|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Rise of the Eldrazi (ROE)||Rare|
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Target player sacrifices a creature. You gain life equal to that creature's toughness.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Consuming Vapors Discussion
4 months ago
- Curse of Disturbance
- Spiteful Visions
- Consuming Vapors
- Ruthless Invasion
- Shattered Perception
- Vampire Nighthawk
- Knight of Infamy
- Deadeye Navigator
7 months ago
You can certainly make it a viable deck without sinking Doubling Season money into it or turning it into a deck whose only goal is to Demonic Tutor into a combo. There's a lot of good stuff in here to build on.
Hardened Scales rounds out your Corpsejack Menace/Snek package.
You could probably lean a little into Saprolings, as well. Psychotrope Thallid is great card draw when your Commander makes Saprolings. Utopia Mycon is great for ramp. Tendershoot Dryad is a great lord for going wide. Night Soil , Saproling Burst , Verdant Embrace , Fertile Imagination , Fungal Sprouting , Scatter the Seeds , and Saproling Symbiosis are solid token producers. That last one is expensive, but I thought I'd just put it out there since it's old af.
As for cuts, if you're not doing broken combo things, Spikes are not good. Cruel Sadist , Sylvan Hierophant , Consuming Vapors , Heirloom Blade , Clockwork Vorrac , and Underworld Connections could probably be cut on card quality, alone.
8 months ago
I personally feel as if the deck is too dependent on the opponent's strategy to win: it only looks good if the opponent is playing creatures. Most decks that rely on these strategies use internal mechanics to manipulate their opponents' boards (such as Forbidden Orchard and Oath of Druids ). The deck will be amazing against creature decks without shroud but is unfavorable against most other matchups as you would end up with a handful of spells with no targets. Instead of focusing so hard on creature removal I'd add in more versatile cards like Collective Brutality .
And if your budget were unlimited I'd add in Phyrexian Obliterator and a dash of Gray Merchant of Asphodel as a kill-card. (You're not always going to be facing up against creatures but you're always going to be dealing with life total...barring Phyrexian Unlife )
9 months ago
Some good adds: Fervor Lightning Greaves Night's Whisper Anger Hatred True Conviction Honden of Cleansing Fire Crypt Ghast Greed or Erebos, God of the Dead Solemn Simulacrum Final Parting Painful Truths Unburial Rites Rhox Faithmender
I would cut: Agent of Masks Iroas, God of Victory Odric, Lunarch Marshal Purphoros, God of the Forge Mogis, God of Slaughter Ghostway Teferi's Protection Ob Nixilis of the Black Oath Chandra's Ignition Consuming Vapors Obzedat, Ghost Council Disrupt Decorum
11 months ago
Oh, right, I was going to finish all the cards...
Fossil Cycle: One problem I see with these, is that without something like Trample, or other form of Evasion, these could be overpowered in a set with ability-less creatures.
Goblin Spell-Snatcher: Compare that card to Mogg Sentry. It does not make for easy math when the creature is a 1/2, then a 3/3, then a 5/4, 7/5, and so on... Give the creature equal power and toughness, and get equal power and toughness from his ability. Simplify the math for the players.
Grand Sabertooth: This card would define a new level of power creep: 1-mana for a 2/2. The problem I see is that no player would ever choose to have a Tundra Wolves when they could have Isamaru, Hound of Konda (even better because it's not legendary).
Gravewarden: When I think of Muraganda, I'm imagining a primitive world, with cavemen, and wild animals. I don't imagine there are any societies on Muraganda organized enough to have a religion and a Cleric, and grave and death rituals. I suppose this same thing could be said about some of the other Shamans and Wizards in the set, that without being a part of Daelin's tribe, they're a little out of place. Could this card be salvaged with a different name and creature type?
Grip of Tar: In a set dependent on creatures without abilities, a 1/1 with Deathtouch is effectively a removal spell. This card is a 2-for-1. Not unlike Consuming Vapors, it should only hit creatures, though.
Heavy Cumulus: Should read like Vines of Vastwood so the creature doesn't get an ability.
Ivory-Tusk Stampede: Should be sorcery, like Martial Coup.
March of Mediocrity: Seems to occupy the same design space as Muraganda Petroglyphs.
Master's Whip: Should be phrased as "whenever equipped creature attacks" so the equipped creature doesn't get an ability.
Mind Devourer: Is his ability "instead" of doing damage? Or "in addition" to doing damage? If it's "in addition" the ability is useless, as he'll kill an opponent through damage long before he mills them out. If it's "instead", then it's just really bad. But, the even bigger problem, is that I'm not sure this is the set this creature belongs in, as Muraganda seems like a primitive world that wouldn't support a magical ecosystem where thoughts are abundant food. Most of this world's inhabitants are feral creatures and cavemen; not nearly the food supply for such a creature.
Mindleech Conch: I could nitpick this one, but honestly, I'd want to see how it played. It would kill an opponent by damage before its milling was relevant, but its "draw 2" when it hits is insane. And 3 power is pretty good, it stands up to most removal in the set, except the 1/1 deathtouchers.
Sidenote: On the subject of 1/1 Defender Deathtouch Ooze tokens, I feel like this set needs more of these as "removal" (Flash Foliage comes to mind as a template). These tokens would make combat quite relevant, and give the opponent a ~real~ incentive to choose an ability instead of the vanilla creature. It occurs to me, that a focus on removal of this type could make Tundra Wolves better than Isamaru, Hound of Konda, and I absolutely love that idea. As flavor, Muraganda seems primitive, so, the 1/1 Defender Deathtouch Oozes, traps and fights seem like the kind of removal that would be abundant on this world.
Nesting Grounds: Awesome card. I was hoping to see another 4 cards like this on theme. Some sort of "Daelin's Cave" in Grixis colors, or something else. If there can't be a cycle, (like Crypt of the Eternals) there needs to be a story to explain why not.
Oaken Club: Perfect equipment for this set.
Orb of the Masses: I think this would be one of the few times giving creatures abilities would be good. "Legendary" prevents (experienced) players from using it, then playing another and using the new one. In my mind, the first ability would say "whenever a creature with an ability enters the battlefield", and it should have an imposing presence like the monolith from 2001: A Space Odyssey; the stone that begins the next phase of evolution. It could be like a small choose-your-own-Akroma's Memorial.
Planar Lens: This is not the kind of equipment I'd expect to see on Muraganda. It seems too intellectual.
Primal Return: ironically Primal creatures don't count as creatures with no abilities while they're in the graveyard.
Primordial Pools: could probably be better with an ability more like Ooze Garden, since Deathtouch is basically removal in this set.
Pulop, the Planar Sentience: The artwork and name conjured up a totally different idea of what this card should do. The art depicts a slime devouring a man, and the name implies the slime duplicating the man. Let me just spitball this idea at you: +1: Create a creature token that's a copy of a creature ~ exiled. // -X: Search your library for a creature with converted mana cost X or less and exile it. // When ~ enters the battlefield, exile a creature card with converted mana cost 1 or less from your graveyard.
Pulop's Chosen: This might be too much power creep. Nim Abomination has the same stats as the Primal version.
Radiant Purge: Good sweeper for this set.
Don't worry, I'll get the rest later...
1 year ago
Vein Drinker, Debt to the Deathless, Consuming Vapors, and Door of Destinies were all cards that did pretty well in my vamp tribal deck, also Lightning Helix and Swords to Plowshares/Path to Exile are good removal spells.
Nirkana Revenant is a good way to gen a ton of black mana and swarm a bunch of vamps onto the board, and you can dump whatever mana you don't use back into her and swing heavy
Greed is arguably the best card draw black has.
Hope this helped! heres the decklist I made if you see anything in it you like :) https://tappedout.net/mtg-decks/grandpa-markov-and-his-grandkids/
1 year ago
+Urza's Incubator - cheeper minotaurs
+Fervor - haste for all
+Living Death - protection against board wipes
+Lightning Greaves - protection and haste
+Sign in Blood/card draw in general
+Phyrexian Arena - card draw!
+Rakdos Charm - just a good card
+Gratuitous Violence - dmg incorporated.
+Anthem of Rakdos - dmg incorporated.
+Furnace of Rath - dmg incorporated.
+Havoc Festival - dmg incorporated. Plus the most Rakdos card
+Mana Flare - speed things up a bit
+Greed - more card draw
+Pain Magnification - could be good for keeping 0 cards in their hands
+Shared Animosity - can be super strong
-Black Sun's Zenith -expensive
-Cut // Ribbons - expensive
-Torment of Hailfire - expensive
-Ifnir Deadlands - I just don't get why its here, a swamp seems better
Cards to look into removing:
-Aether Vial - seems almost slow? Just doesn't fit in with the deck, but by all means, test it and see where it goes! Having fun with the cards is the most important part anyway.
-Obelisk of Urd - another one to playtest, I've thought it wasn't good enough in my tribal decks to get a spot
-Trepanation Blade - Very random card. Very random. I don't know what to think. Probably very good, though.
-Consuming Vapors - Don't quite get it, but might be a good way to gain life. Seems dependent on your playgroup.
-Impale, may I introduce you to murder?
-In Garruk's Wake - very expensive
Silence the Believers will be too slow.
-Cruel Reality: Just a trap, you have much better cards and it is extremely expensive.
-Dictate of Erebos: Maybe? I think you have better options
-Cut // Ribbons: Nope. See above.
+Flurry of Horns :)
-Firestorm: too expensive IRL
+All the minotaurs, they're minotaurs?
Silence the Believers will be too slow.
Sorry about the formatting, it hates me sometimes.
1 year ago
Cards I dont Like: Consuming Vapors Disrupt Decorum Silence Patron of the Vein Bloodlord of Vaasgoth Dark Impostor Value cards I Like: Sun Titan Bishop of Rebirth Kalitas, Traitor of Ghet Deflecting Palm Sanctum Seeker Indulgent Aristocrat Forerunner of the Legion
Sweepers=1, I will pull a couple more tonight. Might want to have 3-4 in this deck. Card Draw = 5. A little low, add Champion of DuskFaithless LootingAsylum Visitor Targeted Removal =9 Seems good Ramp = 4. Again really low, I will look for some options for this.
The biggest thing missing is one or two more unconditional sac outlets. I will see what I have for options.
Generic Template I use for planning: 10 Mana Ramp 10 Card Draw 5 Targeted Removal 5 Board Wipes 38 Land 25 Standalone 10-12 Enhancer 7-8 Enabler
Consuming Vapors occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%