Temple Bell

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Commander 2013 (C13) Rare
2011 Core Set (M11) Rare

Combos Browse all

Temple Bell

Artifact

: Each player draws a card.

Temple Bell Discussion

cdkime on Oath of Lim Dul + ...

6 days ago

With combos like this ( Temple Bell and Mind Over Matter being another one), your goal is to dig to find Laboratory Maniac or Jace, Wielder of Mysteries , and then continue to dig until you mill yourself. Using just those two cards you can both find your remaining combo piece and then finish combining until you win the game.

Also, in the future, if you have questions about how cards interact, please use the Rules Q&A forum. It has some added functionality, such as the ability to Mark as Answer a post to indicate your question has been resolved. I went ahead and moved this for you.

Edit: Boza beat me to it.

bushido_man96 on Go Not Into Dark Woods

1 week ago

More draw. I run Zendikar Resurgent in just about every green deck. Its a great card, providing both ramp and draw. Skullclamp is a staple in token decks for good reason. Run it. Beast Whisperer , Shamanic Revelation , Collective Unconscious , Greed , Arguel's Blood Fast  Flip, Thallid Soothsayer , and Vampiric Rites would all be good card draw options to consider, too.

Since you want your opponents to keep discarding cards, helping them draw cards can help with your deck's function. Howling Mine , Temple Bell , Rites of Flourishing , and even Ghirapur Orrery can help you with this.

Hope this helps. I've had my eye on building Nath for some time, too.

Flooremoji on Tap-Down Control

3 weeks ago

Well, I like Curse of Chains and Narcolepsy as draw with Verity Circle , while also getting rid of the creature permenantly. Sleep effects can act as Fog s, which lets you experiment with a sort of Turbo-Fog stratagy that uses tap spells, extra draw artifacts and VC to draw enough cards to potencially win with Nexus of Fate and Temple Bell . Forbidden Orchard , while not great, is probably the best option for beating control, aside from somthing like Boseju + a Gain 2 life every turn card.

I like Pwks as a potential win con, because they aren't vulnerable to Creature removal.

Hope this helps!

jessedictor on Phelddagrif Group Hug

3 weeks ago

I'm assuming you:

Route 1) Stength Draw with Worse Creature Tempo

Cut cards that are good tempo plays but otherwise don't help you win by drawing cards. The idea is that you draw into Approach of the Second Sun , cast it, and then trigger your draw abilities to be able to cast it again very quickly. I assume this deck isn't trying to be super competitive. I added a little recursion for toolbox, while still being group hug.

Cut

Add

Side Note: I really don't like Sunscorch Regent but I get why he's in the deck as part of a wincon. I just feel Toothy, Imaginary Friend and Pir, Imaginative Rascal are very similar and provide much more to the deck in an obvious way, but they cost $8 as a pair so I didn't want to formally recommend them.

Have Simic Ascendancy , cast Toothy, Imaginary Friend and Pir, Imaginative Rascal , draw 5 cards with in game triggers which puts 10 on toothy which puts 20 on Simic Ascendancy .

_Delta_ on All Will Be One

1 month ago

I definitely would swap Steady Progress which isn't used all that much in Atraxa decks with Flux Channeler . But in any case Contentious Plan is a better version of that now anyways.

Then I don't think you need Countersquall , how about swap that for a Swords to Plowshares , Putrefy , Path to Exile , etc. I think you have a couple too many counterspells, in my Atraxa deck I don't play really any counterspells except for well Counterspell . I rely on Supreme Verdict , Damnation , Merciless Eviction , Swords to Plowshares , Assassin's Trophy , etc to remove threats rather than bother with trying to counter them. While, your not a control deck obviously, 1-2 boardwipes could nonetheless be useful. Then I figure there must be a reason that you don't have Cyclonic Rift in here right? Otherwise, Recoil is an easy swap.

I also feel that you can cut some of your other instant/sorceries that read … proliferate. Cards like Merciless Eviction , Supreme Verdict , might just serve you better. I think a little more ramp could be used here also, such as Simic Signet , Commander's Sphere , Fellwar Stone , Kodama's Reach / Cultivate and such (1-2 mana of these would help), So I think cutting a card like Contagion Clasp and or Temple Bell would be a good choice.

So, in summary I would cut some of these cards: Wanderer's Strike , Countersquall , Grim Affliction , Steady Progress , Juniper Order Ranger , Recoil , Temple Bell ( Otherworld Atlas could be more interesting, I use it in Nekusar, the Mindrazer :).

And add some of these, Scavenging Ooze , Flux Channeler , Winding Constrictor , Simic Signet , Orzhov Signet , Golgari Signet , Commander's Sphere (1-2 more mana rocks would help, Crystalline Crawler could also work maybe) Merciless Eviction , Cyclonic Rift , Putrefy , Swords to Plowshares , and Mortify .

Even though my list has been converted to superfriends now, you could have a look at it for some still possible ideas. I hope some of this helps.

DerektheRed on Sen Triplets EDH

1 month ago

hey lifemtg - Trips are looking good. A few thoughts before tomorrow...

High level: you're honing in on some good strategies, I think if you tighten them up you'll have a really fun deck. Karn's Temporal Sundering is intriguing - hitting multiple players is powerful. Maybe add more extra turns? Or, cards that support this general strategy like Paradox Haze and Mindslaver .

I also like where you're headed with blink / ETB (adding Alley Evasion). You've got Sphinx Summoner, Sharuum, Treasure Mage, etc... I'd consider adding more blink.

Building up other players' hands is risky, but that's what Trips want right? Have you considered adding wheels like Windfall ? (also, suggest replacing one-time Vision Skeins with recurring Temple Bell or similar.)

Last, here are my recommendations for cuts:

Trinket Mage fetches Sol Ring and nothing else

Finale of Glory , meh. Play someone else's!

Perplex is counterproductive.

My Trips deck isn't trying to do what yours does (and it's not budget) but feel free to skim and see if there's anything of interest in there.


Artifuct

Commander / EDH DerektheRed

SCORE: 5 | 2 COMMENTS | 769 VIEWS | IN 3 FOLDERS


Jayd0nlink on Oh, You Wanted to Play Magic?

2 months ago

Alright hkhssweiss, so I have updated and edited my deck a bit, and I wanted to see what you thought. Here are the cards I took out:

And these are the cards I put in:

Anyway, if you could tell me what you think, that would be great. And again, thanks for all of your help hkhssweiss!

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Temple Bell occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%