Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player.
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17 hours ago
Mirran Crusaders might be good, especially in a heavy Jund meta (or if you deem that one Jund player to be a large enough problem). I personally love Burrenton Forge-Tender even though it isn't a human, mostly because I can use it to protect my board state against red damage board wipes like Anger of the Gods, has protection from a lot of aggressive creatures in decks like Zoo or Burn, and can prevent fatal damage from red sources other than Skullcrack (gotta be careful with that one). I'm not sure how much affinity you have in your meta, but Kataki, War's Wage is a pretty low costing card that is very effective. I run Ethersworn Canonist against combo decks like Storm, and Grafdigger's Cage against decks like CoCo or graveyard decks. I'm not sure how much you'd like to spend on the sideboard, but these are just suggestions based on what I use or what I've seen most.
4 days ago
I run a Boros Burn deck myself. I would cut the planeswalker, the equipment, the enchantment, and Rebuff the Wicked. Also I would up the quantity of spells that I did not list. If you can afford it Goblin Guide, if you can't the Vexing Devil is a good alternative. Maybe add some Searing Blood, Flames of the Blood Hand, and Skullcrack. Go to my profile and check out my deck to get some ideas.
1 week ago
Foundry Street Denizen is 1 of the best budget RDW cards you can get. He can quickly get out of control, especially if you're playing Zurgo Bellstriker. However, you usually want to add some Dragon Fodders, Mogg War Marshals, or Krenko's Commands to go with him. That way, you're guaranteed to swing for 3. Alternatively, you can play Akroan Crusader with Titan's Strength and Madcap Skills to get triggers. Hellspark Elemental and Spark Elemental can also help get triggers.
Lava Spike and Rift Bolt are the other cards you want, especially Rift Bolt. Shock and Flames of the Firebrand are just mediocre. Skullcrack is another card you'll want to put in the deck so you don't just lose game 1 to a Kitchen Finks or Wurmcoil Engine.
Firedrinker Satyr is absolutely amazing...except when your opponent is packing Lightning Bolts. He'll make Burn mirrors almost unwinnable. Be careful using him and try to get an idea of your local meta. Against decks like Tron, Eggs, Storm, Esper Gifts, and other decks that can't play large burn spells, he's going to be an all-star.
Rakdos Cackler is the other card that can be cut to make room. Having 2-power 1-drops is important, but the lack of haste can make him a dead card.
Outpost Siege is a great singleton to make sure you don't run out of gas and can close out the game. It gives you some staying power past turn 3 when you start running low on cards and threats.
As for the sideboard, I'd recommend:
- 2+ Smash to Smithereens (vs. Affinity and Tron)
- 4x Dragon's Claw (for the mirror)
- 2+ Molten Rain/Stone Rain (for Tron, control, and decks with manlands or problematic utility lands)
- 2+ Relic of Progenitus (graveyard hate)
- 1x Outpost Siege/Chandra, Pyromaster (you'll want the 2nd. copy for the more grindy matches, such as Collected Company, control, or B/G/x Midrange)
...and some mix of meta-dependent sideboard cards:
- Mark of Mutiny (beats decks like Tooth and Nail, Tron, and Junk Midrange that throw giant creatures in your way)
- Flames of the Blood Hand (in case 4 Skullcracks aren't enough, such as with Soul Sisters)
- Grafdigger's Cage (graveyard hate and stops Collected Company)
- Pyroclasm/Volcanic Fallout/Anger of the Gods (beats Affinity, Faeries, Infect, and sometimes Boggles)
1 week ago
1 week ago
Hey Arthsi. If you're going Boros colours then 4 x lightning bolt probably need to be mainboard. Also the flexibility of Boros Charm or Temur Battle Rage for double strike (or the protection off charm). I'd also look at Lightning Helix. Skullcrack and Smash to Smithereens are good sideboard tech. Sorry if people have mentioned before.
And as people have said, Path to Exile is arguably the best removal in modern, while also triggering prowess.
1 week ago
1 week ago
The build is cool but I'd advise you to create it on this very website and create a new threat. It'll clear things out and allow more people to consult it eventually.
I must say I like Searing Blood more than Searing Blaze for its consistency. It sure does 1 less damage to the creature but it still deals 3 to the controller (which, as a burn deck, is supposed to be your main target).
I think of it as being able to kill most early threats (Delver of Secrets Flip, Infect and affinity guys, Monastery Swiftspear and Monastery Mentor, and even Kiki-Jiki, Mirror Breaker or Melira, Sylvok Outcast / Anafenza, Kin-Tree Spirit in case you're worried about combo decks). You usually don't run many lands in a burn deck so you're not always sure you'll be able to have a landfall trigger or be able to keep a fetch until you want to play Blaze. That's just the experience I had with those cards so I thought I'd let you know :)
Now I would personally remove 1 Skullcrack for a Lava Spike, for the mana it costs you. 3 Skullcrack should keep you pretty safe if you face a Soul Sisters / Toolbox deck with loads of lifegain G1. You can go Leyline of Punishment / Rain of Gore G2 ;)
1 week ago
|Commander / EDH||Legal|
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