Angelic Accord

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Magic 2014 Uncommon

Combos Browse all

Tokens

Angelic Accord

Enchantment

At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield.

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Angelic Accord Discussion

Firebones675 on Ajani Brothers: Lifegain

6 hours ago

When you want to build around a theme like life gain it helps to look at your enablers (cards that help do the theme like Chaplain's Blessing) and payoff cards (cards that reward you for doing that that theme like Ageless Entity). At the moment you have a lot of enablers, but not much in the way of payoff. If you can, Id look into more payoff cards such that your deck can reward you for gaining life more reliably. (The best payoff cards in my opinion are Ajani's Pridemate, Archangel of Thune, Serra Ascendant, Felidar Sovereign and Angelic Accord)

ticked-off-squirrel on Avacyn's Angels

19 hours ago

you are missing Angelic Accord.

Firebones675 on Lifegain/Lifeloss

3 days ago

Does the tournament you mention in the description require 80 cards? If not id try to cut some cards. Generally speaking, you want to play with the minimum number of cards, 60. This gives you the best chance of drawing your best card or the card that you need in a given situation.

When you want to build around a theme like life gain it helps to look at your enablers (cards that help do the theme like Nyx-Fleece Ram) and payoff cards (cards that reward you for doing that that theme like Felidar Sovereign). At the moment you have a lot of enablers, but not much in the way of payoff. If you can, Id look into more payoff cards such that your deck can reward you for gaining life more reliably. (The best payoff cards in my opinion are Ajani's Pridemate, Archangel of Thune, Serra Ascendant and Angelic Accord)

A lot of the cards in the deck are 1-ofs. This means the deck might be a bit more unreliable as there may only be a single copy of the card you need to draw. If you're just starting out and don't have as many cards dont worry about it but as you pick up more, ask yourself what cards you would want to have in your hand most often and add extra copies of them to the deck. (the one caveat to this is to be careful with legends, planeswalkers and high mana cost cards so they don't end up stranded in your hand).

I think it's a pretty good start but it needs to be tuned a bit more.

As for the tournament itself you mentioned that all cards are allowed? If that's the case and there are no restrictions, that's just asking for someone to show up with a deck designed for vintage and do something like taking infinite turns starting turn 1. I'd be surprised if there is isnt some format restriction or banlist.

Lunastune on Cleric Army

5 days ago

imo i'd say Fiend Hunter is superior to Avacynian Missionaries  Flip in regards to its effect with the singlular equipment in the deck

not totally sure what you feel like doing with your deck so I can't make too many suggestions about the deck other than probably cutting some lands for other cards and adding in more mana ramp since you have pretty much none, mana ramp is a bit hard in a deck that doesn't use green but there are some options

you could use the Soul Sisters Soul Warden Soul's Attendant and Auriok Champion but the last one is pretty pricey, they do give lifegain on all creatures entering the battlefield not just your own

i think you could replace Sigil of the Empty Throne with Angelic Accord since your deck is to gain life, it sort of utilizes it. You could also use an Archangel of Thune to weaponize lifegain, or use the Sanguine Bond +Exquisite Blood combo it might not be friendly but it isn't that bad

you could add in tutors:Demonic Tutor, Vampiric Tutor, Diabolic Tutor, Beseech the Queen is a decent card for 3 mana mid game Sorin, Grim Nemesis is fairly good here i'd think but better if it hits a higher cost card, i dont think he'd live long enough to pump enough value out though.

Evolving Wilds and Terramorphic Expanse can fix mana but in a 2 color not overly needed

Ghost Quarter + Flagstones of Trokair = 2 Plains tutor which isnt too bad i guess abet one is tapped

Gift of Estates, Land Tax i guess is technically ramp Knight of the White Orchid can be a solid card since someone's bound to have more lands

Artifact Land tutors: Armillary Sphere, Solemn Simulacrum, Expedition Map

i mean you could add in some mana rocks to give ramp like: Charcoal Diamond, Marble Diamond not very fast but mana ramp

not really mana rocks just cost reducers, still a bit slow though: Pearl Medallion, Jet Medallion

Slower monocolor rocks: Tooth of Ramos, Thunder Totem, Skull of Ramos not as good as commander's sphere or manalith

Guild Manarocks: Orzhov Cluestone, Orzhov Keyrune, Orzhov Signet

Colorless Mana: Obligitory Sol Ring then Dreamstone Hedron, Everflowing Chalice, Hedron Archive, Mind Stone, Thran Dynamo, Thought Vessel

not very easy on the wallet but solid rock here: Mana Crypt

Any color ones: Manalith, Commander's Sphere, Darksteel Ingot, Doubling Cube(doubles all the Mana you have for 2), Cryptolith Fragment  Flip(doesnt really flip though), Corrupted Grafstone, Gilded Lotus, Fellwar Stone

vincilios on Angels and Demons

1 week ago

I will give you the tips I am always gave.

---First of all: correct your mana-curve! In the right of this page have a graphic that show you your mana-curve. Your mana-curve don't looks like a curve, yeah?

How do you make this? Simple. Put things you can get time and game advantage with low mana cost. I am a big fan of cheap deck, so i will try indicate cheap cards.

A good deck have at least 8 removal cards, this cards may be really versatil like Murder or more restricted like Smother, a great removal that support early creatureless game in single or multiplayer games is Innocent Blood (now is very cheap). From the white side, you have 2 excellent removals for everything Oblivion Ring and Banishing Light. If you what spend more money you can also use Anguished Unmaking.

Your deck don't have draw, which makes it slow. Draw engine are always necessary. Can be constant like Phyrexian Arena ($$$) or Staff of Nin, or can be recursive like Sign in Blood or Night's Whisper (ideal for this deck). One of the most important things about low mana cost draws is to always have a land to play in all of your turns.

---Secound: You need create a deck more consistant, 4x or 3x of each card, 2x only for utility cards like Ob Nixilis Reignited or great mana cost like Resolute Archangel. That way you will create a focus on your deck and more efficience too.

---Third: Make a more synergy deck, with one card contributing to another. You gain alot of life maybe you can make Angelic Accord or Well of Lost Dreams works. If you have token generator (Moonsilver Spear, Captain's Claws, Lingering Souls, etc) you can use morbid of Reaper from the Abyss better and also can use Tragic Slip who is a wonderful low mana cost removal.

With this tips you can make any deck with not much trouble.

Obs.: the ideas of mana ramping like Sol Ring is nice, but so unfair, because this card is banned for all formats (except vintage) for a reason. You can use this strategy easily, but you probably never will learn how make a solid deck without non-sense banned cards like Sol Ring.

erevain on Trostani Can't Win with Lifegain

1 week ago

I used to run 37 lands as well but since most of my ramp act as fetches like Kodama's Reach and Sakura-Tribe Elder it gotten a bit low.

So I'm willing to try Temple of the False God and by sheer coincidence I've been willing to put in Mirrorpool but I don't have enough source of colorless mana, i just hope Temple of the False God and Sol Ring would be enough.

Heck I'm gonna also mull over Second Harvest and Angelic Accord which I just saw from an EDHREC article.

Now for the hard part, which cards to cut, oh well, back to the drawing board XD

SpookyToe on is this any good

1 week ago

I recently started a Daxos deck myself. One problem I see you're having here is you have way too much going on: Narrow your strategy. What does Daxos do?

Daxos hits people and he plays their spells. He also gains you life. And in commander, people have big spells.

1st: You want cards to make Daxos unblockable. Whispersilk Cloak, Aqueous Form, etc. You have some good includes in the form of Spectra Ward.

2nd: You want to be able to cast the cards you exile with Daxos. That means mana: and a crap ton of it. Fellwar Stone, Thran Dynamo, I would run 14 minimum.

3rd: You are going to need control to keep Daxos alive. Counterspell, Path to Exile, Swords to Plowshares, etc. Really this slot is whatever you want; control is needed to keep Daxos alive and make sure your opponents don't cast some scary spells.

4th: Some fun stuff with life gain. I always include my pet card Angelic Accord.

5: Include fun stuff, but make sure they have synergies with Daxos. He is a commander that just screams "build around me". Fireshrieker is the first card I think of: who doesn't like casting two spells from your opponent? Another fantastic mechanic is Fateseal. Or, library manipulation from your opponent so you can decide (to a point) which cards you want to cast from your opponent. Unfortunately there are only two cards that do this: Spin into Myth and Mesmeric Sliver. I would run the first of these two.

Good luck! I would love any questions you have while tinkering/editing.

Firebones675 on Domino

3 weeks ago

When you want to build around a theme like life gain/steal it helps to look at your enablers (cards that help do the theme like Congregate) and payoff cards (cards that reward you for doing that that theme like Felidar Sovereign). At the moment you have a lot of enablers, but not much in the way of payoff. If you can, i'd look into more payoff cards such that your deck can reward you for gaining life more reliably. (The best payoff cards in my opinion are Ajani's Pridemate, Archangel of Thune, Serra Ascendant and Angelic Accord)

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