Back:It That Rides as One
Creature — Human Knight
First Strike, lifelink
At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
Printings View all
|Eldritch Moon (EMN)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Lone Rider occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Lone Rider Discussion
3 weeks ago
What should I have Ajani's Pridemate replace? I have a bunch of high cost Angels that could be rid of, but I'd prefer to run angels instead of it, just because this is an angels deck. There is also a good card that I could use: Lone Rider Flip
4 weeks ago
I also feel like you need a way to pump the knights up more consistently, like a Knight Lord or something along those lines.
1 month ago
I know you're working with what you have, but a casual view of the deck doesn't seem to have much "umph". What is the life gain doing for you outside of keeping you alive? Commander damage makes pure life total a resource, so things like Vona, Butcher of Magan kick ass.
You have things like Dictate of Erebos and Conclave Tribunal which are awesome cards, but you have a very light creature presence (13 total) with no sac mechanic (for dictate) so it seems like an under-utilization of the cards. Who is going to help Conclave when you just have your commander out?
Same concept for Rootborn Defenses and Make a Stand Obviously great cards, but they provide a 1-turn protection for a mass of creatures you're not going to have. Long-lasting protection like Indestructibility or Swiftfoot Boots or Whispersilk Cloak will give you more staying power and force opponents to use their removal on your artifacts/enchantments rather than your combo pieces. Again, I know you're limited, but some instants are no match for something that requires another player to spend their hard earned mana and cards on your permanents.
I love, believe me, the mass life loss from opponents. I have two decks that do that same thing and they are damn near my favorites. But with commander people are going to be sniping your pieces way too often. Draining 4 damage per turn rules, but it needs to be backed up by some beef or a nasty combo. The Control helps, and again I get your constraints, but it seems like this deck will only sometimes work on late turns. Orzhov is my favorite combo and there is so much potential with Kambal, Consul of Allocation Are there cards that can get you benefit for his gain and drain? Sunbond isn't expensive and can do a little voltron or help protect a few creatures to make them big beaters with the constant little life gains.
You have Sheoldred, Whispering One, maybe do something jacked up basing things on tutoring her out and throwing things into your graveyard for benefit? She's a monster that cannot be ignored.
Well of Lost Dreams costs money, but with the theme of continuous life gain is an amazing addition for card draw. I guess I'm looking at the deck and not seeing what the win conditions are beyond "I gain life, they lose life" which is way cool but the rate seems too slow for the format. When commanders can cap you with 21 damage even if you have 200 life it means you need to Go for the Throat or make a real good wall for yourself (Teysa, Envoy of Ghosts?)
Essentially I see a ton of cool removal, a few pieces of life gain/drain and I find myself wondering "where's the teeth?" "How does Kambal say 'it is done'" Lots of life, for sure, but what do you do when a Zurgo Helmsmasher comes in with Rogue's Passage on turn 6? You know? I'm not talking cEDH ,just want to see the best Kambal there is because he rules. Your removal package is killer, great way to remove threats against you, but I feel like there comes a point where when you're just spending mana to take away what others spent mana on, you need an end-game. Overwhelming Splendor is a great way to capitalize on this "wait-them-out" removal strategy, but you can only cast it on one opponent, and what if it gets blasted? with more players, commander is full of win-con-killers so you need to make a deck able to adapt and twist with the removal, or be faster than removal can stop you. Approach of the Second Sun would be fantastic with the heal-and-stall aspect you have going
2 months ago
And I if(when) i build the deck I would probably try less or go full on +1+1 counters, and I think Merfolk Branchwalker is better then Lone Rider Flip personally, so thats a change i would make no matter what, and probably switch Shalai out with Jadelight Ranger and lastly, with less high costed stuff, i would take out llanawar elves for something else, not sure what yet.
2 months ago
Hello I_Want_To_PlayAllTheDecks, thanks for the suggestions! Llanowar Elves helps offset the costs of Shalai, Voice of Plenty and Ajani, the Greathearted to get them onto the battlefield earlier. I considered Jadelight Ranger and Merfolk Branchwalker but the 2 and 3 drops already in the deck have +1/+1 counter synergy as well and other abilities that have synergy with the deck. That being said I would be curious to try play testing Jadelight Ranger in the deck and see how it goes. I do like that card a lot. Emmara, Soul of the Accord is a fun card but not sure it fits the deck or what it would replace that’s already in the deck. I feel this creature would be better served in a tokens deck or a deck that allows you to tap/untap with a high level of consistency to take advantage of token production.
Grafdigger's Cage in the Sideboard is there for graveyard hate, but would not want to main deck that as this deck uses graveyard synergy.
The deck is very fun to play- if you try it out I would love to hear how it goes!
3 months ago
3 months ago
+1 for the name alone, love it!
First thing I'd suggest is you up the number of lands you're running to somewhere in the 21-23 range. 16 lands makes it EXTREMELY unlikely that you'll be able to consistently hit your land drops - the only decks that run that few are burn decks with their most expensive spells costing 2 mana. If you want to even think about playing 4+ mana spells, you're going to want more lands.
Moving on to more targetted feedback - if you want to upgrade it, I think you'll need to pick a direction to move the deck in. Right now it's less of a deck and more of a pile of green and white cards (not meant to be a slam on you, that's how most people enter/re-enter the game). You've got some solid +1/+1 counters cards like Gyre Sage and Hardened Scaled, and you've got some solid lifegain-matters cards like Heliod, Glorybound Initiate, and Lone Rider. I'd recommend on honing in on one or both of those strategies, and replacing cards that don't work toward one or both of them (like Primal Druid and Moss Viper, just at a glance).
If you want to hone in on lifegain, you could look at Ajani's Pridemate and more Lone Rider Flip. For a bit more money you could look at Dawn of Hope. Another step up in price gets you stuff like Ajani, Strength of the Pride and Archangel of Thune. And at the very top you could look at more Heliod, Sun-Crowned. To gain life you could look at Healer's Hawk, Ajani's Welcome, Revitalize, or Daxos, Blessed by the Sun.
If you want to hone in on counters, you could look at (I don't know this arhcetype quite as well so I can't give you price brackets, you'll have to check yourself) Animation Module, Stonecoil Serpent, Nissa, Voice of Zendikar, Tireless Tracker, Jadelight Ranger, Experiment One, Huatli's Raptor, Mowu, Loyal Companion, or Knight of Autumn. There's probably more excellent cards in that category as well, but like I said I don't know that archetype as well (I'm better versed in BLUE green counters).
You also don't really have much in the way of creature removal, which could prove dangerous. Selesnya Charm and Banishing Light are alright, but I'd up how many you're running if that's going to be your only removal. Declaration in Stone is a premium white removals spell you could look into if you're looking for upgrades in that department.
These are all just suggestions though - you should build and play the deck however you find it most fun. It is your deck, after all! Whatever you decide to do, good luck and have fun!
3 months ago
This is two different decks fighting each other for space.
The other is Mono-White lifegain. Ajani's Welcome, Daxos, Blessed by the Sun, Authority of the Consuls, Archangel of Thune, Ashes of the Abhorrent for the sideboard, maybe Linden, the Steadfast Queen, Lone Rider Flip, perhaps, as a finisher, Nyx-Fleece Ram is stunningly potent against fast creature decks, in a similar vein to the also-pioneer-legal Wall of Essence.
I think your first step in making improvements to this deck is deciding which of these your deck wants to be.