Creature — Human Druid
: Gain an amount of equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
|Want (2)||rewwer , Oliviridian|
Printings View all
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Karametra's Acolyte occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Karametra's Acolyte Discussion
1 day ago
On to the creatures. Most things look pretty good. I actually really like the inclusion of Tendershoot Dryad and Verdant Force as a sneaky alternate win-con. Some things I don't think should really be included are your 0 drop artifact creatures. I don't see them doing much. I also don't really like the inclusion of Lovestruck Beast as he doesn't really fit theme and he can be pretty fragile when it comes to being able to attack. Satyr Wayfinder also could be replaced since you don't have much graveyard interaction. I could also throw out Goreclaw, Terror of Qal Sisma here since she doesn't reduce most of your hydras, but I think her attack bonus is enough to warrant her inclusion.
I think you've got your bases covered in terms of what effects you want to have in here so I think if you're adding cards it'd be good to look for redundancy. If you've got Nykthos, Shrine to Nyx in here you should probably run Voyaging Satyr. Llanowar Tribe works well with your Leyline of Abundance. Speaking of which, one or two mana dorks would probably be prudent. You could focus on more elves and do something like Priest of Titania or Elvish Archdruid or you could just do other dorks like Whisperer of the Wilds or Druid of the Cowl. Some more card draw creatures could be good like Soul of the Harvest. One card that doesn't really have anything like it in here is Temur Sabertooth. You've got a number of good creature ETB effects that you can repeat with the Sabertooth. Also, I think it would be good tech for resetting an X cost hydra that you played early in the game and making bigger late in the game once you land a big mana producer like Karametra's Acolyte. Some other creatures w/ good ETBs on them that you could consider are Acidic Slime, terastadon, Regal Force, Fierce Empath, Avenger of Zendikar, and Bane of Progress. Oh yeah. You don't have Genesis Hydra in here. It should be in here. Also, I really like your idea to get Seedborn Muse and Yeva, Nature's Herald in here. They are great.
2 weeks ago
Hey Kain. There's a lot to unpack here haha.
Hall of Gemstone is strong not only because it allows you to generate green mana with colorless lands, but also because it disrupts multicolored opponents (each turn, they choose one color and will pretty much only be able to use spells and abilities of that color).
Questing Beast just seems like a french vanilla beater to me. He's alright in a planeswalker-filled meta I suppose. But even there I think you could just beat your way into planeswalkers' faces with Omnath and the gang.
Angel's Trumpet is just an odd effect for mono green so I thought you might like it. In conjunction with Silent Arbiter , it does heavy damage each turn to any opponent with a lot of creatures, while also tapping down their potential blockers. Angel's trumpet also gives all your dudes vigilance. So even without the arbiter, since your green creatures will usually be bigger than opponents' dudes, you likely won't mind swinging with your team every turn while your opponents will be at risk putting their tiny dorks into combat.
Uba Mask essentially reads "when anyone draws a card, they must play it the turn they drew it or it is lost forever". Since you produce a ton of mana, you will always be able to play the cards you draw. Opponents will struggle with this though, making sub-optimal plays so that they don't lose the card they drew. Uba Mask is brutal with Teferi's Puzzle Box or Hall of Gemstone , or against opponents who draw a lot of cards or play a lot of counterspells. Even without support the mask is a highly disruptive card.
Abundance is decent for several reasons. It replaces draws, which means you would be unaffected by Uba Mask and would not lose if your library is empty. It also allows you to always draw gas if you're top-decking, or get land if you need it to cast a big spell.
It That Betrays only triggers from sacrifice. Killing something with deathtouch damage will not trigger It That Betrays. He's alright on his own since he has annihilator, but he's also easy to remove. I think better things can be done with 12 mana. Same with the other eldrazi. Sure they're strong, but they aren't that interesting imo (except for Emrakul, the Promised End . that card is super interesting).
Lignify can only target creatures while Song of the Dryads can target any permanent. Also, you can get rid of creatures by applying combat pressure (forcing blocks), so lignify is only marginally useful.
Unless you have an immediate draw effect, Reclaim and Noxious Revival won't return your card until next turn. They also telegraph your plans to your opponents, so if you put something strong on top with Reclaim, your opponents might band together to eliminate you before you draw it. Regrowth would be better imo.
Green is generally weak to board wipes. It would be especially bad if your stored a ton of mana with Omnath and somebody wiped the board, causing you to lose all that mana. Colfenor's Urn and Cauldron of Souls protect your creatures from board wipes.
Mimic Vat is a way for green to steal creatures. Or, you can use it to reuse sweet ETB creatures like Eternal Witness , God-Eternal Rhonas , Meteor Golem , Ulvenwald Hydra , etc. It can also deter board wipes, since opps might not want to destroy creatures if it means you get to imprint the best one.
Not of This World = free protection for Omnath. When you are storing a lot of mana via Omnath, it is all lost if he gets removed, so this helps to prevent that. It can also be used in a pinch to protect vital artifacts/enchantments like The Great Henge or Mana Reflection which wear huge bullseyes.
Sensei's Divining Top is never a bad card, but in most decks it is just filler. Since you're in green you could use this card slot to just draw a lot of cards instead with something like Hunter's Prowess .
Vorinclex, Voice of Hunger (and stax effects in general) is just unfun to play against. Just my personal opinion. I wouldn't feel accomplished if I won a game simply because I dropped a Vorinclex.
Bow of Nylea isn't bad, but there are plenty more impactful cards out there.
Anyway these are just my opinions. EDH is all about playing however you like, so don't feel like you have to make adds or cuts just because they were recommended. Play that Kitten-Hydra if you love the card!
Yes Gingerbread Cabin is lackluster. Inventors' Fair could be a good replacement. Nissa, Worldwaker looks very good here! Extra 4 mana each turn? Sign me up. Prototype Portal + Ugin's Nexus is cool but very situational (you would need both cards in hand, plus a way to sacrifice artifacts). But infinite turns in mono green is extremely rare, which fits your deck's theme of "green doing non-green things", so if you want to reach for that dream go for it! Trading Post might be a good sacrifice outlet for said combo. Sword of the Animist is a common ramp piece for non-green decks. Since you have green, there are better ramp options. Umbral Mantle is very good with Karametra's Acolyte or Selvala, Heart of the Wilds , so yeah I could see it warranting a spot. Worst case it can be used to give Omnath pseudo-vigilance. I agree with your assessment of the Nyleas, there are better cards to sink mana into.
2 months ago
Creature - Dryad Druid
Whenever a land enters the battlefield tapped under your control, untap it.
Whenever a land enters the battlefield under your control, scry 1.
In addition to Karametra's Acolyte . I think most of the gods already have their devoted?
Another devoted or wild card
2 months ago
If you aren't Super stuck on it being elves only I would suggest adding Karametra's Acolyte , it's such a huge mana dork and since you are playing elves, Wirewood Lodge is a must have, you can use 1 mana to untap your Elvish Archdruid for even more mana. Mul Daya Channelers are pretty bad in my opinion, I've tried them, they are only occasionally good mana dorks, so along with Mul Daya Channelers you cut 1 forest for the Wirewood Lodge and I think it would make this deck stronger over all.
3 months ago
Astrolabe is surprisingly good. Its worth running if you have enough snow basics. Compare it to Chromatic Star which sees play, and you'll like it. It gives 8 in hand starting turn 2 after dropping turn 1, while Chromatics give 7 in hand starting turn 2. If you aren't getting value from recurring the Chromatics to draw, then Astrolabe is worlds ahead.
The spirit guides are real nice, and they give some turn 1 or 2 explosiveness
Highly recommend the wild growths. They're like turn 1 dorks without summoning sickness who are removed by far fewer things than regular turn 1 dorks.
Search for Tomorrow is similar to Rampant Growth in that you will have 4 mana on turn 3 assuming land drops. It has the unfortunate drawback of being susceptible to taxing stax effects, so pass this over if you're running cost enhancers or expecting to play decks that do.
Karametra's Acolyte is pretty rad, but not helpful early. Swallow your pride and get Priest of Titania for $5, it plays in many cEDH builds so its a cheap worthwhile staple. Acolyte is helpful if your deck wants to hit infinite mana with an untapper and big dorks, but those lists will already recommend running Acolyte anyways. Not going to help you against Trinisphere and friends as much as you're picturing.
I also agree that if you have a Chromatic Lantern you should run it. While a 3 rock isn't ideal, the colorfixing that happens even after BM is fantastic. Not as many keepable hands as 2 rocks but there's trade offs to everything I suppose.
3 months ago
Am I allowed to suggest Karametra's Acolyte ? It's 4cmc, but personally the Devotion effect makes it worth the relatively high cmc due to just how much that mana stacks up. You just need three other green mana symbols on the field (easy to do) and it's already paid for itself. The hard part would be keeping it alive long enough to make use of its mana generation or even just keeping it in general.
Then again, I don't know a thing about cEDH so feel free to take my suggestion with a grain of salt.
4 months ago
Nice deck! Keeping your budget in mind I have some suggestions.
You have a severe lack of card draw, which green is surprisingly good at. Cards like Primordial Sage , Regal Force , Soul of the Harvest , and Beast Whisperer are all really good for card draw. Garruk, Primal Hunter and Freyalise, Llanowar's Fury are also good for card draw as well as the rest of their abilities. You might be worried about drawing too many cards after Primal Surge goes off. Cards like Abundance , Words of Wilding , Pursuit of Knowledge , and Possessed Portal can prevent you from decking yourself after Surge resolves. Skullclamp is a good way to draw more cards, too.
I think you can cut a lot of the enters tapped and cycling lands for more basics. You want to be able to search for lands even late in the game because not being able to find anything anymore doesn't feel great, and currently you would need all of your plains out to make Emeria trigger which isn't a lot. Not to mention if anything were to happen to a single one of your plains then Emeria doesn't do anything extra. If the land can't add more than one color of mana and if it doesn't do anything substantial for you then I'd consider cutting it and replacing it with a basic. While a bit pricey, Smothering Tithe is great if you have one.
You'll want to win as soon as Surge resolves. I see you have Odric, but none of your creatures have haste nor do you have a way to grant it. Craterhoof Behemoth is probably outside of your budget currently, but End-Raze Forerunners shouldn't be. Akroma, Angel of Wrath , or even Akroma's Memorial can be fine. You are also missing a couple mana dorks, if you can find them, in the form of Fyndhorn Elves , Birds of Paradise , and, although not a dork in the traditional sense, Karametra's Acolyte .
Well what to cut? There's some cards that don't do much for you. Sunspring Expedition for example gains you life, which doesn't get you closer to winning. What you cut is up to you, but a good rule of thumb is if it doesn't put you closer to winning or set your opponents back then it's probably not worth the slot. It's a tough rule to follow sometimes because damn do I love me some less than stellar cards but it helps in the end.
Overall the list looks good, though. I can't wait to lose to it!
4 months ago
Have you ever thought of running Karametra's Acolyte ? It goes infinite with the Staff, Mantle and Sword.