Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player.

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Skullcrack Discussion

Twanicus on Fog you and your "turn four" format

13 hours ago

My pleasure. My FNMs have a small pool, mostly creature based, so I've done well there. has given me a wider selection to test against. RDW, Aggro zoo, Affinity, Boggles, Merfolk (watch the counterspells), and Infect (timing is crucial on this one) are all heavily in your favor once you get your turbo moving.

Control is an issue, Mana Leak and Remand hitting my Howling Mine and Temple Bells, or just Detention Sphereing them after theyve drawn off of it. Sphere is the reason i go Banishing Light over my own spheres, and the deck is one of the biggest reasons for packing MB counterspells.

Tron is...interesting. You play this deck with the understanding that your opponent is going to have access to their entire deck, so you have to address every (sizeable) threat they pack. Wurmcoil Engine isnt an issue, fog it. Emrakul is only a threat because of annihilator, if you have 6 permanents you can spare then u can boardwipe, but its hard. Karn is the real issue. If they turn 3 him on the play, they hit your lands and run away with the game. Negate has saved my ass against him more than once, as has Banishing Light.

Burn is hard. Like almost unwinnable hard, even after board. I havent fully figured this one out yet, but you need LOTS of lifegain. Skullcrack and Atarka's Command undo a lot of your side board, and they have access to great artifact and enchantment hate. Thought about Ajani Goldmane, but turn 4 seems almost too late.

Storm is ok, just dont let Pyromancer Ascension stick around. Render Silent and Silence hose that deck, just use it after a sorcery mid combo. Graveyard hate also sets them back.

8-Rack all comes down to the first few turns. If i can get a Howling Mine or Temple Bell out beforelosing my hand, im ok. If not, i probably lose.

Thats all the matchups i can recall, sorry for the wall of text. Hope it helps.

rorofat on This'll be a blast!

23 hours ago

This is sweet! Being an avid goblin player myself, I would refer you to my goblin primer, but it doesn't seem like you need the help... As a quick suggestion though, I'd consider splashing green for Atarka's Command and Destructive Revelry... The command is INCREDIBLE in goblins, as it is a surprise team pump, as well as a Skullcrack with optional modes!

SirFowler on Mono red burndeck (not too ...

1 day ago

Now these re just suggestions for cards. I'm not sure how for your budget wants to be, so but a few of these are relatively cheap. Plus, I'm not sure if you are playing just casual, modern, legacy, or whatever, but these are mainly modern burn staples.

Well, I would splash either white/green or both to add Atarka's Command/Boros Charm/Lightning Helix. I would make Lava Spike a 4 of. Lightning Bolts are a must in any burn deck. Rift Bolt is always good. Eidolon of the Great Revel is the best in any modern deck. Any of your opponents cmc don't go over 3, so it gets them every time. You may not think it's the best in your deck because it burns you as well, but it's worth it. Shard Volley is good, especially when paired with Grim Lavamancer. Skullcrack is really good against life gain.

Now, if you're going for a more budget style, you could add Cinder Pyromancer. With all of the red spells, it would be easy to deal a bunch in a single turn. You could also add Monastery Swiftspears, Spark Elemental, and Hellspark Elemental. With any burn deck, you don't want to give your opponents a choice whether or not they get burned, so Rhystic Lightning is not the best.

These are just a few suggestions. Just research cards/other decks to get ideas.

buildingadeck on Naya Zoology 101

2 days ago

I've wondered about Smash to Smithereens vs Destructive Revelry. The first does more damage, but the second is more versatile. Just to complicate your decision, lol.

I would also be curious to see if Atarka's Command could find a slot in here. It can be a Skullcrack, which is great against Junk, or it can pump all of your creatures while doing damage. The problem might be that it is a 2-mana spell, and Boros Charm is debatably better because it can keep a creature alive. Again, just thinking aloud

Thyrd on Pain in the Ashling

4 days ago

Building the deck, have a great interest in making it more awesome. In trades and discussions with several individuals about the deck itself, and through my own study, I've found some cards that I would like to broach w/ you sir.

Smelt is better than Shatter methinks, I'm sure no one will argue that. Fury Charm is also the same price as shatter, and has more uses. So either of those would be better/more usable.

Overmaster Looks fun. It's a one mana draw spell, that will cause them to counterspell it, or you get to cast the next one for a Cavern of Souls.

I could use your thoughts on Slagstorm It's another Anger of the Gods, minus the exile, with an alternate target of a player.

Trumpet Blast was considered for a while wasn't it? Dynacharge is better, for a single target before a fling, or a boast for defense/attack as the overload cost.

Desperate Ritual for mana?

Roast over Flame Slash? don't know if the mana is worth the extra 1 damage, especially at the 3 converted mana cost.

Spells: Fireball, though the other x spells have more options, this one hits players harder. Traitorous Blood To steal their biggest creature and punch them w/ it... Unwilling Recruit (is this card legal in this format?) a steal their creature spell w/ a pump spell for extra damage. Red Elemental Blast in sideboard for blue stuff, any blue stuff. Skullcrack is awesome, you can cast it on an upkeep, but it loses targets for creatures. Faithless Looting w/ Sensei's Divining Top.

Enchants: Impact Tremors I have a standard cheap deck built around this and it's awesome, and great w/ Hordeling Outburst or Dragon Fodder.

Curse of the Pierced Heart A guaranteed damage per upkeep, depends on when you find it... I guess, but worth a look.

Creatures: Ash Zealot for the sideboard, Impact Tremors as a standalone or with Young Pyromancer or Mogg War Marshal for chump blocks/clogs/plummet targets.

Meekstone if it's going to stay creature light, or you're not attacking much, Plummet Could work well with this,

Valakut, the Molten Pinnacle is awesome, and I think Tribal Flames would go well with it. Price of Progress w/ Blood Moon just awesome.

Honestly, I know this is a bunch to read, but these are things I'd like to look at for my deck as well. I've spent the past 4-5 hours of my day researching items, I know I don't have them all, but I think this is worth looking at.



TL;DR Sensei's Divining Top Impact Tremors Price of Progress Smelt

shaistyone on Which Homebrew has a better ...

5 days ago

Red deck SB thoughts:

Dragon's Claw - because top-tier burn will be too fast to beat
Torpor Orb - doesn't impact you at all - hurts Twin, Soul Sisters, Amulet
Smash to Smithereens - versatile artifact hate w/bonus
Skullcrack - more anti-lifegain
Blood Moon - punish greedy manabases
Guttural Response - wow, will that Cryptic Command guy be surprised! lol
(Graveyard hate) - pick your flavor here, but you definitely want some

iamnoky on Warriors of Naya

5 days ago

deadman12 (TLDR: You're right but I have my reasons) Splashing red gives you the very relevant bonuses of:

Yasova Dragonclaw's ability going live

Fanatic of Xenagos being arguably your best 3-drop and helps dodge Ultimate Price

Atarka's Command often a very clutch card to mainboard for the Skullcrack effect or just burn and pump. Unfortunately, I traded my single for a Dromoka's Command and I now have none but ideally I'd run 2 in the main replacing Roar of Challenge and 1 Ajani Steadfast

I admit Sarkhan, the Dragonspeaker is only in there because I have one.

We introduce numerous mana issues at that point but I feel like it'd play smoother if I had another two Wooded Foothills to play less tap lands.

I used to play G/W Warriors and it was really smooth but I often lacked reach. I feel like red helps us get there.

Color(s) Red
Cost 1R
Converted cost 2
Avg. draft pick 10.37
Avg. cube pick 3.09


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Gatecrash Uncommon

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