Carpet of Flowers

Carpet of Flowers


At the beginning of each of your main phases, if you haven't gained mana with this ability this turn, you may gain X mana of any one colour, where X is the number of Islands target opponent controls.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Carpet of Flowers occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Green: 0.21%

Golgari: 0.17%

Carpet of Flowers Discussion

XaiLo on Spy Cat (with Primer!)

1 week ago

I noticed you don't run Savannah. Is that a budget call or a strategic one? Also not running Survival of the Fittest. Is that because of budget?

How is your early ramp? Most competitive decks run things like Wild Growth, Utopia Sprawl, Carpet of Flowers, other 1 cmc dorks etc, rather than Skyshround Claim, Cultivate, etc. (Three Visits is another nonbudget card that I think is better than Cultivate in a competitive combo deck. There's also Arcane Signet, Talisman of Unity, Fellwar Stone, Mana Crypt, etc)

Would it be possible to shave off some combo lines, focus on only the best ones, and free up more slots for ramp and maybe removal/interaction like Nature's Claim or Veil of Summer or Rebuff the Wicked.

I totally get why this deck doesnt run hate bears like most competitive GW decks would. But on the other hand, I worry about it not having enough removal for OPPONENTS' hate pieces which could stifle the combo.

Coward_Token on The Ur-Companion

1 week ago

Mana Crypt =)

Budgetless jokes aside, Fertile Ground works instead of arcane signet. I thought you had more rocks but whatever. No getting away from the other two.

I'd also prefer Carpet of Flowers and/or Wild Growth instead of one of the tapped land fetchers. Heartless Summoning is a spicy cost reducing alternative. (Once in a blue moon you could assemble Summoning + Incubator + haste source so you can cast Jegantha followed by the Ur-Dragon.)

Enral on

2 weeks ago

Hey, for cEDH I don't think sanguine-blood combo is good or efficient enough. I think you should convert this into a farm deck. The Archangel/feeder combo also doesn't accomplish much in a cEDH context. There really is no room for pet/cute combos in a cEDH context frankly speaking and it's all about efficiency. I would also recommend adding more protection like Veil of Summer to protect your combo. You're also missing Necropotence, Deathrite Shaman, Carpet of Flowers, Linvala, Keeper of Silence, and Deafening Silence which I think is crucial. Yawgmoth's Will/Children of Korlis is also great in your deck.

davidsays1 on Who Needs Craterhoof?

3 weeks ago

It’s always cool seeing selvala builds that aren’t mine, but are very different then mine. May I suggest Wirewood Symbiote it’s similar to Quirion Ranger but to me is better. It also has amazing synergy with Mirror Entity as it can bounce itself. Maybe even a Genesis Wave What are your thoughts on Beast Within, Generous Gift, and Nature's Claim I’m not sure how much blue you see on average, but Carpet of Flowers, and Seedtime are both pretty good Lastly as a win-con my personal favorite is Savage Summoning+Walking Ballista

I love the elf only approach though

multimedia on Zaxara edh

1 month ago

Hey, nice start with a high budget.

Sultai is the best color combination for ramp, tutors and draw in Commander. My advice with a $700+ budget is to take more advantage of these. There's nothing wrong with a few Hydras, but most of them are the lackluster cards in the deck. Zaxara being a four drop can benefit from more fast ramp especially one drop mana dorks.

Carpet of Flowers is powerful repeatable ramp in multiplayer Commander. Mystery Booster Card set version is down to $15.

More tutors and repeatable draw sources let you cut some subpar X spells instead tutor for and/or draw into the better spells. Mystic Remora and Rhystic Study are two of the best sources of repeatable draw in multiplayer Commander. More one drop mana dorks and Zaxara creates tokens is good as fodder for Diabolic Intent.

Mystical Tutor and Spellseeker give you many options to choose from for X spells. Having Zagoth Triome and Shock lands then Farseek is an upgrade for Cultivate and Reach.

Cards to consider cutting:

Good luck with your deck.

muse99 on Ulasht's Harvest 2.0

1 month ago

Overall pretty tight list.

I would suggest slimming it down further by cutting some of higher CMC cards that are a bit too cute/situational in my opinion, such as:

  • Goblin Ringleader - your goblin package is not big enough to warrant including this effect at 4CMC. In many cases it might only provide 1 or even no cards.
  • One of the 3CMC removal options. You're running Beast Within, Reclamation Sage and Krosan Grip. I think that's too much removal at too high CMC.
  • Wood Elves. This ramps you from 3 to 5. I think that's too slow. The non-basic forests you can fetch with this are not terribly impactful either.
  • Mycoloth / Tendershoot Dryad- 5CMC cards that often do not do much the turn they are played. I would cut at least one of them, maybe both. They're just not impactful enough.
  • Champion of Lambholt - I pesonally think this card is overrated. Even if you manage to get 5-6 tokens into play, it's just a big beater without evasion.

If you get the average CMC closer to ~2 you could probably drop one or two lands. I especially dislike Mossfire Valley, which cannot generate mana on its own and Sheltering Thicket, which comes into play tapped.

Cards I think you should definitely be running:

  • Glimpse of Nature - very cheap - realistically, the floor is a cantrip, the ceiling is a blow-out
  • Oakhame Adversary - most pods will have opponents playing green, making this reliable card draw at 2CMC
  • Nature's Claim - aggressively costed, flexible

Cards you should consider:

  • Other fetchlands, especially the ones that can find forests. You could then include Sensei's Divining Top so you can shuffle away the chaff.
  • Blood Moon / Magus of the Moon. Gruul needs all the help it can get and these effects will generally hurt your opponents more than they do you.
  • Birthing Pod - even if you don't include support for it, this is a great card that can
  • Null Rod / Collector Ouphe. You have a few artifacts, but are not too reliant on them for ramp since you have dorks and ramp enchantments, so I think these will be a net positive. If you decide to run Birthing Pod, I wouldn't include these.
  • Caustic Caterpillar - I feel this is just better than Rec sage in a deck without elf tribal support
  • Splinter Twin - a much simpler alternate win with Goblin Sharpshooter
  • Carpet of Flowers - any blue players in your meta? Then this should come in.

jaymc1130 on Emry, Lurker of the Loch cEDH

2 months ago

So I've played about a dozen games now with Minamo, School at Water's Edge and you were dead right. This card provides some wonderful value generation while also helping to limit the effectiveness of opposing Carpet of Flowers. I've really enjoyed it's performance.

Dramatic Scepter combo really doesn't feel like it does anything for the deck though. Same issue the other infinite mana combos had, the mana alone doesn't do anything without a reliable outlet and the performance of the deck with those pieces included was a bit worse than without them. There's probably a way to optimize Emry to make good use of them, but it seems unlikely to improve overall performance. I think that type of combo makes a lot more sense when there is an outlet in the command zone and access to more quality rocks/dorks than mono blue tends to have access to.

I'm considering giving Riddlesmith another try now that my list has gotten tuned to the low cmc artifact approach as this feels like it'd have better synergy with Riddlesmith than my initial approaches. Both Guild Globe and Swiftfoot Boots feel like card slots that Riddlesmith could take. I'm leaning toward Guild Globe coming out since it's to activate and doesn't produce when filtering while fulfilling a similar primary role of digging. The boots have sometimes been nice in the face of Gilded Drake effects or other targeted removal but also has felt like a card lacking impact most games, so either seems like a slot that could be tinkered with. Curious as to your thoughts on which might be the better slot for Riddlesmith to occupy for the time being.

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