Carpet of Flowers

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Urza's Saga Uncommon

Combos Browse all

Carpet of Flowers

Enchantment

At the beginning of your precombat main phase, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls.

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$5.87 Paper

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Carpet of Flowers Discussion

JaceTheSwagSculptor on Uril's Revenge

2 days ago

I run a similar voltron deck with Sigarda, Host of Herons at the helm. I started with a similar mindset to yourself in that I thought "big payoff" ramp like Cultivate and Kodama's Reach were the only way to go but in truth you want faster cards like Carpet of Flowers, Birds of Paradise,Devoted Druid, as well as the fast mana artifacts (I.e. Mana Crypt, Sol Ring, etc). Essentially if your goal is to have Uril out by turn three, you're going to need immaculate mana and ramp that costs < 3 cmc.

I 100% agree with cklise. I use the enchantress engine to maintain card advantage and can confirm that it works wonders for the deck.

Next, cut the group hug cards. Voltron should never be looking to make allies at the table. More people means more chances to lose your general to a board wipe or Arcane Lighthouse.

Your curve is ~2.5 with your highest cmc card being 6. You do not need 41 lands!

Another common mistake I see with decks that are trying to go faster in an this style deck is the inclusion of Serra's Sanctum. A majority of your permanents are aura's. Sanctum does nothing to help get Uril out and is most of the time going to produce no mana before you have him on board. Sure it's great late game, but to get a faster start early mana production is crucial. Nykthos, Shrine to Nyx will work better if you're just looking to do things like cast Three Dreams and play all the aura's you fetch during later turns.

Lastly, design the deck such that your enchantments cater to the way you win - getting to 11 power + double strike or Ancestral Mask with a plethora of enchantments. In Uril's case you are most likely going to need some evasion as well.

I could essentially sit here all day and spout all the things I've learned from playing and improving a voltron enchantress deck for the past 6 months, but this is your this is your deck to design not mine.

Nevertheless, if you have the time or will take a look at my Sigarda list. I'm not saying my deck is perfect, but hopefully it will reinforce what myself as well as others in the comments are suggesting.

p0megranates on [List - Multiplayer] EDH Generals by Tier

2 weeks ago

-Logician: Chain of Vapor is harder to stop against Sisay because the deck doesn't just run out of steam and can consistently play more than 1 relevant hatebear.

I agree with everyone else here re: Teeg vs Sisay, as well as the possibility your meta might not be optimal. I'd also add that Sisay lists these days also just play Paradox Engine as a win, which makes Sisay both a fast (albeit fragile) combo deck and a stax deck at the same time, whereas Teeg doesn't have that advantage.

I took a look at your list; it seems pretty good for the most part, but the lack of Carpet of Flowers, Null Rod, Root Maze, Stony Silence, Chrome Mox, Hokori, Dust Drinker, Ethersworn Canonist, Eidolon of Rhetoric, Tormod's Crypt, Grafdigger's Cage, Containment Priest, or Rest in Peace is suspicious to me and makes me wonder if you're actually playing in a cEDH meta or if you're just stomping pubs. (Especially the Eidolon/Ethersworn honestly). I'm not saying play all of those cards-- e.g. Chrome Mox doesn't synergize with Null Rod obviously, Loyal Retainers can't do anything with RIP/Cage out-- but in a hatebears list with few artifacts and few ways to recur the GY it seems like you should be playing some of those? Because specific hatebears are sometimes useless (Hushwing sucks vs Zur for example), so can be turned into fast mana with Chrome Mox, or you can limit artifacts and go for Stony Silence. But either one or the other makes sense. (Heads up: I play both in my Thrasios Tymna Hulk list!)

I don't think your list is bad and I've seen lists very similar to it, you just have some interesting exclusions that don't really make sense to not run in a competitive meta. I think your deck would be very good at most LGSs and I think it can win sometimes at competitive groups, but lack of Rule of Law type effects would mean you have no real way to stop things like Food Chain Tazri. I see some of the cards are in your sideboard but in cEDH those are mainboard cards. And if Food Chain combos aren't a thing in your groups such that you don't need to mainboard them... might indicate something...

But if you think your list is that good and everyone else is wrong, go prove people wrong in the next cEDH Cockatrice tournament.

The thing is, your deck is mostly fine except not mainboarding Rule of Law effects, creature-cheating hate and mass artifact hate but... honestly the single best way I see that deck being upgraded for a more competitive meta would be to make Captain Sisay the commander. Lol.

sonnet666 on Food Chain Tazri help

2 weeks ago

You're pretty far along, so I'll be basing my advice on this: Food Chain Tazri

For starters, Tainted Pact is pretty much an auto-include and isn't too expensive, definitely your first buy. It also gives you enough exile to run Laboratory Maniac as a back-up wincon.

Plunge into Darkness, Mana Vault, Lotus Petal, Chrome Mox, Sylvan Library, Deathrite Shaman, and Carpet of Flowers are all pretty cheap right now, so you should pick them up before anything else. In the meantime Cabal Ritual and Cull the Weak can provide you with extra mana accel. Orcish Lumberjack and Tinder Wall also work if you have red, and you have enough forests for Arbor Elf to function. Cyclonic Rift and Abrupt Decay are also great (and cheap) board control in this build.

Fire Covenant is absolutely beautiful board control at 50 cents. Silence is more of a meta call I think.

However the best thing you could be doing right now is improving your landbase. The quickest way to see results in a deck is to make sure you never have a land coming in tapped.

Get the cheapest lands first: Tarnished Citadel, Llanowar Wastes, City of Brass, Forbidden Orchard, Mana Confluence, Gemstone Caverns(!), Gemstone Mine, Thran Quarry, Reflecting Pool, Urborg, Tomb of Yawgmoth, Then the rest of your shocks, the cheap fetches, etc. Use checklands like Sunpetal Grove instead of ABUR duals, they're typically the best budget option, although more fastlands can be a viable option too. (All the following are trash that you should cut: Bad River, Flood Plain, Grasslands, Sandsteppe Citadel, Seaside Citadel. The tango-lands like Sunken Hollow are alright for now, but you should cut them as you upgrade.)

Remember to cut Amulet of Vigor, since it won't be helping you.

Once you get rid of the taplands you should also take the deck down to 32 lands. You have enough acceleration to afford it and it will improve your speed.

zelian12 on Austin's Friendly Atraxa!

3 weeks ago

If you go deeper into enchantments, you can ramp with Carpet of Flowers and Frontier Siege

protect your walkers with Mystic Barrier, Sandwurm Convergence, and Sphere of Safety

and you can play the other oaths for utility/flavor

PookandPie on How Do I Prevent My ...

3 weeks ago

You bait the counter like a man and get it through once they tap out.

If they're both playing draw-go and countering all of your spells (3 way multi EDH can be the worst sometimes), then it sounds like its time for them to meet Armageddon, Carpet of Flowers, and loads of tutors.

theovermind on We Revere the Skyraider (Clone Decklist)

1 month ago

Enchantments:

  • Impact tremors - it's not tutorable, therefore cannot reliably win you the game. I'd remove it.
  • Attrition
  • Fecundity
  • Doubling Season
  • Parallel Lives
  • Pattern of Rebirth
  • Price of Glory
  • Choke

I see an argument for the last two, I suppose they're meta calls - if blue is really dominant, leave them but we'll include more hate later

sonnet666 on Hermits Make The Best Spies... Wait, What?

1 month ago

Hope of Ghirapur is already in the deck.

Slither Blade is an easy swap. I like that it's a rogue, but I don't like that it's blue. I'll probably swap out Surveilling Sprite for it.

Memnite is fantastic and is not coming out. The ability to drop it first turn with a 1-drop dork for a turn 2 Edric AND a draw is too good to pass up. The only other way to get that is using a 0 mana accelerant, which are much more inconsistent.

Has anyone considered that I don't have Capture of Jingzhou simply because a) I'm out of room, and b) the HD package is just better? It's not necessary to chain turns together if on one of those turns you straight up win. Right now I can swap Temporal Mastery for Capture if people really think it's necessary, but I already don't have enough room for Deep Analysis, so right now the HD combo needs Edric and the combat step for the winning LabMan draw. Personally I'd put Deep Analysis back in before Capture. If anyone can think of some good swaps let me know, but until then I'm not going to put in another 5 mana spell that doesn't contribute to my plan A.

Also, Carpet of Flowers is in the sideboard and is going to stay in the sideboard. It's pretty much an obvious swap for a Llanowar Elves/Elvish Mystic/Fyndhorn Elves/What-have-you, and I don't like putting meta dependent cards in the mainboard if I don't have to.

Dark_Danda on The Number 1 Rhys Deck

1 month ago

Nice going buddy! I'm impressend and amused :)

Actually there really are some crazy shit 1 mana drops. Might I suggest some more?

Here we go:

Shit, I now realized that most of the cards are ramp cards while you have CMC 1. Okay, let's change plan then:

Hope this helps and feel free to check some of my volunteer 1 mana drops in: Rhys Redeemed: Infinite Enchantment Combo Control

cheers

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