Treasonous Ogre

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Uncommon

Combos Browse all

Treasonous Ogre

Creature — Ogre Shaman

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Pay 3 life: Add {R} to your mana pool.

Price & Acquistion Set Price Alerts

CNS

Ebay

Treasonous Ogre Discussion

Triple_S on Heartless Hidetsugu Hates edH (EDH)

3 days ago

Have you considered Treasonous Ogre? I've found that resolving him can sometimes just win you the game.

SierraMtg on Daretti, Artifact Boy

3 weeks ago

Treasonous Ogre is a personal favourite of mine. The life loss is more irrelevant in cEDH. He's great for ramping into LD. His dethrone ability makes him a great beater to finish out your opponents.

Shinwizzles on Marchesa, the Black Rose EDH: Steal Yo Gurl!

3 weeks ago

LeeRoy_Jenkiins, not having enough ways to pay life has been a problem that I run into occasionally. Best way to get those dethrone triggers is Treasonous Ogre, so if there are more cards like that, I'd be all over them. As for Toxic Deluge, I'm just not sure what to cut to make room for it. I've been tempted to add a boardwipe or two in there since I've added Thrilling Encore.

Thanks for the suggestions!

shub on Neheb, the Eternal

2 months ago

Treasonous Ogre might prove useful.

MagicalHacker on MagicalHacker - List of All Ramp Cards

2 months ago

To everyone mentioned in this comment:

Thank you for your comments, and I'm sorry that it has taken me so long to reply to you. Between managing all my lists and setting up everything to be able to post commander gameplay videos to my YouTube channel, I have been overloaded with work. Thank you for your patience :)


Voxzorz, after coming back to this list, I've decided to not include the majority of spells that ramp up by a single mana, so Recross the Paths is no longer a spell that would fit to this list. (If you would like to see my reasoning for that, simply read the disclaimer at the top of the description of this list. Thanks!)

Gaspacho, thanks, I've removed those group hug cards except for Tempt with Discovery, because you will always get more ramp than each opponent regardless of how many fall into temptation. Also, after coming back to this list, I've decided to not include the majority of spells that ramp up by a single mana, so Spoils of Victory is no longer a spell that would fit to this list. (If you would like to see my reasoning for that, simply read the disclaimer at the top of the description of this list. Thanks!)

Intergalactic_Hegemon, after coming back to this list, I've decided to not include the majority of spells that ramp up by a single mana, so Sea Scryer is no longer a spell that would fit to this list. (If you would like to see my reasoning for that, simply read the disclaimer at the top of the description of this list. Thanks!) As for one-time-use mana acceleration, my reasoning for not including them is this: If you use mana acceleration at the beginning of the game, your board state will be much better than each opponents', which causes opponents to become more afraid of you, which in turn makes it much harder for you to win as your opponents are more likely to be focusing their attention on you instead of on each other; if you use it towards the middle of the game or later, you give up explosiveness to do a smaller version of what these types of ramp spells do. Either way, since the average game is about 11 turns long, it makes no sense to try to replace cards that give a significant permanent boost in mana with ones that give a temporary boost, even if that boost is much higher.

TheDeckMaker2300, Patron of the Moon is a fantastic inclusion, thank you!

xevecx1, after coming back to this list, I've decided to not include the majority of spells that ramp up by a single mana, so Yavimaya Dryad, Yavimaya Granger, and Dawntreader Elk no longer are spells that would fit to this list. (If you would like to see my reasoning for that, simply read the disclaimer at the top of the description of this list. Thanks!)

Crackbubba, Treasonous Ogre is a fantastic inclusion actually! Consider it this way: If a deck gains more than 9 life a turn, Treasonous Ogre can activate up to three times in a turn!

Crackbubba on MagicalHacker - List of All Ramp Cards

2 months ago

What about Treasonous Ogre? Or does that fit in the limited number of uses clause?

DrukenReaps on zedruu the great-hearted commander help

2 months ago

Felidar Sovereign, Test of Endurance, Aetherflux Reservoir will win games for a high life total.

Treasonous Ogre is some of the best ramp a life gain deck can have, it will cover all your generic and red costs.

Book of Rass will provide card draw, goes great with the ogre and a really high life total for drawing more than you will ever need.

Azor's Gateway  Flip flips to tap for an amount of mana equal to your life total.

Well of Lost Dreams more cards!

I'm sure there are more things that give an effect for spending or having a high life total. Try scryfall's advanced search looking for things that include "pay" "life" scryfall allows you to only include things that match the commander's color identity.

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