Carpet of Flowers

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Saga (USG) Uncommon

Combos Browse all

Carpet of Flowers

Enchantment

At the beginning of your precombat main phase, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls.

Carpet of Flowers Discussion

dingusdingo on Flex

2 days ago

A very thoughtful reply!

I can't believe I overlooked Misty Rainforest in tandem with Crucible of Worlds / Ramunap Excavator . It makes less sense from a single use perspective, but as an engine it holds incredible value.

Even if you would rather be winning, I would still suggest slotting Mouth of Ronom . Having that extra flexibility can rarely hurt, the cost for running it is so extremely low. Lets you wipe out hatebears that might be causing you a problem too Ethersworn Canonist Spirit of the Labyrinth Eidolon of Rhetoric (All three see play in stax lists, among other bears).

Have you run into many rule of law effects? And how do they interact with your deck? Rule of Law Arcane Laboratory Eidolon of Rhetoric . These seem more painful for your build than tax effects (barring tax landing on turn 1).

In my opinion, Reclamation Sage or Caustic Caterpillar should be considered before Carpet of Flowers , but any of them are good includes.

dingusdingo on Flex

3 days ago

Nice deck! A lot of neat combos tucked in here. I have some suggested edits for you though!

Mouth of Ronom is a card you could very easily run. Green doesn't have a lot of targeted removal, and the opportunity cost for playing it is extremely low. If you swap your forests for snow covered forests, you're golden

I'm confused why you're running a fetchland at all. You don't need color fixing, and the deck thinning is extremely marginal when you consider how much it can slow you down against cards like Root Maze Back to Basics Thalia, Heretic Cathar Blood Moon Magus of the Moon Frozen AEther Kismet

Some of the card draw you run is pretty inefficient or extremely expensive. I'm specifically looking at Seer's Sundial and Sandstone Oracle . Sundial costs you 6 mana for the first card, while Sandstone is always dependent on opponents hand sizes for card draw, making it unreliable (and also costing 7 mana). I'm also not a huge fan of Sea Gate Wreckage but the opportunity cost for running it is extremely low. Have you considered Memory Jar or Howling Mine ? With your massive mana production Memory Jar could allow you to draw 7 and dump your entire hand. Howling Mine will accelerate your draws much earlier, although it is symmetrical. Beast Whisperer could be a good replacement if you don't want to give advantage to opponents, you certainly run enough creatures to justify. Life's Legacy is also a solid choice, especially since you're already running Greater Good

You run quite a few basic land tutors, some of them pretty low card quality. When you have access to Gaea's Cradle and Nykthos, Shrine to Nyx , why are you spending mana and card resources looking for basic lands? Specifically looking at Cultivate Kodama's Reach Nissa's Pilgrimage Seek the Horizon Journey of Discovery and Yavimaya Elder . If you ran fewer than 40 lands in this deck, you probably wouldn't have to run so many cards to deck thin to help your top deck, you could pretty easily cut to 34-36 lands. I'm also not wild about the very high CMC Hour of Promise , but it does search for non-basics. I'm also not very hyped about Tempt with Discovery , if you are playing against even mediocre or up skill level opponents you will be paying 4 CMC to search for one non-basic land. You're only getting more than one land off Tempt against bad players, or against players who can drop a Gaea's Cradle or other super value land against you.

Speaking of ramp, you should consider running Priest of Titania as well as Karametra's Acolyte . Currently you are very vulnerable to Armageddon and Ravages of War , two cards that see play in stax decks (as well as others). Having Ramunap and Crucible is a good choice, but you won't have access to those every single game you get hit by Armageddon. You should really consider mainboarding Carpet of Flowers as well, its virtually guaranteed someone will be running blue in a pod of 4, and it will let you hit turn 2 Azusa, and provide more value as the game goes later for very small investment.

On the topic of Stax, your deck is super vulnerable to getting caught. Almost all your draw is 3+ CMC, you have basically no removal, and you run a barebones 0/1/2 CMC ramp package. Thorn of Amethyst Sphere of Resistance Winter Orb Static Orb Thalia, Guardian of Thraben Lodestone Golem all cause immense problems for your deck. I understand that if you start your draw engine, you can escape from underneath them by dumping lands with your commander, but what do you do if one of those stax pieces lands on turn 1? Going fast works against stax, but there's no way you're going faster than a deck that runs the full suite of 0/1/2 cmc artifact ramp (which most stax decks do). You aren't going fast enough to threaten a win on turn 3, so you need to include removal. Having no removal is also a huge problem when beatdown is your wincon. What do you do against Moat ? Or Island Sanctuary ? Or Solitary Confinement ? A single piece of removal in the form of an 8 cmc creature is just not gonna cut it against real decks.

I would also recommend casting a really critical eye towards anything 5+ cmc. Cards that cost that much that don't actively win or directly lead to winning are most likely not worth the mana investment or the card space, even though you are a deck that ramps mana and draws cards. To put it in other terms, there are better things you could be doing with that mana. Your primary win con costs 10 mana to cast, 20 more to use, for a whopping 30 mana. Its forcing you to run pretty low quality cards like Mana Reflection and Zendikar Resurgent to get to that absurd amount of mana, on top of 40 lands. Running lower CMC spells will allow you to free up those expensive CMC slots that only enable you to play other expensive spells.

A couple more cards in specific you should reconsider Akroma's Memorial Ring of Three Wishes . Memorial you can replace with Lightning Greaves as a haste enabler for Craterhoof Lines, and Ring happens to cost you 10 mana to get a single card to hand, 15 for 2 cards, 20 for 3 cards, which we would call inefficient.

Would recommend Staff of Domination , especially if you include Priest of Titania or Karametra's Acolyte . Opens up lines for infinite mana and drawing your deck, or just provides a solid dump when you have too much mana and nowhere to go. I would also recommend Eldritch Evolution as another strong tutor. Uncage the Menagerie and Weird Harvest are a bit lower quality, but potentially what you're looking for as well. And I can't stress enough, add some removal to your deck. There are plenty of hyper efficient 1/2 cmc removal spells in green, as well as creatures that pack removal on ETB, which combines well with all the green tutors you run.

Thurbajen on Gishath Gonna Dump His Boyos

1 week ago

triproberts12 Yeah Carpet of Flowers is great, just need to acquire one. Thanks! Yeah the deck seems strong, but I’m thinking about running a couple tutors for Sunforger and then a slightly more versatile package but I find it hard knowing what to cut. I’m also running less creatures than the average Gishath, Sun's Avatar deck but I’m not sure if that matters.

multimedia on New World Order of Magic, Brother!

1 week ago

Hey, saw your forum topic asking for help.

These colors can take great advantage of Protean Hulk and Reveillark with Flash . Not with infinite combos which you don't want to play, but as value creature engines. Creatures such as Karmic Guide , Phyrexian Delver , Body Double , Phyrexian Metamorph , Phantasmal Image can reanimate or copy Hulk or Lark. Viscera Seer and Carrion Feeder are one drop sac outlets; one CMC is helpful when you can only search for six CMC of creatures with Hulk.


For your budget there's five cards that I suggest you play whatever direction you choose to go (one you're already playing):

These five cards are amazing repeatable draw or ramp in multiplayer Commander. These colors are great for tutors. For your budget consider adding these cards:

Demonic Tutor , Eladamri's Call and Diabolic Intent are also excellent.


When you get to the phase to add lands and more ramp consider:

I think Talismans are better than Signets since you can use a Talisman to make mana the turn you play it without needing another mana or land. Consider Talisman of Progress , Talisman of Unity and Talisman of Dominance ? If you're planning on playing ABUR Duals, Shock lands, Battle lands or combination of these then consider adding Farseek and Nature's Lore ? These two drop land ramp spells are helpful to search for and put a dual land onto the battlefield.

Good luck with your deck.


triproberts12 on Gishath Gonna Dump His Boyos

1 week ago

Oh, also, I hadn't given a lot of thought to the merits of Carpet of Flowers until EDHRECast mentioned it, but count up the Islands around you in your meta. It can easily be a Sol Ring or better at most tables.

Deathfeather1321 on Vannifar Evolution 101

1 week ago

As well as the importance of having multiple ways to win, in case one combo gets disrupted, or we draw it. You hone in on one combo, okay sure. how will you win if it gets stopped or you draw into the pieces? I considered Carpet of Flowers but it hinders on the fact your opponents have to have islands, but I guess a lot of competitive decks run blue, worth looking into, but not a creature, so you cannot start the chain off of it. Exploration was never a consideration of mine, and it still isn't because we need mana dorks I only run enough lands to see just enough per game. The Devoted Druid is actually decent. I legitimately considered this one when making cuts, but I feel it falls a little bit short of Bloom Tender and Priest of Titania but it is another card I may incorporate one day.

SynergyBuild on Vannifar Evolution 101

1 week ago

So... this list appears to be a variant of mine, Dango, and most importantly Soren841's list Chain Hulk - Vannifar Flash Hulk, at least for the use of the Archetype/Pod pile.

It uses my Trophy Mage line, and my Elite Arcanist line, so I can respect that, but because of the inclusion of the older dead-eye line in the list too, rather than honing in on one, you only can fit in 14 actual answers ( Mystical Tutor , Worldly Tutor , Savage Summoning , Autumn's Veil , and Summoner's Pact aren't interaction), compared to 15 from Soren's list, this seems pretty good, however when you look at what else is missing, you run a ton less card selection, efficient ramp, and your combos actually take more mana.

This is because you use my Trophy Mage line. It is card efficient (very much so in my variant, which uses that line on its own, without cluttering it like yours), but costs a lot of mana to use, requiring a higher land count and cards like Carpet of Flowers , Exploration , Devoted Druid , etc.

My question is what does this do differently that makes it as good?

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Carpet of Flowers occurrence in decks from the last year

Commander / EDH:

All decks: 0,05%

Green: 0,21%

Golgari: 0,17%