Carpet of Flowers

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Saga (USG) Uncommon

Combos Browse all

Carpet of Flowers

Enchantment

At the beginning of your precombat main phase, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls.

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Carpet of Flowers Discussion

moxen_1 on Soggy Carpet

1 week ago

Thanks LuxCannonator- I'm still not sure what direction this thing will ultimately end up going- I feel like I'm not using the mana ramp after Stormtide Leviathan comes out with a Carpet of Flowers on the field... :/ But I love those Brainstorms! I'll have to see about getting some of those in- thanks!

pyromaniac53 on Muldrotha's Madhouse - No Infinite

2 weeks ago

This is entirely dependent on what your meta is, but Carpet of Flowers can be great if there are a couple blue players. Chromatic Lantern is always great too.

SynergyBuild on Omnath, Locus of Armageddon v2.5

3 weeks ago

What decks do you go go against, Choke, Carpet of Flowers, Tsunami, Boil, Boiling Seas, Flashfires, Omen of Fire and Ruination are all good options depending on the group, and Magus of the Moon, Blood Moon, Blood Sun are also great cards

PartyJ on Nath of the STAX-Leaf | cEDH | Primer

1 month ago

A small change made today.

I removed Arena of the Ancients as it was a nice card to play, but didn't do very well in a multiplayer enviroment.

The replacement card is Carpet of Flowers, which works really well in my heavy blue meta. And it also adds up for Torment of Hailfire.

If you have any questions regarding my build or card choices, then feel free to ask me.

tundraspalace on Selvala, Explorer Returned Competitive EDH

1 month ago

Orionxhavok Also maybe consider Carpet of Flowers for the deck as well.

enpc on SOP, YELD or ONE VAY

1 month ago

At the moment I'm running Fragmentize over Nature's Claim as I wanted to avoid giving my opponent life. But I'll probably swap claim in as it's better in general. I should probably be running Carpet of Flowers as it gives me red mana, I'll swap that in as well.

I was wondering about Diabolic Intent myself. It seems good, and a nice way to reset Saskia. I'll try and make some space for it as well. Treasonous Ogre feels a bit slow and costly however. It's cute for paying for Aggravated Assault but at 15 life per attack phase it's a bit too much with little to no life gain.

Thanks for the suggestions though, this is exactly the kind of feedback I'm looking for.

SynergyBuild on Competitive 5C Constellation

1 month ago

He, mind if I pick your mind about building a cEDH enchantress deck? one hat can compete with Tazri Food Chain, Kess Twin, Yidris Storm etc.

The Idea is a food chain esque deck in terms of how it plays out. Food Chain is replaced with Earthcraft, and Squirrel Nest is the Misthollow Griffin. Altar of the Brood speeds it all up. I can run black tutors and white tutors for the pieces, and it assembles well ~turn 4 in a dedicated deck. My current issue is that assembling it turn four kills turn five without an Impact Tremors or Altar of the Brood which don't come naturally.

The rest of the deck runs the enchantresses, fast paced hate (Authority of the Consuls, Rest in Peace, Leyline of Sanctity, Stony Silence), ramp (Carpet of Flowers, Wild Growth, Burgeoning, Exploration), and card advantage (Sylvan Library, Mystic Remora, Mirri's Guile, Argothian Enchantress), along with some removal, hatebears, and disruption.

I think the deck would be four colors, as though it is a difficult landbase to fit in enough basics for Earthcraft, it is enough. Thrasios, Triton Hero, and Tymna the Weaver seem like good commanders, but Ravos, Soultender might be better.

Any Ideas?

SynergyBuild on Karametra and the four Enchantress's (EDH)

1 month ago

The Five normal Enchantresses are as follows:

Argothian Enchantress

Enchantress's Presence

Verduran Enchantress

Mesa Enchantress

Eidolon of Blossoms

The others are below:

Femeref Enchantress

Sram, Senior Artificer

Kor Spiritdancer


You run the good ones, but here is what I suggest:

Wild Growth - It adds a great piece of turn one ramp

Fertile Ground - Similar to Wild Growth meets Utopia Sprawl

Cloudstone Curio - With an enchantress and a few low cost enchantments, you draw a ton.

Serra's Sanctum - Best land for this deck

Earthcraft - Best mana engine with this deck, use with Ajani's Chosen, Sigil of the Empty Throne, Opalescence, or Starfield of Nyx with a basic land enchanted up with Utopia Sprawl or the likes to turn each enchantment into 4+ mana, with an enchantress or two this almost goes infinite.

Squirrel Nest - Win con with Earthcraft, makes chumpblockers

Banishing Light - Great Removal

Song of the Dryads - Commander Removal

Oblivion Ring - Great Removal

Sylvan Library - Great Card Advantage, combos with Abundance, note, you only have to pay life for cards it draws you, if abundance is on the field and replaces those draws, you don't have to pay life for any of them.

Mirri's Guile - Similar to Sylvan Library, but worse in most cases, luckily it is earlier in mana cost.

Carpet of Flowers - Normally makes an absurd amount of mana seeing how many people play blue in commander.

Enlightened Tutor - Nothing better than the old tutor-to-top for an instant.

Idyllic Tutor - Insanely underrated, it gets you any tool for the job then.

Eternal Witness - Better than Auramancer or Monk Idealist

Solitary Confinement - Best protection, and with enchantresses you can easily keep it up indefinitely.

Authority of the Consuls - Shuts down some comboes (Impact Tremors, Blood Artist, Zulaport Cutthroat, Kiki-Jiki, Mirror Breaker, Splinter Twin), slows others, gains life, one mana etc.

Blind Obedience - Similar to Authority of the Consuls, taps artifacts, no life gain for free, can deal incremental damage if you have left over mana to dump.

Grand Abolisher - Better than City of Solitude 90% of the time, but isn't an enchantment, and so is easier to kill.

Stony Silence - Artifact Hate to the Max

Rest in Peace - Graveyard Hate alongside Ground Seal

Helm of Obedience - Combos with Rest in Peace to kill any player you want every turn.

Teferi's Protection - Better than Heroic Intervention, costs one more.

Parallax Wave - Goes infinite with either Opalescence or Starfield of Nyx. (This works because you remove a counter to exile one creature you dont want on the field, and then in response you target Parallax Wave with it's own ability, it will bring itself back, then exile the other creature forvever. With Eidolon of Blossoms, you can draw until you hit any card in a similar manner, and you can keep bouncing Monk Idealist returning every other enchantment from your graveyard to you hand, etc. With Ajani's Chosen, you have infinite 2/2 cats.)

I love enchantress, and have played with Karametra, God of Harvests Enchantress, Dragonlord Dromoka Enchantress, Heliod, God of the Sun Enchantress, and Selvala, Explorer Returned Enchantress, which I like the most.

To the the most competitive combo-oriented enchantress deck I have built, it is below:

[Help Needed] EDH GW Enchantress

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