Players can't gain life.
At the beginning of your upkeep, Witch Hunt deals 4 damage to you.
At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.
Price & Acquistion Set Price Alerts
Witch Hunt Discussion
2 weeks ago
1 month ago
I've looked at trimming white and/or black multiple times over the year and a half I've spent using and tweaking this deck, but I can't find a way to retain the frankly insane ramp this specific manabase offers. Lack of mana actually isn't an issue I have to deal with often, which is why I've taken to following the IT maxim of "If it works when all the rules you know say it shouldn't, don't touch it" and am rather unwilling to mess with the manabase.
Psychic Battle has been on my 'include this' list for a while and will be slotted in as soon as I actually remember it exists when trading.
Yidris, Maelstrom Wielder is both a creature, which I've themed the deck not to have, and something which, when played, allows the opponents to mentally assign the deck as being a very odd storm deck. It doesn't matter that the assumption is wrong; it allows the more serious players I often face online to form a plan against the deck.
Perplexing Chimera isn't included because it is both a creature and, given what my relevant large spells are, usually more effective against me than the opponents I'm facing.
Endless Whispers was actually in the deck, however it was cut because I play this deck primarily online, which means I have no clue what I'm facing and the decks tend to be more serious/less creature heavy. Order of Succession is perfect for the one thing I actually want it for: messing up the many, many decks who rely almost entirely on their command in the early/mid phases of the match. If I were playing this physically, I'd definitely swap them back.
1 month ago
Looking good :D There are definitely a ton of chaos effects, so while I would drop Order of Succession, Mindmoil, Telemin Performance, and Witch Hunt for Endless Whispers, Yidris and Friends, Psychic Battle, and Perplexing Chimera, it really depends on what type(s) of chaos you want to cause, and how much of each type if multiple types. I find using the custom categories to be very helpful in looking at the deck to see what effects I have too much of and what I don't have enough of. For example, you could aim for 10 cards that draw you more, 10 cards that ramp and smooth your mana, 7 chaos cards that switch control of stuff, 7 chaos cards that make people's instant/sorceries target different things than what they want or get copied, 7 aikido cards, 3 board wipes, 4 cards that protect your stuff, 7 cards that change board states drastically, and 7 cards that help you cast more stuff. Those number can be tweaked as the deck is built, but building it that way let's your decision making be easier (it's easier to cut a card from 7 slots than from 62 slots), and ensure that you don't have a hand full of cards that all do the same thing that isn't chaotic enough for a particular board state (diversification is easier when you know what diverse effects you want).
Also, I will say that with only four white cards in the deck, I would be thinking about whether or not I want to change the commander to the aforementioned Yidris, Maelstrom Wielder for chaos in the command zone and a bit of an easier time with mana.
1 month ago
I'm loving this list...Turn 3 Kill last night!
Turn 1 - Mountain, Sol Ring, Krark's Thumb Turn 2 - Mountain, Izzet Signet, Witch Hunt Turn 3 - Island, Game of Chaos targeting player on 30 life who promptly lost 8 coin tosses in a row and copped 31 damage- gotta love dat Thumb!
Best thing was he had shocked himself for 2 damage to keep two blue mana open so he could Counterspell...he decided Game of Chaos was no big deal so decided not to counter. After losing the first three flips he asked: "Is it too late to respond?" "Yep." was my reply :D
3 months ago
I'm sorry to be the one who tells you that but Witch Hunt doesn't work the way you think it doesIt burns your opponent on their turn and not on yours so it will not -4 the cost of your creatures with Rakdos, Lord of Riots
But i do think it would still be an awesome General if you like him
And for the links you can check them before pressing post
But the most important thing is pick the commander that you think you will have the most fun to playRemember Edh is a fun and casual format and there's also 99 other cards in your deck so don't put all your focus on the general only (even if a general seems weak at first with some combo he might get super overpowered) have fun and welcome to commander
3 months ago
Long story real short i have recently invested and now own a card shop and I decided to try playing mtg and I tried a few decks my employees had and I love commander but I have a real problem picking up a commander to main
I went on edhrec and browsed the 2 color section (2 colors for me right now is plenty) and I found a few general who look awesome but I'm stuck.
1.Geist of Saint Traft i love the fact that he's a cheap commander to cast with hexproof.Thinking about making a voltron/enchantment-aura stuck on him +the angel is kind of a bonus
2.Temmet,Vizier of Naktamun obviously would be token oriented and with some artifact with living weapon would be a nice addition to the deck
3.Rakdos,Lord of Riots I love the art of the card, there's plenty of cards to burn in this game to make his skill activate and reduce the cost of my creature one of the card i love is Witch Hunt always a -4 unless it falls on you
4.Jarad, Golgari Lich Lord gain bonus for creatures in my graveBurn people and send the creature in my grave to gain more bonus and when he's destroyed i get him back by sacrificing 2 land (and i have plenty of cards to play land from my grave) so i was thinking so form of a sacrifice deck etc...
5.Queen Marchesa i know she's a 3 color but i love the monarch mechanic and i saw plenty of cards that can combo with it but i don't really see a winning strategy with her yet
4 months ago
I own the following cards, and if you want them for the final build they're yours:
Impulsive Maneuvers, Widespread Panic, Custody Battle, Wild Ricochet, Sulfuric Vortex, Five-Alarm Fire, Fighting Chance, Heartless Hidetsugu, Bearer of the Heavens, Wildfire, Charmbreaker Devils, Flame Fusillade, Antagonism, Wild Evocation, Starke of Rath, Sin Prodder, Incite Rebellion, Scrambleverse, Tyrant of Discord, Smoke, Vulshok Battlemaster, Winter Sky, War Elemental, Power Surge, Galvanoth, Grand Melee, Mages' Contest, Chain Reaction, Breaking Point, Witch Hunt, Howl of the Horde, Thieves' Auction, Aftershock, Guttersnipe, Goblin Diplomats, Curse of Stalked Prey, Mob Rule, Mass Mutiny, Ash Zealot, Warp World.
I know a lot of those are more stax-y and group-slug-y than chaotic but some of them are quite chaotic and some of them force opponents to do something they don't want to do.