Forsaken Wastes

Forsaken Wastes

World Enchantment

Players can't gain life.

At the beginning of each player's upkeep, that player loses 1 life.

Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.

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Set Rarity
Mirage (MIR) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Forsaken Wastes Discussion

Flooremoji on Mono-Black Burn

1 week ago

Also if you don't care about legality there are a few good cards such as Forsaken Wastes Tyrant's Choice and unlikely but possibly Strongarm Tactics :)

Kilian94 on Grixis Oddities BURN with Obosh companion

2 months ago

Thank you a lot for the appreciation Epicurus :)

These are some useful suggestion that i thought about but i found a little bit of problems adding them to my list (at least without some testing) for some reasons:

Seizan, Perverter of Truth is pretty nice, a lot of card draw but is a "lose life" effect which is not doubled by Obosh/Quest for the pure flame/Angrath Marauders, as you can see Forsaken Wastes is the only "lose life" of the deck included because abolishes life gain and punish the one who removes it. There is the problem of giving a lot of value to the opponent (it's a double Phyrexian Arena). requires some testing to see if the damage pays up what we give to our opponents. Is still a pretty good call, maybe Hypotesizzle can be a nice cut for him if someone wants to test. Goes direct to maybeboard

Sleeper Agent i love that card but there are some downsides, if you drop her turn 1 and the opponent that gains control of her knows the deck you are playing will instantly swing at you a couple of times to have an advantage on the "damage spread clock" you are setting, if you drop her late she can be used as a blocker and dies. If someone have sacrifice outlets is even value for them, it's pretty situational and not so reliable, and that hurts me because i wanted to play this card.

Master of the Feast another card i like A LOT, but has no "built in damage" like Nekusar/Fevered Visions or even Seizan. This means is really valuable when you have effects like Underworld Dreams but having him in hand without these is risky, because is free value for 3 opponents. Best used in Nekusar EHD cause you have this effect staple in the command zone.

Lightning Bolt ...that could be a nice card...but we are not lucky with obosh restriction -> Isochron Scepter. A single lightning bolt doesn't impact the game like a Slagstorm (even if it's basically 3 lightning bolt on a single card if used on opponents). The only way to make Lightning bolt in EDH is to make it an engine.

Thank you for the suggestion ! I'm still open for improvements

bradtheimpaler13 on Choose Your Own Adventure!

3 months ago

Very cool. Maybe a Hellrider?? Other than that I'm pretty much with Epicuris. Oh and maybe any of the cards in black and or red that keep your opponent's from gaining life. Tainted Remedy Forsaken Wastes Erebos, God of the Dead and the new tibalt. Life gainers suck.

TypicalTimmy on LGS has a Problem Player...what ...

6 months ago

Build a Selesnya deck and run things such as Darksteel Mutation , Lignify and Song of the Dryads . If you want to make it Bant instead and have counterspells, you now have access to Imprisoned in the Moon . There is also Humility , Overwhelming Splendor , Kasmina's Transmutation and Kenrith's Transformation .

Then, so it isn't killed when turned into a blocker, you have Pacifism , Cage of Hands , Prison Term , Arachnus Web , Arrest , and like just a whole slew of them in blue.

Basically you're going about the deck in the wrong way. Stop trying to "kill" him and start trying to "out pace" him.

You can also prevent him from even gaining life; Leyline of Punishment , Erebos, God of the Dead , Stigma Lasher , Forsaken Wastes , Everlasting Torment , Witch Hunt , Havoc Festival , Rampaging Ferocidon , and Archfiend of Despair .

You're going to want solid enchantment removal. For those, you have; Tranquil Path , Back to Nature , Paraselene , Bane of Progress , Primeval Light , Tranquility , Rampage of the Clans , Fracturing Gust , Austere Command , Tempest of Light and Merciless Eviction .

I'd highly recommend you go Bant and just ignore the Rakdos options I have given you, but those are there in the event you want some extra possibilities.

So you have two things here; Prisons & Mass Removal. They are working against each other, so you want something that protects your own boardstate; Teferi's Protection , Avacyn, Angel of Hope , Darksteel Forge + Mycosynth Lattice , Starfield of Nyx + Eldrazi Monument , Soul of New Phyrexia , Heroic Intervention , etc.

Run someone like Tuvasa the Sunlit , Jenara, Asura of War , Arcades, the Strategist or even Rubinia Soulsinger .

I'd recommend you run all of them, actually. Put Tuvasa as your Commander so you always have access to card draw. He basically turns your first enchantment each turn into a cantrip (Trading 1 card for 1 card).

vasarto77 on Some good Black / White ...

10 months ago

I just had a fun idea to make a deck that somehow had Transcendence Which was paired with something like a Platinum angel or maybe a card where a player cannot gain life and thus would negate this effect. Unfortunately My Green / White deck has no options to make this happen unless I want a vulnerable creature like P angel on the field so I was thinking of maybe making a black white commander of some kind with this in it as a potential win combo! Problem is I cannot think of anyone interesting or fun to play as. So, any of you know of any fun black white and possible maybe even just a three color with those colors in it so I can maybe pair that card with a Forsaken Wastes or maybe a Necropotence

DrowZgam3r on

1 year ago

I actually made a deck pretty similar to this one. Her it is if you want to check it out: Mogis the hate god

what I found out through play testing is that creatures more or less suck for group slug strategies. There are plenty of really good creatures that fit this deck such as Zo-Zu the Punisher however I've found that if you relly too much on your creatures for incremental damage they are too susceptible to removal and board wipes.

In your case I believe you can safely get rid of any creature that produces mana. In most edh deck you only need about 10ish mana rocks and right now you have 11 as regular artifacts so I think your ramp will be fine.

Besides ramping creatures I believe that cutting these cards would also be advantageous:

With all those cards cut I'd then start putting in more group slug type enchantments. The reason I like these enchantments more is because unlike creatures, most board wipes dont hit them and most people dont have a ton of enchantment removal. There are tons of these group slug type cards so I'm not going to say which ones would be best for your deck because most of them would work. But I like these ones:

I would also just reconsider these cards, I haven't personally played them so I can't be certain of how strong they are, but they dont seem to quite fit the deck.

  • Cruel Reality It seems tempting but it only targets one opponent and is super expensive. I don't believe its worth its cost
  • Browbeat I would personally rather have guaranteed card draw, try Ancient Craving instead
  • Mana Geyser lots of mana, but what are you spending it on? if you had more X costing spells then it may be worth it but for now think of how bad of a top deck this would be with no cards in hand.

And of course I would strongly recommend running some dual lands to help smooth out your mana consistency. Here are some of the really budget ones:

You have a strong core here once again but I just feel that some of your card slots could be better spent. Hope all this helps

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