Carpet of Flowers


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Saga (USG) Uncommon

Combos Browse all

Carpet of Flowers


At the beginning of your precombat main phase, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls.

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Carpet of Flowers Discussion

Necro on Duel - Kill them All (Najeela)

4 days ago

Osbert :

Land Tax is bad for 5-color. You need some dual lands and fetch lands. Not basics.

Carpet of Flowers against Saskia and other non-blue generals is bad. Same as Mox Amber when you need another color of mana.

Grand Warlord Radha was here. But i cut her off, because for this deck is too slow.

Buried Alive without massive reanimation. I use only classic in color.

Aura Shards is good choice. I will think about it...

This deck is mostly for Duel Commander. So, Sensei's Divining Top is not choice.

But thanks for advice :)

SamsWrath on Cats in Steel

6 days ago

A few options you have that could help are: Auriok Steelshaper , Oreskos Explorer and Shalai, Voice of Plenty . They aren't cats but, they would have good synergy with your overall deck construction.

Another great choice for a tribal deck is Coat of Arms .

It never hurts to have more creature tutors--especially in a tribal deck. A few you might consider are: Recruiter of the Guard , Eladamri's Call , Enlightened Tutor , Idyllic Tutor , Altar of Bone , Green Sun's Zenith , Sylvan Tutor and Summoner's Pact .

If you want to go faster you'll need to get more lands out fast and/or mana rocks. That's where green comes in. White has a few spells like Land Tax , Tithe and Oreskos Explorer but, green has stuff like: Burgeoning , Carpet of Flowers , Exploration Utopia Sprawl , Wild Growth , Land Grant , Crop Rotation , Sylvan Scrying , Azusa, Lost but Seeking , Birds of Paradise and Bloom Tender .

Other options for going faster are: Chrome Mox , Grim Monolith , Mana Crypt , Mana Vault , Mox Amber , Mox Diamond and Mox Opal .

Its also not a bad idea to toss in a few more instant-speed removal spells such as: Swords to Plowshares , Wear Away , Sundering Growth , Nature's Claim , Naturalize , Natural State , Dispatch , Disenchant , Afterlife , Beast Within , Crib Swap and Oblation .

hkhssweiss on [Momir Vig] Suprise Party 3.0

1 week ago

Heya bomb_arie!

Great list you have! Here might be some cards you can consider for more effective ramp package, control, or protection.

Hope that helps!

Osbert on Death by Tide Pods

2 weeks ago

Seeing as the plan of the deck seems to be: Play commander; win, I would suggest preventing opponent interaction. City of Solitude stops all interaction on your turn and can be easily chained into your commander or cast on the same turn. Hall of Gemstone has a similar effect but requires you to have a mana dork or rock that can produce ideally.

Free protection seems required in a deck that plans to go off this quick. Sylvan Safekeeper and your myriad of boots should suffice. Heroic Intervention isn't free but is still a strong option.

Yisan, the Wanderer Bard plays a very similar game with the some of the same cards. Look at some of the competitive Yisan decks for inclusions in his chains to go infinite and win. You already have some similar cards like Scrib Ranger and Quirion Ranger so including the few others like Wirewood Symbiote and Temur Sabertooth wouldn't hurt the deck all that much and still synergize. Also a favourite for both of those decks is Instill Energy for 1 mana haste and a free untap each turn.

If you want this deck to be more competitive I suggest adding ways to accumulate mana faster starting turn 1-2: Carpet of Flowers, Burgeoning, Exploration, Priest of Titania, and Gaea's Touch all satisfy that.

Don't neglect draw as it's still very import in decks like this when someone has fended your commander off. Rhystic Study, Sylvan Library, Sensei's Divining Top, Skullclamp, etc.

You also have no plan B. If your opponent casts Nevermore, Pithing Needle, Torpor Orb, Phyrexian Revoker on Primespeaker and you don't have an answer you're a sitting duck. Birthing Pod should be included for consistency as well as some ways of tutoring out answers: Worldly Tutor, Mystical Tutor, Spellseeker, Chord of Calling, etc.

Osbert on Duel - Kill them All (Najeela)

2 weeks ago

Seeing as you have 5 colours to play with you might as well run the best multicoloured cards:

Ramp: Mirari's Wake, Land Tax (1 mana card that draws you 3-6 cards is nothing to scoff at, even if they're lands), Carpet of Flowers, Mox Amber, Grand Warlord Radha

Card Advantage: Rhystic Study, Huatli, Radiant Champion

Tutors: Buried Alive

Removal: Aura Shards, Bant Charm (amazingly versatile), Decimate (iffy but playing a 4-for-1 on your opponent feels really good), Swan Song, Sudden Spoiling, Toxic Deluge, Rakdos Charm, Chaos Warp, Cyclonic Rift, Shivan Harvest

Grave Recursion: Muldrotha, the Gravetide, Reanimate

Value: Anger, Heroic Intervention, Sensei's Divining Top, Eerie Interlude, Panharmonicon, Isochron Scepter

In my playgroup this deck would not get very far unfortatunately because Ruination, Back to Basics, and Shivan Harvest are played quite often to gobble up greedy land bases.

Osbert on Surrak, Flashing Goodstuff

2 weeks ago

So I've been motivated to build my own Surrak deck since seeing this post and found a few more cards that slot in very well.

Veilstone Amulet makes spot removal rather ineffective against us. Plaxmanta is similar but no where as universal.

Dire Fleet Daredevil and Snapcaster Mage for playing spells from graves. Just general value good stuff.

Equilibrium turns all our creatures into spot removal for 1 more mana. Can bounce strong ETB creatures for reuse and dodge opponents spot removal.

Panharmonicon will do some work as this is primarily an ETB deck.

The more mana the better. Nature's Will, Regal Behemoth, & Vorinclex, Voice of Hunger are strong options. Carpet of Flowers is also a mana powerhouse but doesn't always hit its mark.

Cream of the Crop and Lurking Predators work well if you skewed towards big sticks and away from utility creatures. On the flip side Wild Pair favours utility creature builds and can sometimes sneak out an army. Very entertaining to flash out a 1/1 and tutor out Draining Welk to counter a spell and make a nice beat stick.

Osbert on Shalai Tokens

2 weeks ago

I'm a huge advocate for Lightning Greaves to protect Shalai and have a full lock out on creatures. Bastion Protector does a similar job but only in a meta where destroy is more common than tuck/exile.

Card draw seems important. I would suggest Huatli, Radiant Champion and Skullclamp.

With natural hexproof I would run some valuable hate cards like Aven Mindcensor, Containment Priest, Hushwing Gryff, etc.

If you play in a spicy meta Carpet of Flowers creates absurd amounts of mana for a single because someone will be playing blue.

I highly suggest getting a Teferi's Protection as it is the only preventative card that can avoid Toxic Deluge and Cyclonic Rift.

I heard time walk was a good card, good thing green has a copy: Seedtime. After the blue players learn it's in your deck they second guess countering your spells or sometimes walk right into an extra turn lethal. It is also the only other spell in game that can semi counter an EoT cyclonic rift.

Mirri's Guile does not seem to cooperate with the deck strategy and I would suggest Sensei's Divining Top over it thanks to its ability to draw you one of the cards you looked at.

thankfranktank02 on Prossh 1.1

3 weeks ago

Hi. I like the idea of not fully relying on the combo of prosh and food chain. Some suggestions can be Vexing Shusher for those pesky control matchups. Also more dorks will be helpful even in late game cause they can grant you mana for other cards if used with taping them and then using them for food chain. You may want some type of board wipes. Mana rocks are crucial , especially since your curve is kinda high. You may also want some anti graveyard hate. As well as anti stax pieces. (I used to play Prosh , Now I mainly play Stax) Depending on your budget you may want some fetches. Also Some draw and land search would not hurt. In the lines of Kodama's Reach Birds of Paradise Skyshroud Claim Even the simple Llanowar Elves. Also you run a lot of ETB tapped lands. Basic lands would do you better if you don't have the funds for a better mana base as long as you can search. Running on a budget land base I'd focus on just Green. Green can fix almost every land by searching or just Filtering it. Also Running Urborg, Tomb of Yawgmoth along side Expedition Map Can fix your mana base alot as well. Try talking to your play group they may be willing to allow you to use proxies. Some are some are not. Also if you play aganist alot of graveyard decks Crop Rotation Into Bojuka Bog is always awesome. I would try to get a draw engine going in the deck. Greater Good if fine but if someone hates on you (Because your Prosh) and you have nothing to sac you may just be sitting there and that's no fun. Carpet of Flowers Is great if you play against a lot of blue players. Toxic Deluge Is a great board wipe if needed. Dosan the Falling Leaf Is also another option or substitute from Vexing Shusher. These are all just suggestions. Feel free to take any you want. If you want more advice just let me know.

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