Players can't gain life.
At the beginning of each player's upkeep, that player loses 1 life.
Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.
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|Commander / EDH||Legal|
Forsaken Wastes Discussion
1 month ago
Build a Selesnya deck and run things such as Darksteel Mutation , Lignify and Song of the Dryads . If you want to make it Bant instead and have counterspells, you now have access to Imprisoned in the Moon . There is also Humility , Overwhelming Splendor , Kasmina's Transmutation and Kenrith's Transformation .
Basically you're going about the deck in the wrong way. Stop trying to "kill" him and start trying to "out pace" him.
You can also prevent him from even gaining life; Leyline of Punishment , Erebos, God of the Dead , Stigma Lasher , Forsaken Wastes , Everlasting Torment , Witch Hunt , Havoc Festival , Rampaging Ferocidon , and Archfiend of Despair .
You're going to want solid enchantment removal. For those, you have; Tranquil Path , Back to Nature , Paraselene , Bane of Progress , Primeval Light , Tranquility , Rampage of the Clans , Fracturing Gust , Austere Command , Tempest of Light and Merciless Eviction .
I'd highly recommend you go Bant and just ignore the Rakdos options I have given you, but those are there in the event you want some extra possibilities.
So you have two things here; Prisons & Mass Removal. They are working against each other, so you want something that protects your own boardstate; Teferi's Protection , Avacyn, Angel of Hope , Darksteel Forge + Mycosynth Lattice , Starfield of Nyx + Eldrazi Monument , Soul of New Phyrexia , Heroic Intervention , etc.
I'd recommend you run all of them, actually. Put Tuvasa as your Commander so you always have access to card draw. He basically turns your first enchantment each turn into a cantrip (Trading 1 card for 1 card).
6721 on Rankle Stax
4 months ago
5 months ago
I just had a fun idea to make a deck that somehow had Transcendence Which was paired with something like a Platinum angel or maybe a card where a player cannot gain life and thus would negate this effect. Unfortunately My Green / White deck has no options to make this happen unless I want a vulnerable creature like P angel on the field so I was thinking of maybe making a black white commander of some kind with this in it as a potential win combo! Problem is I cannot think of anyone interesting or fun to play as. So, any of you know of any fun black white and possible maybe even just a three color with those colors in it so I can maybe pair that card with a Forsaken Wastes or maybe a Necropotence
1 year ago
I actually made a deck pretty similar to this one. Her it is if you want to check it out: Mogis the hate god
what I found out through play testing is that creatures more or less suck for group slug strategies. There are plenty of really good creatures that fit this deck such as Zo-Zu the Punisher however I've found that if you relly too much on your creatures for incremental damage they are too susceptible to removal and board wipes.
In your case I believe you can safely get rid of any creature that produces mana. In most edh deck you only need about 10ish mana rocks and right now you have 11 as regular artifacts so I think your ramp will be fine.
Besides ramping creatures I believe that cutting these cards would also be advantageous:
- Netherborn Phalanx
- Indulgent Tormentor I don't really like targeted effects like this with mogis
- Fleshbag Marauder
With all those cards cut I'd then start putting in more group slug type enchantments. The reason I like these enchantments more is because unlike creatures, most board wipes dont hit them and most people dont have a ton of enchantment removal. There are tons of these group slug type cards so I'm not going to say which ones would be best for your deck because most of them would work. But I like these ones:
I would also just reconsider these cards, I haven't personally played them so I can't be certain of how strong they are, but they dont seem to quite fit the deck.
- Cruel Reality It seems tempting but it only targets one opponent and is super expensive. I don't believe its worth its cost
- Browbeat I would personally rather have guaranteed card draw, try Ancient Craving instead
- Mana Geyser lots of mana, but what are you spending it on? if you had more X costing spells then it may be worth it but for now think of how bad of a top deck this would be with no cards in hand.
And of course I would strongly recommend running some dual lands to help smooth out your mana consistency. Here are some of the really budget ones:
- Akoum Refuge
- Bloodfell Caves
- Canyon Slough
- Cinder Barrens
- Cinder Marsh
- Foreboding Ruins
- Graven Cairns a little more pricey but really good for the cost
- Lantern-Lit Graveyard
- Lava Tubes
- Rakdos Carnarium
- Rakdos Guildgate
- Rix Maadi, Dungeon Palace especially good in this deck
- Rocky Tar Pit
- Tresserhorn Sinks
- Urborg Volcano
You have a strong core here once again but I just feel that some of your card slots could be better spent. Hope all this helps
1 year ago
I find the biggest challenge when I play my Nekusar deck is being able to close out games. By the time your opponents start getting close to death, every player at the table hates your guts and is gunning for you. Crawlspace, Meishin, the Mind Cage, and Silent Arbiter can help slow down combat damage.
The next biggest struggle is life gain. playing any deck with significant life gain just means your giving them all the gas they need to take you out. My personal favorite to deal with this is Forsaken Wastes, but Tainted Remedy is good too.
Lastly here are two cards that have won me games: Forced Fruition (might be out of budget) and Vicious Shadows.
2 years ago
You should check out Vona, Butcher of Magan from the new set, I pulled him(?) in the Pre-release and really got a lot of use whenever I dropped him, he screamed EDH to me. Aetherflux Reservoir is a great hp sink in lifegain, I'd run it if you can!
Ashes of the Abhorrent also gained me a lot of life in the prerelease (which I paid in Arguel's Blood Fast, a damn good draw engine, even if unflippable in EDH). In EDH, the Ashes shuts down reanimation hard, which I notice you don't have a whole lot of, so cutting everyone else out helps you a lot. Greed is also a good draw on command engine.
Since you seem to be gaining so much life, I'd keep an eye out for enchantments like Havoc Festival, Everlasting Torment, Forsaken Wastes, Erebos, God of the Dead, etc. You probably need some more removal for them in the case they show up (which it's likely they will) and hose your deck. Run more enchantment removal to smash them out of existence.
2 years ago
@Shiek200 - I really like Trinisphere, Uba Mask, and Words of Waste! All seem pretty solid here. Also, I'd much prefer Sheoldred, Whispering One over Magus of the Abyss mostly because of sacrificing rather than destroying :P And yeah might as well add a Valakut, the Molten Pinnacle, why not!
@AlmightyTentacle - Forsaken Wastes and Fiery Confluence are pretty damn good here. I also agree with Toxic Deluge being the top black board wipe but with my experience with this deck, I need to keep as much life as I can lol. And I don't think I'm gonna be adding Pox anytime soon xD
2 years ago
Nice deck +1!
Here some cards I think you can consider to add in:
Forsaken Wastes - for more life gain hate.
Smoke - nice protection from creatures.
Harsh Mentor - can shut up many combo decks.
Pox - to complitly loose your friends >_<
Toxic Deluge - best creature whipe in black imho.