Path of Bravery

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Magic 2014 (M14) Rare

Combos Browse all

Path of Bravery

Enchantment

As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.

Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

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IMA

M14

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Recent Decks

Path of Bravery Discussion

nimrod1111 on Regna and Krav, aka Relationship Goals

2 weeks ago

I also like Sun Droplet, Pristine Talisman, Path of Bravery, Twilight Prophet, Invoke the Divine and Blind Obedience.

Some weak cards I can spot are: Lena, Selfless Champion, Ancestor Dragon, Abhorrent Overlord, Flaying Tendrils. Also, the White sun seems like overkill - dumping all your mana that this deck has so many amazing ways of using into JUST 2/2 cats seems like a waste to me.

Kogarashi on lose life to win

2 months ago

You're off to a decent start, I'd say. Your curve looks good, though you're mana base is a bit weak at the moment (you should be running about 40 land for consistency). Some commentary as I took notes:

Heliod, God of the Sun doesn't seem to fit with the overall theme of the deck. You'd be better off with a card that will give you lifelink creatures or something, to help offset the life-loss from your various effects. Whip of Erebos would be my pick for this deck.

Blood Tribute is going to want more vampires, which are kind of slim in your deck at the moment.

Brainspoil is...poor removal. I would remove it. Killing Wave, on the other hand, is a good choice for sweep, and Remorseless Punishment and Temporal Extortion are nice. I like Near-Death Experience as an alternate win-con, but Path of Bravery is going to hamper that, especially since you don't appear to have super-consistent lifegain.

You have...two? infect cards. I would remove them since infect is really an alternate win-con that you aren't geared toward. Diseased Vermin might make for an alternate rat if you must have a rat, especially if you can give it evasion somehow, and it works with lifelink. It's not a strong pick for the deck, though.

Knight-Captain of Eos wants more soldiers. There are quite a few vampire soldiers, and some of them would work well in this deck. Vicious Conquistador is one that works with your theme.

Seekers' Squire doesn't really seem to fit any of your themes.

Wall of Shards short-circuits your life-drain by giving increasingly large amounts of life to opponents. You don't need it. I would also skip the Hyena Umbra and Hatred.

As for further suggestions, things with Extort are good. There's always the Exquisite Blood + Sanguine Bond combo, which can also use Vizkopa Guildmage in place of Sanguine Bond.

Other suggestions:

Ones that work somewhat with the life drain: Defiant Bloodlord, Retreat to Hagra, Thrull Parasite, Bontu's Monument, Kambal, Consul of Allocation, Underworld Coinsmith (this would be a reason to keep Heliod, actually), Zulaport Cutthroat, and maybe Vizkopa Confessor

Others that pay life or give you life somehow: Arguel's Blood Fast  Flip, Chainer, Dementia Master, Cruel Sadist, Phyrexian Reclamation, Vona, Butcher of Magan, and Elenda, the Dusk Rose (for working with your creatures dying).

All of this, of course, is subject to what you're willing to buy, and you don't have to listen to anything I say. It's your deck, after all.

xyr0s on Green + White = Lifelink and Angels

3 months ago

Very casual. Much random one-off. Such underpowered. wow.

Sry. Seems sarcastic, but you have a pile of cards that could be, well... better. Probably even without having to participate in anything criminal in order to pay for their replacements.

Accorder Paladin and Glorious Anthem are both great for decks with a lot of low-powered attackers. I assume that they are supposed to go with the tokens from Oketra's Monument. Problem is that you have so few of them. And oketras monument... hmmm... wouldn't that be better in a deck with a lot of very cheap creatures? So instead of 4 Serra Angel, you'd have something a lot cheaper, and maybe with some built-in card draw (to make a bunch of tokens fast, by enabling you to keep casting creatures, and to dig for the monuments). Anyway, if you wanted to buff the whole team, Honor of the Pure is easier on your mana, and doesn't compete with oketra monument for the 3-cmc slot. Path of Bravery is supposed to go with this stategy too, I guess, but is a really bad card. It's expensive, and only helps you if you are already ahead. Drawing it after a burn deck has hit you for 8 or 10 life in turn 2, it does nothing for you.

Serra Angel... the most brutally efficient beatstick in magic in the summer of 1997, and winner of the Miss Angel 1994, 1995, 1996. Since then, younger models have surpassed her, and today 5-cmc creatures in modern has to be strong enough to more or less just win a game on their own. If you went with the Oketra's Monument-plan, a replacement angel could be Angel of Jubilation. She's pretty good with tokens, and randomly hates fetchlands, but is unfortunately only toughness 3, so Lightning Bolts are a problem. Not so much of a problem, if you played 4 anthem-like effects (more like 4 Honor of the Pure, but that's the same). Anyway, Archangel Avacyn  Flip has the same ccm as Serra Angel, but you get a lot more angel for your mana. And a low-end table-sweeper on top of that. Or maybe Baneslayer Angel? Same cost, bigger body, nice abilities, although protection against demons and dragons are a bit random.

Why is there a single Citadel Castellan in this list? It doesn't really fit with anything else... Probably a decent creature in a GW Little Kid-type deck on a budget, but here it just takes up space.

Prepare is funny, and all that. Aftermath is an interesting mechanic, that doesn't look like flashback at all, no sir, not in any way. But 4 Prepare seems like overkill - it's not the kind of card you want to draw more than one of on your opening hand. And stuffing 4 Prepare in your deck before having added any Path to Exile is most likely a mistake - as removal, Fight costs 4 mana and relies on you having the biggest creature in play already, whereas path is path; 1 mana: "go away, troublesome critter, oh, and here's a basic land as compensation". Not really great on turns 1 and 2, but then, you can't even play Fight that early.

You have too little land. There should be at least 24 (even counting your mana dudes), since you try to curve directly to 5 or 6 mana. Since you have plenty of colored sources, you could add either Ghost Quarters or Field of Ruins until it fits. They're both useful for mana and to give you some game against tron (otherwise, tron will just run you over, even in its budget incarnations with cheap threats). Knight of the White Orchid is pretty funny with Ghost Quarter, or against ramp decks. You could also exchange some lands for GW-duals in some form or another - Canopy Vista, Sunpetal Grove, Fortified Village, Brushland... many options, for any budget. The important bit is that it should be possible to play them untapped, even if a bit conditional - except for Stirring Wildwood, since manlands are good anyway (even if it doesn't really hit the theme of this particular deck). Multicolored lands will smoothen your play a lot. You could also play Seraph Sanctuary, since lifegain and angels are pretty fitting for the concept.

Aerial Responder may be ok in a casual meta. Elsewhere (somewhere with a meta of what we could call "the more solid class of budget decks" or somewhere with tier-decks), it's a 3 mana creature with its @ss in Lightning Bolt-range... and that's not really good in any way. You tap out turn 3 to play it, and your opponent bolts it and plays a 2 mana creature on his turn. That's loss of initiative, right there.

Sideboard: If you know what you are playing against, bring something for that. If not, just go with the "usual suspects": Creeping Corrosion, Nature's Claim, Rest in Piece, Dryad Militant, Leyline of Sanctity, Aegis of the Gods, Ghostly Prison, Stony Silence, Day of Judgment, Blessed Alliance... it really depends on what you expect to meet and what your budget is.

Overall, I think you could go heavier into angels, or into oketras monument (and other tokens), but currently you have a mix of strategies that aren't particularly good.

Hexaflexagon on The Angel's Harem

3 months ago

I'd also suggest Path of Bravery in your mainboard. It's really useful for me in my deck like this (Serra Ascendancy! (With Lyra on T3!)).

seshiro_of_the_orochi on Yo, paladin! Eat a Snickers!

4 months ago

I get the combo. But you could try Path of Bravery as an alt win con.

GramerNazy on Warrior Tribal

4 months ago

you might want to put Path of Bravery in the deck

jpsuchecki on Clerics of the Underworld

5 months ago

I've never done clerics, so I can't tell you if it would work or not, but I've got some ideas I think you might like:

Abzan Battle Priest Akroma's Devoted Heliod, God of the Sun Alms Collector Atalya, Samite Master Bygone Bishop Custodi Peacekeeper.

With all that lifegain, consider things that benefit it such as Sanguine Bond+Exquisite Blood (an instant player killer).

Kindred Dominance is a boardwipe where you can keep your creatures.

Path of Bravery could work well here too.

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