Black Vise


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
From the Vault: Relics (V10) Mythic Rare
Masters Edition III (ME3) Rare
Fourth Edition (4ED) Uncommon
Revised Edition (3ED) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon

Combos Browse all

Black Vise


As Black Vise enters the battlefield, choose an opponent.

At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.

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Recent Decks

Black Vise Discussion

Boza on Pattern Recognition #55 - Artifact ...

1 month ago

OK, we are getting somewhere!

You say these problems are not artifact set related. I looked up all cards ever banned in standard. There are 43 of them. 21 are artifacts or work only in conjunction with them (for example, Disciple of the Vault, Tolarian Academy and Stoneforge Mystic are included in those 21). That is 50% of the cards banned in standard ever.

Now of those 21, Jeweled Bird was banned because Ante, while Black Vise was a card from alpha, but it was only restricted. The other 19 are all from artifact sets. Jitte was never even banned in standard!

Source:Banned cards in Standard

So, backed up by data, which you always fail to provide, every single artifact card that has ever been banned in standard has been from an artifact-centric set. That is not a "single card problem" this is obviously a design problem.

Triton on Trying to Find a Fun ...

1 month ago

Depends on what you want to do. Seizan seems more focused on the discarding of all cards your opponents draw because you get effects like Liliana's Caress and Megrim. Kami wants everyone to draw cards and is more of a group hug than slug commander.

Personally I'd go with Seizan because you get access to more powerful tutors and board wipes in addition to more punishment when letting your opponents draw. Most of the cards that help punish card draw in Kami are artifacts like Viseling or Black Vise so you're just missing out on lots of artifact tutors.

Flooremoji on Curse of drawing

1 month ago

If only Black Vise was modern legal...

colton815 on Aegis of the Gods vs ...

2 months ago

its also worth noting that even if the first ability of Black Vise did target, it wouldn't matter if you played the Aegis of the Gods after the Black Vise. you would have to play the Aegis of the Gods first.

Epochalyptik on Aegis of the Gods vs ...

2 months ago

Yes. Neither of Black Vise's abilities target anything. The first asks its controller to make a choice, and the second refers back to the chosen player. Hexproof won't do anything for you in this case.

Andromedus on Aegis of the Gods vs ...

2 months ago

If Black Vise is resolved and targeting me from a previous turn, and I play Aegis of the Gods, does the Black Vise still damage me if I have seven cards in my hand during my next upkeep.

LeaPlath on Contamination of the Meta

3 months ago

Like, at the end of the day this deck isn't doing anything powerful.

This looks like a cross between a black prison/stax deck, the gate and suicide black without any of the upsides of any of them? Shizo, Death's Storehouse isn't doing anything besides being a land you can have wasted. You aren't going big enough for Drain Life to be more than just a low quality fireball. And most of your threats line up poorly to the stuff you see now.

My suggestion would be to lean into one of those style more. For stax, I would be dropping stuff like Bob, demon, phyrexian, turning off all your opponents removal, relying on bitterblossom/contamination combined with a card like Black Vise so they can't play spells and are being burnt for 3 or so a turn.

For the gate, you basically go harder on the disruption, jitte, bob and play aggro control without ritual.

For suicide black, you want similar stuff to the gate but with ritual and psudo burn/rapid draw stuff.

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