Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Gatecrash Uncommon

Combos Browse all



Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -25%

0.12 TIX $0.5 Foil


Skullcrack Discussion

Dredgar on The Finest Flavor Text Comedy (Top 60 of MTG)

2 days ago

Great list, Skullcrack always gives me a chuckle.

Undead_Assassin on Burny

1 week ago

These are the best burn spells in modern if you play mono red:

Lightning Bolt

Searing Blaze

Shard Volley


Lava Spike

Rift Bolt

These are the best creatures to play in burn if you're mono red:

Eidolon of the Great Revel

Goblin Guide

Monastery Swiftspear

If you can't afford any of these, I recommend playing as many 1 mana burn spells as you can. Super cheap (money wise) options include:

Burst Lightning

Flame Jab

Needle Drop



Wild Slash

As for creatures you might be able to get by with:

Keldon Marauders


Spark Elemental

Of course you'll be at a big disadvantage compared to other burn decks by playing 1 Mana spells that deal 1 or 2 damage, as opposed to 1 mana spells for 3 damage (Which is what burn really needs to be successful). You can always slowly upgrade to better burn spells.

MidgeRub on Burns When I Pee

1 week ago

Yeah Monastery Swiftspear would be good, Searing Blaze is a great card but without fetches you can't fully utilize it. Browbeat isn't as great as it seems, as giving the opponent the choice will usually work against you, I'm sure Vexing Devil has had the same issue at times. Maybe replacing some of the mountains with Rootbound Crag to give yourself access to some Destructive Revelry in the SB as Leyline of Sanctity would mess you up pretty bad as well as other pesky enchantments like Phyrexian Unlife and Worship plus can also give you access to Atarka's Command which is good against leyline while also shutting down lifegain, which is enemy #1 and you should definitely have Skullcrack in the 75 regardless.

bookemdann0 on Summons in the Gutter

1 week ago


Thanks for the advice,

Good call on switching out Searing Spear for Skullcrack, the added anti life gain will help out a lot more.

I'll try out Nivix Cyclops for a bit, but I see how the cheaper other choices could play better.

I was unsure of what I needed to cover different scenarios in the sideboard but Elixir of Immortality would help in the ways you suggested.

Thanks again, cheers

Hexcimal on Summons in the Gutter

1 week ago

Hello! I happened upon this deck while brainstorming for a deck of my own. Figured I could add my two cents to the mix and see if you like anything I have to say. :)

Firstly, I'm not a huge fan of Nivix Cyclops. On the surface, it looks like it would be a promising card (hence why I used to run him in my decks). However, I've discovered that for the same kind of card, running Kiln Fiend, Elusive Spellfist, or even Monastery Swiftspear are more beneficial and play better.

It looks like the arsenal of instants/sorceries are decent. I've never tried of played against Galvanic Bombardment yet but flavor-wise it looks like a fun card. I would consider taking out Searing Spear however, as it's just another overpriced Lightning Bolt and can be taken up by something more useful. Skullcrack and Flames of the Blood Hand may be useful instead, especially if you plan on going against any decks with considerable lifegain.

If you had to choose between them, I would say Echoing Truth over Homing Lightning any day. Homing Lightning costs twice as much as Echoing Truth to play, and Echoing Truth can still get rid of any creature tokens that have 5+ toughness, in addition to artifacts and enchantments (albeit temporarily for those). Also, perhaps consider Elixir of Immortality for your sideboard, for long games/mill? (And just going to put it out there, I love Keranos, God of Storms.)


TheWallinator74 on R/G Dragon Comment plz

2 weeks ago

I get the feeling you're trying to keep this deck somewhat cheap, but if you're not, there's no other reason that I can see to not run your respective Shockland. Thus, I have to recommend Stomping Ground. As far as nonland cards go, maybe try Xenagos, God of Revels. He curves into your Dragons, grants them haste and doubles their power. Considering that both of your Dragons also have pump effects of their own, you can use those to power up before you move to combat, then have their already amplified power boosted even further! Besides that, I think the deck is solid. The cards mentioned above my post are all viable options as well, definitely worth considering. I haven't the slightest idea what you'd want on the sideboard for something like this, but from what you said about the decks that gave you trouble, cards like Ratchet Bomb and Skullcrack may be of some value to you. If you need some artifact/enchantment hate, Ancient Grudge and Destructive Revelry are both pretty good options.

As an aside from all the strategy talk, I love the idea behind this deck. It seems like a fairly effective Hoard-Smelter build around, given how the Wellsprings and Sad Robot work. Plus, you can totally sac Steel Hellkite to Hoard-Smelter in a pinch! I might have to try building something like this myself... anyway, good luck in the future with this awesome deck!

abbeycat on Luxuria (Hottest RDW)

2 weeks ago

I play this deck with a few changes:

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