Sudden Shock

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Masters Uncommon
Time Spiral Uncommon
Promo Set Uncommon

Combos Browse all

Sudden Shock

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Sudden Shock deals 2 damage to target creature or player.

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Sudden Shock Discussion

GabeCubed on The Muscle Man's Magnificent Magic Menagerie

1 week ago

From your thread before:

  1. Yeah, you need to drop that curve. 5 mana spells and burn don't work together.

  2. Not sure about that sideboard. They are consistently meta-dependent, so worry about that when you start playing with the deck.

  3. Burn seems fine (take out the Banefire though, it's not good here), you need more though. Magma Jet, Searing Blaze, Sudden Shock and Exquisite Firecraft are great options.

Just needs to be more streamline, that's my thoughts.

As an aside, Bedlam Reveler is an awesome addition. I suggest that, it's great.

Hope that helps! If you have any questions, ask away.

ShadeASP on Devoted druid and Vizier of ...

1 week ago

Yes this works exactly how you explained it. It seems like you understand already how this works but you were hoping it doesn't lol

If you try to answer (removal/damage/whatever) your opponent placing a -1/-1 counter on the Druid, then yes, your opponent can respond to your attempt to disrupt the combo by simply using the ability again. They will get whatever amount of mana they want, and creatures may die once your answer resolves, but they'll still have the mana.

You could try Sudden Death or Sudden Shock to kill the Druid, or you could even disrupt the combo for a turn by using Sudden Spoiling or Wipe Away, so anything with Split Second would help disrupt it, but in the absence of this, they would get the mana yes. If they can't use the mana immediately with a permanent on the battlefield and if they aren't holding an instant that would use it, Glorious End will help.

But yes, it is a very difficult-to-disrupt combo.

sylvannos on Splashing with Fire

2 weeks ago

I would concur with the others about your sideboard. Soulfire Grand Master really isn't what you want against aggro or in the mirror. Kor Firewalkers backed up by Path to Exile to deal with your opponents' Kor Firewalkers is where you want to go. You also want Path to Exile so you don't just scoop to a Wurmcoil Engine on turn 3 from a Tron player.

I'd probably change your sideboard to look something like:

1x Anger of the Gods
2x Deflecting Palm
4x Destructive Revelry
2x Exquisite Firecraft/Wear / Tear/Rest in Peace/Molten Rain/Sudden Shock/Relic of Progenitus
3x Kor Firewalker
3x Path to Exile

The other thing is, if you're not playing Tribal Flames, there's no reason to play a 4th. color for Bump in the Night. Lose those and go up to 4 Skullcracks and 4 Searing Blaze in the main.

You also don't want basic Forest because of how hungry your deck is for red mana. With Bump in the Night gone, you can cut your black sources and the Forest for additional Mountains or fetch lands.

If you are wanting to build up a Tribal Flames list, you play black for Bump in the Night and blue for Geist of Saint Traft. I play Tribal Zoo myself with Siege Rhino, Noble Hierarch, Tarmogoyf, and Wild Nacatl. I'll post my deck here if you want or you can find it in my profile.

GeminiSpartanX on Sun and Moon April 2017

3 weeks ago

How did your event go with this deck? I know I'm a little late commenting from your post in the Modern forum a few days ago, but the only change I could see you making with this deck is swapping out the 2 Kor Firewalkers and shaving a Sudden Shock for 3x Leyline of Sanctity to protect against both burn and discard instead of just burn. Death's Shadow running all the discard really hurts a deck like this that has only a few ways to draw cards.

clayperce on Get called a Dick Deck (Multi FNM Winner)

3 weeks ago

wylie72,
Welcome back to Modern!

I'm very new to Ponza (I'm MUCH more of an Infect player), so please take these comments with some healthy skepticism! There are (at least) two Merfolk decks at my second-favorite LGS but I have yet to play either. But I've been reading up/planning for the match-up, so here are some thoughts:

Bottom line: If I was boarding your deck against Fish, I'd try ...

Draw well!

2austin5 on Looking for Modern Burn

1 month ago

Interested in the heath, I do have a Lava Spike and Sudden Shock that are burn to get things started

and also a Young Pyromancer (EMA)

sonnet666 on TheRealPeaches

1 month ago

I did say it was a ton:

Arbor Elf x5, Valakut, the Molten Pinnacle, Misdirection (masques), Dakmor Salvage x3 (2 FUT, 1 DD), Sudden Shock x2, Wild Nacatl x2, Qasali Pridemage, Martyr of Sands x2, Nimble Mongoose, Thought Scour x4 (3 DKA, 1 DD), Skred x4, Kor Firewalker x4, Zealous Persecution x2, Firespout, Magma Jet (DD), Dissipate x2 (M15), Darksteel Citadel x2, Breakthrough (CNS), Sakura-Tribe Elder x4, Duress x4 (M13), Sulfur Elemental x2, Vapor Snag, Ornithopter x4, Wipe Away, Mystical Teachings x2, Boreal Druid x3, Volcanic Fallout (CNS), Ingot Chewer x4, Empty the Warrens x4, Punishing Fire x4, Condemn x4, Dragon's Claw x4, Combust x4, Elvish Visionary x4, Farseek x4, Edge of Autumn x4 (FUT), Repeal x4 (GPT), Think Twice x4 (TSP), Intangible Virtue x4, Raise the Alarm x2, Celestial Purge x4, Ray of Revelation (JUD), Apostle's Blessing x4, Patrician's Scorn x4 (FUT), Wispmare x4, Leonin Relic-Warder x2, Izzet Staticaster, Grapple with the Past x3, Take Inventory x2, Steel Sabotage x4, Zulaport Cutthroat x2, Blessed Alliance, Lightning Storm, Welding Jar, Stubborn Denial, Dispel (2 RTR, 2 BFZ), Faerie Macabre x2, Tuktuk Scrapper, and Energy Flux

That's everything I have that's unlisted from your wants. Everything that's listed as a match I checked to make sure I still have, so request anything. There are a few cards that I've offered to other people for trades, so if you want them I'll wait a day or two on their reply (specifically, the Eldrazi Displacers you mentioned).

I also added a few things since you last looked though my binder, like 4 Puresteel Paladins and 4 Etched Champions, so let me know if anything new jumps out at you.

Since you mentioned edition, I tried to be accurate on what printing each card is with these. I can't guarantee that everything in my binder is 100% accurate on edition, but I try to do my best to make sure each card is at least showing the correct art and card frame.

Cards of yours I'm specifically interested in are: Diabolic Intent, 2 Stoneforge Mystics, Gate to Phyrexia, Monastery Mentor, 2 Toxic Deluge, Forbidden Orchard, and Quirion Ranger, though of course I'll trade for any other matches as well.

Hope to hear from you.

Austin_Smith_of_Cards on Proliferating Vampires (EDH)

1 month ago

This deck is in dire need of card draw and mana ramp, because it only has Staff of Nin in the former category and zero in the latter. In EDH, opponents have twice as much life as a normal game of Magic, which means in order to aggro your opponents down, you will need to keep your hand refreshed, and to be able to play your bigger threats earlier.

The amount of spot removal in this list, especially in weak forms like Shock and Tribal Flames, isn't necessary. Typically when you're facing multiple opponents, targeted removal isn't as useful, and when you do need it, you need to make it unconditional, like Doom Blade and Go for the Throat.

Another category that is missing is wraths. Even when playing aggro, in a multiplayer setting, boardwipes are necessary for value, and to save yourself when you are behind.

With these points in mind, I would try to find ways to incorporate the following list of cards:

Rakdos Signet, Nirkana Revenant, Crypt Ghast, Asylum Visitor, Stromkirk Occultist, Solemn Simulacrum, Sign in Blood, Blasphemous Act, Stensia Banquet, Decree of Pain, Black Sun's Zenith, Sol Ring, Urza's Incubator, Caged Sun, Gilded Lotus, Commander's Sphere, Talisman of Indulgence, Chromatic Lantern, Phyrexian Arena, Temple of the False God, and Cabal Coffers.

I know that's a long list of cards, and that some of them are pretty pricy, but a good standard in EDH is to have around 8-10 mana ramp cards, 8-10 card draw spells, 4-5 spot removal, 4-5 boardwipes, and 5-6 tutors.

I would cut from the list cards that are either weak spot removal, or less effective in a multiplayer setting, or not on-theme (in this case, vampires, counters, and proliferate):

Tormented Soul, Nightbird's Clutches, Tribal Flames, Geth's Verdict, Incinerate, Lightning Bolt, Shock, Sorin's Thirst, Sudden Shock, Tribute to Hunger, Curse of the Pierced Heart.

For more ideas, I highly recommend using the website edhrec.com since it offers a database of popularly-used cards for your commander to get ideas (I can't hyperlink it for some reason). You can also check out my own Olivia Voldaren Vampire EDH deck for other ideas.

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