Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player.
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Skullcrack Discussion

hazphokksy on Another One Bites the Dust

2 hours ago

Take out 2x charms for 2x Vapor Snag, 4 is just too many. Move your 4 Kami's to the SB for Splinter Twin and remove 1 land for 3x Path to Exile and 2x Shu Yun, the Silent Tempest. Your best option here is to get out an orb or a gryph on t2-3 and t4, drop a fatty, right? Let me show you an example, using standard burn, of why I think you should make these changes - t1, visions (your opponent plays Monastery Swiftspear, t2 orb (your opponent plays Skullcrack, you take 5) T3, hold up your mana, your opponent plays Exquisite Firecraft. you Remand it and vapor snag the swiftspear. t4, you drop your fatty. your opponent is forced to deal with it. they cast Roast and Abbot of Keral Keep. You're not taking any damage that turn, because you gained some tempo the turn before; this is a much higher ratio than if you sacrificed your Kami, as their damage output is slowed a turn, rather than prevented and right back to where it was + more the next turn. make sense? at this point in the game, depending on your t5, you could very well be winning, which is a great spot to be in against aggro at t5. Snag, Remand and Path to Exile are all super effective, super versatile spells that help drive the game in the direction you want to take it, whereas Judge and Kami are much more 'useful in scenario x, pray to god that's what your opponent has in mind', ie. playing around the 1cmc on judge, and forcing you to sac kami in a less-than optimal situation. SHU YUN: you have a 6/6 beater and a 9/8 beater. so 12, 15 or 18 damage in 2 swings are your different scenarios. That leaves you with either 8, 5, or 2 damage to deal to your opponent. T2 orb, t3 shu yun, t4 beater, t5 enable double strike by snagging their blocker. Swing w/ SHU for 4 and your 6/6 double strike for 12 - opponent is at 19 (vapor snag deals 1 damage.) Likely, they pinged themselves for at least 1 by t5. This is obviously a best case scenario, but you want your math to line up. Effectively winning at t5 is more reliable than beating your opponent down w/ a -10 life swing on t6. i'm high as fuck. this probably makes no sense. but trust me. good move, i swear. except maybe the Shu Yun. If you or someone else can think of a better, more reliable way to add in the extra 8/5/2 damage. The gap being so big makes it kind of awkward but you definitely need to find that sweet spot if Shu Yun isn't it.

TheLivingCME on Death from above!

1 day ago


Yeah, Lingering would be great ... if I had black. :P Maybe I could even try to splash black ...

Yep, you're right about removals, I probably need more. I can't believe I passed on Detention Sphere, I'm gonna find an opening for it. Maybe the Rootborns, I need to stop being so scared by wraths. :P

As for Path and Resto, I didn't include them since I wanted to keep the deck as budget as possible. Of course they're good (especially Resto), and I will add them later, if I can.

Timely Reinforcements is great, but I prefer Rest for the Weary since lower CMC, instant speed, and can be cast easily on turn 2 without fearing things like Skullcrack.

iLikeDirt on How about the BFZ Gideon ...

2 days ago

I would put U/W/x in the tier 1.5 camp. The deck isn't really tier 2 so much as the viability flexes and shifts with the meta.Gideon neither improves nor fixes any of the match ups it really has issues with aside from maybe B/G/x midrange shells? Even then, they already have Elspeth, Knight-Errant for that.

The answer is basically that for U/W/x to make a resurgence in the meta in earnest is something in the meta that makes Burn not nearly as represented as it is right now in paper magic. As a former American control player I can say pretty solidly that is just hands down the worst thing to be paired against with 8 mainboard Skullcrack effects to just not care about your sideboard plan.

ChiefBell on List of Modern Sideboard Staples

3 days ago

Femme_Fatale - Kitchen Finks is also pretty good because it doesn't just get negated instantly by Skullcrack and can block and kill multiple Goblin Guides etc.

It's a somewhat common sideboard card for Jund. Can be mainboard or sideboard in abzan.

Boza on

4 days ago

You would really have a lot more luck with getting people to comment on your deck by doing some of the things outlined here:

That said, you really need a serious update to this deck. After a quick look, my suggestions are:

-4 Vexing Devil (does not really gel with rest of the deck, gives opponent choice) + 2 Grim Lavamancer + 1 Skullcrack + 1 Monastery Swiftspear

For lands, go for a lot less basics. 4 forges and 4 clifftops as a minimum. Foundries would be nice, but not 100% necessary.

Make a sideboard.

Oshi_with_an_O on Budget Modern Naya Burn

5 days ago

Awesome! I was trying to find a way to fix this decks manabase, I have most of the pieces I just couldn't find the lands. Thank you! I think Grapeshot needs to go, it could easily be swapped for Searing Blaze Searing Blood or Skullcrack. Is there any other cheap alternative to the temples, I think they are just to slow. Thanks again lol.

If I had the Eidolon of the Great Revel where would I put them in here? Same with Wooded Foothills and Mana Confluence if I had those slightly better options where would I put them?

Panda213 on None

5 days ago

I appreciate the input and know what Goblin Guide is capable of but I am trying something a little different here and drawing him past turn two is a waste to me.. at least for this deck.

Still play testing with Eidolon of the Great Revel but I am definitely seeing his potential.

Sulfuric Vortex just seems to slow with how this deck is currently operating but I'll give you the benefit of doubt here and do some play testing with it.

Not completely sold on the Vexing Devil myself, he's good but not that good and just seems to always do the opposite of what I want it to do.

Not to keep on about play testing but the Sensei's Divining Top has been great so far. If anything I could take one out but avoiding dead draws is never a bad thing for burn. Which is also why Browbeat is staying, 3 mana for the cards or 5 damage will always be something I want. Again, maybe I can cut one but cutting these cards would be just to make room for Eidolon of the Great Revel.

And agreed about Rift Bolt, I will be upping that back to a 4 of in here :)

I see the potential with Price of Progress and it will most likely end up main board in place of Skullcrack

I've spent hours on gatherer today and Google last night trying to piece this deck together. I just know the t/o community always has a great ideas that I can tap in to, like Eidolon of the Great Revel and Price of Progress. I don't mean to seem argumentative if I am, I just may not have gotten across the idea for this deck in a good way. I really do appreciate the input, thanks again :)

NoPantsParade on None

5 days ago

This should help you: Burn decks.

Goblin Guide isn't meh in Burn decks. Your goal is to burn. I'm not quite sure what "what I want to do here" means if it's not burn. He's really good and played as a 4 of in each deck, barring a couple. Eidolon of the Great Revel also needs to be a 4 of. Sulfuric Vortex is played as a 2 to 3 of. Price of Progress belongs in the maindeck. You don't need Sensei's Divining Top in here. It's not Burn's gameplan whatsoever. Also Monastery Swiftspear is a good inclusion as well. Take out Skullcrack, Vexing Devil, Browbeat, and bump up Rift Bolt to 4. Try getting the red fetchlands as well. Browbeat is awful and will never do what you want it do.

Color(s) Red
Cost 1R
Converted cost 2


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Gatecrash Uncommon

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