InstantPlayers can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player.
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7 hours ago
11 hours ago
I'm so good at double-posting.
Some obvious choices to make your Master more secure:
Everlasting Torment - to make sure they never get away from 1 life once they're there.
Skullcrack Swing with the Master, finish with Skullcrack.
Forsaken Wastes cast this for Handshake when you hit with the Master
Sulfuric Vortex this things is the same as the Wastes.
Havoc Festival If you want to go full crazed psychopath, go with this.
I think I'm actually done now.
13 hours ago
Young Pizzy has no place in burn. Neither do Browbeat or Vexing Devil. Young Pizzy is too slow in a deck that is trying to assemble a critical mass of spells to end the game. Every card in burn must do 1 of 3 things: do damage, have the abilty to win the game, or stop combo. The others give the opponent a choice, something that should always be avoided in a game of Magic.
Honestly there are just better card choices out there in red than these suggestions.
20 hours ago
This looks pretty mean already. :) A couple of things. Rabblemaster dies...a lot. I'd drop him for Brimaz as the king is a much better generator of tokens, and he dies to slightly less removal. Seeker is amazing to stabilize, and in testing I've really found Monastery Mentor to be slow and cumbersome in the 3 drop spot. It is such an amazing idea...but it is 1 mana too high. You want the majority of your creatures to be 1-2 mana plays normally. That being said, I'd drop the mentors to fill out your sets of Soulfire and Seeker. Otherwise 2x Nyx-Fleece Ram hoses counter aggro and blocks pretty beefy creatures even late game. Life gain is killer for this deck, you're right. Too bad Skullcrack is no longer standard. Haha. And splashing black just for Erebos, God of the Dead really isn't an option for your mana base. Even just a 2-3x Disdainful Stroke hits most of the major life-gain players in Whip of Erebos, Sorin, Solemn Visitor, and Siege Rhino. I think I would run 2 MB and 1 more SB. I think I'd drop the Wild Slash for them in all honesty. Out of curiosity why Treasure Cruise over Dig Through Time? Sure...3 cards can be better than 2...but very rarely will you get 3 cards you need at that moment where as Dig can set you up situationaly with WHATEVER you need in the top 7, which is much more reliable in my opinion. :p Best of luck!!! Sorry I wrote you a novel. These are all suggestions that seem good to me, I've helped build quite a few Jeskai decks that have done well...top 4 FNM consistently...but I do not pilot one myself, and a lot can be said for intricacies you just don't see without a lot of playtesting. :p
2 days ago
@ChiefBell If you cast Siege Rhino and the burn player has Skullcrack or Flames of the Blood Hand it's GG the other way. Burn wins on turn 4, where B/G/x decks start. If you are trying to go lifegain, we just treat it like a match with counterspells. We draw burn and invest in an EoT, Untap win. Except we get full damage instead of trying to bottle neck mana like we do against control decks. Treasure Cruise being banned didn't hurt burn as much as people want to think it did. Grim Lavamancer gives us back some of the card advantage we lost from the banning, and Khans also gave us Monastery Swiftspear. Treasure Cruise wasn't even the card that made Burn tier 1, that would be Eidolon of the Great Revel. For what its worth Burn got better after Khans even with the bannings. If you take a look back at the last GP before Khans you'll see that Burn placed 1st with an additional deck in the top 8. That meta is as close to the current meta for comparison as you're going to find.
Late life gain is not something I worry much about as burn player, what scares me is Bogles. Which is why Deflecting Palm has been some sweet tech in the sideboard.
2 days ago
@Kjartan UWR is a hard matchup for sure. Winning the die roll is big in that match. You need early creatures and time to save up enough burn spells to beat counters. You have to bottle neck their mana and use the Patrick Sullivan strat against them. Skullcrack vs Lightning Helix is what it comes down to a lot.
3 days ago
Baleful liege is just bad in modern in edh it would work wonders bit modern you lose before you can drop it also I would defiantly not run satyr fire dancer also very slow that being said lightening bolt needs to be a 4 of Skullcrack needs to be somewhere in the 75 and I believe that Young Pyromancer May also be helpful
4 days ago
If you're going to play Chandra, i'd suggest cutting her to 2-of as she costs a lot of mana making her a not-ideal opening hand draw and you can only have one of her on the board at a time. At best you can on expect her to -2 once and to benefit from that you'll need 5 mana available which is really late on a mono-red clock.
|Avg. draft pick||10.41|
|Avg. cube pick||2.7|
|Commander / EDH||Legal|
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