Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
|Have (2)||metalmagic , orzhov_is_relatively_okay819|
|Want (2)||LadyValeriaAragornska , Aldazar|
Printings View all
|Tenth Edition (10E)||Rare|
|Urza's Saga (USG)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Angelic Chorus occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Angelic Chorus Discussion
1 day ago
Midrange is defined as:
- "Midrange decks are aggressive decks that flip the standard aggro-control deck archetype by attempting to control the early game, then going aggressive with large creatures in the mid to late game. Midrange typically features very few creatures in the 1-2 CMC range and instead tries to win with creatures in the 3-6 mana range while casting aggressive removal, board sweep, discard, and ramp cards in the early game."
Aggro is defined as:
- "Aggro deck is a Magic: The Gathering term for an aggressive deck which attempts to win the game through persistent, quick damage dealing."
Tempo is defined as:
- "Tempo is a term to describe the pace at which one plays threats. Some people would consider tempo as one of the fundamental components of Magic."
The way I play, I focus heavily on ramp for the first 3 - 4 turns. I then put out either enchantments or artifacts that handle ETB effects, anthem effects, or creatures with ETB effects.
Effects begin stacking and permanents begin holding synergy with each other.
Each creature I play acts as a secondary sorcery in terms of it having an ETB trigger. So I get the creature + an effect.
My goal becomes to put out large threats into the boardstate very early on and constantly hammer the ETB triggers over and over again.
The reason I love tokens so much is because they (generally) trigger all of my ETBs, so I get explosive value from just one Avenger of Zendikar. Then, when I am draw the unrelenting ire of the table, I have blockers. I also have them for other benefits, if designed as such.
Basically, when I play, my goal is to always be the biggest threat at the table, kill everything in my path and leave behind a wake of destruction.
Go big or go home ;) Timmy style!
2 months ago
Mentor of the Meek is a good source of extra card draw for the deck since all your walls will pretty much trigger the ability.
Elspeth, Sun's Champion is a great source of extra bodies and is another board wipe that will not bother your walls.
I use Sight of the Scalelords in my version of Arcades to give that boost and vigilance for every combat.
I also put High Alert in my version since Arcades eats a lot of removal on the board.
Wall of Stolen Identity is a good creature to get some creature abilities from your opponents.
The Birth of Meletis would be good since it’ll grab you a land and then make a 0/4
Mnemonic Wall is great since it’ll get you back a good instant or sorcery card.
Wall of Reverence is actually not bad just to gain a little bit of life during your upkeep can go a long way. Angelic Chorus will make it so your walls will enter and then gain you a nice chunk of life.
Solidarity is another tower defense like effect for your creatures.
Angelic Shield is a small boost and can help save Arcades from one removal spell or board wipe.
3 months ago
Board wipes that seem "on theme" and white "ramp" to consider. Kaya's Wrath Fumigate Retaliate Austere Command Decree of Pain Martial Coup Merciless Eviction Descent of Dragons Angel of the Dire Hour Magister of Worth Sunblast Angel Boreas Charger Oreskos Explorer Surveyor's Scope Solemn Simulacrum Sword of the Animist Verge Rangers Smothering Tithe Sword of Feast and Famine Dowsing Dagger Flip
Queen Marchesa doesn't have a clear single way to build so you have lots of options. However, I feel like said you want to play her like the Kween she is and create a royal court full of politicin' and group interaction to make all the boys whine. I don't think you want to discourgage people from taking the monarch from you, more encourage them to swing others IE: NO Ghostly Prisons, YES Teysa effects. Punish the ones who swing you only after the fact and reward the ones who swing others. There is a lot listed!
You will also want to get retake the throne each turn and lets face it, the Assasin's won't always get through Dauthi Embrace Dauthi Trapper Nether Shadow Nether Traitor Soltari Visionary Changeling Outcast Tormented Soul Break Through the Line Ferropede Gingerbrute Key to the City Whispersilk Cloak Trailblazer's Boots Zhang He, Wei General Yellow Scarves Cavalry Wei Night Raiders Wei Scout Xiahou Dun, the One-Eyed Lu Bu, Master-at-Arms Guan Yu, Sainted Warrior Shadow Alley Denizen
Finally here are some other fun interactions befitting the royal court. Crown of Doom Kor Haven Cathars' Crusade Electropotence + Pandemonium (Nasty with deathtouch) Field of the Dead Mentor of the Meek In the Web of War Mace of the Valiant Ogre Battledriver Orc Sureshot Mathas, Fiend Seeker Master of Cruelties Anya, Merciless Angel Tree of Perdition Alesha, Who Smiles at Death Ashling, the Extinguisher Azra Oddsmaker Aurification Bloodforged Battle-Axe Contested War Zone Thaumatic Compass Flip Dread Elbrus, the Binding Blade Flip Iroas, God of Victory Aurelia, the Warleader Gisela, Blade of Goldnight Five-Alarm Fire Hellrider Hixus, Prison Warden Larceny Necropolis Regent No Mercy Phage the Untouchable Quietus Spike Skeleton Key Throat Slitter Varchild, Betrayer of Kjeldor Vraska, Scheming Gorgon Scourge of the Throne Akroan Horse Captive Audience Goblin Spymaster Forbidden Orchard Clackbridge Troll Hunted Dragon Hunted Lammasu Hunted Horror
Theme directions to explore? Lifegain to stay above the swings? Angelic Chorus Answered Prayers Anointer Priest Authority of the Consuls Ayara, First of Locthwain Daxos, Blessed by the Sun Healer of the Pride Impassioned Orator Pious Evangel Flip Soul's Attendant Soul Warden Archangel of Thune Suture Priest Ajani's Welcome Dawn of Hope Deathgreeter Exquisite Blood Epicure of Blood Falkenrath Noble Karlov of the Ghost Council Noble Purpose Righteous Cause Sanguine Bond Searing Meditation Seraph Sanctuary Serene Steward Shattered Angel Spirit Loop Sun Droplet Vizkopa Guildmage Well of Lost Dreams Alhammarret's Archive Licia, Sanguine Tribune Ayli, Eternal Pilgrim Eternity Vessel Chalice of Life Flip Resolute Archangel Storm Herd Felidar Sovereign Divinity of Pride Serra Ascendant
Aristocrats of the Court (slow life drain strategy)? Bastion of Remembrance Corpse Knight Impact Tremors Purphoros, God of the Forge Blood Artist Zulaport Cutthroat Outpost Siege Bontu's Monument Brutal Hordechief Campaign of Vengeance Cliffhaven Vampire Cruel Celebrant Kambal, Consul of Allocation Polluted Bonds Retreat to Hagra Vindictive Vampire revenge Sorin, Grim Nemesis Judith, the Scourge Diva Stalking Vengeance Syr Konrad, the Grim
3 months ago
I feel like the deck is solid, definite room for growth, but for the budget incredibly effective. There are some weaknesses, but the deck definitely can be a powerhouse.
Biggest room for improvement:
Resolve the small issues (See below)
Issues that I see:
-Few ways of protecting Kaalia
-Few ways of drawing cards
-Slightly not enough ramp, try adding 2 more
-Too high CMC on non-angel/demon/dragon cards
-Few ways of removing single targets
-Slightly too many board wipes
-Slightly too few lands, adding a few will allow you to have more keep-able hands
Cards to add: (These are some good budget substitutions for cards you have and will make the deck run smoothly, I listed the card kingdom prices in ()'s)
Talisman of Indulgence (2.3)
Fellwar Stone (3.5)
Coldsteel Heart (1.5)
Chaos Warp (1.5)
Harvester of Souls (1.3)
Bloodgift Demon (1)
Demonlord Belzenlok (.8)
Boros Charm (2.5)
Apostle's Blessing (.25)
Giver of Runes (3)
Caves of Koilos (1)
The total for cards to add should only be about $25
Cards to take out to make room:
The next big move will be to improve the landbase. 35 is the right amount for the deck, in my opinion, however it definitely could use an upgrade. Having a consistent land base allows you to easier play Kaalia on turn 3 or 4. It also helps you to consistently have the colors of mana you need, when you need them. I would add/completed the cycles in this order. These are listed from cheapest to most expensive.
Dual-color cycling lands (1) https://mtg.gamepedia.com/Cycling_land
Battle lands (1) https://mtg.gamepedia.com/Battle_land
Check lands (3) https://mtg.gamepedia.com/Check_land
Filter lands (3) https://mtg.gamepedia.com/Filter_land
Shock lands (2) https://mtg.gamepedia.com/Shock_land
Fetch lands (3) https://mtg.gamepedia.com/Fetch_land
6 months ago
Cards I would cut to include the earlier mentioned "auto-include":
6 months ago
i was gonna make more suggestions but got lazy
7 months ago
I would remove some of the creatures and up the land count to 36 or 37 since I don't think 29 lands is a very good idea.
Panharmonicon would be a good card to add since you will draw 2 with arcades when a defender enters.
Slaughter the Strong would be another good board wipe to add into the deck.
Angelic Chorus is another good addition so you can gain a nice amount of life whenever one of your walls enters.
7 months ago
Maybe something like this:
Also works with things like:
Ajani's Welcome or Angelic Chorus or Anointer Priest or Answered Prayers or Essence Warden or Healer of the Pride or Impassioned Orator or Leyline of Vitality or Soul Warden or Soul's Attendant or Suture Priest or Trostani, Selesnya's Voice or Verdant Sun's Avatar | Infinite Life
Genesis Chamber | Infinite tokens
Path of Discovery | Something with graveyard
Altar of the Brood | Infinite mill
Etc... It's a plan, didn't say it was a good plan? Anything here Aluren + should combo off with other stuff, just not sure to what end.