Idol of Oblivion
: Draw a card. Activate this ability only if you created a token this turn.
, , Sacrifice Idol of Oblivion: Create a 10/10 colourless Eldrazi creature token.
Printings View all
|Commander 2019 (C19)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Idol of Oblivion Discussion
2 weeks ago
jaymc1130 I'm honestly going to have to invest in Muddle the Mixture that's some affordable tech right there lol. As is, my play group frowns on infinite combos, but allows this one for me because I don't run a way to tutor for it, and when it happens I'm doing big things, like creating a million 1/1 spirits and killing with Impact Tremors, or casting it a million times to Aetherflux Reservoir everyone to death, or drawing my while deck with Whirlwind of Thought, Jeskai Ascendancy, Chromatic Orrery, or Idol of Oblivion and winning with Jace, Wielder of Mysteries, or drawing out Approach of the Second Sun twice, or if I'm feeling particularly cheesy I'll make a million mana and draw the game with Earthquake. I just love how unlike most infinite combos it lets me win the game in a bunch of crazy ways and I love the fact that the cards are amazing on their own, if my group asks me not to use the infinite combo I'll just slap a counterspell on that bad boy and get real mean lol
2 weeks ago
4 weeks ago
Idol of Oblivion would be an all-star I would think.
1 month ago
I'm sorry, Desolation Twin is by far the bestest token :)
Idol of Oblivion creates the same token.
1 month ago
I know Anointed Procession is expensive, but it is a killer with Ghave.
With green at your disposal I think land fetch like Kodama's Reach and the like has a lot of utility, every land you pull out means your next card might be a piece of a combo or a sick fungus, you know? Instead of rocks, get lands out so you have abetter draw chance for win. Hardened Scales combined with token or counter doublers works wonders. Two doublers and Ashnod's Altar is basically a win.
Love seeing a Ghave deck that isn't tilting entirely toward infinite combos, but nothing wrong with a bit of synergy. Love the token aggro bent, keep it up. Idol of Oblivion gives some card draw while you build the fungus swarm then eventually can make a big beater (doubled up by token generators?).
1 month ago
I would suggest picking up a Talisman of Creativity, and an arcane signet and maybe run a few more mana rocks, as in my experience with Brudiclad, getting mana rocks is critical or you fall behind because he's 6 cmc. you may want to also add some duals like Sulfur Falls or Steam Vents to fix your mana outside of rocks. Molten Birth is a surprisingly good card in this deck. at worst you make a couple tokens, at best you can cast it again. Might I also suggest Tamiyo's Journal? from my experience, this card is an absolute power house. I've found that Saheeli, Sublime Artificer works wonders in a deck like this. Idol of Oblivion is also amazing in this deck as it gives you card draw and allows you to close out a game quickly. You also talked about using your opponents creatures to copy, so i would suggest Faerie Artisans to save you a couple copy cards. Finally, you're on the right track with making massive amounts of tokens, but you're leaving them too weak for boardwipes and to close out a game, my suggestion would be to add Wurmcoil Engine and Reef Worm wurmcoil engine allows you to close out game quick with tokens of 6/6s with deathtouch and lifelink and when a boardwipe occurs, double your tokens. Reef worm protects your tokens from 3 boardwipes and dies on the 4th boardwipe. They get large very quickly and close out games and are great chump blockers in their 0/1 stages.
1 month ago
This is a toughie! A couple cards I'd cut right off the bat:
Chandra, Torch of Defiance There are better sources of draw and ramp for you, and her other two abilities don't really synergize with the deck.
Sparkhunter Masticore There aren't that many problem planeswalkers in our meta, and if you put enough into going wide, you should be able to take care of the ones that show up with combat damage anyway.
Fling the idea seems to be to go wide with a lot of small creatures, so fling doesn't fit super well
Lodestone Golem this is just a stand-in for most of the stax pieces here. As I understand it, the idea behind stax is to break parity, so things that seem to be bad for the whole table aren't as bad for you. It doesn't seem like you're really breaking parity here for most of these cards. Purph cares about creatures, not artifacts, so punishing everyone, including yourself, for not playing artifacts seems bad. The same is true for cards like Price of Glory and Defense Grid, given how many instants you have in here (though you might have a lot less instants by the time the deck is done).
Heraldic Banner and Altar of the Pantheon While these have good secondary effects, I always assume the main point of ramp in a deck is to get the commander out a turn early. These don't help with that, so I'd get rid of them.
Basilisk Collar You're playing red, you don't need lifegain-you need your opponents to die faster than you. I know it's a combo with Goblin Sharpshooter, so maybe keep it in just for that? But I've never been a fan of cards that are great in one situation and pretty bad the rest of the time.
Cut down on the card draw. I only have 4 cards that draw or tutor in my krenko deck, and while you'll probably want more than that, you don't need 15. I'd stick with repeatable sources of draw and impulsive draw, like Slate of Ancestry, Outpost Siege and Idol of Oblivion
Abrade You need to cut down on the artifact hate, and this is the worst of the bunch imo-remember this is a multiplayer format, and you should try to get your opponents to take care of threats for you. I generally only put 2-3 pieces of artifact removal in a deck.
Lightning Bolt Three damage just isn't worth much in a format where we start at 40 life and threats often have higher than three toughness.
This is obviously just a starting point, as you need to cut a total of 175 cards, but I hope this helps!
2 months ago
Also, Idol of Oblivion seems like a noticeable exclude.
Other than that, the deck looks good and a blast to play!
I have a similar deck and can sympathize with how hard the deck is to play test. It just relies so much on what your opponents do. I can't wait until things open up again and we can play in-person.