Path of Bravery

Path of Bravery

Enchantment

As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.

Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

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Set Rarity
Iconic Masters (IMA) Rare
Magic 2014 (M14) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Path of Bravery occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Path of Bravery Discussion

loricatuslupus on Can't touch this (Mono White Lifegain)

4 days ago

So you've chosen mono-white, traditionally seen as a weaker colour in EDH thanks to a lack of ramp and draw. But not does it gain life, and you can work with that! First up, some creatures that care about lifegain (if you're not going full stax you'll need decent bodies to block and close out the game if your win-cons get removed): Ajani's Pridemate; Angel of Vitality; Archangel of Thune; Gideon's Company; Heliod, Sun-Crowned; Serene Steward; Serra Ascendant; Serra Avatar or Twinblade Paladin are all decent at this while Avacyn, Angel of Hope and Sun Titan are staples for a reason. I'm not convinced by the Runes, they're cool but a completely dead draw if your opponents aren't playing that colour. Other options might be Ajani's Welcome, Authority of the Consuls, Blind Obedience, Crackdown; Cradle of Vitality, Dawn of Hope; Path of Bravery; Smothering Tithe and Sunbond. The Reservoir is one of your best ways to win, so being able to search it up with Enlightened Tutor or the more budget Inventors' Fair and Tamiyo's Journal would be good. Other cards that might be good inclusions would be a wrath or two; Tithe/Land Tax; Debt of Loyalty; Lapse of Certainty; Selfless Squire; Rebuff the Wicked; Voidstone Gargoyle; Generous Gift; Emeria Shepherd; Exile and maybe some of the many Ajanis, Elspeths or Gideons. Finally, I reckon that 35 lands may even be a few too many, especially as most of them are basics. Might be worth cutting down to 30 and looking for some utility in cyclers/Emeria, The Sky Ruin/Detection Tower/Evolving Wilds etc. Could probably trade Path of Ancestry away too - it doesn't do much for you but is actually quite valuable!

Suns_Champion on Kick Start My Heart | Winota, Joiner of Forces EDH

1 month ago

Joe_Ken_ Coward_Token thanks for the comments and feedback!

This deck's philosophy revolves around speed: tokens should come out before Winota, Winota hits, protect the board, win the game in two swings. A lot of cards have been considered and rejected on that basis.

  • Empty the Warrens takes the same slot as Winota, and other spells to be good. Not sure I can get a decent storm count in the mid-game for it to be effective.
  • Syr Alin, the Lion's Claw attack trigger wasted when he's cheated out. Also, attack trigger bad.
  • Chance for Glory you have no idea how much I want to run this card... I might be too much of a coward though. This deck can do well in the late game.
  • Adriana, Captain of the Guard pretty good buff, but again wasted attack trigger when she's cheated out. Considering.
  • Path of Bravery Hmmm interesting synergy, but I'm not sure if life gain and a small anthem are good enough to replace a token-making three drop.
  • Throne of the God-Pharaoh yeah, it's a good card. But when stuff like impact tremors is also trying to find room in here... it gets tough.
  • Satyr's Cunning is good, considering.
  • Dawn of Hope is too expensive for what it does.
  • Goblin Assault is pretty bad. 3 mana for 1 token when Winota hits turn 4.
  • Oketra's Monument is okay, better for a late-game deck.
  • Silverwing Squadron Oh! I thought it was different when I glanced over it. It will find it's way in. Perhaps over Monk.

Coward_Token lol. I do not like Feather.

Good point on the Stormfront Riders, that's really cool!

Joe_Ken_ on Kick Start My Heart | Winota, Joiner of Forces EDH

1 month ago

I do also think Path of Bravery could see some use in this deck being placed on the bottom of the stack for Winona triggers for some life gain in the deck and being a nice anthem if you are above your starting life total.

Ninokun on Cheaper replacement of Dawn of ...

1 month ago

Wow! Great cards. But I think Path of Bravery goes better with the theme of my deck. I'll test them all anyway.

Boza on Cheaper replacement of Dawn of ...

1 month ago

There aren't many cards as good as this. You can wait 6 months for standard rotation to make that cheaper. Alternatively, Ajani, the Greathearted is cheaper and works better in your deck.

Angel of Vitality and Path of Bravery are other good payoffs for having 25 or more life. if you think you can gain 4 life per turn reliably Angelic Accord is the best payoff.

DragonzBane on The Ground and Skies Roar

2 months ago

Have some removal would be nice. I suggest Declaration in Stone over Ajani's Welcome or Path of Bravery because you don't really need more incremental life gain. Another card which is one of the strongest in pioneer is Brave the Elements. It would help you protect your angels or close out the game.

HARDsofty on

4 months ago

A cheap rare I use in Modern is Path of Bravery. If you want to be creative focused, then use that card. Some other enchantments to consider are Oblivion Ring and Journey to Nowhere for creature removal.

I would also recommend getting instants for buff support as well.

EmEcks on Alela, Enchantress of the Fae

5 months ago

I like the deck. I have a question about a couple of card choices, however.

I see you have two counterspells, Force of Negation , and Spellstutter Sprite . In a counter-war, you will most likely not have sufficient ammo to get your spells through. At most, you'd have one of them in hand, two would be highly unlikely. If playing against one opponent with Blue that runs counterspells, you'll be in a bind, having to wait for him to tap out and hope he's not running either Force of Will , Force of Negation , or Pact of Negation with mana available to pay for the cost. Heck, a well timed Foil could also set you back.

Would you consider running other cards to those two? Or would you consider running more counter magic?

With my group, it's understood that if you run counter magic, you run the gamut of them; or you run nothing at all, especially with control colors of Esper. It's almost like it's required with this color combination (ironically, white also has Lapse of Certainty and Mana Tithe , so it can join the counter war while black runs Withering Boon which has surprised many a table).

If you're willing to add a more robust counterspell suite, I would consider removing your Auras in lieu for cards like Counterspell , Arcane Denial , Mana Drain , Flusterstorm , Force of Will , Narset's Reversal , Disallow , Pact of Negation , Swan Song , and if you run into many triggered or activated abilities in your meta, Stifle , Disallow , Trickbind , or Tale's End .

If you're not willing to add additional counters for protecting your spells, I would recommend getting more anthem/banner effects over Aura effects, like Archetype of Courage , Archetype of Finality , Archetype of Imagination , Bident of Thassa , Day of the Dragons (this flashed in at end of turn with a large fairy board could do some damage), Dictate of Heliod , Light of Sanction + Pestilence can wipe the board from other's creatures, leaving you an open field to swing and win; True Conviction , at triple White is too much, but you could consider it. You could also consider running Faerie Formation as a creature with a Training Grounds and a Valor in Akros on the field for a sudden card draw + creature pump and steal a win out of no where.

Heck, Path of Bravery won't net you much if you're only attacking with 1 creature every turn, but drop that and turn everything sideways when you have 20+ tokens, that's 20+ life right there on the swing. You don't have to even connect to gain the life. Rune-Tail, Kitsune Ascendant can prevent damage to your creatures (which will help as well if you have a pestilence on the field). Drop a Karmic Justice as well, to give your enchantments a reason to not be destroyed. Consider running a Solitary Confinement if you have sufficient draw as well.

Simple suggestions, but otherwise, deck looks pretty sweet.

-Em

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