Price & Acquistion Set Price Alerts
|TCGPlayer.com Price||Cardhoarder (MTGO) Price|
|$0.4||$1.11||$2.0||$7.49||0.04 TIX||0.06 TIX|
|Have (21)||Fro780 , philktoken8998 , saj0219 , Raistlin911822 , HavokX , xzavierx , Magicrafter , RealShoppingCart , GabeCubed , Timocalypse , caprioG04 , AzulHunter , StevenPJobs , Explotography , , swatdog , Comicalflop , Dubstack1987 , sunsleader , SpiritBear9000 , Josh50|
|Want (3)||Gman6664 , dsage , Rman92011|
7 hours ago
This seems more akin to an Epic Experiment deck. For an Izzet burn, you're gonna want small burny creatures (Monastery Swiftspear, Delver of Secrets Flip) with a bunch of instants and sorceries. (Lava Spike, Skullcrack) Anything with a mana cost higher than 3 should stay well away from a burn deck. It's a real bummer but the Niv-Mizzet + Curiosity combo needs to go.
The real kicker here? Access to Blue means Remand gets you cards and keeps that annoying Siege Rhino out of there long enough for you to SMASH them. If budget isn't an issue, Snapcaster Mage means you're running 8 Lightning Bolts instead of just 4. Electrolyze is one of my all time favorite cards. Damage and draw is great. Also, Vapor Snag can be really solid removal if you can find the place for it.Finally, 21 lands is 4 too many for a burn deck. Reliquary Tower isn't for burn as your hand gets played out and doesn't really get replenished. Go for more duals like Steam Vents or Sulfur Falls the temples can be nice, but bear in mind that they're essentially another one drop that doesn't hurt the other guyTl;dr: Bring that mana curve way down, cut some land, race the other guy.
12 hours ago
burn wants to do 3 or more damage per card so you dont need to draw cards. Ex. you start with a 7-card hand. Turn 1 you play Sacred Foundry and a Lava Spike, 18-17. Turn 2 you have 6 cards in hand. you play Mountain and Boros Charm 18-13. Turn 3 you have 5 cards in hand. you play Mountain and 3x Lightning Bolts! 18-4. add in a thoughtseize by your opponent or a couple of fetches and shocks and its gg. You dont need to draw cards because by the time you are out of cards, your opponent is dead. Naya has Boros Charm which is a great burn spell 4 damage for 1 card yes please, and Destructive Revelry for those pesky Leyline of Sanctity as well as Atarka's Command for Skullcracks 5-8. Blue offers Gitaxian Probe which you can play in naya for the phyrexian mana but its not good. any other draw spells you need to pay mana for you would rather be casting a lightning bolt.
1 day ago
2 days ago
Manamorphose isn't as budget-y but it is a great card because it thins out your deck and fixes your mana. Vines of Vastwood is another really good instant. Lightning Bolt is just way better than Lightning Strike. Run 4. Beast Within hits anything, even your own stuff if you really need the creature. Clan Defiance is a three-for-one and is a great topdeck.
As for creatures, Kird Ape is super good. Keldon Marauders, Stormblood Berserker, and Hellspark Elemental are good. Strangleroot Geist is a budget goyf. Experiment One gets really big. Burning-Tree Shaman kills most things, including fetchlands and Splinter Twin. Deadbridge Goliath is a big creature for a low mana cost and costs (in real money) nothing.
Domri Rade is a planeswalker but doesn't really fit the budget part.
3 days ago
I really don't know why you won't play Atarka's Command.
The way I look at it, unless there's a huge meta shift, a big reason to play a deck is because it gets more competitive with a new card being printed. Atarka's Command is just that. You've got Destructive Revelry in the board already, so using a R/G Skullcrack (at its worst) should be perfectly fine.
3 days ago
4 days ago
In Modern, I don't think you have to worry about Erebos, God of the Dead because there are no Tier1 decks centered around life gain, and only Burn cares about their opponent gaining life.
4 days ago
@lemmingllama, in most cases I agree. but that does put more emphasis on comboing ASAP, and sometimes Elves needs a 4th turn to combo. Especially if you're on the draw it's dangerous not to win in 3 turns for Elves against a good burn deck. If things don't work out to rush in the craterhoof for the win on T3, and you have a elf-dork on the BF with Natural Order in hand, maybe going on the defensive with elderscale. It would eat up, at minimum, 2 burn spells out of his hand in order to kill the wurm (which will cause burn to take, probably, a couple of turns longer to draw the damage to kill you), it doesn't "prevent" damage so it still protects from Skullcrack if he thinks that route. I think, at that point, it's possible that the odds sway completely back into Elves' favor as far as drawing the pieces to combo into craterhoof, especially with Glimpse of Nature in hand.
I'm completely open to being wrong on this, I just want to be convinced. Going more proactive and siding in more cards to up the chance of comboing could be an alternative for sure...
As for Ruric Thar, the Unbowed, I see him in many SBs.. but I don't see a LOT of uses for him... it's tough to say. He'd be pretty good against Miracles too though probably.
|Avg. draft pick||10.37|
|Avg. cube pick||3.1|
|Commander / EDH||Legal|
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