|Commander / EDH||Legal|
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|Urza's Saga (USG)||Uncommon|
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Carpet of Flowers
At the beginning of your precombat main phase, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls.
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Carpet of Flowers Discussion
6 days ago
In a competitive match you are going to need to interact more or storm out sooner. I would add some mana dorks and/or more interaction. Try things like Birds of Paradise, Carpet of Flowers, and Hull Breach.
Side note about cEDH: If you are playing this deck and it's doing well, it isn't what most people would consider competitive. Generally, cEDH decks threaten to win as early as turn 3. Turn 3 is when combo decks start trying to combo, control decks are stopping combos, lockdown decks have at least one stax element active to prevent combos, etc. If you are ramping and still setting up on turn 3, it's not really quite at the competitive level.
1 week ago
no Lightning Greaves or Swiftfoot Boots to protect your commander? Frontier Siege would be good since you would not lose your mana pool Patron of the Orochi, Carpet of Flowers, Loam Dryad, Citanul Hierophants, Cryptolith Rite, Deconstruct, Elemental Resonance. just some thoughts that could help. also as brutal as omnath is i feel elf tribal or elves and druids would make him even more brutal there are so many ways with them to put mana into your mana pull and fast because they are so cheap.
2 weeks ago
Veteran Explorer, Tinder Wall, Whisperer of the Wilds, Thicket Elemental, Rampaging Baloths, Yavimaya Hollow, Spore Frog, Mossbridge Troll, Hunted Troll, Forgotten Ancient, Boil, Carpet of Flowers, Swiftfoot Boots, Lightning Greaves, Fervor
3 weeks ago
Yes! This card has been pretty strong. It's way less dead if you draw it than Daybreak Coronet which is almost literally uncastable. It's rare that the -1/-1 does anything important, but it's not unimaginable. I was winning a game against Gitrog where I stole The Gitrog Monster with Gilded Drake and then cast cartouche on the Gitrog, killing off his Dark Confidant. Turned Gitrog into a 3-turn clock with general damage, and drew me more cards off Necro. Was a pretty huge blowout.
Re: life gain.
I agree that 40 starting life is usually enough to engineer a win out of a black combo deck, but this is not that deck. I don't have a quick combo that I'm trying to draw into to win before anyone else can disrupt me. I'm trying to slow down other people until they run out of resources and then win. I think this is a major difference with your list, which has certain Buried Alive-fueled reanimation combos that can immediately end the game. My wincon is to get Zur enchanted with empyrial armor and win over a few turns - but it's critical to be able to keep drawing answers over those turns. I have to draw more counterspells every turn to deal with the threats and interaction my opponents deploy at me and at Zur. The lifegain-into-card-draw isn't winmore for me, it actually is the win. It's how the lock works.
There's also a lot of games where I'm low on life and need to refill. Sometimes I'm literally Necropotence locked where I don't have enough life to draw more cards, and I'm not drawing them naturally since I'm skipping my drawstep. Othertimes I just need more life to survive Mana Crypt or a few attacks. People always attack me and I don't have a creature presence, so the life total, it dwindles.
(Also Solitary Confinement + Empyrial Armor is less of a combo and more of a nonbo. You skip your draw step, discard a card, and every turn you're hitting for less with the empyrial armor. There's no way you'll have enough resources to protect your Zur or your Solitary Confinement. You need the Necropotence + lifegain to make it work.)
Re: Copy Enchantment
I don't know... it seems dead frequently. I don't think I need it to speed up the voltron win; I'd rather just have another counterspell (or, protection like Diplomatic Immunity or Vanishing) to help seal the deal, while still being useful at other times. Most other people don't play enchantments I'd want to copy, outside of Carpet of Flowers or Sylvan Library... if I'm in a position to copy someone's Animate Dead probably most of the damage is already done.
1 month ago
1 month ago
@meowndabout Nice questions! Glad to help with this. I changed the write up slightly, to include a sample blue print for playing the deck. That answers some of your questions, other ones are below.
Fauna Shaman - usually you discard extra mana elves (which aren't that great in the mid-game) to get actual stax pieces or utility creatures. But, also, you can just discard anything. It turns each creature into a Worldly Tutor + free card draw.
Loyal Retainers - this is actually best with Iona, Shield of Emeria, which is decent to run if your meta has some mono-colored decks. However, it's worth leaving in the deck even without Iona, just to get back anything that happens to get killed. It's pretty good reanimation, just by itself.
The Tabernacle at Pendrell Vale - Actually, Magus of the Tabernacle is a pretty good replacement. Tabernacle is here mostly to combat other decks that rely on creatures and mana elves (like us), but have a harder time tutoring for Gaea's Cradle. To perform this function, another answer is Defense of the Heart. Magus might be better since it's a creature and slides under your Thorn of Amethyst effects.
Nullstone Gargoyle - this is a new card I'm testing. It's easily hard-castable with Gaea's Cradle and Nykthos, Shrine to Nyx. And it's a pretty strong lock with Eidolon of Rhetoric. Yes, if I could get this lock together, I'd just cast creature after that.
Recruiter of the Guard - you just get whatever you need for the situation you're in. Get whatever stops your opponents the hardest. You have to know how your opponent's strategies work.
Sanctum Prelate - pretty much always names 2 or 3. These stop boardwipes that sneak under Gaddock Teeg; on three you stop: Toxic Deluge and Fire Covenant; on two you stop Cyclonic Rift and Pyroclasm. I usually pick either 2 or 3 based on which board wipe I'm more afraid of at the moment; but in either case you end up shutting off large parts of your opponents' decks.
Yisan, the Wanderer Bard - this is becoming less important in this list; however I think it's still probably good enough to run. Yeah, you just get whatever is most helpful. You can either get Quirion Ranger on 1 to activate Yisan or Sisay twice per turn, or you get Sylvan Safekeeper to guard Sisay against spot removal. After that, you know, get whatever you need.
Crop Rotation - there's a lot of strong lands in the list. Strip Mine and Horizon Canopy are very good with Ramunap Excavator. You can also get Tabernacle. You can get one of the ramp-lands like Gaea's Cradle, nykthos, or Ancient Tomb. If possible, you should always sacrifice a Flagstones of Trokair.
Creature tutors - You get whatever you really need top stop what your opponents are doing. These tutors let you get non-legendary creatures tho, so sometimes you can get Sanctum Prelate or Eidolon of Rhetoric or Spirit of the Labyrinth if one of those seems really appropriate, or you're in a winning position already, you can go for the kill with Shaman of the Forgotten Way or a lock with Nullstone Gargoyle.
Enlightened Tutor - yes, frequently the most powerful thing to get with this is Living Plane, although there's a lot of great artifact/enchantment stax pieces you may want, particularly Rest in Peace, Null Rod or Sphere of Resistance. It can get ramp in Mana Crypt or Carpet of Flowers. It can also get Lightning Greaves which can be great for Sisay. This card is awesome in this list.
Gemstone Caverns, Chrome Mox - these are ramp, which is totally critical. You just exile whatever you don't need. Try to prioritize playing a turn 1 or 2 stax piece with these ramp cards. Also think about when you will play Sisay. If you have these ramp cards, try to set up a sequence where you play a stax card turn 1, a mana creature turn 2, and SIsay turn 3.
Null Rod, Stony Silence - these only shut off our artifact ramp, not our creature ramp. Only play them if they're going to hurt your opponents more than they hurt you. But the deck is pretty much designed so that it's usually pretty asymmetric, although certain hands and board states can make it more nuanced.
You can totally run snow lands if you want to.
Solemnity - this doesn't do anything...
Ashes of the Abhorrent - This can work if your meta has a lot of reanimation or storm...
1 month ago
mmcgeach Back with more questions :)
Fauna Shaman - what are you discarding to this?
Nullstone Gargoyle - are you hardcasting this? at this point are you not casting noncreature spells?
Recruiter of the Guard - what would you tend to look for?
Sanctum Prelate - what number would you tend to choose?
Yisan, the Wanderer Bard - it doesn't matter what you get each time you search?
Crop Rotation - what land would you sac and in turn, search for?
Gemstone Caverns - this seems really risky - what would you toss to play this with a luck counter?
Chrome Mox - what would you imprint under this?
Carpet of Flowers - if my meta didn't have a lot of blue (yes, i know), what would you put in this spot?
OTHER CARDS TO USE?