|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|From the Vault: Relics (V10)||Mythic Rare|
|Masters Edition III (ME3)||Rare|
|Fourth Edition (4ED)||Uncommon|
|4th Edition Foreign Black Border (4EDFBB)||Uncommon|
|Revised Edition (3ED)||Uncommon|
|Revised Foreign Black Border (3EDFBB)||Uncommon|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
Combos Browse all
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.
Black Vise Discussion
1 day ago
I don't think that Deathbringer Thoctar is worth it. He is simply to slow and isn't on the same page with what the rest of the deck is trying to do.
I also don't think that Whispersilk Cloak or Swiftfoot Boots are worth it. The likely hood that you are going to draw them is slim and for little reward. If you remove all of what I have mentioned you have room to add either (or any combination of) Shrieking Affliction or Black Vise . Since you are making them discard, hopefully they will eventually not have a hand and these will be a huge win condition in a single and multiplayer game.
I'm not sure that Mind Slash is worth it either, as the only card you have that you can freely sacrifice is Reassembling Skeleton . Instead I would recommend adding 2 Waste Not as he will help you strengthen your board or hand. I realize this is in your maybe board, but I think your main board could very much so benefit form having at least 2 Waste Not . It might even be worth it to remove ravens crime if you replace it with Shrieking Affliction or Black Vise .
I also so that you have removed Slaughter Games and I don't think that was good.I think that this deck would very heavily benefit from 3 Slaughter Games in your sideboard. If you lose the first game, sideboard them in and take out something important.
It might also be worth it to try to squeeze in some Raven's Crime .
2 weeks ago
- Playing a deck like this will inevitably lead to your opponent without much of a hand.
- This will leave the spells that damage your opponent for discarding mostly useless.
- At the same time, this means anything they happen to come across, they will play almost immediately, meaning your discard strategy won't be nearly as effective.
- The Rack type effects are best for this kind of deck.
- Examples of viable rack type cards are Paupers' Cage , Skullcage , and Bulwark .
- You are already using these in the forms of Lavaborn Muse and Hellfire Mongrel
- Black Vise type effects could be useful if you plan to force feed your opponent, but since you're making them discard, I don't see much point in that.
- If your goal is to discard, running mill cards isn't going to help your strategy. You're reducing the deck's consistency by including them.
- You're going to want to run Painful Quandary simply due to its taxing nature.
- Lastly, you have a lot of mana rocks, but no artifacts that serve any utility, and more questionably, no Chromatic Lantern . While you have some X and higher cost spells, all that mana could be a dead draw, especially considering you're running 37 lands already.
Add in something like Strionic Resonator , or anything else that can make use of your permanent's abilities.
Keep in mind you're using a strategy that is considered low-power unless it is executed in a specific way. I don't see you having very much fun with this deck as it currently is, but who knows, maybe you are.
2 weeks ago
3 weeks ago
Lavaborn Muse and similar seem bad for the same reason. Poor synergy with your signature spell. Consider lowering the curve, adding more 1-drops to kill off opposing planeswalkers early
2 months ago
2 months ago
Mill is pretty hard in EDH, since there's at least 40 more cards in libraries than normal and you usually have more than one opponent.
Also, most folks hate playing against mill, and then there's those folks who play "graveyard matters" decks like Meren, or Muldrotha that you end up helping.
I would honestly add red and run Nekusar, the Mindrazer as your commander. Almost the same concept, but it mills to your hand, then yard. Plus, you can run cards like Sire Of Insanity , Library of Leng , Black Vise , Skullcage , The Rack , Megrim and whatnot.
2 months ago
The core seems solid, but I do see some pretty obvious upgrades.
Lightning Strike (the card's power level simply isn't legacy playable) should be replaced with Lava Spike . It's a near-strict upgrade, as in a burn deck all you want to do is throw damage at the opponent's face anyways.
Icy Manipulator , at four mana, is wayyyyy too slow. Take it out. Do the same with Fireball , which is similar. the rate is too slow. You need 4 mana to deal three damage. There are plenty of ways to deal three for 1 mana. Now we have 5 free slots.
24 lands is too much for a burn deck. That's midrange numbers. I would just run 18 lands, probably just 18 mountains. Valakut, the Molten Pinnacle comes in tapped, which really slows you down, and Rishadan Port doesn't make colored mana, which is a huge liability in a deck filled with one-mana spells. Take out six lands (now you'll have 18 lands and 11 free slots.)
using the 11 free slots, there are two paths:
1: add another copy of chain lightning (another 1 mana deal 3 spell, what's not to like?), 4x Rift Bolt (another 3 damage for 1) 4x Price of Progress (if usually deals at least 4-6 damage), another 2 Fireblast s (if you have one copy in hand, your opponent's life is virtually reduced by 4, since once they reach 4 life you can just kill them with it). Now, you can also go down the Winter Orb s and Black Vise s for 4 Skewer the Critics and 2 Light Up the Stage . This build is probably the strongest.
2: if you want a build that's more fun, like my list, you can remove the 4 skewers for another Vise and 3 Ankh of Mishra s. At that point, you could stop, but if you wanna go all in on the artifact plan like I did, you could remove Light Up the Stage for 2 Mishra's Bauble s. Now you're playing so many artifacts that you can support Shrapnel Blast which is extremely powerful. You can go up to three copies of it for some Rift Bolt s, Lava spikes, or chain lightnings - you decide.
3 months ago
I think Temple Bell / Howling Mine always sound like a good idea but ultimately become your undoing; especially in a multiplayer game... someone is gonna end up drawing/playing something you cant deal with and or combo off (thats my opinion)... in a 1V1 game it could work with blowing up lands with Sinkhole / Strip Mine and all that kinda fun stuff; and id say go the opposite rout of The Rack / Shrieking Affliction and go with Black Vise / Ebony Owl Netsuke .
I suggest Necrogen Mists to keep hands empty and Dakmor Salvage for its synergy with Smallpox / Raven's Crime ... for some protection Ensnaring Bridge can help keep creatures from plowing you over and Pack Rat / Zombie Infestation can be good for getting value from "dead" discard spells.... there is also the queen of 8-Rack herself Liliana of the Veil .
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