|Commander / EDH||Legal|
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Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player.
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1 day ago
Jund: How's the June matchup? Its' s about 50/50. It really comes down to who draws the best. We both have optimal removal and threats along with disruption.
TitanShift: Not good. Combo is not your friend with this deck. We don't really have any ways to interact with spell casting, so non-creature based combos like + Will wreck us.
Skred Red: Bad. This deck is showing up more and more at my LGS because of the recent win at GP Dallas. I lose to it frequently. It's just... It's just... ehhh
Tron: another 50/50. It depends on how much removal I have for the first couple turns. This deck can out grind from if it gets played right. Definitely not a favorable matchup, but not unwinnable.
Burn: This is my best matchup. You just win frequently. I'd say it is 70/30 even on a Milligan to 6. This deck has lifegain options in the main deck and removal to out temp burn. The matchup just gets better post-board too because they generally won't have options to handle us other than maybe Skullcrack.
Affinity: This is another very favorable matchup. Lingering Souls does work against affinity. Plus Stony Silence out of the board is hard for affinity to play around when battling fliers. They just lose.
Elves/ Merfolk: Decent matchup but more in our favor. They play like slower but harder to manage affinity decks. They want lots of things fast and have a lot of synergy, but generally I find myself out grinding these decks. We have too many "creatures" for blocking and trading, and definitely better removal.
Hope all of this helps guys. This is just my analysis of the majority of the meta at my LGS.
1 week ago
2 weeks ago
other options to consider (depending on your meta, preferences, sideboard, and deck strengths/weaknesses) could be Anticipate, Far / Away, Azorius Charm, Blessed Alliance, Celestial Purge, Cyclonic Rift, Dawn Charm, Dead/Gone, Disenchant, Echoing Truth, Flashfreeze, Hide/Seek, Holy Day, Hurkyl's Recall, Izzet Charm, Profit / Loss, Negate, Pollen Lullaby, Rest for the Weary, Skullcrack, Smash to Smithereens, Spell Snare (i hate this card soooo much, but it's good), Wear / Tear, Vapor Snag,
2 weeks ago
Thanks for the suggestions Miniferg! Sorry I have not been on here in a while, I am currently playtesting and refining this deck and will be playing it at the next modern monday i am able to attend. I will throw a few revisions in to see what you think.
I really like Skullcrack a lot. Saved me several time back when tron was seeing a ton of the meta. Would consider Flames of the Blood Hand sideboard. What are your thoughts on Leyline of Punishment for sb material?
I really like the idea of Awaken the Ancient and will try it out and see how often it comes through.
2 weeks ago
Adamaro's Revenge They won't see it coming and against any but burn in the meta game it performs above and beyond its achilles heel. Much less hate cards out for artifact with Eldrazi and Walkers numbers sky high. This is a hyper fast win con that used to win alot before in modern and received 4 very good upgrades to the tone of Eidolon of the Great Revel and that making Cavern of Souls good for Spirit and Molten Vortex to make use of drawing excessive land and giving more reach and sideboard gaining Skullcrack and Anger of the Gods and this deck hasnt been picked up since Zendikar.
3 weeks ago
Personally, I'd ditch Lava Axe. Sure, it does 5 damage, but at 5 mana to cast, and being a sorcery instead of an instant, there are more efficient burn spells out there. Lightning Bolt, Lightning Strike, Searing Spear, Skullcrack, Incinerate... They may not deal as much damage, but at 1-2 mana each, they'll free up more of your mana and reduce the likelihood that a single burn spell is the only thing you're casting that turn.
3 weeks ago
I would say take out the Grim Lavamancer and ship in more Skullcracks. They are very helpful. As you have 12 fetches run a playset of Searing Blaze. I would also say run some Copperline Gorges and maybe a couple of Inspiring Vantage. If you are interested I have made a naya burn deck but i don't have the money for Arid Mesa or Goblin Guide. This is my deck, pls check it out Naya Burn. Any feedback is welcome. Thx
4 weeks ago
Thank you for explaining the combo for me Nedon31 and as far as Atarka's Command vs Skullcrack goes...Atarka's Command does everything that Skullcrack does and still grants 2 more options for the same CMC, so why play Skullcrack when you can play Atarka's Command?