Path of Bravery

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Magic 2014 (M14) Rare

Combos Browse all

Path of Bravery

Enchantment

As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.

Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

Price & Acquistion Set Price Alerts

IMA

M14

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Path of Bravery Discussion

HenriqueOk on Oloiro

3 weeks ago

Olá xóvem!

Primeiramente parabéns pela seleção das cartas, ficou muito bom!

Pelas cartas que estão aí, acho que você está tendendo para a estratégia de ganho de vida mesmo, apesar de ter algumas coisas de pillowfort como Sphere of Safety, Ghostly Prison e Teysa, Envoy of Ghosts.

Adições

Vou separar as sugestões de adições por mecânicas que considero importantes num deck de commander, mas senti falta no deck principal. E vou explicar o motivo de considerá-las importantes.

Draw engines

Num formato em que os jogos podem demorar bastante, é muito importante ter maneiras de manter sempre a sua mão com cartas. Se essas engines não estiverem presentes, vai acontecer (sim, estou afirmando que vai acontecer) que você está com 0 cartas em sua mão, chega o seu turno, você compra um terreno, desce o terreno e passa o turno sem ter feito nada...

Dawn of Hope e Drogskol Reaver são SENSACIONAIS por permitirem que todo fucking turno você compre pelo menos uma carta a mais (por no caso do Dawn of Hope e de graça no Drogskol Reaver).Fountain of Renewal tem uma sinergia muito boa com essas duas cartas e permite um draw sozinha.

Seguindo um pouco a linha do Greed, em que você se aproveita do fato de ter muita vida para usar como recurso para comprar cartas, Underworld Connections, Ob Nixilis Reignited certamente mercem um lugar no seu deck! Se estiver disposto a gastar um pouco mais, Erebos, God of the Dead também é uma boa pedida.

Menções honrosas para: - Azor, the Lawbringer, que é um bicho grande que voa que permite vc usar uma Sphinx's Revelation todo turno - Lich's Mastery, que te permite comprar pelo menos 3 cartas todo turno, e é divertido pra caramba hahaha

Point removals

O The Ur-Dragon do oponente incomoda né? Mas é pra isso que você colocou Mortify e Swords to Plowshares! Muito bom!

E tem um outro oponente com Blind Obedience que está te atrasando tudo em um turno. Mortify resolve!

Mas o último oponente tem um Nevinyrral's Disk que vai destruir tudo que você construiu até agora! Return to Dust resolveria não só o Nevinyrral's Disk como o Blind Obedience também!

Por fim, Utter End é mais versátil que todos que mencionei, acho que merece um lugar no seu deck :)

Versatilidade nas cartas é muito importante em commander pois fazer um deck que possa responder às mais variadas situações é muito difícil quando o deck tem 99 cartas, ainda mais quando se tem que lidar com mais de um oponente.

Boardwipes

Nem sempre as coisas acontecem como queremos... As vezes nós estamos humildemente com nossas 3 criaturas 1/1 enquanto nossos oponentes tem Avenger of Zendikar, Emrakul, the Aeons Torn e The Ur-Dragon na mesa.

Nessas situações, você precisaria de muitas remoções pontuais para se salvar. Nessas horas Fumigate, Merciless Eviction, Cleansing Nova, Decree of Pain e Terminus são as cartas que salvam sua vida. Acho que é importante ter pelo menos 3 cartas com essa função no deck. Eu escolheria:

  • Fumigate é a que tem melhor sinergia com o resto do deck;
  • Merciless Eviction é a mais versátil (nem sempre serão as criaturas que vão te matar);
  • Terminus se livra de qualquer criatura praticamente, não importa se é indestrutível, se quando morre faz algo e não as deixa no cemitério (num deck de reanimação isso é muito importante).

Win conditions

Jogar é muito legal, mas perder sempre não é legal! Então precisamos de meios que nos permitam ganhar o jogo, ou pelo menos nos dão uma boa chance disso.

Crested Sunmare pode não parecer grande coisa, mas quando você ganha vida pelo menos em todos os seus turnos e pode ganhar vida no turno dos seus oponentes, um exército de cavalos 5/5 indestrutíveis não parece ser tão difícil de fazer... E um exército de cavalos 5/5 indestrtíveis pode pesar muito pra você ganhar o jogo (além de ser beeem legal). Angelic Accord e Resplendent Angel seguem a mesma ideia!

Approach of the Second Sun é uma win condition que eu acho interessante, afinal quando você jogar isso, todos os oponentes vão querer de matar imediatamente, mas como você tem 1249845 de vida, isso não vai ser tão fácil, muahahaha.

Sunbond é uma carta que quando as pessoas vem a primeira vez não costumam dar muita importância, mas quando o bicho 20/20 vem bater, aí vê o estrago que esse encantamento faz. Imagina esse 20/20 quando True Conviction está na mesa!

Geralmente, 50 de dano mata alguém... mas não você! Então o Aetherflux Reservoir é excelente!

Removíveis

Agora vamos falar sobre as cartas que eu acho que podem sair da lista (tanto da principal quanto do maybeboard).

Opt e Brainstorm, acho que podem ser substituidos por qualquer uma das sugestões que dei acima. Mesmo que Opt e Brainstorm permitam manipular o topo do deck, acho mais importante ter draws constantes do que um draw muito bom.

Crypt Ghast acho que é muito caro ($$) pelo baixo valor que traz ao deck. Baixo valor pelo fato do deck ter 3 cores, então acho que seria bem comum no turno 5 você ter de uma dois pântanos.

Daxos of Meletis, é uma carta muito boa! Mas acho que ela precisa de um pouco mais de foco para funcionar bem. Por exemplo, seria interessante ter meios de deixá-lo imbloqueável, ou aumentar sua resistência.

Fog Bank ta aí pra segurar qualquer bicho grande, eu imagino, mas qualquer atropelar nesse bicho grande e ele passa a segurar só dois de dano. Pensando em ter coisas com voar que bloqueiam, Regal Bloodlord, que você já colocou, faz isso muito bem!

Phyrexian Delver, é beeeeeeeeem específico. Digo isso pois é necessário que você tenha uma criatura no cemitério que valha tanto quanto uma possível win condition que estaria no lugar do Phyrexian Delver.

Psychosis Crawler não sinergiza muito bem com o resto do deck. A não ser que você aceite as sugestões que dei para ter draws mais constantes.

Serra Ascendant não sei se um 6/6 voar e lifelink valem $7. É um carta boa, mas acho que em custo benefício não vale muito a pena.

Aqueous Form, seu deck não é muito focado em atacar, e acho que só o Daxos of Meletis não seria motivo o suficiente para adicionar essa carta, afinal, ele é 1 em 99. O mesmo vale para Slip Through Space e Whispersilk Cloak, apesar do shroud poder ser útil para proteger uma criatura importante.

Bitterblossom é uma carta muito boa, mas nesse caso ela realmente só te dá bichinhos 1/1 com voar por 1 de vida, enquanto Resplendent Angel te dá anjos 4/4 voar e vigilância.

A não ser que você sinta que o seu deck esteja lento demais em relação aos decks que você usualmente joga, Blind Obedience pode ser substituido por qualquer coisa te deixe mais perto de ganhar o jogo ou que te dê mais consistência no deck.

Path of Bravery parece que tem uma boa sinergia com o deck, mas ela depende que suas criaturas ataquem para tirar todo valor dela.

Crystal Ball é bom por te permitir manipular o topo do deck constantemente, mas se estiver precisando de mais slots para terrenos, acredito que você não vá sentir tanta falta, pois essa manipulação ainda não garante um bom draw.

Toxic Deluge é um boardwipe muito bom por matar até criaturas indestrutíveis, mas isso Terminus faz muito bem também e é mais barata.

Exe928 on Lyra's Dawn of Life

1 month ago

As a fellow Angel lover (you can see my angel tribal & taxes deck here ), I think you run many angels that are simply not good enough. Angel of Retribution, Radiant, Archangel is too fragile to mass removal, Seraph of Dawn, Seraph of the Suns, Shepherd of the Lost, Requiem Angel, Angelic Field Marshal is useless if you don't have your commander out, and if you have it you really don't need that much having viligance on all your creatures when a lot of them already have it, Exquisite Archangel (if you want this kind of effect I would prefer Resolute Archangel, that does it whenever you want), Herald of War I think is too slow, all of those I think cost too much for what they do, even Radiant, because she is too vulnerable against mass removal, although you could argue that she is good enough, I don't like her that much. I also think some of them like Silver Seraph or Shattered Angel could be removed but I'm fearing that I am going to cut too much and you will end up with less than 100 cards. Also, I'd suggest removing Iona, as hard as it is for me to say, but when my opponents stole it from me for the third time and named white I finally decided is too risky to run her in a monocolored deck.

I also think you are running some inefficient lifegain. Chaplain's Blessing is too weak, you could instead run cards like Blessed Alliance that are far more versatile, or Solemn Offering to mix targeted removal with life gain. Rest for the Weary, Sun Droplet, those ones I think are too ineficient.

Finally, some of the artifacts you run are to make your creatures able to evade more, but I don't think it is necessary when all of them already fly and are enormous, so I would cut Trailblazer's Boots and Prowler's Helm. I don't think Whispersilk Cloak is that good taking into account how many enchantments and abilities you have that target your creatures, and Sunbeam Spellbomb isn't good enough if you are not running some kind of graveyard recursion.

Finally, I would cut many of the cards you use to buff up your angels. They are already big, you don't need too many +1/+1 effects when you are always casting 5/5s, 6/6s and 7/7s. That would make Silver Seraph, Path of Bravery, Honor of the Pure, Dictate of Heliod and Light from Within cuttable.

Have you thought about adding Approach of the Second Sun? It's a nice alternate win condition that makes you gain life. I'd also think about including the OG Ajani Goldmane, it was made specifically about lifegain.

nimrod1111 on Regna and Krav, aka Relationship Goals

2 months ago

I also like Sun Droplet, Pristine Talisman, Path of Bravery, Twilight Prophet, Invoke the Divine and Blind Obedience.

Some weak cards I can spot are: Lena, Selfless Champion, Ancestor Dragon, Abhorrent Overlord, Flaying Tendrils. Also, the White sun seems like overkill - dumping all your mana that this deck has so many amazing ways of using into JUST 2/2 cats seems like a waste to me.

Kogarashi on lose life to win

4 months ago

You're off to a decent start, I'd say. Your curve looks good, though you're mana base is a bit weak at the moment (you should be running about 40 land for consistency). Some commentary as I took notes:

Heliod, God of the Sun doesn't seem to fit with the overall theme of the deck. You'd be better off with a card that will give you lifelink creatures or something, to help offset the life-loss from your various effects. Whip of Erebos would be my pick for this deck.

Blood Tribute is going to want more vampires, which are kind of slim in your deck at the moment.

Brainspoil is...poor removal. I would remove it. Killing Wave, on the other hand, is a good choice for sweep, and Remorseless Punishment and Temporal Extortion are nice. I like Near-Death Experience as an alternate win-con, but Path of Bravery is going to hamper that, especially since you don't appear to have super-consistent lifegain.

You have...two? infect cards. I would remove them since infect is really an alternate win-con that you aren't geared toward. Diseased Vermin might make for an alternate rat if you must have a rat, especially if you can give it evasion somehow, and it works with lifelink. It's not a strong pick for the deck, though.

Knight-Captain of Eos wants more soldiers. There are quite a few vampire soldiers, and some of them would work well in this deck. Vicious Conquistador is one that works with your theme.

Seekers' Squire doesn't really seem to fit any of your themes.

Wall of Shards short-circuits your life-drain by giving increasingly large amounts of life to opponents. You don't need it. I would also skip the Hyena Umbra and Hatred.

As for further suggestions, things with Extort are good. There's always the Exquisite Blood + Sanguine Bond combo, which can also use Vizkopa Guildmage in place of Sanguine Bond.

Other suggestions:

Ones that work somewhat with the life drain: Defiant Bloodlord, Retreat to Hagra, Thrull Parasite, Bontu's Monument, Kambal, Consul of Allocation, Underworld Coinsmith (this would be a reason to keep Heliod, actually), Zulaport Cutthroat, and maybe Vizkopa Confessor

Others that pay life or give you life somehow: Arguel's Blood Fast  Flip, Chainer, Dementia Master, Cruel Sadist, Phyrexian Reclamation, Vona, Butcher of Magan, and Elenda, the Dusk Rose (for working with your creatures dying).

All of this, of course, is subject to what you're willing to buy, and you don't have to listen to anything I say. It's your deck, after all.

xyr0s on Green + White = Lifelink and Angels

5 months ago

Very casual. Much random one-off. Such underpowered. wow.

Sry. Seems sarcastic, but you have a pile of cards that could be, well... better. Probably even without having to participate in anything criminal in order to pay for their replacements.

Accorder Paladin and Glorious Anthem are both great for decks with a lot of low-powered attackers. I assume that they are supposed to go with the tokens from Oketra's Monument. Problem is that you have so few of them. And oketras monument... hmmm... wouldn't that be better in a deck with a lot of very cheap creatures? So instead of 4 Serra Angel, you'd have something a lot cheaper, and maybe with some built-in card draw (to make a bunch of tokens fast, by enabling you to keep casting creatures, and to dig for the monuments). Anyway, if you wanted to buff the whole team, Honor of the Pure is easier on your mana, and doesn't compete with oketra monument for the 3-cmc slot. Path of Bravery is supposed to go with this stategy too, I guess, but is a really bad card. It's expensive, and only helps you if you are already ahead. Drawing it after a burn deck has hit you for 8 or 10 life in turn 2, it does nothing for you.

Serra Angel... the most brutally efficient beatstick in magic in the summer of 1997, and winner of the Miss Angel 1994, 1995, 1996. Since then, younger models have surpassed her, and today 5-cmc creatures in modern has to be strong enough to more or less just win a game on their own. If you went with the Oketra's Monument-plan, a replacement angel could be Angel of Jubilation. She's pretty good with tokens, and randomly hates fetchlands, but is unfortunately only toughness 3, so Lightning Bolts are a problem. Not so much of a problem, if you played 4 anthem-like effects (more like 4 Honor of the Pure, but that's the same). Anyway, Archangel Avacyn  Flip has the same ccm as Serra Angel, but you get a lot more angel for your mana. And a low-end table-sweeper on top of that. Or maybe Baneslayer Angel? Same cost, bigger body, nice abilities, although protection against demons and dragons are a bit random.

Why is there a single Citadel Castellan in this list? It doesn't really fit with anything else... Probably a decent creature in a GW Little Kid-type deck on a budget, but here it just takes up space.

Prepare is funny, and all that. Aftermath is an interesting mechanic, that doesn't look like flashback at all, no sir, not in any way. But 4 Prepare seems like overkill - it's not the kind of card you want to draw more than one of on your opening hand. And stuffing 4 Prepare in your deck before having added any Path to Exile is most likely a mistake - as removal, Fight costs 4 mana and relies on you having the biggest creature in play already, whereas path is path; 1 mana: "go away, troublesome critter, oh, and here's a basic land as compensation". Not really great on turns 1 and 2, but then, you can't even play Fight that early.

You have too little land. There should be at least 24 (even counting your mana dudes), since you try to curve directly to 5 or 6 mana. Since you have plenty of colored sources, you could add either Ghost Quarters or Field of Ruins until it fits. They're both useful for mana and to give you some game against tron (otherwise, tron will just run you over, even in its budget incarnations with cheap threats). Knight of the White Orchid is pretty funny with Ghost Quarter, or against ramp decks. You could also exchange some lands for GW-duals in some form or another - Canopy Vista, Sunpetal Grove, Fortified Village, Brushland... many options, for any budget. The important bit is that it should be possible to play them untapped, even if a bit conditional - except for Stirring Wildwood, since manlands are good anyway (even if it doesn't really hit the theme of this particular deck). Multicolored lands will smoothen your play a lot. You could also play Seraph Sanctuary, since lifegain and angels are pretty fitting for the concept.

Aerial Responder may be ok in a casual meta. Elsewhere (somewhere with a meta of what we could call "the more solid class of budget decks" or somewhere with tier-decks), it's a 3 mana creature with its @ss in Lightning Bolt-range... and that's not really good in any way. You tap out turn 3 to play it, and your opponent bolts it and plays a 2 mana creature on his turn. That's loss of initiative, right there.

Sideboard: If you know what you are playing against, bring something for that. If not, just go with the "usual suspects": Creeping Corrosion, Nature's Claim, Rest in Piece, Dryad Militant, Leyline of Sanctity, Aegis of the Gods, Ghostly Prison, Stony Silence, Day of Judgment, Blessed Alliance... it really depends on what you expect to meet and what your budget is.

Overall, I think you could go heavier into angels, or into oketras monument (and other tokens), but currently you have a mix of strategies that aren't particularly good.

Hexaflexagon on The Angel's Harem

5 months ago

I'd also suggest Path of Bravery in your mainboard. It's really useful for me in my deck like this (Serra Ascendancy! (With Lyra on T3!)).

seshiro_of_the_orochi on Yo, paladin! Eat a Snickers!

6 months ago

I get the combo. But you could try Path of Bravery as an alt win con.

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