Fecundity

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Commander 2013 (C13) Uncommon
Eighth Edition (8ED) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all

Fecundity

Enchantment

Whenever a creature is put into a graveyard from the battlefield, that creature's controller may draw a card.

Fecundity Discussion

jpritcha on Heartless Turtles

6 days ago

Of the X creature spells in Modern, Stonecoil Serpent fits this deck's strategy the best since it has relevant abilities and recurs as an artifact. I don't really want to be playing 0 CMC creatures just for death triggers.

There are other/cheaper drain effects, but they all have downsides that make them less relevant in this strategy than Falkenrath Noble (it has > 1 toughness, flying, and drains when any creature dies):

  • As you mentioned, 1 toughness creatures like Blood Artist and Zulaport Cutthroat don't work.
  • Vindictive Vampire doesn't have flying and only drains when our creatures die.
  • Cruel Celebrant requires a white splash, only drains when our creatures die, and its mana cost isn't improved with Heartless Summoning . This deck could be modified to be BW or BG, but I refuse to pay ridiculous money for fetch lands, so I stick to mono-colored builds.
  • I'm thinking Bontu the Glorified may be the best option since it drains, provides a sac outlet, and can be a difficult to deal with threat.

I've looked at Fecundity lists, but most of them are GR token aggro lists.

lagotripha on Heartless Turtles

1 week ago

The stonecoil serpent points to a backup plan here- Ugin's Conjurant and similar creatures can be cast on 0 to die instantly as a draw engine. There are also cheaper drain effects in modern- the traditional Blood Artist might not run because of toughness, but you can check out older Fecundity combo lists for ideas.

Futuremonk on Grismold: The Worst. Gardener. Ever.

3 weeks ago

Well, my thought is that as long as you have Grismold on the battlefield and something that is auto-killing the plants he makes, you'll want to thin your opponents' hands to keep them from having answers for him, and you'll usually be willing to go down a card to do it. And with Grismold you can actually count on your opponents having green creatures every game. Also, Moldervine Reclamation and Dark Prophecy make the effect more of a rummage for you. Fecundity makes it a rummage for everyone. And to the extent it coincides with Grismold's token making, it happens on your end step, so you can plan ahead by either casting your cards first or gaining card advantage other ways such as Skullclamp . There are some games when you won't want it, but I think there are games when you'd be glad to have it, too.

bushido_man96 on The Scarab Queen

2 months ago

Instead of Sylvan Library and Alhammarret's Archive , you could go with Fecundity or Collective Unconscious , or Howling Mine for extra draws per turn (although it is group friendly). Putrefy is still decent Golgari removal. Plague Wind is another one-sided board wipe. I like to run Naturalize at times, too.

DubbaDub on Muldrotha, the „Fun“ in „Funeral“ *Primer*

2 months ago

Hey Pikobyte

A few more questions on card in-/exclusions: I've been really impressed with Prime Speaker Vannifar in my Muldrotha deck, and the ability to use him for free each turn or just as another Birthing Pod effect has made the deck way more consistent. Why pod and not him?

A less-known card that was recommended to me by a friend was Reaper from the Abyss , and I've got to say that it has been extremely influential on the game during testing. Not only does he trigger on every turn, on every death, I've also used him an awful lot in politics with otherer players' cooperation to kill the 3 best creatures of the leading player each turn. Would greatly recommend.

Liliana, Dreadhorde General has also been quite fine, though not as much as the others. I always felt bad excluding some sort of Fecundity -esque effect, but iliana has the upside of being a planeswalker, and a pretty good one at that.

Titania, Protector of Argoth has joined The Gitrog Monster in the lands-dying-matters subtheme in my deck, and she can generate absurd boardstates with cards like the Horizon Lands and Lotus Vale / Lotus Field (and fetchlands, though those synergize with Magic: the Gathering), and she also ramps!

There is also a slew of new cards from ELD that seem great: Fabled Passage A budget, yet still great Prismatic Vista , and another part o the aforementioned land package.

Arcane Signet Sol Ring v2.0 in terms of being a staple, though not as powerful

Syr Konrad, the Grim I've been really thinking on this card, in the end I decided against running him. I'm unsure about it though, what are your thoughts?

The Great Henge A forgettable part of Muldrotha is that she's still 6/6. I think this is a near-staple in green, just because of the very powerful effect, often low mana cost, ramp, and powerful card drawing ability. Again, with Muldrotha this costs {1}{G}{G}, {G}{G} of which is added back.

skibulk on Exploding Bug Attack

2 months ago

Oddly enough I was toying with a very similar build. Yours is faster since I skipped the mana accel. I planned Fecundity as an answer vs board wipe. I also added Commune with the Gods , Humble Defector , and Faithless Looting. It's a fun deck idea for sure.

Pal00ka on Sacrifices, sacrifices

2 months ago

I get the force sacrifice theme but do not really see many creatures YOU would want to sacrifice. I count 4 creatures who once they enter I would be happy to let die to trigger something or force sacrifice (WS, VE, SD, and G). This is not counting Sakura-Tribe Elder, co. because I assume you will want to sack them to their own effect most time.

Creatures who are happy to die and come back or create tokens to be sacrificed are: Reassembling Skeleton , Bloodsoaked Champion , Squee, the Immortal , Open the Graves , Xathrid Necromancer , Overseer of the Damned , etc. all give you extra bodies to sacrifice while keeping your enablers free.

I am surprised to see so little graveyard recursion either, some to consider: Phyrexian Reclamation , Palace Siege , Animate Dead , Whisper, Blood Liturgist , Phyrexian Delver , etc. are good for getting back killed creatures or reanimating high-CMC ones (@ 4.03 that is pretty HIGH).

For ramp I would add in more creatures who self-sacrifice to grab basics (and add more basics in place of tap lands) to kill 2-birds with one stone. Burnished Hart , Wild-Field Scarecrow , Dawntreader Elk , Pilgrim's Eye , Skittering Surveyor , and of course Solemn Simulacrum .

Such a theme screams to have more aristocrat value pieces added: Zulaport Cutthroat , Poison-Tip Archer , Fecundity , Outpost Siege , Harvester of Souls , and Skullclamp , etc. all make every death benefit you that much more.

You don't seem to be playing any counter spells, even for protection with such high-costed creatures, I would add more via Heroic Intervention , Mizzium Skin , Wrap in Vigor , Undying Evil , etc. I like Kaya's Ghostform but it telegraphs to opponents that this will need to be killed 2x, and a truce may be made to ensure Sheoldred dies. One of the above is "sneakier."

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Fecundity occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Golgari: 0.14%