|Commander / EDH||Legal|
Printings View all
Combos Browse all
At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield.
Price & Acquistion Set Price Alerts
Angelic Accord Discussion
3 weeks ago
I agree with what enpc is saying. I think it's a decent start but it doesn't seem to have a clear focus. Oloro is a very powerful commander and it helps to build around his life gain abilities.
When you want to build around a theme like life gain it helps to look at your enablers (cards that help do the theme like Congregate) and payoff cards (cards that reward you for doing that that theme like Felidar Sovereign). At the moment you have a lot of enablers, but not much in the way of payoff. If you can, Id look into more payoff cards such that your deck can reward you for gaining life more reliably. (Some other good payoff cards in my opinion are Ajani's Pridemate, Archangel of Thune, Serra Ascendant, Felidar Sovereign, Angelic Accord, Well of Lost Dreams, Sanguine Bond, Vizkopa Guildmage, Karlov of the Ghost Council)
Next there are a few categories of cards that are must-haves in edh. As i list them, i'll explain why they are important.
Card draw: EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. This is where card advantage comes in. Cards that allow you to draw more than 1 card are good ways to restock your hand. as was mentioned in the last comment Phyrexian Arena is a good one but you'd want more than just that.
Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. I usually like around 3 in my decks. Wrath of God, Crux of Fate,Merciless Eviction and many others get the job done.
Creature removal: In almost every edh game you play, your opponents are going to cast creatures you need to get off the board, and fast and without having to nuke the board. you have a few ways of doing this but could stand to up this number.
Noncreature removal: Artifacts and Enchantments are also pretty common and its important to have answers. you currently have no ways to deal with these. If you throw in cards like Revoke Existence or Disenchant i can almost guarantee you that there will be targets but Mortify, Vindicate, Utter End and Grasp of Fate can hit other card types as well.
Mana ramp: You have a lot of expensive cards in your deck and it's important to get the mana to actually cast them. Sol ring is one of the best but Gilded Lotus, Thran Dynamo, Hedron Archive, etc. are also nice to help you power these higher cmc cards out.
Possible cuts, lastly there are a few cards that I think your deck would be better off without if you just removed them from the deck entirely. I'm not saying there arent other cards i'd remove to make room fr the types of cards i suggested, but these are the ones that i would take out first.
Gosta Dirk: for 7 mana he doesnt do enough for the deck to warrant a slot
Archangel's Light: This costs way too much mana, the shuffling of your graveyard can oftentimes be bad for you, and it does nothing other than gain life (yes you have synergies with life gain but this is way to inefficient).
Traumatize: Unless you're in a dedicated mill deck that is designed to win by getting rid of your opponents library, ignore cards like this as it doesnt help you advance the board or provide card advantage. Against a graveyard based deck you are significantly helping them. If you did target yourself with this, you don't have enough graveyard interactions to benefit from it.
3 weeks ago
3 weeks ago
In: Dusk / Dawn, Liliana, Heretical Healer Flip, Anointed Procession, High Priest of Penance, Angelic Accord, Luminarch Ascension, Path to Exile, Swords to Plowshares, Arashin Cleric and Temple Acolyte
Got rid of Test of Endurance and Beacon of Immortality since my current combo tends to make it redundant. Ancestor's Prophet always seemed to disappoint since by the time I could activate him I had either won or lost.Alhammarret's Archive seemed like a win more kind of card in the deck and I was unable to always get value out of it. Devout Chaplain and Reliquary Monk got seldom if any use. Gift of immortality tended to be difficult to set up quickly enough to matter. I am not sure about Austere Command but wanted to test Dawn/Dusk.
I have attempted to increase the decks token generating theme and increase gain life ETB's to hopefully improve pre combo game play. I have also added more spot removal as I face Kalia often.
1 month ago
Ideally in an ally deck, all your creatures would be allies. That way each one causes a bunch of triggers. If you did want to keep them in the deck, other cards you might consider within your current colors are Gideon, Ally of Zendikar, Hada Freeblade, Drana's Emissary, and Kazandu Blademaster.
For now though i'm going to talk life gain.
While it's not exactly the same as what your deck is doing, i'd say the best lifegain deck is probably soul sisters. The deck runs Soul's Attendant and Soul Warden to get lots of triggers on Ajani's Pridemate among other things. While it plays out differently than what your deck does i think it's the sort of thing i'd look at for inspiration. Currently I think the biggest potential issue you are likely to run into is that other than the 1-of Bloodbond Vampire, your deck can't reward you for gaining life. Following that train of logic, I think that of the cards you mentioned in your previous comment, Archangel of Thune and Angelic Accord are the ones this deck needs the most. I'm not saying the others are bad, don't get me wrong, but they arent what the deck is missing at the moment.
I'm going to start a new comment for what to cut as yesterday my tappedout was glitching a bit when i tried to do longer comments
1 month ago
Firebones675 thanks for the in depth review.
I was trying to utilize alot of what i had as a base but dont mind buying some cards to improve my deck.I had all of those ally cards so it made sense to find a use for them, the main focus is lifegain/manipulation. I do think the counters would work well since i have a lot of cards that give all creatures abilities (deathtouch,vilgilance etc.) I did a lot of cutting on the creature side at least.
Do you think i should keep the enchanments and sorceries i have?
I would have to purchase all of these, in theory what would be my best options?I think a few planeswalkers would make this much stronger. particularly Ajani Steadfast, Ajani, Caller of the Pride, and Sorin MarkovAngelic Accord Archangel of Thunedeff is an addAthreos, God of Passage I think this guy would be a great addition too
If you could give me some more tips on thinning the rest out and which to add that would be awesome.
1 month ago
Looks like a pretty good start but it could be a bit more focused.
Id try to cut some cards. Generally speaking, you want to play with the minimum number of cards, 60. This gives you the best chance of drawing your best card or the card that you need in a given situation.
As for what to cut I can help give specifics if you want but for now i'm going to speak a bit more generally. Right now you have 3 main themes: Lifegain, Allies, and Counters(this one is not as heavily in your deck compared to the others). While i'm not saying you can't have all three in your deck, it might be better if you select one or two of them and minimize the third. Let me talk about that why that is using life gain as an example.
When you want to build around a theme like life gain it helps to look at your enablers (cards that help do the theme like Retreat to Hagra) and payoff cards (cards that reward you for doing that that theme like Felidar Sovereign). At the moment you have a lot of enablers, but not much in the way of payoff. If you can, Id look into more payoff cards such that your deck can reward you for gaining life more reliably. (As an aside the best payoff cards for lifegain in my opinion are Ajani's Pridemate, Archangel of Thune, Serra Ascendant, Felidar Sovereign and Angelic Accord).
Now that's all fine in good but what it gets a bit tricky if you want to include 3 main themes. For each theme you would want to include both enablers and payoff cards. If you try to fit all of these in a 60 card deck, you can't have many of each, meaning it's less likely to have both enablers and payoff of the same theme in your hand at the same time. IF you could focus on one or two themes, you can spend more card slots on each making each theme a bit better.
There are a couple other minor things that i could talk about like your mana curve(I could talk about this now but if you cut a lot of cards and shuffle around what you have, this would change your curve and might mean this concern doesn't apply any more), but working on what your theme/theme should be in a 60 card deck seems to be the biggest step you can take right now. Again I think it's a good start, just needs a bit more focus.
1 month ago
1 month ago
When you want to build around a theme like life gain it helps to look at your enablers (cards that help do the theme like Chaplain's Blessing) and payoff cards (cards that reward you for doing that that theme like Ageless Entity). At the moment you have a lot of enablers, but not much in the way of payoff. If you can, Id look into more payoff cards such that your deck can reward you for gaining life more reliably. (The best payoff cards in my opinion are Ajani's Pridemate, Archangel of Thune, Serra Ascendant, Felidar Sovereign and Angelic Accord)