doesn't count itself or count towards creatures, but has a more powerful and instantaneous effect)?

The fact that she's 3-mana does mean she's curvable, unlike Karametra's Acolyte or Argothian Elder (which we'd run if they curved Freyalise), but until then I have problems finding this card making the cut. Let me know your thoughts, and if you have any ideas of how she'd fit in!

Thanks again for all the suggestions; even if Marwyn didn't end up making the cut at first, it was a lot of fun testing her out!

asm on Slowvala

1 month ago

I would run regal force and harmonize. Generous patron im not sure about, greenbelt is gone. I cut memory jar from my list. It’s a draw 7 but in a highly interactive pod chances are someone will draw interaction.

I’m not sure if I like scroll rack or yisan better. I swapped the two because scroll rack is nicer on the storm turn and also if you are locked down by totem/linvala/graf cage. Yisan may go back in over armasaur, I’m not sure.

I like savage summoning better as the thing I worry about more is creature based interaction rather than countermagic. Savage summoning narrows the window for interaction by letting you flash her in.

Crossroads is in the same boat as summoning, but it turns on much later in the game usually. I have been considering Karametra's Acolyte for the purpose of giving you extra mana power to help open up those sorts of lines sooner.

RedDeckTries on Budget Grunn the lonely monkey

2 months ago

Karametra's Acolyte would do really well in this. And Wood Elves is a better Farhaven Elf, since your forests will come into play untapped. I'll often run both if I want to keep my creature count high.

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