Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player.

Browse Alters View at Gatherer


Have (1) metalmagic
Want (3) Etinifni , AndrewsLuz , UnitedWeStand

Printings View all

Set Rarity
Gatecrash (GTC) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Skullcrack occurrence in decks from the last year


All decks: 0.13%

Red: 3.28%

Skullcrack Discussion

SoggyWaffles777 on Burning a hole

1 week ago

ok a couple things. so i really think that you should be running Lightning Bolt in this deck. it is strictly better than Lightning Strike and possibly one of the best spells in burn. ALSO. Skullcrack is verry good. i think that you should cut down on the aria of flame down to like 2. not much else on my mind now, but i think torbran is awesome. good job!

rdean14 on Card creation challenge

2 weeks ago

The art in The Wanderer depicts a character who looks to have boobs, and where a skirt, also the art looks more feminine than masculine or gender neutral, so I'm pretty comfortable with saying She's a woman/female.

Self-Effacing Guardian

Legendary Planeswalker

+1: Until the endstep of your next turn, prevent all noncombat damage that would be dealt to you and no spells or abilities your opponents control can make you lose life.

0: Any target gains protection from any color or colorless until the end of your next combat phase.

-2: Exile target permanent. If it's a land, its owner searches their library for a basic land, reveals it, shuffles their library, and puts it onto of their library. If it's a nonland permanent, its owner gains life equal to the its converted mana cost.


I think she'd find a home in modern or pioneer. An excellent control planeswalker. I mean, Generous Gift, Assassin's Trophy, Swords to Plowshares, etc. are excellent, and even sorcery speed and 3 mana, that's a powerful ability. Her +1 is entirely defensive, the 0 is either offensive or defensive, but next both, and her -2 is both.

No ultimate, as I wanted her power to be as a presence, not winning herself.

Btw, I have a Rakdos burn deck in modern, which uses Alms of the Vein, and Bump in the Night to get around prevent damage (Sideboard Skullcracks is case of real issue), and I wanted this walker to save you from even that and my favorite mechanic, extort & the commander of my favorite deck Kambal, Consul of Allocation.

I'd like to see a card which counters you favorite playstyle (mine are Stax and Burn), mechanic, or some other thing you love doing.

Hynx on It's cheap, it's red, it burns and other stuff

2 weeks ago

Shard Volley & magmatic insight seems counter intuitive to your 3+ mana curve cards. do you run into mana problems for those guys? ironcrag pyromancer only actives on the second draw, in a turn, not every second draw, so you might have better success with Prophetic Ravings over Magmatic Insight. with you already having discard/draw library searingcycling does scry benefit you much with Magma Jet? I'd personally dump 2 and use Searing Blood. I'd dump Shard Volley in favor of Skullcrack drop 2 needle drop for Searing Blaze. thats my personal take on this awesome deck idea, to tweak it. but i fully respect your ability to call me wrong for what ever reason, i may be missing with your deck build

Hynx on It's cheap, it's red, it burns and other stuff

2 weeks ago

Searing Blaze? Searing Blood? Satyr Firedancer? I personally find Skullcrack to be very handy against life gain decks which can be a problem for burn decks

BraxTune on Burn

1 month ago

I definitely want to test around with Wear / Tear though I am concerned about gods being indestructible becoming an issue. Honestly if I had more copies of Skullcrack , I would run more. Since Pioneer was announced, people really have become hesitant about trading those away. Love that card. Not quite the value of some of the other cards on the list but it is mind-game gold.

ZendikariWol on Burn

1 month ago

I would encourage you to try Wear / Tear and two more Skullcrack s in place of the ferocidons.

I will also say that the most soldiers that Assemble the Legion will probably net you is 3, possibly 6. By turn 5, though (assuming you draw naturally into the 5 lands, missing 0 land drops), the game is usually decided by that point anyhow.

Looking at mtggoldfish, Declaration in Stone looks like a good include as well.

Gracco on Naya Zoo

1 month ago

Bojuka Bog is a side deck option since you main deck the 4 KotR and also 1 Sejiri Steppe main deck is an option. Consider running 1 Blue/x shock land that you can fetch so you can include some number of Retreat to Coralhelm for the combo play with KotR. Also, side note, I have won games before with the Retreat and Knight combo by using a Path to Exile on one of my own creatures to trigger the Retreat and go off, although having to do this is usually never optimal. OUaT is not needed in the list. Also some number of the RW Nahiri and 1 big Emrakul can be a really nice win condition in the deck. The 3 mana Thalia main deck is amazing. Some number of Lightning Helix and Skullcrack in the 75 is also suggested. Here is the list I have piloted before as an example of the perspective I am coming from with these suggestions: The main deck in this list is made with using the most card types for Tarmogoyf in mind.

alexon1000 on Boros Burn

1 month ago

Gracco Thanks a lot for your feedback, I think we are definitely on the same page as to what the deck should be, a few thoughts on your points however:

  • I think Searing Blood is a must on this decks sideboard? I think, my BEST possible turn 2 against lets say mono green or gruul or mono black would be searing blood + attack with Monastery Swiftspear .

-Same for Smash to Smithereens ? except its actually even better

- Deflecting Palm for now the meta is quite diverse in non competitive play that i think is fun to have

-Ok on the -1 Titan's Strength , its just a one off i like to have because theres a fun combo with Boros Charm and prowess, but I actually think x2 Shock is better than x2 Lightning Strike .. its a cheaper way to set off prowess, if this was a 12 creature burn deck i would agree and even think about Skullcrack , but I think this deck is strongest when turn 2 is and turn 3 its hitting with one or more monastery swiftspear or Soul-Scar Mage , hence go for the 2x shock 2x lightning strike, and I need to think about setting off spectacle as cheaply as possible if needed..

-Unfortunately if I want to run the Wizard's Lightning efficiently I need to have all the wizards i can get, and i think soul scar is better than viashino as it is one mana and has an ability that can be useful recurrently as opposed to the one off 2 damage. That said runaway steam kin is a great card that I play in my standard mono red deck.

-Im worried about the damage coming from this mana base.. hence my doubts on the ruins. Could I maybe only run 2 Battlefield Forge ? I find myself that sometimes against aggro decks i end up killing myself with the mana base and Eidolon of the Great Revel

-Ill think about throwing in one or two more exquisite firecraft, i agree its an awesome card against control, and may I say a very satisfying way to win the game :D

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