Consuming Vapors


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 Rare
Rise of the Eldrazi Rare

Combos Browse all

Consuming Vapors


Target player sacrifices a creature. You gain life equal to that creature's toughness.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

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Consuming Vapors Discussion

Norrak72 on Vampiric Bloodlust with improvements

1 hour ago

I would take out the 2 curses, they ain't all that great - especially the white one. I like the red one more, but that isn't in this deck.

I have doubts about the following cards aswell - but wether you wanna take them out depends more on what your playgroup usually plays :

  • Skeletal Vampire : he's just a bit too expensive - 6 mana for a 3/3 ? And then another 5 for 2 more new bats (one of wich you need to sack to get 2 more). So basically that means you need to pay 5 mana to be able to regenerate him. Most turns you'll have better options to play for 5 mana. That said, if you add a bit of a sacrifice theme in the deck like Dictate of Erebos, Deathgreeter,.... sacking the bat to regenerate Skeletal Vampire, wil give you additional benefits (killing creatures of your opponents, gaining you life, ....). In that case it might be worth it

  • Kheru Mind-Eater : I think people will probably just block and kill him fast. If they don't and he does damage, your opponent still gets to choose wich card he's gonna exile (and it won't be the best card he has at hand). You may play that card, but you still need to pay it's mana cost, so wether you can play it greatly depends on what colors your opponent plays. All in all I find the likelyhood that you'll profit from this card is just too small and therefor I would replace it

  • Consuming Vapors : this card has the same problem as the one before. It costs 4 mana, and how many times will you be able to play it in a situation where your opponent only has one big creature on the board ? If your opponent has a 10/10 and a 3/3 on the board, he's gonna sack the 3/3 and you gain 3 life..... I think there are better removal spell out there

  • Fell the Mighty : same story again. You play a boardwhipe when you have nothing and your opponent has a full board. when you do play one, you want all creatures to be removed - and there are better boardwhipes out there to do that. The only time this card would actually benefit you is when you have a lot of small vamps and your opponents have a lot of big creatures.

  • Syphon Mind : Intresting card this one. If you usually play against 3 or more opponents this might be good. If you usually play 1 on 1 I would remove it, cause then it is to expensive (mana wise).

This is just my personal thoughts, I'm sure some people feel very different about it, so all in all it's up to you to see how you wanna play.

dancarvalho on Edgar Markov, Eldest

1 day ago

Snacrifice on Dies To Removal

3 weeks ago

Oh! I can't believe I never noticed- Isochron Scepter seems like a no-brainer, since it lets you cast something cheap over and over(Bubbling Muck or Hero's Demise for example, or Doom Blade/spot removal to trigger using it again.

Consuming Vapors would give you two ways to remove a creature, then play spot removal from the graveyard when they both trigger. Hex is fun too IMO.

I'd also recommend Murder over Doom Blade- you have enough ramp and EDH is slow enough the tradeoff of not having to worry about target color is worth the extra.

Crypt Ghast is super good too, since it gives you more ramp(and it counts as mono-black for color identity)

Extinguish All Hope or Bontu's Last Reckoning might be good too-sometimes spot removal isn't enough :p

Muggins84 on Curse of Time

1 month ago

I have made a creatureless black deck before and it played surprisingly well. So I will share what cards I found to be most useful to me. First suggestion is Innocent Blood which makes everyone sacrifices a creature for 1 black which is great value. Second is Tyrant's Choice another low cost option that let's you hurt them or force more sacrifice which is fun in a 1 v 1. Third suggestion is Barter in Blood a little more expensive but it can be a back breaker in the right instance. Fourth one you can consider is Consuming Vapors sacrifices + life gain + rebound so it comes back the next turn also. Fifth suggestion would be Torment of Hailfire just plain nasty if you can pump alot into it. Smallpox can be terrible slow down following an innocent blood early on and that is super useful agains aggro. Another life gain/sac option is Blood Tribute it's similar to consuming vapors except it's one cheaper and doesn't have rebound. Lastly is Death Cloud which is smallpox on steroids. Anyway that's my two sense worth take it or leave it. Ultimately it's upto you to decide. I hope I have been helpful. Either way I like this deck +1 from me.

Darth_Savage on POS Black discard

3 months ago

Consuming Vapors as a replacement to Barter in Blood could be useful. Rather than Rotting Rats I'd suggest you want a finisher, like Gurmag Angler or Tombstalker, also Dakmor Salvage plays well with Raven's Crime so might be worth considering. For other suggestions the simplest option is to have a look at 8-Rack decks...

Darth_Savage on Goodbye Cruel World

3 months ago

Consistency is king and sadly you have a lot of 1x and not many 4x, I'm sure you can guess my first suggestion is run more 4x of cards, you also seem to have some vampire synergy so...

You probably want 4x Asylum Visitor to replace the Blood Scrivener's since it's a vamp. I'd also suggest, 2-3x of Indulgent Aristocrat as sacrifice outlet that pumps your other vampires. However creatures weren't really the issue here.

Your spells, 16 sorcery and instants all of them singles, it just isn't a good idea. 16 is a nice number though being 4x4, so my suggestion is; 4x Duress, 4x Geth's Verdict and 4x Flaying Tendrils (ok, 3x use your 1x Damnation), finally I'm going to break from that suggestion as I assume you only have 1 of some of these cards so; 1x Inquisition of Kozilek 1x Thoughtseize 1x Consuming Vapors and 1x Fatal Push this means you have a more focused removal and discard package. If you have them I'd run 2x Inquisition of Kozilek and 2x Fatal Push but it depends on your card pool.

greatdevourer on Toshiro the Killslinger

3 months ago

Great looking deck. I like the core ideas you have. I've played against a similar deck before and it wrecked me. However, I noticed some cards in the deck that could be swapped out for better options to make the deck stronger. Let me explain.

One of the concepts that took me a long time to learn when playing Magic was card advantage. Simply put, more cards in hand means more options. So in most of my decks, I don't use tutors such as Demonic Tutor, Diabolic Tutor, and the rest.At best, they are a 1-for-1 trade of a card in hand for a card from deck. But you get more options drawing cards. Additionally, when playing blue, I never counter a tutor spell, I wait an counter whatever you tutored for. That way I use 1 counter spell and get rid of 2 cards in your hand. Dark Petition and Diabolic Tutor could be cut to make room for more instants that Toshiro Umezawa can use. For most black decks, I would suggest Rune-Scarred Demon and Increasing Ambition but I think you should keep your mana costs low.

Another problem I saw was that you have a couple of "maximum hand size cards" which I think are weak. Simply put, if you have more than 7 cards in your hand why aren't you playing them? Lack of mana? Waiting for some specific condition? Usually, it isn't that great to just sit around holding that many cards. I'm not saying that you shouldn't have cards in hand, but do you really need more than 7 on a regular basis? Thought Vessel, Venser's Journal seem to do too little for you and work against the card drawing engine of the Null Profusion. Also, since your general allows you to view your graveyard as an extension of your hand, why worry about hand size at all?

Withering Boon seems a bit weak for a creature kill card. I think you would get more out of the Oblivion Strike in your maybe board instead.

Consuming Vapors is a card that I think would be great in your deck. Opponent loses a creature, triggers your general, rebounds, and you get life out of it. Seems pretty awesome. What about Avatar of Woe or Visara the Dreadful are reusable creature kill abilities? Caged Sun might help ramp your mana. But it depends on whether you're playing multi-player or dueling.

I hope these suggestions at least give you some new ideas. Also, feel to take a look at my decks and let me know what you think. As always, temper these suggestions with your collection and your budget.

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