Path of Bravery

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Magic 2014 (M14) Rare

Combos Browse all

Path of Bravery

Enchantment

As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.

Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

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Path of Bravery Discussion

KingofCorns on How To Make Them Fear You: W/B

1 hour ago

Thanks, I was considering Vona for a while but I'm not too sure about adding more legendaries, I still reckon I need to sort out the lower CMC cards first. Path of Bravery would only serve to give +1/+1; I don't attack much unless I'm successfully controlling the board presence.

seshiro_of_the_orochi on How To Make Them Fear You: W/B

1 week ago

Me likey :)

Vona, Butcher of Magan would be a beast here. Also, how about Path of Bravery?

Siosilvar on Life Avalanche

2 weeks ago

The biggest thing to do is just play cheaper cards. White and black basically don't ramp, so I wouldn't run more than about 6 cards with CMC 4+. The few exceptions to that are Kor Cartographer who's already a 4 drop, white catch-up cards like Weathered Wayfarer, and black doublers like Crypt Ghast.

Cards I'd cut:

All five-drops except for the Archangel of Thune and maybe one or two others. They're not bad, but because they're so high in mana cost you'll rarely if ever play them so you really want just a few game-winners up here.

Chastise and Smite. Play Path to Exile or Fatal Push instead; being able to cast your removal at all matters more than what it gives your opponent. Condemn is the budget option.

Probably the Cradle of Vitality unless it turns out to be a consistent game winner. It's too mana intensive for Modern.

Sungrace Pegasus. If you're relying on these so that Odric can give everything flying, just run a fourth Aerial Responder instead and replace the other one with a better creature.

So, all that said, some smaller mana cost cards for you to consider filling in that space with:

1 drops

Better removal as mentioned, Path to Exile/Fatal Push/Condemn. Dismember can be good too, since your life gain should outpace the 4 life you have to pay for it.

Serra Ascendant. The best one-drop any lifegain deck can ask for. They're expensive but worth it.

Children of Korlis or Kami of False Hope. Lets you save life so you can activate Serra Ascendant and Chalice of Life. The Kami lets you saves your creatures in combat, the Children save you personally from more kinds of life loss and are another life gain trigger. Up to you which is more important.

Brave the Elements

2 drops

Lone Rider  Flip is a better version of Knight of Meadowgrain because he's a 4/4 most of the time (but sometimes a 1/1) instead of always a 2/2.

Blessed Alliance is a pretty neat toolbox card.

Honor of the Pure

3 drops

Oblivion Ring or its functional reprint Banishing Light. Lets you temporarily (or permanently, if your opponent doesn't have enchantment removal) get rid of anything that's causing you a problem.

Kambal, Consul of Allocation. Maybe just as a sideboard card against spell-heavy decks.

Vampire Nighthawk, it's a bit more versatile than Aerial Responder because it has deathtouch instead of vigilance.

Path of Bravery

Kitchen Finks. Not a lifelinker, but really common in life gain decks because they block twice and give you 4 life while doing it.

_raeofsunlight on NaNa NaNa NaNa NaNa BatBat!

3 weeks ago

I definitely like where you are going with this deck, and Path of Bravery seems like a snug fit. I would absolutely cut Blight Keeper because the ability is too expensive for what it does and is not worth it in the long run. I would also cut Scoured Barrens and Kabira Crossroads, and add in more High Market and some Isolated Chapels (or maybe even a Shambling Vent?)

darmpark on Human/Angel (WIP)

1 month ago

If token generation is what you want, some things you might like are: Martial Coup, Deploy to the Front, Darien, King of Kjeldor, Court Street Denizen, Frontline Medic, Angelic Accord, Path of Bravery, and Moonsilver Spear.

Token generation is primarily a white thing. If that's really what you want, you might have an easier time in mono-white.

MetaPenguinBomb on Trostani wants more friends the deck

1 month ago

so this ended up a way longer list than i expected. anyway if i were building trostani i'd probably include these but commander decks are largly personal and often just whatever cards are easily available, so use whatever you think would work.

Boreal Druid, Joraga Treespeaker; a couple more mana dorks.

Farhaven Elf, Wood Elves; ramps and leaves a body.

Growing Rites of Itlimoc ; crazy mana acceleration when its transformed.

Evolutionary Leap; trade in your tokens for other stuff.

Mitotic Slime; a lot of bodies.

Verdant Force; makes a lot of tokens if left alone for even one round of turns.

Twilight Drover; unsure about this in trostani, its been good in my ghave deck and flyers are useful.

Hydra Broodmaster; hella big army.

Increasing Devotion, Secure the Wastes, Nomads' Assembly, Deploy to the Front; a lot of tokens from single cards.

Reclamation Sage, Acidic Slime, Harmonic Sliver, Aura Shards; removal for opponents' artifacts and enchantments.

Terastodon; a big boy that blows up some stuff, you can even blow up your lands to make creatures in a pinch.

Mentor of the Meek; some card draw.

Parallel Lives, Anointed Procession; double tokens.

Rhox Faithmender; double life.

Aetherflux Reservoir; one way to kill your opponents with your high life total.

Eldrazi Monument; should be easy enough to sac one token per turn to keep.

Collective Blessing, Path of Bravery, Dictate of Heliod, Bloodspore Thrinax, Gavony Township, Cathars' Crusade; make your tokens bigger.

Overrun; another overwhelming stampede.

again, i'm not saying run exactly these cards, but hopefully some of them look useful to you.

Johnthomis on Mono white tokens

2 months ago

The only reason Hour of Reckoning is good is because the tokens are the ramp and with Intangible Virtue i can swing then tap after combat to clear their side of the board.

All of the suggestions are good. I own a Brimaz, King of Oreskos and 2 Sublime Archangel. I confess that i hadnt throught about Mikaeus, the Lunarch but had considered Archangel of Thune which paired with a soul sister and Path of Bravery would be awesome.

rootborn defences and Brave the Elements are amazing but i feel like they are more sideboard because almost no one comes ready to fight tokens and only sideboard in things like Sweltering Suns or Ratchet Bomb

Maybe Dolmen Gate. It would do well with Launch the Fleet and Brimaz, King of Oreskos or Champion of bladehold

cornpie987387 on Ith Can Get A Little Complicated

3 months ago

Seeing that you like the Dovescape shutdown stuff, I would actually get rid of Lightmine Field, as the lock down is good, but it can also prevent you from attacking (I thought about my recommendation and came up with something better). Instead, I would try to get your creatures a little stronger than your opponents and then overwhelm them. For this, Soul Warden, Path of Bravery, Thunderstaff, Thistledown Liege should do well. With all that life gain, you could add another win condition just by including Felidar Sovereign.

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