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Creature — Human Berserker
When Mogis's Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (Each B in the mana costs of permanents you control counts towards your devotion to black.)
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Mogis's Marauder Discussion
2 months ago
enpc, first of all thank you for your time and input!
There are four changes I would like to make to the deck, but I do not yet actually own the said cards.
Deathrite Shaman was in the deck for a while, but with the lack of fetch lands in my meta I ended up replacing him with Elves of Deep Shadow. If the situation changes I will definitely be slotting the shaman back in.
Sol Ring and Mana Vault were both in the original list. However, with the current build all of the fast combos are much more dependent on colored mana and they were subsequently cut for fast sources of colored mana. Mana Crypt still remains because it is simply too good. I've kicked around the idea of putting Sol Ring back in but I don't know what I would cut at this point as I do not want to reduce the sourced of colored mana.
I've considered a backup win condition, but I really like the 'put all my eggs in Lab-Man's basket' glass-cannon approach. I'm able to keep the list very tight and focused on making my Plan A happen as quickly as possible. The way the deck is built the only way to really take Laboratory Maniac from me is with face-down exile. And honestly, if someone pulls that off then in my opinion they deserve a win.
I like Birthing Pod, I'm just not sure it is right for this deck. This build tries to combo off and win so quickly that I think Birthing Pod ends up being a little too slow. With that being said, I do like the lines you mentioned and may end up testing it out in the upcoming weeks.
Mogis's Marauder seems interesting. I have been looking for another way to give Hermit Druid haste and I really like the fact that it is a creature as well. This is another suggestion I will probably end up trying out.
Thank you again for the ideas!
2 months ago
Overall I really like the list. There are a few particular card choice questions I have as well as some overarching ones.
I'm guessing budget isn't an issue here, so how come no Noble Hierarch? It seems better than Llanowar Elves / Avacyn's Pilgrim. The same thing goes for Deathrite Shaman, given that you have 10 fetches and your opponents will most likely be fetched out too.
While I get that you have Pull from Eternity as a backup in case your Laboratory Maniac gets extiled, would it still be worth running backup in win condition? Since you're already sporting the Bomberman Package, have you considered Walking Ballista? I know it's a bit boring, but it works well and given that you have a few infinite mana outlets, it seems good.
As for a few cards I have been really happy with:
Birthing Pod is a solid choice IMO. It lets you either pod a 1 drop dork into Grand Abolisher prior to setting up your combo or dig up Vizier of Remedies to complete your infinite mana outlet. It also works over 2 turns to let you pod a 2 drop creaure (e.g. Thrasios) into Trinket Mage (fetching LED) into Auriok Salvagers. I personally run Kiora's Follower as well which lets me do this over 1 turn.
Mogis's Marauder is pretty good as well. It lets you form a separate hulk line, getting Marauder, Hermit Druid and if you're running it, Deathrite Shaman. This lets you immediately combo off as well, giving haste to HD and DRS who eats a land to pay for the HD activation.
2 months ago
Hi. The other day you and I were discussing the merits of running Mogis's Marauder VS Lightning Mauler in a UBGR Protean Hulk/Hermit Druid build, and I wanted to share a situation that popped up in testing that has caused me to lean more towards running the Mauler.
I was in a position where I was able to reanimate Protean Hulk with Apprentice Necromancer, but Walking Ballista was in my hand and I had just drawn Hermit Druid that turn. I had no counter magic in hand, but decided to try for the win anyway since I could try casting Hermit Druid for the win later if it didn't work out. I activated the Necromancer and then cast the Ballista with X = 1. The Ballista was countered, which meant that with Hermit Druid in my hand my two main Hulk lines were out of commission. So what I did instead was fetch out Lightning Mauler and Necrotic Ooze when the Hulk was sacrificed, and bonded the two to give them haste. I had Phantasmagorian in my graveyard and enough cards in hand to discard to its ability, which allowed me to discard the Hermit Druid in my hand, activate its ability with the Ooze, and combo out.
So the Mauler offers Hermit Druid a way to activate the turn it is cast, and it opens up two additional search options for Protean Hulk. If Body Double/Phyrexian Delver is in your hand, you can grab Lightning Mauler+Apprentice Necromancer+Wild Cantor+Viscera Seer -> give the Necromancer haste and activate it off the Cantor to reanimate the Hulk -> then sac the Hulk to the Seer and grab Mikaeus, the Unhallowed and Walking Ballista to win. Or, if Hermit Druid has wound up in the graveyard before being activated due to an Abrupt Decay or something, the Hulk can fetch out the Mauler and Ooze.
Of course, if you are running Mogis's Marauder, then searching the Marauder + Necromancer + Seer can work just as well if you have the mana up to activate the Necromancer. But running Lightning Mauler so that you can also search up Wild Cantor offers a bit more consistency with the line, since it increases the chances that you'll have the mana you need for activation. Wild Cantor is a contestable include though, so I can understand why people wouldn't bother to run it. I guess that I'm just partial to it after running it in Animar for so long.
I don't know if any of this is relevant to any decks that you are currently working on, but I thought you might find it interesting anyway.
3 months ago
@n0bunga I'm currently testing out a list that runs that Flash Hulk line, except I use Body Double instead of Phyrexian Delver. The 5+ mana-cost creatures make it trickier to run Ad Nauseam and there are times where you have them stuck in your hand without being able to contribute to any of your other combo lines. Mikaeus can't even give HD persist to help save it from removal, so I've found him hard to even justify as a reanimation target. However, the combo line does offer you another option if one of the Mogis/HD package cards is stuck in your hand. Not sure if it is worth it though, unless you are like me and don't own a copy of Ad Nauseam.
@Lilbrudder On the topic of the Mogis/HD package, I want to ask your opinion on something. I'm running a similar list to this one, but I have Thrasios and Vial Smasher as my commanders, giving me access to red. Keeping in mind that having red lets me run Wild Cantor, would it be worth replacing Mogis's Marauder with Lightning Mauler? I would be able to grab HD, Lightning Mauler, Wild Cantor, and another 1 drop like Hapless Researcher, use the the Mauler to give HD haste, and sac Cantor for the mana to activate HD.
I'm trying to decide whether the Mauler or Marauder offers more utility. Mauler has the option of being played from hand turn 2, and then I can threaten to cast AND activate HD every turn after that. But with the Mauler, I'll only ever be able to give 1 other creature haste. The Maruader can work with Vial Smasher out of my command zone to help make sure that I'll always be able to give 2 creatures haste, so if Deathrite Shaman is in my graveyard I would still be able to search out another mana dork and give it haste to help activate HD. The Marauder would also let me use either the Shaman or Cantor to get the mana needed for HD, whereas the Mauler would only work with the Cantor. With the testing you and LabManiac_Sigi have done, which would you say is more convenient for how the deck usually plays out?
3 months ago
3 months ago
No problem, here is what you can do:
-4 Elixir of Immortality This is a sideboard card against mill
-3 Doubling Chant I can see why you'd want it, when it is good it is really good. But it is expensive and your board has to be good already to make this worth the mana. In long and drawn-out games with a boardstall this could be what breaks the tie, in every other game you'd probably want something else. While tempting, I think your deck is better without it. You can also dismiss your dual lands and have much better mana this way
-1 Thrumming Stone A basic rule of thumb in Magic is play 3 copies of a card you want to see once and 4 copies of a card you want to see in multiples. 1 Stone in play is enough, more is already overkill. It is generally very rare to ever run 4 copies of a 5 mana card without any mana ramp
-2 Marrow-Gnawer Good to break a boardstall or pump your Pack Rat, but 4 copies is a bit much for the high cost. I'd probably play none, but if your games go long this might be good
-2 Ratcatcher 6 Mana is too much for a card that has to survive a turn before doing anything
Cut lands to ~22
Swap Despise for Duress. Black is the color with the most answers to creatures, but you have no artifact/enchantment removal or counterspells. That is why non-creature spells are more dangerous, you want to discard the likes of Wrath of God instead of some creature. YOu can have Despise in the sideboard if your opponent runs almost only creatures
From this point on there are basically 3 ways you can take the deck
Discard and control. Chittering Rats, Rotting Rats, Ravenous Rats. Pair that with some Ninjutsu like Throat Slitter and recycle their enter the battlefield effects, have backup removal like Fatal Push or Victim of Night to keep their board under control. You kill them slowly and painfully by killing their threats and shredding their hand
All-in Relentless Rats. Close to what you already have here, maybe throw in a Metallic Mimic or 2. You basically go super-wide and try to land your rippler. Ravenous Rats, Pack Rat with Thrumming Stone, ~8 discard spells and 4-5 removal spells to keep you alive until your board is overwhelming. You'll have around 14-16 Relentless Rats in your deck this way
Aggressive Rats. Swarm of Rats, Mogis's Marauder, Typhoid Rats, Bad Moon. Probably splash Red for Gobhobbler Rats and Lightning Bolt. In this build you just try to kill your opponent as fast as you can. I can't really say Rats are very impressive as an aggressive tribe though.
3 months ago
How about Mogis's Marauder i always thought it would be cool in an aggro devotion deck but never really seemed to figure out one that worked
4 months ago
Squirrel_of_War: you've joined the dark side of combo, that's good! :D
Buried Alive to search for hydra+thief and put them directly into the graveyard. Having a Victimize to reanimate both, stack their ETB abilities so the one's from hydra resolves first, fetch depths, then Thief ETB resolves, wiping out all counters from DD and you'll have a 20/20 indestructible flying avatar, a 11/11 (at least, depending on how many counters are present on the boards) flying vampire and the hydra. If you manage to cast/reanimate Mogis's Marauder it's done. (I've noticed NOW that Mogis's Marauder IS the haste-giving black card that i'd always needed for my Meren deck, so thank you again for your list.)