Molten Disaster

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 Rare
Modern Masters Rare
Future Sight Rare

Combos Browse all

Molten Disaster

Sorcery

Kicker (Red) (You may pay an additional (Red) as you play this spell.)

If the kicker cost was paid, Molten Disaster has split second. (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)

Molten Disaster deals X damage to each creature without flying and each player.

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Molten Disaster Discussion

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

1 day ago

narshol: You might need more removal, then. I ran Molten Disaster for a while, which might help you :) You could also try something like Reality Shift if it's a problem, or more counterspells.

But honestly I'm willing to take 1 damage per card. I'm certain I can find removal before I die to it, heh.

Mclovin8617 on Open Hostility Modified

4 weeks ago

Unfocused or slow pieces: Oviya Pashiri, Sage Lifecrafter, Alesha, Who Smiles at Death, Managorger Hydra, Taurean Mauler (both this and the hydra seem good in EDH, but in practice they just die to removal), Tireless Tracker (there's better card draw for token decks), Thelonite Monk (???), Genesis (Ravos, Soultender is better at that. You have no way to actively put Genesis in the grave or dump other creatures into the grave to get back. Too passive to wait for natural attrition.), Samut, Voice of Dissent. Cut Nissa, Voice of Zendikar.

Cards to upgrade (try similar function, but better): Crackling Doom should just be a better 4-5 mana board wipe. Hour of Devastation is too situational. Can't wipe the board of all your tokens but leave opponents with 10/10's. Using Hour to kill indestructible gods? Try Merciless Eviction instead. Bonfire of the Damned, because miracles never happen. Lavalanche as well, since these 2 cards hit 1 target player. Get X damage to everyone. Earthquake isn't bad. But Molten Disaster is what I'd use in a control heavy meta.

Cards to add: Basically search up the best Voltron commanders and jam them in a big gang behind Saskia. Like the League of Supervillians or something. Zurgo Helmsmasher, Basandra, Battle Seraph, Aurelia, the Warleader, Queen Marchesa, and Kresh the Bloodbraided are some to consider. With Kresh, and any deck with an abundance of tokens, you need cards like Skullclamp which you have. But maybe experiment with this cheap card: Evolutionary Leap, which can keep the big beaters coming when you don't need another 2 lands from the clamp. Or if lands is what you need, Perilous Forays grabs the new Zendikar lands (Canopy Vista) conveniently. Following the sacrifice theme, Fallen Ideal can send Saskia to the skies for some 20+ damage, which bounces around the table with Saskia's triggered ability. The Rancor effect is welcome too. Emmara Tandris has a big butt, but I think too slow. But also cheap to pick up. Up to you. Intangible Virtue might help.

Cards you REALLY need though: Overwhelming Stampede, Pathbreaker Ibex, Craterhoof Behemoth, even Overrun. These cards are WHY you play tokens. Also, since you're running Sunforger (props to you), add Path to Exile or Swords to Plowshares. Also I always include Wild Ricochet when I use Sunforger. Make sure you know how to properly counter spells with this "red counterspell" though. Otherwise a great copier. Oh, and add the other two signets you're missing.

So I told you to add more than to take out. Use your own discretion on how many Overruns you need in your deck, how much single target removal (whenever you take out someone else's threat, you're helping the rest of the table for free) you want, and how many beat-down creatures you need to lead the army (basically, you want the big creatures to be scary enough that opponents block those and let the flood of tokens through). Don't touch the land count. A good rule of thumb is (40 lands) - (# of artifact, spell-based, or creature ramp) / 3 = (lands you need).

EternalBrewmaster on This is What Glory Looks Like: a Savage Beating

4 weeks ago

Thanks for the kind words Podma101! Mana doublers are great, but what I've discovered so far is that they're totally unnecessary wasted card slots in this deck. As you've noted yourself, Neheb can already generate such incredible amounts of mana that you can end up running out of cards to play. In that case, the mana doublers will serve no further purpose other than letting you reliably recast Neheb. Hopefully the deck will run smooth enough that that won't be a problem, but we'll see how it evolves with more testing. There's a good amount of card draw/advantage in here specifically because you can burn through your hand really quickly. And the only other X spell I want to include is Molten Disaster. I'm generally not a fan of X spells as they feel fairly boring and unsatisfying to win with. I'd rather play Coalhauler Swine+Stuffy Doll+Fortune Thief+Eldrazi Monument+Furnace of Rath into Blasphemous Act and watch all my opponents explode for 1 haha

Also, I love Leyline of Punishment and tried to run it, but I realized quickly that it nixed my protection from red coming from Akroma's Memorial and the two Swords of X and Y, which are key pieces to keeping my limited creatures from getting wiped out by my own symmetrical burn smells.

Gidgetimer on Holding priority with split second

1 month ago

BlueScope just because split second is involved doesn't make it any less sub-optimal to respond to Heartless Hidetsugu's activation with Molten Disaster rather than doing one thing at a time. You have already pointed out that if there is a morph out there is a possibility of Stratus Dancer and there are other morph creatures that counter when flipped up. There are also triggered counter spells and mana abilities that require a discard along with madness counters.

Granted you can check to make sure that none of these things are possible before casting the spells. Alternatively, you can just follow the best practice of putting one object on the stack at a time (unless there is a reason for multiple) and not get "got" if you miss something.

Gidgetimer on Holding priority with split second

1 month ago

BlueScope, my problems with the proposed course of events are twofold:

  1. We never got the format so I assume kitchen table casual. As such Heartless Hidetsugu equipped with Grafted Exoskeleton is only lethal infect if they have not lost life, or if they have gained more than they lost. Casting Molten Disaster will do damage to the opponent making Hidetsugu not leathal.

  2. Molten Disaster could be cast first and then activate Heartless Hidetsugu. Generally if you do not have to put multiple objects on the stack at the same time it is advisable to not. Obvious exceptions are stack exploitation strategies since they rely on putting multiple objects on the stack simultaneously.

Neotrup on Holding priority with split second

1 month ago

While this play works, you could also cast Molten Disaster first and then use Heartless Hidetsugu after it resolves, removing the need for Vedalken Orrery.

Colgate on Holding priority with split second

1 month ago

116.3c: If a player has priority when he or she casts a spell, activates an ability, or takes a special action, that player receives priority afterward.

Yes you get the priority after activating ability of Heartless Hidetsugu. If you kick Molten Disaster, opponent can't cast spells nor activate nonmana abilities until Molten Disaster leaves the stack and SBA's are checked. Molten Disaster deals damage to players too and this might make Heartless Hidetsugu nonlethal.

Gidgetimer on Holding priority with split second

1 month ago

You can hold priority to cast Molten Disaster after activating Heartless Hidetsugu. It seems like a bit of a sub-optimal play to me, but it can be done.

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