Creature — Elf Advisor
When Generous Patron enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Whenever you put one or more counters on a creature you don't control, draw a card.
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Generous Patron Discussion
18 hours ago
gdm1989: Honestly, it's just not worth the 9 mana to me; one copy of Hapatra is enough to go infinite ;)
goldlion: Thank you for the comment! I'm glad the deck seems interesting :D
In answer to your questions: Cryptolith Rite is one of the many cards on the maybeboard at the moment...I own a foil copy, and I know it would be fantastic in the deck, but I'm not sure what to cut for it...Any ideas? ;)
Pitiless Plunderer is an interesting thought, I hadn't considered that previously. I'll think on it! Black Market is probably too slow, I'm afraid, and honestly this deck doesn't have many good mana sinks for it (very low CMC curve overall, since I have ways to cheat in high-cost things like Craterhoof). Archfiend of Ifnir has proven to be pretty good, albeit somewhat conditional. Luckily, I can cycle him away if I don't have Survival of the Fittest or Generous Patron, so he never hangs out in my hand being useless. Thanks for your thoughts!
OptimalGreen: Full disclosure - while Exotic Orchard IS a good card, and fantastic-looking in foil, I accidentally forgot to order my fourth fetch. It's on its way now >.< and Ifnir Deadlands is...so-so, in my testing so far. The issue is that many times I want a basic Swamp for Earthcraft, and the 5 mana to get the 2 counters is pretty rough. Though, to be fair, I do like the cute synergy with Scavenger Grounds :3
1 week ago
Sorry for the delay Daedalus19876, I had written this last night but didn't click post.
Oh man, the mechanics in here are ridiculous. The infinite combos you listed look pretty fun to sequence out and it seems like there'd always be things for you to do. Wild.
I was wondering about Cryptolith Rite as a good addition for mana ramping, but I see it was already recommended. Why not?
Maybe Pitiless Plunderer with all the dying?
Black Market—the Growing Rites of Itlimoc Flip for —could be huge, especially it's when ANY creature dies... though perhaps it's to high a mana cost judging by the curve you're currently running; it looks like your in a pretty fast metta. I've got it in a Ghave deck and it's nuts.
I've got Archfiend of Ifnir in a madness/discard strategy I'm working on and he's a keystone power card in there with all my discards and cycling each turn. The combo with Generous Patron is fantastic. Unfortunately the madness deck is; are there other scenarios you really find him performing big in this deck?
2 weeks ago
Well, let's start with the honest truth - ever since the last set of changes, I DO want to add 1-2 more land, and probably one more source of draw. I just haven't had time to play the new version of the deck enough to figure out the best cuts (due to computer issues and grad school applications).
But, with that said:
1) The deck runs nine strong tutors, so I rarely have significant trouble finding what I need. Most of our combos are either cheated out (cough Defense of the Heart and friends cough), or are relatively low-CMC (Devoted Druid + Ivy Lane Denizen, for example). Devoted Druid shows up nearly every game as well: it's important as a mana source here even when not part of a combo.
2) The deck mostly prioritized tutors over draw, but it's worth mentioning that most of the sources of draw are repeatable. I never really liked 1-shot draw effects in this deck (like Read the Bones for example), they didn't fit well when I tested them. I do tutor for Generous Patron very frequently, to be fair. She's BONKERS here ;)
3) Like many Golgari decks, the deck also focuses a bit more on reusing pieces that go to GY than digging deeper into the deck. Once I tutor for something, if it dies, I can Reanimate it, etc. We don't care as much about having card advantage if we can retrieve the combo pieces (or aggro power boosters) we need. Not to mention that Meren of Clan Nel Toth (another frequent target of tutors) is card advantage in and of herself.
(Also, the functional curve is lower than it looks, since I really don't intend to hardcast the high-CMC creatures in most games.)
Does that answer your questions? :)
2 weeks ago
This deck only has 5 card draw effects. Combined with having only 33 lands in the deck. I dont understand how you manage to deploy your resources. Forgive my ignorance, but can you tell me how you are getting away with this? I understand you have some solid mana rocks but I still... do you just spend your tutors to go get Skullclamp and Generous Patron every game?
1 month ago
Generous Patron is sadly not legal in Modern. I was wanting to include her so badly in my -1/-1 counters deck..
2 months ago
That is beautiful
Ive been toying around with a lot of the suggestions you made and as much as I hate it... its better without the infect, though I will say that with infect Generous Patron is way more powerful. that being said more consistent card draw tends to be better. aside from that, I got rid of some of the squishier mana dorks for a few stones and a couple mass hexproof/indestructible among other things... all around, I like the changes a lot
2 months ago
Okay, so Imma link my deck here but I'm also going to point out some notable exclusions or obvious cuts in yours.
Commander / EDH
SCORE: 1 | 3 COMMENTS | 186 VIEWS | IN 1 FOLDER
First, most obvious, lots of pretty lame planeswalkers, and NOT Ajani, Mentor of Heroes. Meren of Clan Nel Toth is clearly just good stuff and should be heading her own deck. Generous Patron is only very good in friendly multiplayer. Retribution of the Ancients is really lack luster.
Okay, now that I'm done with individual cards, on to more overarching problems. You don't have enough synergies to make -1/-1 counters work and infect will probably get you quickly slaughtered (the other players will all gang up and gank you immediately). Also you have no good mana rocks and use mana dorks instead. I see what you're going for here but the drawback is 1) they're stupid easy to removem and 2) they can EITHER attack OR make mana. Sure in the late game that's not so much of a problem, but keep in mind that some games don't go late and it'll hurt you early-on.
Overall your deck is pretty dece, but it feels unfocused, like you were just trying to toss in any kind of counter and playing good stuff rather than having a whole lot of synergy with any specific type of counter.
Sorry about how absurdly long this comment is.