mtg, mtg cards, magic the gathering, gaming, geeks
Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player.
This deck is so fun to play! I played a very similar Red at FNM for months until about six other people caught on and built it also. Dominated my meta for awhile. No one's playing it now, so I think it's the sleeper-deck again!
-4 Legion Loyalist ; +4 Burning-Tree Emissary Loyalists are sweet, don't get me wrong. But their ability doesn't stack, trample isn't that amazing in the deck, and you're better off playing free 2/2's and getting devotion. Loyalist is awesome mid-to-late game as a bomb against other agro decks, but is very blah against low-creature-count decks. Keep 1 or 2 main if you're in love or face Elspeth or Master of Waves tokens a lot.
I would personally go up 1 Mountain as well due to the Dragons and a lot of double-reds in mana costs. This deck is so fun - surprises people how well it plays. Good luck at FNM +1
Skullcrack is great against monoblack and control, Mindsparker is great against control and mono blue, 1 or 2 Pithing Needle to shut down planeswalkers or other problem cards, and Mizzium Mortars should even be main boarded
Nice tho.. just more instants instead of sorceries.
Of course I want to help, it's kinda what I do :)
First of all, a 4 drop in a T4 win deck, is way, way, way to high cmc. So I would suggest getting rid of Spark Trooper , Cerodon Yearling and Skyknight Legionnaire they are just to expensive for what they can accomplish. Put in 4x Rift Bolt , 2x Searing Blaze , 2x Grim Lavamancer and 4x Vexing Devil .
First of all, you don't need all those creatures. You need firepower, which can be converted into creature removal too. Such as Grim lavamancer, vexing Devil and Searing Blaze.
Now you need to fill your yard, and get rid of all those useless mana draws, as your cmc will going to drop like crazy now. We can do that by thinning out in your land count, and replace some of the basic lands with fetch lands. Take out 2 mountains for starters. Then replace 2 mountains and 2 plains for 2x Marsh Flats and 2x Scalding Tarn . Cutting your realistic land count down to 12 lands. Which is perfect.
For sideboard, you need to think competitive, the game you just played, that I playtested for you, you lacked control and firepower. The firepower part we have fixed. Now we need some control. Spell Snare , AEther Vial , Snapcaster Mage and graveyard plays are a thing. There will be A LOT of library searing going on, we can handle that, but usually not the things the search for. That there is 3 things we can do about. We can prevent them from searing in the first place, we can kill them before it matters, or we can counter it. This deck is built to burn them to the ground, before it even matters. Which means, we just need some back-up. Cards like Smash to Smithereens if they run Pod or Aether vial. Skullcrack against those white prevention decks. Surgical Extraction for yard usage or wincon cards. Blood Crypt and Rakdos Charm can take care of yard usage and flashbacks.
Like the idea a lot +1 , might want to add a few more mountains though, i playtested the deck and kept coming up with being one Mountain short of being able to play most of the dragons and since most of the dragons require at-least 2 red to play you could use a little bit more. That being said you might also need to add more mana in general, 20 mana is very low i have only personally gone that low in a very aggro based red deck where my highest cost was a 4 so adding 2 Mountain s for 2 Skullcrack might not be a bad idea
Thank you for the suggestions dreykodoon!
I just got enough time to go over the deck again and got changes in my mind I just haven't had the time to implement them in the deck.
On the the matter of the cards you suggested. I love them their all cool but I'm trying to win quickly thus Assemble the Legion are a no go as well as Aurelia, the Warleader , Guttersnipe is a marvelous card that I might put in as it further increases the speed of my burn. Pithing Needle is indeed a good card and ill consider puttting it in.
On the issue of Boros Charm I def want to run more. I just have to get my hands on more copies. My magic shop ran out and all my friends didn't have copies.
Searing Blood is too good. Searing Blood allows me to control board and burn without the need of Satyr Firedancer It has only been a dead draw versus control, but that is quickly alleviated with game 2.
And with Skullcrack I was planning on adding it to the mainboard.
With Blistercoil Weird i was thinking about getting the chance of good swings but after testing it more it would be better to have Rakdos Cackler instead. Blistercoil Weird was never a permanent addition to be honest.
Once again thanks for the Comments.
Just Changed again the side board and plans for this deck. Legion's Initiative gives another look for Chandra's Phoenix and all the other creatures I have, this may be risk but I'll try 4 in it this week. with this change I decided to +1 Aurelia, the Warleader since I was missing creatures in hand, and she by herself is a good finisher (don't need to explain).
Also -1 Anger of the Gods because 3 seems to be ok agains normal decks, and the other one is in sideboard in case its against an early aggro like green devotion, or naya aggro, rakdos. etc..
Chandra is back. I want to keep it in mainboard because I would miss a lot the possibility of drawing her.
Moving to sideboard:
1x Anger of the Gods : Agains aggro2x Fated Conflagration and 1x Mizzium Mortars : Agains heavy creatures (monsters) + planeswalkers deck3x Mindsparker : agains B/W control2x Planar Cleansing and 2x Revoke Existence : agains non creature permanents that I don't want to see in play4x Skullcrack : agains life gain and life prevention.example:
|Avg. draft pick||11.97|
|Avg. cube pick||2.89|
|Commander / EDH||Legal|