Temple Bell


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Commander 2013 (C13) Rare
2011 Core Set (M11) Rare

Combos Browse all

Temple Bell


: Each player draws a card.

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Recent Decks

Temple Bell Discussion

MEWLIO on Free Big Bigs With Jhoira of the Ghitu

1 day ago

Maybe add in Mind's Eye, Mystic Remora, Overflowing Insight (to be cast for free from Jhoira), Thought Reflection, Mind Unbound, Staff of Nin and Honden of Seeing Winds for budget card draw.

Maybe if you feel like a bit of grouphug that benefits you as well and draws cards look into: Kami of the Crescent Moon, Temple Bell, Howling Mine and Font of Mythos.

You'll also want some protection from creatures and creature attacks, maybe stuff like: Crawlspace, Silent Arbiter and Propaganda.

But every deck needs some SPICE. And you have access to allsorts of spice in Red-Blue. Dominus of Fealty, Steel Hellkite, Wild Evocation, Sunbird's Invocation, Disrupt Decorum and Swarm Intelligence.

Some good removal: Arcane Denial, Chaos Warp.

Kayne117 on wrexial mill

6 days ago

I highly recommend more answers and draw power. This deck has almost no draw power, so it will probably run out of gas pretty quickly. You also don't have many ways of dealing with troublesome cards from your opponent.

For card draw, I recommend:

  1. Staff of Nin
  2. The Immortal Sun
  3. Arch of Orazca
  4. Phyrexian Arena
  5. Underworld Connections
  6. Disciple of Bolas
  7. Kumena's Awakening

If you don't mind giving cards to your opponent in return for a slight mill effect and cheaper draw power, you can try:

  1. Temple Bell
  2. Jace Beleren
  3. Howling Mine

For removal/answers, I recommend:

  1. Sever the Bloodline
  2. Curtains' Call
  3. Go for the Throat
  4. Murderous Cut
  5. Victim of Night
  6. Rewind
  7. Dissolve
  8. Dismiss
  9. Countermand
  10. Desertion

There's probably some stuff that could be done better in regards to the mill and kraken themes the deck is going for, but I don't know enough krakens and I don't play mill, so I can't be much help there lol. Those are some things I spotted though.

Calyptic on Guilt-Leaf (Needs Suggestions)

1 week ago

@ ohzemesmo

That’s a fair point, but I think it benefits when your opponent literally never has a hand to bother with, and it can easily get to the point that unless they draw an instant, they will never be able to play a card due to being handless.

On the other hand, alot of these cards benefit from maximum discarding, so it is kind of a hard decision to put stuff like Howling Mine and Temple Bell in. The idea behind the deck was to leave them handless whilst Elf Tribal beats em up

Not to mention I still need to get this deck a few cards shorter to be at 100.

goblinguiderevealpls on Nekusar, the Friendship Destroyer

1 week ago

nekusar isn't really meant for combo, more storm.. cards like Fevered Visions are REALLY BAD in nekusar, you're giving your opponents free card advantage while making them hate you and dealing next to no damage, while losing friends and games simultaneously. your deck is 40% casual which further shows its lack of any consistency, you aren't running nearly enough land fetches either

if you want to go combo theres a plethora of better generals like kess, jeleva, sedris, marchesa, thraximundar.. all of those are better at deterring other decks until you can combo.

furthermore, the entire purpose of combo is to win quickly, efficiently and consistently, the efficiency is there but its very inconsistent as most of the cards such as Temple Bell are complete garbage outside of the 2 card combo. if you want to be able to combo off early consistently and not a mere 60% competitive, which is barely half.. you need turors for your combos, currently of which you have next to none, so you're relying on the off chance you draw into a combo at the same time as helping opponents draw imto theirs.. a deck that loses you friends but never wins except when you get lucky is a bad deck.

id suggest referring to my primer or perhaps someone else's if you dont believe me, but fancy art and upvotes dont make it a good deck, good cards do.

but ill reiterate what basically everyone else is saying, combo needs tutors to be effective. and this is a discard spell deck, not a combo deck, nekusar should pnly be cast when you're going to win that turn, feeding people a free Phyrexian Arena every turn is how ypu DONT play nekusar, any Howling Mine effects should not exist here.

kamelyan on Kynaios Hug deck

1 week ago

You see that Temple Bell you have there? ...heeheehee... Now throw in a Library of Leng -no big deal...heeheehee... Then cast Mind Over Matter and proceed to win.

kamelyan on Karametra Surge Redux

2 weeks ago

There's a bunch of spells I want to suggest, but I don't want to mess up your Primal Surge (especially since you don't have the colours for Selective Memory).

Ooh... how about Nature's Revolt or Kormus Bell to go with that Elesh Norn, Grand Cenobite.

Zendikar's Roil!

Ugh... but there's no protection like Laboratory Maniac. You know, "In response to decking yourself, and triggers on the stack, I activate Temple Bell. You lose." What's the workaround?

Below is how I Surged. It won twice, and had a very disappointing defeat. How can I get mana-screwed with forty lands?! I ended up with only three lands and using Ring of Three Wishes to tutor for lands. Then I lost one turn from Surging. Frustrating.

Primal Dream

Commander / EDH kamelyan


cdkime on Nekusar 1st Deck

2 weeks ago

Here's some advice based on my own experiences with Nekusar:

  • I don't like Howling Mine, Temple Bell, and other cards of this ilk. They seem like they should work, but, in my experience, they are more harmful than helpful. Cards like Howling Mine increase the chances of opponents drawing their answer to Nekusar, and then do not help you win once he has been removed. Instead of focusing on slow, passive draws causing victories, your focus should be on explosive plays removing as many players as possible.

  • The Locust God and Niv-Mizzet, the Firemind are fantastic creatures, and provide strong alternate win conditions. I'll touch a bit more on Niv-Mizzet in a bit.

  • Dark Deal, Whispering Madness, Winds of Change, and Magus of the Wheel are some more wheel effects you can add.

  • Teferi's Puzzle Box is an absurdly powerful card with Nekusar--free wheel every single draw step!

  • Library of Leng negates some of the ill effects of wheels, allowing you to discard what you don't want, and keep what you do. You can engineer some powerful hands this way.

  • Forced Fruition turns their every spell into a death sentence.

  • Curiosity and Helm of the Ghastlord give you tremendous card draw. Both also go near-infinite with Niv-Mizzet, providing a strong alternate win condition. Ghastlord combos well with Nekusar, since they are forced to discard every card they draw.

  • Sigil of Sleep turns your wheel effects into mass bounce spells, tearing apart opponent offences.

  • Phyresis wins games quickly. Combined with a wheel, and you can end the game on the spot.

  • Imprisoned in the Moon and Deep Freeze can remove an enemy commander without forcing a zone change. As such, they're forced to just sit there on the battlefield in their transformed state, never being given the option of returning to the command zone.

Hope some of that helps!

Agriyon on Kaervek - Slowly Whittling Away

3 weeks ago

Nice deck list. I've been looking at making a Kaervek punish deck since I've turned my old Rakdos suicide deck into a tribal demon deck. Some of my favorite cards form that deck were Manabarbs, Citadel of Pain, Havoc Festival, Sulfuric Vortex, Spellshock, Planar Chaos, Storm Cauldron, Zo-Zu the Punisher, Ankh of Mishra, Angel's Trumpet, Mass Hysteria, Grand Melee, Avatar of Slaughter, Avarice Amulet, Spiteful Visions, Seizan, Perverter of Truth, Temple Bell, Mikokoro, Center of the Sea, Geier Reach Sanitarium. I love Toxic Deluge in my suicide deck as a board wipe. If you're looking for more pay life to kill creatures there's also Phyrexian Purge, Fire Covenant, Slaughter, Hellfire, and Ashes to Ashes as well as Repay in Kind which helps brings opponent down to your level after hurting yourself. Possibility Storm could be a nice inclusion as well if it works the way I think it does with Kaervek. Opponent casts a spell and both Kaervek and Possibility Storm trigger, the spell gets exiled and if your opponent plays the other card with Possibility Storm then Kaervek will trigger again.

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