Ohran Frostfang

Ohran Frostfang

Snow Creature — Snake

Attacking creatures you control have deathtouch.

Whenever a creature you control deals combat damage to a player, draw a card.

Browse Alters

Printings View all

Set Rarity
Commander 2019 (C19) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Leviathan Legal
Duel Commander Legal
Oathbreaker Legal
Commander / EDH Legal

Ohran Frostfang Discussion

hossnugget on Doran, the Siege Tower [EDH]

1 week ago

GoldenBasilisk thanks so much for playing the deck and the feedback which is super helpful. I was tossing together sort of a budget deck for Doran who I've always wanted to play. Creatures are my next upgrade target and Ohran Frostfang is probably top of the list. I have a copy of Trostani, Selesnya's Voice but decided to cut for more aggro, but it was a tough cut. And definitely agree, I need more tutor haha, I appreciate the suggestions.

GoldenBasilisk on Doran, the Siege Tower [EDH]

1 week ago

Hi there! I playtested this deck just for fun with my partner and wanted to leave some feedback :D I only played with it twice, and I won both matches because my partner got pretty bad draws.

This deck is a beast! I think you have a good amount of sweeping removal and ramp, and the mana costs are reasonable. I was able to deal a lot of damage pretty quickly, and I appreciate the toolbox-like effects of many of the creatures. The lifegain seemed to perfectly balance out the life loss from your damage inflicting lands and card draw spells. I had a lot of fun playing it!

That being said, I think it might do you some good to include more targeted removal and card draw. I get a lot of usage from Beast Whisperer in my Trostani, Selesnya's Voice deck. I would suggest something like that; card draw engines are definitely useful. I think that a few of the creatures such as Kami of Old Stone and Looming Altisaur could be replaced with creatures that have more to offer, because although they are efficient for what they do, I wish they had trample or vigilance or something. I also think including a couple tutors might be really helpful, such as Eladamri's Call, Congregation at Dawn, or even just Diabolic Tutor.

Not sure how much you are willing to shell out for the deck, but creatures like Ohran Frostfang might be good. If you play multiplayer and like elements of group hug, Heartwood Storyteller draws tons of cards. Abzan Charm is useful (I am a slut for cards that give me multiple options).

TL;DR, great deck, I enjoyed playing it and I think you could upgrade it easily with just a touch more card draw and elevated creatures.

king-saproling on Bruse Tana, Boorish Bloodsower

2 weeks ago

Hey again Jabberjaw46, cool Let me know how it goes at the LGS!! There are different things we can grab with Chord of Calling depending on what we need. Thallid Germinator if we need to power up Tana, Ohran Frostfang for draw, Utopia Mycon for mana, Purphoros, God of the Forge for damage spread, or Bastion Protector to protect Tana.

ClockworkSwordfish on StonebrowTrample EDH

3 weeks ago

Since you're building around trample, I'd also highly recommend capitalizing on its excellent synergy with deathtouch. Trample lets you assign any leftover damage to the opponent once at least enough damage to be lethal is assigned to the blocker. It specifically refers to "lethal damage," not "damage equal to the creature's toughness." What does this mean? If the trampler has deathtouch, even 1 point is lethal - no matter how tough the blocker is! If you attack with a 5/5 who has trample and deathtouch, then you can deal 1 to a 4/4 blocker and the other 4 to the opponent. Bow of Nylea, Ohran Frostfang and Quietus Spike will all help your creatures nail your opponent whether he blocks or not.

ClockworkSwordfish on By the Sweat of your Brow [Budget Stonebrow]

3 weeks ago

Looking good! I like the capitalizing on small creatures with trample to make them impressive attackers through Stonebrow. There's a few tricks I think you could make use of to really push this deck over the top, though!

One thing I like about abilities like Stonebrow's that trigger on attack is that they'll trigger multiple times if you're able to get multiple attacks in one turn. Cards like Relentless Assault, Hellkite Charger and World at War will let you overwhelm your opponents all in one mighty turn, with your tramplers getting +2/+2 the first time they attack and +4/+4 the second!

Since you're building around trample, I'd also highly recommend capitalizing on its excellent synergy with deathtouch. Trample lets you assign any leftover damage to the opponent once at least enough damage to be lethal is assigned to the blocker. It specifically refers to "lethal damage," not "damage equal to the creature's toughness." What does this mean? If the trampler has deathtouch, even 1 point is lethal - no matter how tough the blocker is! If you attack with a 5/5 who has trample and deathtouch, then you can deal 1 to a 4/4 blocker and the other 4 to the opponent. Bow of Nylea, Ohran Frostfang and Quietus Spike will all help your creatures nail your opponent whether he blocks or not.

PhyrexianWombat on Primal genesis HELP!!!!!

4 weeks ago

Well, there's quite a few ways to make a deck quicker, the simplest would be just to add more ramp. Rampant Growth , Kodama's Reach , Nature's Lore . Having Ghired out by turn 4 is good, so try to stay under 4 CMC with ramp spells.

The deck, like any precon deck, has quite a few weird cards that don't fit the main commander, for example Tectonic Hellion , Tahngarth, First Mate , Marisi, Breaker of the Coil , Scaretiller etc. These are interesting cards and they have homes, but Ghired probably isn't that home.

When playing, check which cards are underperforming, as well. Some do fit your theme but simply aren't very efficient. Some, like Emmara Tandris or Desolation Twin can come down to late with too little impact. Of course, it's ultimately your call, some people, myself included, enjoy using less efficient cards if they have fun effects. It's commander after all, it's about using the cards you enjoy!

More haste could help you get Ghired up and running faster, so perhaps a few more haste enablers such as Swiftfoot Boots , Rhythm of the Wild , Hammer of Purphoros , Ogre Battledriver etc.

Having a faster star will absolutely help, but being able to hold out for a longer game will benefit you too, which is why card draw is important as well! Card draw is very valuable in commander, so some more of that couldn't hurt. the deck already includes some awesome draw cards like Ohran Frostfang and Idol of Oblivion but there's plenty of other great draw spells as well and it's an effect you're likely going to want lots of. I like Rishkar's Expertise a lot personally, and Return of the Wildspeaker is awesome, being either a draw spell or an Overrun effect if needed.

If you'd like to see more suggestions, I recommend the site EDHREC. You could use it to see what cards other Ghired players use, which can be very helpful! Although remember to make your own decisions on what to include too, the majority's not always right. Just see what cards are the most fun to play, that's the most important!

Hope this helps! Happy populating!

DrukenReaps on Nikya's Big Big Zoo

1 month ago

I like to run no less then 10 draw effects. Yours are nice because a lot of them can be repeated but I'd still get that number up a bit. Consider finding a spot for Keeper of Fables , Soul of the Harvest , Vizier of the Menagerie , Garruk's Packleader , Ohran Frostfang , Lurking Predators , and Etali, Primal Storm . Those are listed in no particular order just get the ones you can. Etali is likely the strongest of them.

As you play you'll find times when Nikya isn't in play. I know she really doens't like non-creatures but over time a few say no more than 10 wouldn't be a bad idea. Especially ones like Cultivate and Kodama's Reach . Those can easily be cast before your commander and grab lands which your commander really likes.

Any adventure cards would be worth thinking about.

Load more