|Commander / EDH||Legal|
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Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player.
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|Have (10)||metalmagic , Pieguy396 , saj0219 , ThisIsBullshit , VoidCaster113 , Dadaman11 , fieryblue21 , Spottyfriend , BlueMageBrandon , H@nktheTank|
1 day ago
1 day ago
I have sat down and played this deck for a couple of regular REL events. It feels good, the extra damage from an additional shock doesn't seem to be pushing me over the edge in most games I'm playing. Since most the time I might be shocking myself anyways just to hit the 3rd untapped land. After looking at the SCG Milwaukee Open lists I feel the need to get a second Rakdos Charm into the list. I think I might be able to cut the Skullcrack to do so since it seems that Company/Chord decks are not having a great day 2 showing.
1 day ago
2 days ago
1 week ago
I'm curious... What were the other decks? lol Rakdos, Vela and Sheoldred?
Since you said these are some of your favorite cards, I understand this might be your personal approach and you'd rather play these cards which are meaningful to you than a fully functional, well prepared Marchesa Deck, but I'm making some suggestions anyway!
I have my own Marchesa deck and it's far from perfect. In fact I've only been playing it for a couple of months which is not that much. Anyway, you might take some insights from what I wrote about it. Have a look:
Commander / EDH
SCORE: 1 | 26 VIEWS | IN 2 FOLDERS
First and foremost, you need +1/+1 counter generators and you should abuse creatures with Undying/Persist/Unleash, or any other mechanic that deals with +1/+1 counters pretty much for free. I'd suggest:
Unspeakable Symbol - MVP of the deck, allowing you to put counters and control your life total to enable Dethrone.
Flayer of the Hatebound - Undying, has no counter, comes back, burns something, dies, comes back with a counter, burns something, dies, Marchesa brings it back... and it loops like this. Everything Marchesa brings back will deal damage on ETB, that's massive, and really hard to deal with.
Phyrexian Reclamation - Controls your life total, gets valuable creatures back from the grave.
Greed - Card advantage, controls your life total, very relevant.
Disciple of Bolas usually sacking a creature with a counter, lose no board presence, gain life back, draw cards, repeat.
Attrition - some boards might lead to a stall, attrition breaks that stall, diminishing your opponents' board presence while you usually are able to keep yours and have extra ETB value from creatures coming back.
Grave Betrayal, you'll get your opponent's toys and they'll stay yours. If you can control your life total to be lower than someone else, Marchesa is perfect to steal your opponent's things.
Speaking of which, two of my personal favorites Slave of Bolas and Thalakos Deceiver, this last one being better since you can sack it after you have a counter on it, you steal something and get the Deceiver back to do it over and over again.
As for your seemingly underperformers, I'd definitely take off Charmbreaker Devils for something like Archaeomancer, Dash Hopes for some more reliable (blue lol) counterspell unless you really really really want to make Rakdos work, but even then... It doesn't seem optimal, Rakdos, Lord of Riots, Electrolyze, Skullcrack, Vapor Snag, Young Pyromancer and Propaganda don't seem to do much, while Bloodchief Ascension and Black Sun's Zenith flat out hose your own plan. Whip of Erebos is great, despite of the lifegain (which you counter with Leyline of Punishment, don't know if it was intentional or not), but you don't have any relevant creatures to bring back with it, just beaters, nothing with the good and diversified ETB triggers you should be running to make the most out of the Whip.
Generally Marchesa doesn't want lots of noncreature spells, rather creatures with strong ETB/LTB creatures, ways to get them counters and ways to sacrifice them so they come back again: Shriekmaw for removal for instance, Chasm Skulker to generate chump blockers in mass, Grave Titan because he's nasty whatever he is doing, but specially if you make 2 zombies on ETB, attack, make 2 zombies, sac, bring back make 2 more zombies... 6 power deathtouch with 4 zombies entering the battlefield each turn is game ending, creatures that can sacrifice themselves to generate some effect, I like Glen Elendra Archmage and Mausoleum Wanderer here... and so on. :)
You get the point! ;) I'm still tweaking mine, I still have a few more creatures than I'd like to be running, and should have a bit more of instant speed/catch all removal or countermagic and sac outlets, but for now I run a full suite of toolbox creatures that allow me to do pretty much what I want during the game. My biggest problem right now are the cards that gain me life, since sometimes people stop attacking me until they can oneshot me so I'm the player with most life and hose my Dethrone strategy. In that situation lifegain cards are dead and it's really bad, which is why despite my numerous ETB effects, I still don't run Whip of Erebos.
Feel free to ask for some more advice if you want and share your experiences with me too as time goes on and you work further on the deck ;)
2 weeks ago
i agree with Simon_Williamson on the fact that Hellspark Elemental is unnecessary. a better option would be Eidolon of the Great Revel or Keldon Marauders. I also think that Dark Confidant is unnecessary. that could be more burn spells, such as Grim Lavamancer or Skullcrack, which is a must have for any burn deck. for the sideboard, in terms of dredge or anything like that, Ash Zealot would be great.
2 weeks ago
I'd say the combo isn't a shell, but it fits into many other shells. This is a great build, and the 4 mana 8/8 your life total can't change will revolutionize modern. Also there are many better cards then Day's Undoing. I love Not of This World though. Nice budget mana base. But I'd remove blue from this deck altogether. Lava Spike and Skullcrack could be good.