Molten Disaster

Molten Disaster

Sorcery

Kicker (Red) (You may pay an additional (Red) as you play this spell.)

If the kicker cost was paid, Molten Disaster has split second. (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)

Molten Disaster deals X damage to each creature without flying and each player.

Browse Alters View at Gatherer

Trade

Have (1) Mortiferus_Rosa
Want (0)

Printings View all

Set Rarity
Commander 2013 (C13) Rare
Modern Masters (MMA) Rare
Future Sight (FUT) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Molten Disaster occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Molten Disaster Discussion

beninator on Them There Be Dragons

3 months ago

I'd suggest cutting the small burn spells like Lightning Bolt (which would be tantamount to heresy in any other format) because they're just not very impactful in edh. I'd suggest replacing them with mass burn spells like Blasphemous Act . Spells that don't hit flyers like Magmaquake and Molten Disaster are especially useful since Dragons are virtually all flyers. I'd also cut Hordeling Outburst , Dragon Fodder and Imminent Doom , since they don't really gel with what you're trying to do here. Instead I'd suggest either more ramp (like Wayfarer's Bauble and Burnished Hart ) or recovery cards, (such as Elixir of Immortality )

MyUsernameWasTakenTwice on Sevinne, the Chronoclasm Acid Flashback

3 months ago

Merjan1 I built a very similar copy of this deck about a week ago. As far as I can tell, the current win-con is to copy as many "cast instant/sorcery spell, opponents take damage" creatures as you can ( Guttersnipe , Electrostatic Field , Firebrand Archer ) with cards like Quasiduplicate and Cackling Counterpart , then activating recursion with Pull from Eternity and Sevinne's ability stacking several times.

The last time I played, I won by playing Quasiduplicate on a Guttersnipe, then casting it from my graveyard as my first spell (and also casting Increasing Vengeance for value). Used Pull from Eternity to get Quasi back in the bin, cast Time Warp and basically did it again for lethal. Other than that, I've had times where I've had +8 turns and done basically nothing because I was digging for an answer every turn. If I had to guess - this list probably uses Devil's Play and Ral, Storm Conduit to deal damage, but I wouldn't be opposed to putting in Storm Herd or Molten Disaster or something to just boost my ability to win properly off Thousand-Year Storm .

Davihelio on Marchesa, Political Queen of Pillows

9 months ago

Im going to copy this coment in both precociousapprentice and MegaMatt13 since both their primers for Queen Marchesa were the inspiration to make my own list and I want as much people as I can who is discussing the archetype to discuss this idea. Also excuse my poor grammar please, Im not really good at english.

First of all, thanks you both for making those primers. This is easily my favourite EDH deck and I always have a lot of fun playing it, and most people enjoy playing against it too. The only thing that bothers me about this deck (the strategy in general, not this specific list) is that I sometimes have a lot of trouble closing out games where I am in a clear leading position, or that my aikido cards, even if they do a ton of damage, sometimes fall short of winning the game and its difficult to trick the same opponent into making the same mistake twice.

But I have seen a few cards in WAR that may be really powerfull in this strategy, and I think they have some synergy with common stuff we are already running.

The first card that sparked my interest is The Wanderer . I firmly believe that this card have some serious potential in Mardu colors because it adds consistency to effects that prevent/halves non-combat damage (or damage in general) like Delaying Shield or Gisela, Blade of Goldnight . But clearly, we are not short on pillowfort effects right? So whats the big deal? I'll be there in a moment.

I think that the card that gave me more wins was good ol Insurrection . And I think that Command the Dreadhorde has the potential to be a virtual second, cheaper and slighly worse copy. Be aware that this can resurrect creatures and planeswalkers from ANY graveyard. The most important drawback is that it can do a lot of damage to you, but with Gisela, Delaying Shield, The Wanderer and similar effects we can negate or minimizate most of the damage.

This also opens to run cards like Personal Sanctuary and being able to use mass burn cards like Price of Progress or Molten Disaster or Rolling Earthquake , this last two also double as board wipes.

And it may also open up for fun sheanigans with cards like Arcbond or Repercussion without risking killing ourselves.

I think I will try to adapt my deck to this burn subtheme while trying to keep the political/aikido main theme, but I would love to hear what everyone thinks on this. Thank you for reading!

Davihelio on Queen Marchesa: Politics, Aikido, and Control

9 months ago

Im going to copy this coment in both precociousapprentice and MegaMatt13 since both their primers for Queen Marchesa were the inspiration to make my own list and I want as much people as I can who is discussing the archetype to discuss this idea. Also excuse my poor grammar please, Im not really good at english.

First of all, thanks you both for making those primers. This is easily my favourite EDH deck and I always have a lot of fun playing it, and most people enjoy playing against it too. The only thing that bothers me about this deck (the strategy in general, not this specific list) is that I sometimes have a lot of trouble closing out games where I am in a clear leading position, or that my aikido cards, even if they do a ton of damage, sometimes fall short of winning the game and its difficult to trick the same opponent into making the same mistake twice.

But I have seen a few cards in WAR that may be really powerfull in this strategy, and I think they have some synergy with common stuff we are already running.

The first card that sparked my interest is The Wanderer . I firmly believe that this card have some serious potential in Mardu colors because it adds consistency to effects that prevent/halves non-combat damage (or damage in general) like Delaying Shield or Gisela, Blade of Goldnight . But clearly, we are not short on pillowfort effects right? So whats the big deal? I'll be there in a moment.

I think that the card that gave me more wins was good ol Insurrection . And I think that Command the Dreadhorde has the potential to be a virtual second, cheaper and slighly worse copy. Be aware that this can resurrect creatures and planeswalkers from ANY graveyard. The most important drawback is that it can do a lot of damage to you, but with Gisela, Delaying Shield, The Wanderer and similar effects we can negate or minimizate most of the damage.

This also opens to run cards like Personal Sanctuary and being able to use mass burn cards like Price of Progress or Molten Disaster or Rolling Earthquake , this last two also double as board wipes.

And it may also open up for fun sheanigans with cards like Arcbond or Repercussion without risking killing ourselves.

I think I will try to adapt my deck to this burn subtheme while trying to keep the political/aikido main theme, but I would love to hear what everyone thinks on this. Thank you for reading!

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