Kaya, Orzhov Usurper

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance: Mythic Edition (RNAMED) Mythic Rare
Ravnica Allegiance (RNA) Mythic Rare

Combos Browse all

Kaya, Orzhov Usurper

Legendary Planeswalker — Kaya

+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.

-1: Exile target nonland permanent with converted mana cost 1 or less.

-5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.

Browse Alters

Kaya, Orzhov Usurper Discussion

ZendikariWol on Sisay, All Salt No Flavor!

2 weeks ago

I feel like Ajani, Mentor of Heroes is something this deck could make great use of. His second +1 ability seems super relevant. Every one of Dack Fayden 's abilities is relevant in any game of commander. Every one of Kaya, Orzhov Usurper 's abilities is relevant in any game of commander. Narset, Parter of Veils is a literal nightmare. Nahiri, the Harbinger is surprisingly flexible removal (and looting). Sarkhan Unbroken is just a really good, relevant card whose +1 and -2 are just super nice to have at your disposal. Same goes for Teferi, Hero of Dominaria , but he has a -3, not a -2.

There are a lot of instances where Shalai, Voice of Plenty could be useful, Oath of Kaya , while perhaps more oriented toward formats where life starts at 20, is still a solid card, and life gain is very rarely irrelevant.

Wilderness Reclamation is bat-shit crazy with Sisay. Related- your ramp is lacking in a serious way. Yeah, I get that you have a bunch of creature that ramp you but the problem with that is 1- half of them only produce one color of mana, and 2- more importantly, every single color has access to creature removal. Maybe your meta runs a ton of artifact hate and 0% board wipe, that's the only reason I can think of that you wouldn't just use signets and Rampant Growth effects.

the__odysseus on Abzan Midrange

2 weeks ago

In addition, you have a lack of recursive value. In play testing your deck, I noticed you can kind of stall out after t5, and your opponent has a wrath, you're in trouble I would suggest a strong midrange Planeswalker as a 2-3 of, or maybe multiple walkers. I wouldn't go above 3 for it though. Nissa, Voice of Zendikar , Gideon, Ally of Zendikar , Liliana, the Last Hope , and Kaya, Orzhov Usurper are all powerful walkers that can really help this deck. Anafenza, Kin-Tree Spirit seems like more of an ago card, as does Fleecemane Lion . Instead of the lion, might I suggest Grim Flayer ? It's another powerful 3 power 2 drop, but has more of a card advantage engine built in. It also feeds your Deathrite Shaman . For more versatility, I'd go an even 2-2 split on the Abrupt Decay 's with Assassin's Trophy . Kalitas, Traitor of Ghet is weirdly underrepresented an extremely powerful. Scavenging Ooze has shown it's power in modern, and would probably slide well into this deck. Courser of Kruphix is amazing. You don't have room for all of these cards, but I would definitely recommend sliding some of these in. Your deck looks sweet though!

Poseidon31 on Scheming Symmetry

3 weeks ago

Ashiok, Dream Render to mill the card he/she puts on top equals free tutor. Maybe Kaya, Orzhov Usurper to end the game. It is a bit like my own version Kayashiok.

keevel on 10-Gid

4 weeks ago

When the meta need graveyard hate I pop Leyline of the Void in the Sideboard as it doesn't mess up my Lingering Souls like Rest in Peace does. Leyline of Sanctity gets in the SB for burn heavy metas.

Easier to cast wipe is probably a good note, I also want the exile for Kaya, Orzhov Usurper so probably going back to Settle the Wreckage for a bit.

The Despark slot is up in the air and you're right it might be too cute.

lstpcobra on Esper Dragons Pioneer

1 month ago

Daveslab2022 - I've tested this deck quite a lot on MTGO and yeah Ojutai's Command is not great. The life gain has been the most important mode on the card due to the copious amounts of burn decks going around. I could see myself running a copy or two of Hero's Downfall but currently I think I'd rather go up to four Detention Sphere s as the card has been insane against all the Aetherworks Marvel and Copy Cat decks. Kaya, Orzhov Usurper has been beyond good, the life gain and ability to remove the majority of the Mono Blue & Burn decks' creatures has been game winning.

On another note, Jace, Vryn's Prodigy  Flip has been fairly underwhelming and I think I'd rather just run more interactive spells.

Daveslab2022 on Esper Dragons Pioneer

1 month ago

Goddamn, yesssss. This looks amazing. However, Ojutai's Command is pretty bad even though it does return a Jace sometimes. I recommend Murderous Rider or Hero's Downfall if you’re worried about life.

Kaya, Orzhov Usurper is similarly meh, with niche uses relegating it to the sideboard. So my deck would be similar with just 3 of the above mentioned cards.

SideBae on First Oloro, you must learn, stax on stax off

3 months ago

Right. Let's talk Stax.

  1. Zur's Weirding : This is a hell of a card to consider when you have a general that gives you a lot of excess life. Being able to deny opponents any relevant spell is great, and because your opponents presumably don't have as reliable a source of life-gain, it is eventually going to be asymmetric-ish.

  2. In a black, three-color deck, I think Painful Truths is better than Ambition's Cost . I run it in my Tasigur, the Golden Fang list, and I've been very impressed with it.

  3. Prismatic Vista is a great fetch to include in a Back to Basics deck. I suggest including Silent Clearing , as having the ability to cycle a land that ETBs untapped is a big deal.

  4. Your curve is consistent at the low end. Counterbalance with Sensei's Divining Top can be very powerful, especially since it is a counter-spell emulator that doesn't cost card-advantage.

  5. Xerox cards are good. Ponder and Preordain are both great cards, since they dig you to lands if you need them or past them if you don't. Brainstorm is especially good with a fetch land, and you run enough fetches to justify its inclusion.

  6. Because you're facing so many opponents, one-for-ones are typically not enough to put you ahead in the game. Swords to Plowshares is one of the only one-for-ones I suggest in EDH (because of its absurd efficiency); I think you should include it. Oblation and Murder are probably not going to put you far enough ahead. I suggest running Supreme Verdict , Toxic Deluge , Wrath of God and friends. If you cut some of your creatures for more enchantment or non-creature artifact-based disruption, these will be especially powerful. If you make all your lands snow-covered, Dead of Winter is also an excellent boardwipe. Also, Cyclonic Rift .

  7. In my Grand Arbiter Augustin IV deck I used to run Approach of the Second Sun as a win-condition... you might want to consider it. However, I think it is probably too slow and too expensive to be a reliable win condition. I think a better win condition would be Jace, Wielder of Mysteries . Planeswalkers are already really good in a stalemate, and Jace, Wielder of Mysteries can produce an insta-win if you resolve Demonic Consultation and name a card not in your deck. (Side Note: You get extra points if you name Atog , Singing Tree or Falling Star with your Demonic Consultation .)

  8. In addition to Demonic Consultation , if you're smarter than me and have the requisite brain-power Doomsday can be a good way to end the game. As implied, I don't really know how to explain Doomsday decks and/or the best way to play them, but I've seen them go off and find it spectacular. Google 'Doomsday EDH Primer' -- I think the first one that comes up (a TappedOut link) is especially good.

  9. As above mentioned, planeswalkers are busted in stalemates or when you have the game on lockdown. Teferi, Hero of Dominaria is a great card-draw engine that effectively costs three-mana, and he doubles as removal. Depending on whether you have ethical qualms about being a monster, he also produces a hard-lock on untapping when paired with Stasis . (Note that Smothering Tithe paired with Stasis also does this). Technically, this can be a win-condition; Teferi, Hero of Dominaria is capable of minus-ing on himself, preventing you from milling out, while you wait for your opponents to concede or draw their decks. Jace, the Mind Sculptor is another great card in a stalemate.

  10. Ashiok, Dream Render and Narset, Parter of Veils are both extremely good in EDH. Narset is especially good if you can pair her with a Windfall , which you should also run. Teferi, Time Raveler is another sort of hate-piece, and I've been very impressed with him. Kaya, Orzhov Usurper can be good in the right meta, and her other incarnation, Kaya, Ghost Assassin is good in a much wider set of situations.

  11. Tutors are a big part of making a good deck great. Demonic Tutor and Vampiric Tutor are the best, but they're very expensive and therefore rather inaccessible. Lim-Dul's Vault , Dark Petition , Mastermind's Acquisition , Diabolic Tutor , Enlightened Tutor and Mystical Tutor are all good, too, and more affordable. Whir of Invention is a good way to utilize your artifacts to find whatever silver-bullet lock-piece you need.

  12. If, as first mentioned in (6), you end up cutting some creatures, Night of Souls' Betrayal is a powerhouse against a lot of decks.

  13. As you're in Stax, you're usually playing for the long-game. This means incremental value is extra important. Search for Azcanta  Flip is a great way to improve the quality of your draws. Bitterblossom is excellent for producing blockers/small bodies to poke planeswalkers with, and it pairs REAL well with your Smokestack .

  14. Mana-rocks are the best form of acceleration in your colors. Talisman of Progress , Talisman of Hierarchy , Talisman of Dominance and Dimir Signet are all worth adding, and Thought Vessel , Mind Stone , Prismatic Lens and Coldsteel Heart are all worth at least thinking about. Two-mana rocks are especially good if you pair them with an Ancient Tomb , which is another land to consider. Sol Ring , the best ramp in the game, should go in now. If you increase your artifact-count, you can also run Mox Opal in addition to your Mox Diamond .

  15. Long games tend to produce large graveyards. Consider Treasure Cruise and Dig Through Time in order to capitalize on this.

  16. You seem a little light on counter-magic. Mana Drain and Force of Will are the gold-standard here, but as such they cost a fortune. Other, more accessible counterspells include: Counterspell , Dovin's Veto , Negate , Dispel , Spell Snare , Spell Pierce , Flusterstorm , Swan Song , Delay , Remand and Cryptic Command .

  17. If you choose to run more mana-acceleration, like those mentioned in (14), cards like Armageddon and Ravages of War can end games. This is perhaps the most brutal effect in EDH, but... you know. Is fun. Cataclysm is a powerful board wipe, though its effect extends past lands and therefore does not leave your board intact. So consider carefully.

  18. I should mention Pox , as I see you're running Death Cloud . Pox is right up there with Armageddon in terms of brutality, though I haven't had as much luck with it -- costing triple black is a bit of a nuisance. I've had a better experience with Smallpox or just straight-up Liliana of the Veil .

  19. Mystic Remora is great for slowing down a game if your opening seven isn't really fast. In more inexperienced metas, it can easily be an Ancestral Recall or two.

  20. I think Rule of Law is strictly better than Arcane Laboratory , as it cannot be killed with Pyroblast or Red Elemental Blast . In my experience, most red decks run at least one of those cards, and being able to dodge them if possible is a not-insignificant bonus.

  21. Thalia, Guardian of Thraben is a strictly-better Glowrider , if you want to keep this effect in the final list.

  22. Finally, the Words cards may be worth it. Words of Wind with Wall of Omens makes a three-mana-an-iteration loop that can, if you're in a favorable position, clean your opponents' boards. Words of Waste is usually good in Erebos, God of the Dead and other direct card-advantage generals' decks, but it may be worth including if you cast Oloro, Ageless Ascetic and draw with him often enough. It'll keep pressure on your opponents' hands real well.

Aright. Good luck man! Oloro was my first general, so I got a soft-spot.

keevel on 10-Gid

3 months ago

Yeah, that Settle the Wreckage alot has been Wrath of God May go back to that too, but right now experimenting with the synergy of Settle the Wreckage and Kaya, Orzhov Usurper .

Planar Cleansing hits my own Planeswalkers and they're my win condition.

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Kaya, Orzhov Usurper occurrence in decks from the last year

Standard:

All decks: 0.13%

Commander / EDH:

All decks: 0.0%