Carpet of Flowers
At the beginning of your precombat main phase, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls.
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Carpet of Flowers Discussion
3 days ago
Hey everybody, it has been a little while since my last post, but I am here to answer everybody's questions and clear up any confusion. So without further ado, lets start another dissertation.
@MadDogLai: I am well aware of the worldgorger combo, and have been considering it for a while. If combined with something like the Elemental Bond and Temur Ascendancy, then that also means you have infinite draw to go with that infinite mana. You would essentially win the game right there at that point so I have been really considered putting that combo in.
@Rabid_Wombat: Yeah, more rocks the better. decided to not go with paradox engine, but have been considering getting some new cards, in fact, I already have some on the way. Sadly, the Mana Crypt that I really want is not in said package. I also wouldn't mind owning a Mox Diamond as well. Those two are great cards. I am a little hesitant on Lion's Eye Diamond because it is a sac affect and well price. Those three all together are over $200. think I will start with just getting my Mana Crypt as a start and keep building up from there.
@potatopotatopotato: Yeah, I know that top tier competitive commander decks all have a low average cmc and are generally not built around attacking. I get that, but, I still feel there is a way to do it. I believe any deck can be competitive if build correctly. Maybe cards don't exist for said competitive version yet, maybe they do and nobody has built it yet. Doesn't mean I can't stop trying. So while your opinion is valid, I will continue with how I want to play and make my damn best attempt at this deck for competitive. Thank you for your advice, and if you have any insights on the deck, I will be more than happy to hear about it.
@Forkbeard: I am glad you enjoyed the deck, it has been a labor of love for quite sometime and I am happy to see how far it has come. So on the thought of Sarkhan's Triumph, I like it, but it is a 3 mana specific tutor. We run Demonic Tutor for the reason that it searches for any card. Which with that in mind, I would think of running another card that adds any card to hand like Demonic tutor does. Cards that come to mind are Beseech the Queen, Diabolic Tutor, Grim Tutor, or even Enlightened Tutor. There also the tutors that put cards on top of the deck, like Vampiric Tutor. I think the ability to search for any card is just arguably more powerful than going for a dragon. The deck also might need more draw power, so I think adding something like Fact or Fiction or Treasure Cruise could be happening. I am also having a hard time fitting any more tutor like cards into the deck right now.
@BrettonTheKid: I personally like Dragonlord Kolaghan. She is great, and it is fine even if the last ability is dead in the water. She is cheaper than Karrthus, Tyrant of Jund, and does the same thing as him without stealing dragons, which if your opponents don't play dragons, is also a dead in the water ability. My playgroups also play a lot of clone affects, so I would end up losing all of my dragons and would die right there on the spot. I do run Homeward Path in the event my stuff does get stolen, but that is one card out of 99. I will not deny though, that Karrthus is a great dragon and was something I did consider. So on to the next part, how is Deathrite Shaman out of place. We get a mana dork that comes out turn 1, can use any of the 10 fetch lands that I have used, or any of the ones that an opponent uses (remember, he can target any graveyard), and he can screw with graveyard decks. Gotten stuck in an infinite loop with Mikaeus, the Unhallowed's undying affect? Guess what, Deathrite Shaman just exiled the creature that was going infinite with the undying affect from Mikaeus. In the words of a friend of mine, Deathrite Shaman is a 1 mana planeswalker essentially.
@Dragonstompy: I am very glad that you enjoy the decklist. It has been fun, but improvements can always be made. In my testing for Rhystic Study, It never comes out. This card stays in the deck and should probably never be removed. It is just so good for drawing. Most competitive decks aren't going to let a rhystic study slow down there progress towards winning so you will be drawing off of that. Some of the time, it will be a lot of cards. If they pay for the study, then they are slowing down their progress which is also something you want. People don't want the dragons to explode, but they also don't want to slow down. Rhystic Study contains only downsides for the opponents and we spent 3 mana for it. I have also considered adding Phyrexian Arena as an extra draw source for the deck along with Rhystic Study. Would certainly never cut the study though. As for Broodmate Dragon, for 6 mana (5 with The Ur-Dragon commander), I just don't think he does enough for the deck. He does give a total power of 8 across two creatures, but I think I would rather spend that mana someplace else. To me, something like Hellkite Tyrant is just so much better. It is a matter of personal opinion, but I can see his appeal for the double enter battlefield triggers with say Scourge of Valkas or Dragon Tempest.
Alright people, that is my lengthy explanations. There will be another update coming here soon. As I mentioned earlier, got new cards coming in, and hopefully they speed up the deck further. One of the new cards being Carpet of Flowers and with most generals using blue in some way, this means only straight profit/value out of this card. Anyway, have a great day everyone and stay safe.
5 days ago
I will submit my competitive deck for The Ur-Dragon as it looks like you need one. The Ur-Dragon Initiative. I have been working on this deck for a while and have been trying to make it as competitive as I can. I am also trying to get a Mana Crypt and Carpet of Flowers to increase the speed of it dramatically. Also thinking of doing the Worldgorger Dragon combo. Anyway let me know what you guys think and maybe we can move The Ur-Dragon out of tier 3 and at least tier 2. I think he is better than what a lot of people think.
2 weeks ago
This list perform very well even in a 1vs1 (+1 for me!)...But I'm thinking about other ways to discard cards. e.g. If i play against a Skithiryx, the Blight Dragon player, I will found myself with a lot of dead cards: Choke, Contamination, Carpet of Flowers. Maybe i've presented the worst scenario, but you know... it's a possible scenario. Have you considered to run Torpor Orb or Hushwing Gryff to turn off the nasty interactions of Pestermite and similar with your Winter Orb? End of your turn. Opponent casts Pestermite and tap Winter Orb. He untaps all of his lands. Aaaand most important question: How do you make the way to Tana, the Bloodsower to dealt damage to the opponent? Yes, Fire Covenant is a blast, but i'm also thinking to Mirri, Weatherlight Duelist.
3 weeks ago
Alright, we can work with that. However, looking through the list, you'll need a lot of changes.
Let's start with the mana base.
I find most of your land choices questionable at best. I like that you started on a few of your shocks, so you're heading in the right direction there. The only other lands you're running I'd keep are Mana Confluence, Command Tower, City of Brass, and the 1x of each basic. You'll want to add the original duals (Tundra, Underground Sea, Tropical Island, Scrubland, Savannah, and Bayou) and all 10 fetchlands. This will bring us to 29 lands, leaving up to 3 slots for meta decision utility lands. I wouldn't go above 32 total, though. I also personally use Maze of Ith in every deck, but that's preference. I won't be counting those three slots in my running card total.
Next is your ramp. I like that you have Sol Ring and Birds of Paradise, but we can do more. You already have Simic Signet, but I suggest getting all the others, especially the blue ones (Dimir Signet, Azorius Signet, Golgari Signet, Orzhov Signet, Selesnya Signet). We can also run Mana Crypt, Mox Opal, Mox Diamond, Chrome Mox, Mana Vault, Talisman of Dominance, Talisman of Progress, and Talisman of Unity. Then, we start looking at fleshing out your mana dorks. Deathrite Shaman, Llanowar Elves, Fyndhorn Elves, Arbor Elf, Elvish Mystic, and Elves of Deep Shadow should all go in. Finally, Carpet of Flowers to get ahead of other blue players.
On to the tutors.
For card advantage:
Current card count: 69.
This is where it gets interesting. I like Cyclonic Rift, Swords to Plowshares, and Winter Orb, but, as before, we can add to those. Abrupt Decay, Mana Drain, Force of Will, Flusterstorm, Counterspell, Mental Misstep, Silence, Negate, Dispel, and Angel's Grace can all find a home here. We can also run Smokestack, tanglewire, Nether Void, The Abyss, Arcane Laboratory, and Notion Thief.
Card total: 87.
I don't see any in your list, so this is a new category. We'll start with the basics. Brainstorm, Ponder, Preordain, and Gitaxian Probe. With the best wincons I can prescribe, you'll also want Gush and Night's Whisper.
Card total: 93
Card total: 96.
Or we can not call it competitive. Usually a cheaper option.
3 weeks ago
Yes, Living Wish is a good addition(s), I used it in my Kruphix deck, maybe I'll try it here too.
Carpet of Flowers proved its value many times, actually You saw it yourself. In competitive meta it shines even more. But I'll think about it.
3 weeks ago
Carpet of Flowers - nice card but can be dead draw if your opponents doesnt use islands. Plus from all my game experience your deck almoust never have any problems with mana.
Btw what about Living Wish? It can virtually expand your deck to 110 cards, that gives you many more and diverse options to deal with a given game state.
1 month ago
I like Kess a lot. Been thinking about building one myself. Got some ideas looking at yours. If you liked Deranged assistant, you'll like Millikin. Mental Note, Strategic Planning, Thought Scour, Forbidden Alchemy seem like more synergistic cards than some of the other cantrips and self mill...especially Traumatize which doesn't even draw a card. Teferi, Mage of Zhalfir and Pendrell Mists are probably good vs those commanders you mentioned playing against a lot. If you can handle it Arcane Laboratory will really slow down things for everyone and basically shuts down Rashmi. Carpet of Flowers and Hibernation seems petty good vs them too lol. Metallurgic Summonings is like an auto include in any spellslinger build. Mystic Retrieval is an upgrade on call to mind. Rite of Replication is a great card for decks like this. Mind's Dilation, Melek, Izzet Paragon & Future Sight can help you keep up with your opponents getting free stuff all the time.
1 month ago
I play Rhonas as one of my decks as well and while it looks weird at first, it really has high potential for a quick kill. You just shouldn't forget one thing, which is that the odds are not in your favour when you play aggro in commander.
I've played my Rhonas twice yesterday and I can only say the most powerful Support creature is definitely Pathbreaker Ibex. If that one resolves and attacks once, at least one opponent is gone for sure. Turn 4 should be the goal, later if it's backed up with removal and protection, because that's when you probably lose to a real combo deck or when control removes all your important stuff. You could do well without the few artifacts you have (maybe Keep the mana artifacts, but not necessarily) and Play Carpet of Flowers, Root Maze, Null Rod and Molder Slug instead. Choke and Prowling Serpopard help to keep the majority of (objectively) better commander decks in check.
You can use Berserk on rhonas everytime and he won't die. Invigorate, Vines of Vastwood, Phytoburst and Might of Old Krosa can easily push through a lot of commander dmg to make the blocks in the mid game already difficult for every defending opponent. I would also say that Triumph of the Hordes and Overwhelming Stampede are a must in green decks that win with combat damage.