Erebos's Intervention

Erebos's Intervention

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  • Target creature gets -X/-X until end of turn. You gain X life.
  • Exile up to twice X target cards from graveyards.
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Set Rarity
Theros Beyond Death (THB) Rare

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Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Magic Duels Legal
1v1 Commander Legal
Leviathan Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Arena Legal
Frontier Legal
Standard Legal
Penny Dreadful Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Historic Legal
Brawl Legal
Modern Legal
Block Constructed Legal
Pre-release Legal
Unformat Legal
Legacy Legal
Tiny Leaders Legal

Erebos's Intervention Discussion

abby315 on I've got a very tiny bone to pick with you

2 weeks ago

FunnyDuck Thanks much for the suggestions and the upvote! If I'm reading it right, you suggest the deck should shore up in these areas:

1) GY control, either through reanimation or exile.

2) Commander control, through sac effects.

3) Additional ramp.

Plus the recommendation of Liliana, Heretical Healer  Flip, which I appreciate because she was my favorite card of Origins. I spent so much money on drafts trying to pull her, and I was so mad I just kept getting the (then $7) Jace, Vryn's Prodigy  Flip...

ANYWAY. Lots of good points. I will say it's tough with an "engine" deck like this one to add additional utility without sacrificing consistency. It's just SO BAD if you have out the Megrim effects and then stop drawing gas. As much as possible I'm trying to make the utility and win-con effects overlap with other synergies, like Madness, or else stick it in the land slot, like Bojuka Bog.

For category 1), I definitely like Scavenger Grounds, and maybe: Elspeth's Nightmare, Phyrexian Scriptures, Nezumi Graverobber, Shred Memory (which can tutor for either a Your-Turn Discard or a Liliana's Caress) or Erebos's Intervention?

It's also worth noting that one could just build this deck without any GY interaction and run Leyline of the Void and Planar Void.

For 2), I'm not convinced that the deck can't run without Tinybones, since there are other ways to break parity in both the discard selection and in the extra Draw Engines. Tinybones is also really easy to recast through Commander Tax, so the real problem is being stolen. I'm thinking maybe just running a Homeward Path and Phyrexian Tower and maybe Endless Sands, which also works with Scavenger Grounds. If I'm running these colorless/non-Swamp lands I should probably throw in Urborg, Tomb of Yawgmoth.

3) In playtesting, I haven't found much of a need for more ramp (especially because I usually want to cast Tinybones on t2), but if I do, it will probably be Coldsteel Heart or Mana Vault.

I would really love to run that Liliana, but without adding more sacrifice effects, I don't think I can pull it off. That's definitely one way to build the deck, though.

Thanks again! I'll make some changes now and what I don't make room for now, I'll add to a recommendations section on card selections if you're facing GY decks, steal decks, etc.

ItsCommander on Omnipotent Orzhov Control(M21)

1 month ago

I just put this list together. It is a little different than what you have as it doesn't run Karn or a companion; however, I think it should be really consistent. Might be something you would be interested in? I personally don't think Karn would be that good. There just isn't enough good artifact sb cards that you would really want to grab. The main deck can deal with pretty much anything you need.

4 Thoughtseize

2 Kaya's Wrath

4 Dark Petition

1 Grim Tutor

4 Murderous Rider

1 Liliana, the Last Hope

3 Cast Down

3 Fatal Push

2 Kalitas, Traitor of Ghet

2 Rankle, Master of Pranks

2 Elspeth, Sun's Nemesis

1 Collective Brutality

1 Legion's End

1 Gideon of the Trials

1 Bile Blight

1 Utter End

1 The Eldest Reborn

1 Erebos's Intervention

1 Necromentia

4 Godless Shrine

4 Isolated Chapel

4 Concealed Courtyard

2 Castle Locthwain

8 Swamp

1 Kaya, Orzhov Usurper

1 Shambling Vent

ju009x on Yarok, who let the lands out?!

1 month ago

Thanks again fmastrome2008!

  1. Thanks for the extra information, I think I'll have to run one more basic land. Just to get it to a nice 9 basic's. I think more will be to much, as for the amount of lands you said cut it to about 37/38. Do you agree with me that (not counting Dark Depths and Maze of Ith) 37 is a goed amount? (This would mean cutting one land.

  2. Problem with Panharmonicon is that it won't dubbel up landfall triggers. So it would mean that, yes it will help out, but because my deck want's more to do with landfall than the occasional creature ETB. Do you think it would still be worth it, if so I will have to try it out!

  3. Because of the amount of graveyard decks in my current meta I recently added Erebos's Intervention, as it is able to remove multiple cards in multiple graveyards at instant speed. And it also pivots into a removal spell if need be. I have to say Reclamation Sage as a very good fit, but I wouldn't want to leave out Krosan Grip because of split second, as this has saved me multiple times in the past.

  4. Yes Yarok will indeed dubbel up the amount of triggers on Dark Depths, but by using Vampire Hexmage and Thespian's Stage I'm able to remove the counters. This is my absolute favorite card in magic to be honest especial the w art, so that cut I won't be able to make. Petrified Field is some secret tech to make Realms Uncharted find the Dark Depths combo. As for Homeward Path, that would indeed be something to cut, and keep in the binder if my meta changes.

After our conversation, this would mean: - remove Homeward Path - remove insert land - remove insert land

in order of relevance, maybe add: 1. basic land 1. Sire of Stagnation 1. Ice-Fang Coatl 1. Reclamation Sage 1. Panharmonicon 1. Elvish Visionary 1. Fblthp, the Lost 1. Shriekmaw

Any thought on other cards to cut? Again thanks for the help I can really use it!!

fmastrome2008 on Yarok, who let the lands out?!

1 month ago

ju009x, let's give it a go!

  1. Solemn Simulacrum, Cultivate, Wood Elves, and any other cards you might consider adding like Farhaven Elf, Rampant Growth, etc... all want basics. Even forest cards like Wood Elves sometimes nab basics. Blood Moon is also a card that lots of people play.

  2. Panharmonicon makes it possible to go off without your commander being out since it's the same exact effect. I use Thassa, Deep-Dwelling to draw more cards with Baleful Strix, kill more creatures with Ravenous Chupacabra, or thin my deck more with Wood Elves (think Avenger of Zendikar triggers late game). Both can be put in place of lands here.

  3. Reclamation Sage replaces Krosan Grip simply because of the double triggers. Shriekmaw replaces Erebos's Intervention (seems out of place in this deck).

  4. Fit Sire of Stagnation in place of a land.

  5. Dark Depths seems like it would get 20 triggers because of Yarok unless I'm mistaken. First cut. Unless your opponents steal a lot of your permanents, I'd next cut Homeward Path. Petrified Field seems kind of meh to me, but that's just an opinion.

Boerschti on Kambal - First Approach to Commander

2 months ago

That're quite good recommendations. I need some help and if you have a deck, i sure will look into it. nothing wrong with some 'advertising' :P I will add some cards into my board, to see what is good. It makes sense to put some strong creatures with high cost in it as finishers. Erebos's Intervention is something I do consider, given the removal + life gain as well as the removal from a graveyard. Karlov of the Ghost Council is indeed a good card. But I dont know anyone who actually has it and it doesnt look that cheap. Maybe there will be a reprint?!crossing fingers

I would maybe add Blood Reckoning, instead of Consecrate / Consume, as it is a nice combo with Revenge of Ravens.

Thank you for your help and critisism. I now have a more clear view on what my deck is lacking.

DRmagic2017 on Scarab God Tribal

2 months ago

Hello! Vanquisher's Banner for card draw and Grimoire of the Dead as a potential wincon. Liliana Vess as a tutor. Liliana, Dreadhorde General is the best but she's expensive too. Removal: Hero's Downfall, Vraska's Contempt, Eat to Extinction, Erebos's Intervention, Drag to the Underworld, Price of Fame, Murder (why not?), Necrotic Wound. Take a look at board wipes too: Ritual of Soot, Languish, Black Sun's Zenith, In Garruk's Wake, Plague Wind. They are not as great as Damnation but on the other hand they are much cheaper. Good luck!

triproberts12 on Anyone out there?

3 months ago

Since you've found plenty of basic "how to build an EDH deck" content already, the next steps I would pursue are getting familiar with EDHREC and Scryfall. If you're just looking for those staple cards that you would have no idea of their existence, otherwise (Rhystic Study, Sun Titan, other stuff that hasn't been played in 60-card formats for a decade or more), just visiting the most popular cards section at EDHREC or the top cards for the commander you're building will give you a good idea of what cards are just GOOD. After that, pull language from the cards that are the focal point of your deck, and use the advanced search at Scryfall to look for similar effects, or language that would theoretically work with your gameplan. For example, if you were building Tariel, Reckoner of Souls, you might ask, "How can I make the creature I reanimate not random? Maybe limiting the creatures in the graveyard?" You'd then get on Scryfall, select white, black, and red under color identity, type "exile creature graveyard" into the box labeled "Text." Scrolling down, I see Erebos's Intervention, which has somehow not made it into Tariel lists, even though it seems like an excellent bit of graveyard hate with specialized applications to Tariel.

PolarBearSoup on Zaxara, the Exemplary: Hydra Infestation

3 months ago

I have a Saheeli X spell deck, but Zaxara really piqued my interest when I saw it. Everyone loves hyrdas, and getting board presence of big X spells feels great.

Astral Cornucopia will help your mana and give you a token - It's a steep cost but does fit the theme.

Mass Manipulation has been a powerhouse for me in Saheeli. I appreciate the might be harder for tri-colour, but Zaxara helps with that a lot.

Hangarback Walker and Walking Ballista are again big X artifact spells, the latter able to win you the game with the infinite mana combo.

Bloom Tender - If you are running Freed from the Real and Pemmin's, then he is a backup inclusion for the infinite mana route.

Chimeric Mass is a nice way to protect your creature based board from sorcery speed sweeps.

Battle at the Bridge, Death Wind, Disembowel, or Erebos's Intervention offer X based spot removal to compliment your X based counterspells which I like the inclusion of here!

Dark Salvation works as smaller creature (depending on your mana) removal and generates you some additional tokens

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