Lone Rider

Creature — Human Knight

First Strike, lifelink

At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.

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Set Rarity
Eldritch Moon (EMN) Uncommon

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Legality

Format Legality
Unformat Legal
Highlander Legal
Commander / EDH Legal
Modern Legal
Block Constructed Legal
Tiny Leaders Legal
1v1 Commander Legal
Canadian Highlander Legal
Custom Legal
2019-10-04 Legal
Legacy Legal
Casual Legal
Limited Legal
Leviathan Legal
Oathbreaker Legal
Duel Commander Legal
Vintage Legal
Pioneer Legal

Lone Rider occurrence in decks from the last year

Latest Decks as Commander

Lone Rider Discussion

GoldenZebra on Mono White Lifelink commander

1 month ago

I would definitely consider Soul Warden Soul's Attendant Ajani's Welcome Lone Rider  Flip Fountain of Renewal And Light of Hope is a fantastic utility card for how low cmc it is. And personally I absolutely love Aerial Responder oh and Authority of the Consuls Wouldn’t hurt if you wanted a bit more control going on

zobster on

2 months ago

Cards such as Hooded Blightfang, Clackbridge Troll and Mangara, the Diplomat are all unnecessary in this deck. If you are looking for card draw, running 3-4 Dawn of Hope would work. As for Vito, Thorn of the Dusk Rose running 3, would be optimal. Another card that could work well in this deck is Elspeth, Sun's Nemesis. Also Lone Rider  Flip and Healer's Hawk are better than Vampire of the Dire Moon and Soulmender in my opinion.

Valengeta on Wasabi413

3 months ago

Here's some cards that you might like. Some are better for sideboard than mainboard, depending on your opponent's decks. Please note that the cards I'm pointing to you here are all 3 CMC or less, so you have a more solid mana curve

White:

Black:

Multi-Color:

I purposely sellected cards that interact with Life, so they can contribute to your main strategy one way or the other. Hope it helps!

amicdeep on My gains are your losses

3 months ago

been trying something similar, i've not come to a place where im happy with it yet.

but a few cards i found that will probably end up in the list are Lone Rider  Flip, Kaya's Guile, Lurrus of the Dream-Den.

more in the maybe slot Basilica Bell-Haunt, Cling to Dust, Silversmote Ghoul, Revitalize, Survival Cache

feel like there's also a argument for mardu for, Lightning Helix and Smiting Helix

or esper with Absorb and Punish Ignorance, Ojutai's Command

9-lives on Aeviternal Bloodshed

7 months ago

What should I have Ajani's Pridemate replace? I have a bunch of high cost Angels that could be rid of, but I'd prefer to run angels instead of it, just because this is an angels deck. There is also a good card that I could use: Lone Rider  Flip

Geo67 on Abzan Humans

7 months ago

You need Lone Rider  Flip. He'll flip so fast.

I also feel like you need a way to pump the knights up more consistently, like a Knight Lord or something along those lines.

Blobby_Bobby on Kambal - First Approach to Commander

7 months ago

I know you're working with what you have, but a casual view of the deck doesn't seem to have much "umph". What is the life gain doing for you outside of keeping you alive? Commander damage makes pure life total a resource, so things like Vona, Butcher of Magan kick ass.

You have things like Dictate of Erebos and Conclave Tribunal which are awesome cards, but you have a very light creature presence (13 total) with no sac mechanic (for dictate) so it seems like an under-utilization of the cards. Who is going to help Conclave when you just have your commander out?

Same concept for Rootborn Defenses and Make a Stand Obviously great cards, but they provide a 1-turn protection for a mass of creatures you're not going to have. Long-lasting protection like Indestructibility or Swiftfoot Boots or Whispersilk Cloak will give you more staying power and force opponents to use their removal on your artifacts/enchantments rather than your combo pieces. Again, I know you're limited, but some instants are no match for something that requires another player to spend their hard earned mana and cards on your permanents.

I love, believe me, the mass life loss from opponents. I have two decks that do that same thing and they are damn near my favorites. But with commander people are going to be sniping your pieces way too often. Draining 4 damage per turn rules, but it needs to be backed up by some beef or a nasty combo. The Control helps, and again I get your constraints, but it seems like this deck will only sometimes work on late turns. Orzhov is my favorite combo and there is so much potential with Kambal, Consul of Allocation Are there cards that can get you benefit for his gain and drain? Sunbond isn't expensive and can do a little voltron or help protect a few creatures to make them big beaters with the constant little life gains.

You have Sheoldred, Whispering One, maybe do something jacked up basing things on tutoring her out and throwing things into your graveyard for benefit? She's a monster that cannot be ignored.

With white, and I haven't checked prices lately, the Soul Sisters (Soul's Attendant Soul Warden) are really great Orzhov adds for life gain.

Lone Rider  Flip is also a great budget add for you.

Well of Lost Dreams costs money, but with the theme of continuous life gain is an amazing addition for card draw. I guess I'm looking at the deck and not seeing what the win conditions are beyond "I gain life, they lose life" which is way cool but the rate seems too slow for the format. When commanders can cap you with 21 damage even if you have 200 life it means you need to Go for the Throat or make a real good wall for yourself (Teysa, Envoy of Ghosts?)

Essentially I see a ton of cool removal, a few pieces of life gain/drain and I find myself wondering "where's the teeth?" "How does Kambal say 'it is done'" Lots of life, for sure, but what do you do when a Zurgo Helmsmasher comes in with Rogue's Passage on turn 6? You know? I'm not talking cEDH ,just want to see the best Kambal there is because he rules. Your removal package is killer, great way to remove threats against you, but I feel like there comes a point where when you're just spending mana to take away what others spent mana on, you need an end-game. Overwhelming Splendor is a great way to capitalize on this "wait-them-out" removal strategy, but you can only cast it on one opponent, and what if it gets blasted? with more players, commander is full of win-con-killers so you need to make a deck able to adapt and twist with the removal, or be faster than removal can stop you. Approach of the Second Sun would be fantastic with the heal-and-stall aspect you have going

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