|Commander / EDH||Legal|
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|Commander (2016 Edition)||Rare|
|2011 Core Set||Rare|
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: Each player draws a card.
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Temple Bell Discussion
1 day ago
You probably know these but my little brother's Nekusar deck runs smoothly Temple Bell Howling Mine Chandra Ablaze (her second ability makes 'em draw lotta cards. Skyscribing Spiteful Visions Fevered Visions Black Vise Otherworld Atlas Dictate of Kruphix Dream Fracture Prosperity are just some of the basic cards. If do properly, they'll often have to discard a lotta cards so cards like AEtherize and Crush of Tentacles work really well. Other cards that just go well with this deck include Nightscape Familiar Chandra, the Firebrand Torchling Prognostic Sphinx Cruel Ultimatum Blasphemous Act Dissipation Field
1 day ago
Nekusars bread and butter is enchantments. Someone else already mentioned curiosity and ophidian eye, but Helm of the Ghastlord and Elder Mastery are even more devastating. Seeing as you are running mind over matter, both Temple Bell and Otherworld Atlas combo off on it. Lastly... Day's Undoing has an effect which ends the turn... which also exiles nekusars damage triggers off of the stack.
1 day ago
Thanks for your suggestions, Luca.
I like the idea of the + combo very much, and I think it could work quite well in this deck, but I'm very much a sucker for flavour so I don't think it'll work for me, exactly.
As for Font of Mythos and Howling Mine, I've found that when using these cards (they were actually part of an earlier version of this deck before it went Esper) that your opponents draw too much and the advantage shifts in their favour. You also don't get the first draw off them (with your draw phase being the last in the so-called 'cylce' after you cast it), which is why I prefer the Temple Bell's versatility in being able to draw on the end-step or not at all.
4 days ago
You can use Ulamog, the Infinite Gyre or Kozilek, Butcher of Truth to enable yourself to draw literally infinite cards without fear of milling yourself out and to deal infinite damage to your opponents. You can also pull off a combo with Mind Over Matter, Ulamog/Kozilek, and Temple Bell to mill out your opponents while your deck keeps some cards in it.
Another possibility with Niv-Mizzet and Mind Over Matter would be to use Charisma on Niv-Mizzet to ping everything and take all of your opponents' creatures.
1 week ago
Entrei, I originally had Temple Bell in the deck, but the problem is that it draws 1 card at a time, and gives opponents the chance to draw answers, if they're not tapped out. I agree on Guttersnipe, I'm gonna try out Jace's Archivist instead even though its a bit slow. I'm trying to stay away from things to protect Nekusar, since the enchantments are the primary win-cons and Nekusar is fairly easy to remove. Hive Mind is good, but I don't want another 6-drop in the deck. I'll test it out in place of MoM though.
moogleman94, Notion Thief is great with wheels since it'll leave everyone else with an empty hand, and you could easily chain wheels into a lab man win. But I agree that there are times that it shouldn't be played.
1 week ago
Ok, so modern. Mechanized Production is a hilarious choice for this deck, and a fabulous win condition. Rather than basing it on 'servo' tokens, why not 'clue' or 'golem' tokens? It would provide more card draw and the spells to achieve this have a lower cost, allowing for more early game interaction. Golem Foundry/Blade Splicer, Genesis Chamber/Master's Call Hangarback Walker and the Thopter Foundry/Sword of the Meek combo, Ongoing Investigation/Trail of Evidence/Ulvenwald Mysteries etc.Other options are practical artifacts to copy that take the game over- Isochron Scepter is an interesting one, making low cost spells in your hand all repeatable over time, Orbs of Warding providing an ever growing pillow fort, or even just the efficient Solemn Simulacrum for extra lands, blockers and cards.
Personally, I'd reccomend fog effects and populate effects Druid's Deliverance/Rootborn Defenses, Sundering Growth Wayfaring Temple/ Growing Ranks provide options, and a larger token creature like those from Voice of Resurgence could provide a competing board presence, with Beast Within providing a dual backup tokens and hard removal. If prepared to play a longer game Darksteel Axe would dodge everything bar Anguished Unmaking although the enchantment would likely still be hit. Mirrorworks or Prototype Portal are also interesting.
Good luck making it tick.
1 week ago
I know this deck used to be good back in the day.. Like 2011 or so.
A B/R aggro deck.
I've played mine a few times and it seems to struggle
So this deck basically is one sided... I need to get 2 of either lillianas caress or megrim on the board.. Then play burning inquiry.. Then i need to reverberate.
This deck is ok... I feel like i need more draw. Or. Maybe some creature blockage.. I thought terminate, lighting and whatnot would take care of creatures but i seem to be losing alot with this deck by just direct creature damage.
Sometimes I'm mana strapped.. Any idea on cards to make this deck work.
It's really run when i get the right amount of manna and cards as this deck can really frustrate plp.. But right now that happens.. 1/5 matches it seems.
SB: 1 Furnace of Rath
SB: 4 Mind Rot
2 weeks ago
Huh. Storm. So while I may not have any suggestions for storm, I do have a couple for nekusar. Seeing as you are running Mind Over Matter, Temple Bell or Otherworld Atlas can go infinite pretty easily. Guttersnipe is a little bit fragile, and from my experience doesn't really work out too well in edh. And as lovely as Ill-Gotten Gains is, it's not particularly effective as a wheel. Hive Mind is an amazing card for nekusar, and ends up winning you the game the turn after. I did somewhat lie, I have two cards that greatly help with storm in nekusar, Curiosity and Helm of the Ghastlord when enchanted on nekusar. Note that they do not trigger off of combat damage.