Treasonous Ogre


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Uncommon

Combos Browse all

Treasonous Ogre

Creature — Ogre Shaman

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Pay 3 life: Add {R} to your mana pool.

Price & Acquistion Set Price Alerts



Treasonous Ogre Discussion

KALE434 on My Candle Burns at Both Ends

1 week ago

Hmmmmmm Treasonous Ogre might be a good fit?

bryanedds on Godo, Dragon's Gopher

1 week ago

Well, maybe I don't need a Mana Crypt. It only taps for 2 mana and could potentially keep me from winning with a Treasonous Ogre.

Njirk on ONE TRICK PONY - Godo and a hat

1 week ago


I would suggest adding Gamble for an extra chance at Treasonous Ogre. (And if you want to throw more money at this deck, Wheel of Fortune.)

Flooremoji on Commanders by Power Level [EDH Tier List]

4 weeks ago

turn one Treasonous Ogre (Rite of Flame, Desperate Ritual, Seething Song) pay 33 life, float 11 red, cast godo, fetch hoth then win. =) not consistent, but a possibility.

WhatevWorks on Advertise your COMMANDER deck!

1 month ago

Hey. I've been a casual commander player for a while now (5 years? idk) and got into competitive EDH a few months ago. My first build for the format is a Ramos storm list that I have a lot of fun with. It's tough to complain about being able to play by yourself. Here's the list:

Initial D Ramos

Commander / EDH WhatevWorks

SCORE: 1 | 164 VIEWS

Having 30 cards in hand after a turn 2-4 Ad Nauseam or dumping 7 signets to Treasonous Ogre/Aetherflux Reservoir is a great feeling, and as a result, I enjoy this deck. Hope you do too.

Roally on Grenzo ft. DJ Doomsday | Competitive Primer

1 month ago

SamsWrath, I'm with you on Mox Amber, it's just so much better and rarely is it an awkward card. You haven't quite sold me on Shadowblood Egg, but I totally respect your line of reasoning and I'm interested to see the results of your testing.

NRipHD, As Sam said, Lake of the Dead is one of the very best lands in the deck. It is an "all-or-nothing" card, so some players are hesitant to run it, but we're playing one of the most "all-or-nothing" decks in the format. The trade-off is well worth it.

DexztrO, Treasonous Ogre is one of those cards I've wanted to test, but never quite got around to try it out. In theory it seems great; it makes our Mimic/Redcap pile only require 4 pieces (Bottom-to-Top: Ogre, Sac-Outlet, Mimic, Redcap), but at the expense of 18 life to generate the mana off Ogre to complete the pile. If you are at or below 36 life when you cast Doomsday, you can't do this line, and we are almost always below 36 life. Additionally, because life is important to us, taking 4 off of Ad Nauseam is actually a big deal. I recently had a game where I Ad Nauseam'd all the way to 8 life from about 35 and didn't have a winning hand because I hit so many 3cmc cards along the way. It happens, but it's a huge factor in why we try to actively reduce the deck's average cmc. Finally, I'm not sure if Overeager Apprentice is the right cut. Being able to generate multiple black mana is more important to us than red mana when it comes to casting Doomsday and Ad Nauseam.

DexztrO on Grenzo ft. DJ Doomsday | Competitive Primer

1 month ago

Do you have any thoughts about Treasonous Ogre over Overeager Apprentice? Its good in the main pile and can produce more mana then Overeager Apprentice.

Shinwizzles on Marchesa, the Black Rose EDH: Steal Yo Gurl!

2 months ago

mtgftw2014, thanks for the compliment and suggestions! Marchesa, the Black Rose is probably one of my favorite Grixis commanders. Her ability is super unique, and her colors make her a perfect commander for innumerable underhanded tactics.

While I do think that Graft is a neat mechanic, there aren't many cards to choose from that would really benefit the deck. There are four that I can think of that are blue, and they'd either let me untap a creature (Vigean Graftmage), draw a card (Novijen Sages), give someone flying (Helium Squirter), or steal a creature (Cytoplast Manipulator). To be honest, I've been on the fence about Cytoplast Manipulator for some time now. Seems to me like that is the only Graft card that would benefit the deck, as well as fit the theme. I think I may have to find a slot for that one. I can see how Graft could be conditionally useful in some specific boardwipe situations, but I don't see myself running into those situations often. Getting the +1/+1 counters back on my dudes post-resurrection isn't too much of an issue, especially if I have something to ensure the Dethrone trigger like Unspeakable Symbol, Treasonous Ogre, Phyrexian Reclamation, or Greed.

I'm also afraid that Graft doesn't work quite as you'd hoped though. Marchesa, the Black Rose's ability looks for the +1/+1 counter on the creature as it dies. If we remove that last counter, the creature will become a 0/0 and it'll die without returning.

As for Coffin Queen/Hell's Caretaker, I think I'll have to find a place for Coffin Queen in the deck. I prefer the Coffin Queen since she doesn't discriminate between my graveyard and my opponents'. Hell's Caretaker is a little too restrictive with the requirements as well. I'd need only to either flicker or resurrect (via Marchesa, the Black Rose's ability) the stolen creature in order to keep it and use the Coffin Queen's ability again. I like that.

Thanks again for the suggestions! Looks like I have some updates to make!

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