Skullcrack

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Uncommon

Combos Browse all

Skullcrack

Instant

Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player.

Skullcrack Discussion

DragonChampions on RW Burn

2 months ago

Personally, I would get rid of your Skullcrack s.

jkrapian on RW Burn

2 months ago

I used to run 4x Atarka's Command back in the day but I want to keep the deck predominately RW. Adding Stomping Ground deals more damage than an Inspiring Vantage and it may not be well for after sideboard when I need Kor Firewalker .

Thank you for the suggestion, I may try running 2 in place of Skullcrack and let you know.

Atarka's Command with Monastery Swiftspear was always fun when I used to do that in Standard back in the day.

Braingamer on RW Burn

2 months ago

Should you not being running Atarka's Command instead of Skullcrack You would probably need another Stomping Ground but it is more worth it. Like the turns where you swing in with Monastary Swiftspear and Atarka's Command with the modes Creatures get +1/+1/ until end of turn and deal 3 to each opponent is def worth it in my opinion.

Zarathoustra on Wizards

2 months ago

Yeah I know the cards I suggested are not instant, but considering their mana costs and the fact you might want to use the prowess ability during your turn as well...

If you really want instants, stuff like Magma Jet , Incinerate or Skullcrack offer some useful side effects. You could also sideboard Smash to Smithereens .

Enigma Drake might be too slow, of course, and your 1.70 average CMC makes a good point.

SirSgtCire on

2 months ago

Instead of moving Rampaging Ferocidon to the sideboard, I might instead just remove Snapping Sailback from the deck entirely, since its effect is minimal at best, which means the Skullcrack can stay in the sideboard for now.

SirSgtCire on

2 months ago

I also did not realize that Rampaging Brontodon was a card printed in M19, I had never seen it before. So immediately adding that card: -1 Rampaging Ferocidon to sideboard, -1 Skullcrack from sideboard, +1 Rampaging Brontodon

If anything, I would rather have the Rampaging Ferocidon in my sideboard slot than the Skullcrack , since they do the same thing and the Ferocidon is on theme with the deck.

JoshFox on Burn

2 months ago

Went 1-4 at Modern Unified. Played with less fetches and no Rest in Peace to harmonize with my teammates lists. Losses to Ad Naus, Phoenix, Burn, and Affinity. Win vs Phoenix. My biggest takeaway was that Skullcrack over-performed vs Lightning Helix . Used it to stop big life gain moments and turn off protection from Red creatures. But overall, with the exception of Ad Naus, I won all the games I was on the play and lost all the games I was on the draw. Weird.

Dancing-Blade on Artifwhackts

2 months ago

hellhole3927 A lot to reply to, so forgive me if I miss anything. As I said in the earlier post, Atarka's Command would be worked into the sideboard, not mainboard. This would most likely be in place of the two Skullcrack 's. Don't think it is wholly necessary mainboard, especially as Signal Pest essentially acts as Bushwhackers 9-12 anyway.

Legion Loyalist is a card that has eluded me since this deck's conception. I'm aware how powerful he is and have always wanted him in this list in some fashion, but I have no idea where the room is. Possibly in the sideboard to help with things like Lingering Souls . That said, Kytheon, Hero of Akros  Flip and Toolcraft Exemplar are quite key to the deck. The synergy between Kytheon and Bomat Courier (ie. Courier allowing Kytheon to flip on turn 2 easily and then Gideon protecting Courier to allow for a load of card draw later if needed) is something I'm quite fond of and is very powerful in practise. As for Toolcraft Exemplar , he just hits like a truck.

When I speak about BTE being able to cast only Reckless Bushwhacker and Destructive Revelry , I'm aware that artifacts could be cast with them as well, however my point was that realistically, these are going to be cast beforehand. In my opinion, BTE is something that you cast when you intend to go off that turn, after emptying your hand of all other things you want to cast on the turns earlier.

I'd have to say no to adding more Kuldotha Rebirth 's as well. Having ran 3 of them in the past, this proved to be too much. Drawing two is often unnecessary. By extension, I have to disagree about Goblin Piledriver as well. Goblin's isn't really the theme here; artifacts is more so.

I do however, really like your point about Gut Shot . Realistically makes a lot of sense. I'll definitely consider it.

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Skullcrack occurrence in decks from the last year

Modern:

All decks: 0.13%

Red: 3.28%