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Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player.
| Have (25) | BigBoiBoling , ShadowLand , lemjac40 , Wizzerd229 , ATM97 , DarthTrevyn , melgs , TheHorse , NickShinault , Comicalflop , gufymike , flopsington , DNSolver , LexisTomatoloverChan , cedricbobro , Cobthecobbler , ichiroftw , xkaze , Svedishgypsy , Mutt5258 , AstroFalcon751 , caprioG04 , Taytora , jealkeja , Bozak |
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So this deck originally started out as an Enchanted White Weenie deck, but I threw in some red because there were several creatures that I liked in R/W that would work well with this deck.
I play-tested against a W/B/G Reanimator deck (which is why Rest in Peace and Skullcrack are in the SB).
The plan is to either get Champion of the Parish out quickly and enchant or human-pump him past burn range or to get a flood of creatures out and buff them with complimentary enchants.
I see a weakness against "Destroy Target Creature" cards like Dreadbore . Murder and Ultimate Price which is why I put Faith's Shield in the SB (for pro-black).
Tajic, Blade of the Legion and Sublime Archangel are alternate win-cons in case the game goes long.
I did really well against the W/B/G reanimator when I was able to curve out and get enchanted creatures going (Call To Serve + Madcap Skills makes for a really difficult creature to deal with).
Bonds of Faith helped me with a game by enchanting a Thragtusk and swinging past him.
I think getting some Boros Charm in here is in order, but I'm not sure what I would drop.
Ral and His Izzet Wizards
whoever cast the Skullcrack . not you. and yes i would assume so... the Guttersnipe trigger can also be redirected to an opponent's planeswalker as well....
Ral and His Izzet Wizards
So if someone casts a Skullcrack on you, you can redirect that damage to a Planeswalker you control?
Jund schenanigans
to quickly answer, Flinthoof Boar
is a 2/2 in the GY. Rule test on crads only work in on the battlefield. The only time a creatures P/T are variable in a zone other than the GY are creatures with a / PT.
one card that I had in a deck similar to this that won me a lot of games was Essence Harvest . No one expects it, and when you swing for with a fat Lotleth Troll and then Essence Harvest right after if you don;t kill them there you usually come really close, and the life gain is often enogh to push you over the top.
For SB I would recommend tossing in at least 3 Skullcrack
. your biggest enemy in this deck is them gaining a big chunk of life.
The Big Gruulbowski
I dropped 1 Ruric Thar and a ceratok in favor of 2 champions of lambholt. Though I am tempted to move it up to 3, and drop the ceratoks all together. They are nice, but when I drop champ on turn two thanks to an arbor elf, it powers up pretty damn fast.
As for the side board question not really sure, I think Skullcrack
and 2 Tormod's Crypt
s fit the bill currently, though you could also board in some Burn for those stubborn players or creatures who resist your best efforts. Rancor
works well as a board filler replacing Gruul War Chant
if you need to be faster, and It might not be a bad idea to have skylasher or two if you plan on seeing lots of flying. If there was somthing cheap with flash and deathtouch I would say roll with that if you encounter a problem creature. But hopefully the deck keeps them away from attacking you.
Playing through the deck I notice that if you don't have Domri Rade In your opening hand it's best not to play him, and I have no doubt that were this not a budget deck you would have the guild gates replaced with the gruul shockland. But you could do a lot worse.
And you are welcome on the upvote, like I said I liked it and I plan to make it so I figured it was worth a vote before I yoinked it.
The Big Gruulbowski
I originally planned on Champion of Lambholt but decided to go with Rubblebelt Raiders because they start at a 3/3 so they can evolve Renegade Krasis and Experiment One when they enter, and they build up +1/+1 counters a lot faster than the Champion does. But if you prefer her over the Rubblebelts, then give it a try yourself. :)
Sideboard... Hm... Skullcrack and Tormod's Crypt spring to mind, as answers to Sphinx's Revelation and Junk Rites. Bramblecrush for artifact/enchantment/ planeswalker hate could be a good option too. Otherwise, I'm not too sure what else to SB in G/R. Not my typical forte. Do you have any suggestions Slaanesh?
Even more information: Sideboard usually contains situational cards or cards that excell against particular type of decks, but are weak or have no relevant effect on majority of decks in current meta (types of decks currently played in tournaments). For example, Skullcrack is a sideboard card because against decks which do not gain life, this is just worse than Searing Spear . On the other hand, it is important for a red mage to prevent his or her opponent from gaining a huge amount of life via Sphinx's Revelation . The red mage would keep Skullcrack in his sideboard until he sees the Revelation on the other side. Another example would be Rest in Peace . It shuts down reanimation, flashback an scavange decks, but does nothing against decks that do not utilize their graveyards.