InstantPlayers can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player.
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|TCGPlayer.com Price||Cardhoarder (MTGO) Price|
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13 hours ago
My pleasure. My FNMs have a small pool, mostly creature based, so I've done well there. Untap.in has given me a wider selection to test against. RDW, Aggro zoo, Affinity, Boggles, Merfolk (watch the counterspells), and Infect (timing is crucial on this one) are all heavily in your favor once you get your turbo moving.
Control is an issue, Mana Leak and Remand hitting my Howling Mine and Temple Bells, or just Detention Sphereing them after theyve drawn off of it. Sphere is the reason i go Banishing Light over my own spheres, and the deck is one of the biggest reasons for packing MB counterspells.
Tron is...interesting. You play this deck with the understanding that your opponent is going to have access to their entire deck, so you have to address every (sizeable) threat they pack. Wurmcoil Engine isnt an issue, fog it. Emrakul is only a threat because of annihilator, if you have 6 permanents you can spare then u can boardwipe, but its hard. Karn is the real issue. If they turn 3 him on the play, they hit your lands and run away with the game. Negate has saved my ass against him more than once, as has Banishing Light.
Burn is hard. Like almost unwinnable hard, even after board. I havent fully figured this one out yet, but you need LOTS of lifegain. Skullcrack and Atarka's Command undo a lot of your side board, and they have access to great artifact and enchantment hate. Thought about Ajani Goldmane, but turn 4 seems almost too late.
Thats all the matchups i can recall, sorry for the wall of text. Hope it helps.
23 hours ago
This is sweet! Being an avid goblin player myself, I would refer you to my goblin primer, but it doesn't seem like you need the help... As a quick suggestion though, I'd consider splashing green for Atarka's Command and Destructive Revelry... The command is INCREDIBLE in goblins, as it is a surprise team pump, as well as a Skullcrack with optional modes!
1 day ago
Now these re just suggestions for cards. I'm not sure how for your budget wants to be, so but a few of these are relatively cheap. Plus, I'm not sure if you are playing just casual, modern, legacy, or whatever, but these are mainly modern burn staples.
Well, I would splash either white/green or both to add Atarka's Command/Boros Charm/Lightning Helix. I would make Lava Spike a 4 of. Lightning Bolts are a must in any burn deck. Rift Bolt is always good. Eidolon of the Great Revel is the best in any modern deck. Any of your opponents cmc don't go over 3, so it gets them every time. You may not think it's the best in your deck because it burns you as well, but it's worth it. Shard Volley is good, especially when paired with Grim Lavamancer. Skullcrack is really good against life gain.
Now, if you're going for a more budget style, you could add Cinder Pyromancer. With all of the red spells, it would be easy to deal a bunch in a single turn. You could also add Monastery Swiftspears, Spark Elemental, and Hellspark Elemental. With any burn deck, you don't want to give your opponents a choice whether or not they get burned, so Rhystic Lightning is not the best.
These are just a few suggestions. Just research cards/other decks to get ideas.
2 days ago
I would also be curious to see if Atarka's Command could find a slot in here. It can be a Skullcrack, which is great against Junk, or it can pump all of your creatures while doing damage. The problem might be that it is a 2-mana spell, and Boros Charm is debatably better because it can keep a creature alive. Again, just thinking aloud
4 days ago
Building the deck, have a great interest in making it more awesome. In trades and discussions with several individuals about the deck itself, and through my own study, I've found some cards that I would like to broach w/ you sir.
Desperate Ritual for mana?
Spells: Fireball, though the other x spells have more options, this one hits players harder. Traitorous Blood To steal their biggest creature and punch them w/ it... Unwilling Recruit (is this card legal in this format?) a steal their creature spell w/ a pump spell for extra damage. Red Elemental Blast in sideboard for blue stuff, any blue stuff. Skullcrack is awesome, you can cast it on an upkeep, but it loses targets for creatures. Faithless Looting w/ Sensei's Divining Top.
Curse of the Pierced Heart A guaranteed damage per upkeep, depends on when you find it... I guess, but worth a look.
Honestly, I know this is a bunch to read, but these are things I'd like to look at for my deck as well. I've spent the past 4-5 hours of my day researching items, I know I don't have them all, but I think this is worth looking at.
5 days ago
Red deck SB thoughts:
Dragon's Claw - because top-tier burn will be too fast to beat
Torpor Orb - doesn't impact you at all - hurts Twin, Soul Sisters, Amulet
Smash to Smithereens - versatile artifact hate w/bonus
Skullcrack - more anti-lifegain
Blood Moon - punish greedy manabases
Guttural Response - wow, will that Cryptic Command guy be surprised! lol
(Graveyard hate) - pick your flavor here, but you definitely want some
5 days ago
deadman12 (TLDR: You're right but I have my reasons) Splashing red gives you the very relevant bonuses of:
Yasova Dragonclaw's ability going live
Atarka's Command often a very clutch card to mainboard for the Skullcrack effect or just burn and pump. Unfortunately, I traded my single for a Dromoka's Command and I now have none but ideally I'd run 2 in the main replacing Roar of Challenge and 1 Ajani Steadfast
I admit Sarkhan, the Dragonspeaker is only in there because I have one.
We introduce numerous mana issues at that point but I feel like it'd play smoother if I had another two Wooded Foothills to play less tap lands.
I used to play G/W Warriors and it was really smooth but I often lacked reach. I feel like red helps us get there.
|Avg. draft pick||10.37|
|Avg. cube pick||3.09|
|Commander / EDH||Legal|
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