Path of Bravery
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
|Have (2)||gildan_bladeborn , metalmagic|
Printings View all
|Iconic Masters (IMA)||Rare|
|Magic 2014 (M14)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Path of Bravery occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Path of Bravery Discussion
3 weeks ago
A cheap rare I use in Modern is Path of Bravery. If you want to be creative focused, then use that card. Some other enchantments to consider are Oblivion Ring and Journey to Nowhere for creature removal.
I would also recommend getting instants for buff support as well.
1 month ago
I like the deck. I have a question about a couple of card choices, however.
I see you have two counterspells, Force of Negation , and Spellstutter Sprite . In a counter-war, you will most likely not have sufficient ammo to get your spells through. At most, you'd have one of them in hand, two would be highly unlikely. If playing against one opponent with Blue that runs counterspells, you'll be in a bind, having to wait for him to tap out and hope he's not running either Force of Will , Force of Negation , or Pact of Negation with mana available to pay for the cost. Heck, a well timed Foil could also set you back.
Would you consider running other cards to those two? Or would you consider running more counter magic?
With my group, it's understood that if you run counter magic, you run the gamut of them; or you run nothing at all, especially with control colors of Esper. It's almost like it's required with this color combination (ironically, white also has Lapse of Certainty and Mana Tithe , so it can join the counter war while black runs Withering Boon which has surprised many a table).
If you're willing to add a more robust counterspell suite, I would consider removing your Auras in lieu for cards like Counterspell , Arcane Denial , Mana Drain , Flusterstorm , Force of Will , Narset's Reversal , Disallow , Pact of Negation , Swan Song , and if you run into many triggered or activated abilities in your meta, Stifle , Disallow , Trickbind , or Tale's End .
If you're not willing to add additional counters for protecting your spells, I would recommend getting more anthem/banner effects over Aura effects, like Archetype of Courage , Archetype of Finality , Archetype of Imagination , Bident of Thassa , Day of the Dragons (this flashed in at end of turn with a large fairy board could do some damage), Dictate of Heliod , Light of Sanction + Pestilence can wipe the board from other's creatures, leaving you an open field to swing and win; True Conviction , at triple White is too much, but you could consider it. You could also consider running Faerie Formation as a creature with a Training Grounds and a Valor in Akros on the field for a sudden card draw + creature pump and steal a win out of no where.
Heck, Path of Bravery won't net you much if you're only attacking with 1 creature every turn, but drop that and turn everything sideways when you have 20+ tokens, that's 20+ life right there on the swing. You don't have to even connect to gain the life. Rune-Tail, Kitsune Ascendant can prevent damage to your creatures (which will help as well if you have a pestilence on the field). Drop a Karmic Justice as well, to give your enchantments a reason to not be destroyed. Consider running a Solitary Confinement if you have sufficient draw as well.
Simple suggestions, but otherwise, deck looks pretty sweet.
2 months ago
It seems like you want to focus on the life gain theme since you want to increase the number of Ajani's Pridemate s.
To make more use of the lifegain:
If you want to further focus on powering up Ajani's Pridemate I would suggest looking into a deck type referred to as "Soul Sisters" that focuses on combining the Pridemates with Soul Warden / Soul's Attendant .
2 months ago
well somehow my comment broke. that sucks. Recommend to remove: Voltaic Servant Sprite Noble Empyrean Eagle Golem's Heart Cathedral Membrane Heraldic Banner Journeyer's Kite One of the things you have that makes things enter tapped. Maybe. And some lands.
Recommend: Anthem(1-2 more of at most) Spear of Heliod Obelisk of Urd Leonin Sun Standard Stuff cost less Helm of Awakening Jhoira's Familiar Hatefull Diversionary Tactics Suppression Field Protec Retract Draw Slate of Ancestry Etherium Astrolabe Does Everything The Immortal Sun
2 months ago
So after looking at it real quick, here are lists of lists:
Things I would definitely take out: Show
Things I might take out: Show
Cards to consider adding. Show
The List Show
The Why Show
What? Why? Show
3 months ago
You might like these: Sunbond , Cradle of Vitality , Treasonous Ogre , Celestial Dawn , Cauldron of Souls , Necrologia , Greed , Vilis, Broker of Blood , Bolas's Citadel , Sunforger , Phyrexian Reclamation , Solemn Offering , Radiant Fountain , Spirit Loop (stacks with lifelink!), Path of Bravery
4 months ago
so some other lifegain options are
Authority of the Consuls - gains life every time an opponent plays a creature and taps that creature down, letting you swing in. Obviously dependent on your opponent here.
Path of Bravery - gains life everytime you swing, which should hopefully be often and buffs your creatures for it.
as for Bonds, I was surprised to find that there aren't that many cards in white that tap all creatures your opponent controls. The only cheaper option with that effect is AEther Shockwave . If you're looking for a mass lifelink, an alternative would be Ondu Rising .
8 months ago
Here's a tip: don't put any value on that competitive meter. While the meter might give you some rough estimate of where your deck is at, it is generally very inaccurate (for example, people have made joke decks that play off-color lands/spells and have a 100% competitive rating while top-tier competitive decks may not reach 100% on the meter) and should definitely not be used as a criteria to base your card choices off of. And while it's true that Path is the premier white removal spell, it's not like excluding it will make your deck noticeably less competitive. In the end, your deck's capability to win games relies on its overall construction, not the presence of a single card, however good that card may be.
I think a life gain weenie deck like yours is better off with the sisters and Spectral Procession than Chalice of Life Flip/ Path of Bravery / Rest for the Weary . The sisters are much better with Ajani's Pridemate than Martyr of Sands, which only triggers it once on sacrifice. Being that Pridemate and Serra Ascendant are your two most potent threats and the inclusion of the sisters will also help with activating Serra Ascendant, they are better for the overall plan of the deck than the Chalice and Path of Bravery. Spectral Procession is good with the soul sisters, makes great blockers, and is also a potent threat in itself. Tokens help a lot in the midrange/control matchups. I'd start testing with 6 soul sisters and 4 Spectral Procession and go from there.
As for a replacement for Path, I'd suggest On Thin Ice , from Horizons. It's sorcery-speed but is the same cmc and doesn't give your opponent a land, which is a pretty big upside. It's the perfect budget replacement for Path imo. They're also reprinting Snow-Covered Plains and friends, so I believe it comes out at about $18 for the lands and On Thin Ices, quite a bit cheaper than 4 Paths.