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Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player.
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5 days ago
Woah thank you for all the great feedback so far you two :D
I´ve changed a bunch of things and I think this list should be way better.
I would have done the same changes if I would´ve known about the cards u guys suggested but I had no idea those great cards existed (Thank you for helping me discover them :)).
Also I really like the idea of burning bridge/combo decks but I think for this deck I will stick to a more creature centered playstyle.
As for Grim Lavamancer I am not sure if I want to implement it because I would rather attack with a wizard then tap it because of Shared Animosity allthough it can be powerful to tap it multiple times (Same goes for Dismissive Pyromancer).
PS: I always thought Ahn-Crop Crasher was a wizard because I read warrior as wizard lmao.
6 days ago
I completely agree with just about everything lagotripha said. Skullcrack great sideboard. If your deck is mono red you should always run Insult it's my favorite card ever. I would switch Ahn-Crop Crasher with an actual wizard creature but I really hate Ghitu Journeymage in general. I'm not really a big fan of Ghitu Lavarunner either but its better than journeymage. A badass wizard I've always loved is Boros Reckoner and with mono red its perfect he's a total beast. Late game Dismissive Pyromancer really helps with card draw. Top decking land when u need it blows he makes it suck a lil less.
6 days ago
I highly reccomend Grim Lavamancer, as it adds a lot of range to RDW.
Doublecast is a great spell, and when run alongside Howl of the Horde or similar, you can jam a lot of lightning bolts into a single turn. The big problem is that unless you are running a combo list and spending 6-8 mana, it will always deal less damage than Lava Spike. Reverberate has some added utility in copying your opponents spells, but its not exactly reliable. If you go this route, you want Insult.
Sideboard Skullcrack or Flames of the Blood Hand. Four of. You will need them. There are better guides to RDW out there that can lead you through sideboarding, but it basically boils down to the split between lifegain hate, graveyard hate and artifact hate, as well as ways to play around Leyline of Sanctity.
6 days ago
Searing Blood and/or Searing Blaze are stronger removal than Path if you're looking to play the fast game. Skullcrack is also incredibly powerful, I'd play at least 2. I'd say cut 2 Path and all 4 Lightning strike for 4x your choice of Blood or Blaze (blood is my personal preference) and 2 Skullcrack.
I'm sure you're tired of people telling you to play better lands, especially if you're on a budget, but that would probably help the deck a lot. Go for the fetches (Arid Mesa) and shocks (Sacred Foundry) if you have the money for it. If not, you still have other options. Inspiring Vantage is relatively cheap and great in a fast deck like this. Clifftop Retreat is similarly good.
Whatever you decide to do, have fun and good luck!
1 week ago
I suggest a red white burn deck with 4 Lightning Bolt, 4 Lava Spike, 4 Rift Bolt, 4 Shard Volley, 4 Skullcrack, 4 Lightning Helix, 4 Searing Blaze, 4 Monastery Swiftspear, 4 Boros Reckoner, 4 Eidolon of the Great Revel, 13 Mountain, 2 Plains, and 4 Battlefield Forge. This deck is competitive, fun, and relatively budget. Good luck!
3 weeks ago
I love red control lists like this in modern, I have felt like they were playing whack-a-mole in Magic: The Gathering, like against burn:
I'd really recommend the 4th Celestial Colonnade, they close games out like no Secure the Wastes! Also a second Supreme Verdict over Settle the Wreckage would by my choice, but you are the builder, I'd love to hear your opinion!
3 weeks ago
3 weeks ago
Pretty sure Skullcrack is better than Flames of the Blood Hand. It does 1 less damage, but the difference between 2 and 3 mana is huge, plus Skullcrack also makes damage from other spells and creatures unpreventable while Flames doesnt.