Heliod's Intervention

Heliod's Intervention

Instant

Choose one —

  • Destroy X target artifacts and/or enchantments.
  • Target player gains twice X life.
Browse Alters View at Gatherer

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Set Rarity
Theros Beyond Death (THB) Rare

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Heliod's Intervention Discussion

Joe_Ken_ on Mechanical Graveyard

1 day ago

Scroll of Avacyn , Sunbeam Spellbomb , Origin Spellbomb , and Soul-Guide Lantern would be good for 'mono white' card draw for your deck since you can get them out of the graveyard for value with your commander.

Heliod's Intervention is really good for removal as well as Crush Contraband. Swords to Plowshares is almost a must for white decks since it is just such good removal.

Stuff like Salvage Scout , Restoration Specialist , and Treasure Hunter let you get back the low cmc value artifacts back from your graveyard. Myr Retriever and Scrap Trawler will also get you back stuff.

I would do some searches for infinite combos for Teshar since I don't know of any off the top of my head, but I know they are out there.

Koka on Symphony of the Knight [[Primer]]

1 day ago

Yo! Had some problems with Godo, Bandit Warlord stax. What do you think of Heliod's Intervention?

multimedia on Ravos/Tymna commander

6 days ago

Hey, since your deck is low budget consider adding more cards to take advantage of your best card? Your best card is Tymna :)

You have the right idea with wanting to add Kunoros and Kambal. Kunoros because of menace evasion, lifelink and it's a hatebear. Kambal because he can be a repeatable source of life gain. With Tymna you want more creatures who have evasion so they can more easily do combat damage.

White has many good budget flying creatures. Hatebears who fly and can also disrupt your opponents are good in multiplayer Commander: Aven Mindcensor, Kinjalli's Sunwing, Hushbringer, Tomik, Distinguished Advokist, Archon of Absolution. Flying creatures who can create flying tokens: Emeria Angel, Archon of Sun's Grace can be repeatable sources of flying creatures. You also want more repeatable sources of life gain to safely keep triggering Tymna: Soul Warden, Soul's Attendant, Wingmate Roc, Answered Prayers.

Cards that create flying tokens are nice to go wide which helps to attack more than one opponent. Spirit Bonds and Sacred Mesa can be repeatable source of flying tokens. Lingering Souls, Spectral Procession, Battle Screech, Midnight Haunting create flying tokens. Entreat the Angels can create a lot of 4/4 Angels. With more creatures with flying then you can play Sephara, Sky's Blade who has a powerful effect for flying creatures, has lifelink and other flying creatures reduce her casting cost.

Other budget cards ($1-$2 or less each) to consider adding:

I offer more advice including what cards to cut. Would you like more advice?

Good luck with your deck.

Wiggyman on Avacyn and the Audacity of this B***h

1 week ago

If you're trying to irritate friends, just add a whole ton more boardwipes. Nevinyrral's Disk is great, because it doesn't say that you actually have to sacrifice it, so it's a one-sided wipe every turn. Also, Planar Cleansing, and for some reason I've fallen in love with Cleansing Nova. I also think Heliod's Intervention is a good addition to any white EDH deck, but that might just be me.

Love the deck, I've wanted to build one like this in the past.

xaarvaxus on trial deck

1 week ago

I think you may want to up the number of boardwipes in the deck. Even limiting how many spells your opponents are casting each turn, it can still be hard to stay up on cards vs 3 or more players with so many 1 for 1 counters/removal spells. While you have some card draw in the deck, it will come in more in a trickle and that may not be enough. Maybe Thassa's Intervention subbed in for one of the other counterspells may help and Heliod's Intervention used on a end step where you didn't have to counter anything to take out 3 or more problematic targets.

Hazankob on Basilica of the Demon Lords

2 weeks ago

February 2020 update:

Deck holds up very well in multiplayer, though some of the clerics' abilities aren't as relevant as I'd expected them to be so time to shave a bit off of the top for removal and more mana ramp. Some of the existing removal is being swapped for more versatile/lower CMC cards as well. I'm torn between Devoted Caretaker and Giver of Runes but went with Giver since its activation doesn't have a mana cost.

Out: Decree of Pain, Despark, Force of Despair, Return to Dust, Soltari Priest, True Believer, Devoted Caretaker, Orim, Samite Healer

In: Wrath of God, Cleansing Nova, Swords to Plowshares, Heliod's Intervention, Erebos's Intervention, Ashnod's Altar, Darksteel Ingot, Giver of Runes

Future: I do like the suggestions of Blood Speaker, Children of Korlis, Daru Spiritualist, Shaman En-Kor and Heirloom Blade and I'll see if I can eventually fit some or all of them in somehow, particularly the Blood Speaker and Blade.

Titus7007 on SuPeR FiReS

2 weeks ago

BaneOfLordran Thanks for tagging me.

I think conceptually this can work. I certainly hate it whenever anybody steals my stuff, but I think it's a bit naked. If I were playing an aggro deck, I wouldn't attack any of your plainswalkers and I would just go for the kill. I run a ton of control in my Grixis Fires deck, which is really just a Sarkhan Superfriends with Fires, and even then I run Acolyte and Ral to copy and recur my spells. I find that I need every bit of it to stay alive. I think my main concern is that you only have four Role Reversal and if everything goes great your using it on turn four. Imo, without additional blockers or removal it's going to be too little too late.

One thing I think, and forgive me for being unoriginal, is you should remove the 4 Callous Dismissal and add 4 Fae of Wishes. I often resort to casting my first one as a blocker and she is a great two-drop for stalling aggro. I would also mainboard 4 Deafening Clarion and probably take out the Divine Visitation It's a great card, but if you've got 5 mana and Elspeth or Saheeli out, I would hope Sarkhan is providing all the beats you need. If you want to have enchantments to trade what about Ashiok's Erasure I think the middle ability would turn against you, but the spell would remain countered.

Other than, that I think if you do add Fae of Wishes, you would reconstruct the sideboard with more removal and/or plainswalkers. Instead of trading enchanments, just throw one or two Heliod's Intervention. Embercleave falls off Sarkhan every turn, so that's something to think about. Adding Fae does mean that Narset, Parter of Veils becomes a pain in the ass though, and for that reason she is cut from my deck. That's my thoughts on it. i would be interested to hear how it plays, and what you settle on.

multimedia on Primal genesis HELP!!!!!

2 weeks ago

Hey, what's the max budget you have to make upgrades?

It can be a long process to upgrade an entire precon. What the precon really lacks is ramp, tutors and cards for better interaction with Ghired. The manabase in the precon can be upgraded with better dual lands, but casually is actually fine the way it is. Draw sources is one thing that the precon has a lot of which is surprising.

This is a summary list of some budget cards ($5 or less each, most are less than $1) that I think would help your deck:


The avg. CMC (converted mana cost) of the precon is high at 3.9. This 3.9 number means that consistently you're not able to cast a spell until you have four mana sources and/or four lands which is slow. Consider reducing this number? Getting it down to 3.0 and then even lower after that. To do this consider cutting many high mana cost cards and replacing them with low mana cost ramp? Reducing the avg. CMC will speed up game play.

The most obvious upgrades to start with are adding more low mana cost ramp and tutors, but other upgrades to consider is how to make Ghired better overall for the deck since he's the Commander General. Casually Ghired is about attacking since he powers your deck's strategy by populating which he does when he attacks. Because attacking is important then consider strategies that can improve combat/attacking? Haste, extra combats and double strike are strong strategies with attacking.


I would make the Rhino the focus of the token population because it's big creature (4/4 trample) and is easily accessible because of Ghired. Because Ghired creates the Rhino token I don't think you need to go over the top with lots of other creatures or cards that create tokens. However, if relying more on Ghired and the Rhino token then consider more repeatable protection for Ghired to keep him alive on the battlefield. Not having to do combat damage with Ghired to populate is nice.

Not having to do combat damage means you can protect Ghired in combat so he survives while still populating a token since he attacked. If you can repeatedly protect Ghired in combat then you can keep safely attacking with him. Ghired needs to attack to populate which means he has to survive combat to be able to attack again. Protection for Ghired in combat is another area for upgrades to consider because you want Ghired to be able to keep attacking.


Extra combats are good with Ghired because he wants to be attacking and extra combats means you get to attack again or multiple times on your turn. Aggravated Assault + Savage Ventmaw is infinite combats which is infinite attacks. As long as Ventmaw can attack it makes six mana. Five of that mana can be used with Assault for an extra combat. At the extra combat Ventmaw will attack again and make six mana; use that mana with Assault and repeat. Without Ventmaw Assault is still a very good card because it can be repeatable for five mana on your turn you get to attack twice which can be a lot of Rhinos.

I offer more advice, more explanations about each of these suggestions, more detailed steps you can take to improve your deck, cards you could cut, etc. Would you like more advice?

Good luck with your deck.

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