Temple Bell

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 Rare
Commander 2013 Rare
2011 Core Set Rare

Combos Browse all

Temple Bell

Artifact

: Each player draws a card.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.18 TIX $1.5 Foil

Ebay

Temple Bell Discussion

ToolmasterOfBrainerd on Darwin's Natural Selection of your Library

2 days ago

Without ways to shuffle your library, Brainstorm gets a lot less good, but I would run a lot of cantrips to find the cards you need. If you intend on playing this against other legacy decks there will be a lot of problem cards for you. Leovold, Emissary of Trest and Force of Will come to mind.

You'll want 4 Ponder and 4 Preordain for sure. You can probably cut 3 Temple Bell, all 4 Booby Trap, and 1 Forest for them.

As for Daze, you are a little light on Islands, but you should probably cut Avoid Fate to include Counterspell. The reason for that is because if your opponent is also playing a combo deck such as Storm or Sneak and Show, it'll be more important to counter their combo than it will be to protect yours.

oath on Gains, Drains, and Plantains: The Story of Oloro

4 days ago

I'd recommend Temple Bell with something that shuffles your graveyard when it's discarded (such as Avacyn, Angel of Hope or Serra Avatar), since you're using Mind Over Matter , as an additional win con (draw/discard until you hit your shuffle mech, then draw/discard your shuffle infinitely to mill your opponents)

jimmynitos on Kami of the Rising Tides II: The Second Wave

6 days ago

The group draw spells I remember are Font of Mythos, Horn of Greed, Howling Mine, Temple Bell, Fascination, Prosperity, Skyscribing, Windfall and Dictate of Kruphix.

For the graveyard recursion, Cranial Archive and Quest for Ancient Secrets may help.

I have a Kami deck myself that punishes people for having cards in hand, if you want, feel free to look for ideas.

PartyJ on cEDH Azami, Lady of Scrolls

2 weeks ago

Hi Aragorn,

reviewing your decklist and it seems pretty solid as it stands.

A few suggestions that haven't been mentioned yet that could be considered:

Hope this helps you. Especially the Bell and Genius help you dig into your maniac more often.

Good luck!

DespairFaction on Iroas Aggro Stax

2 weeks ago

I am a long time Aurelia player. I don't think Boros sucks at all. Here is my full analysis :)

How has your deck performed?

Ramping and Card draw are important, but thinking that you need to out ramp the green player, or outdraw the blue player is incorrect. You only need to draw and ramp enough to win the game. The key is finding solutions to your problems. Here are your best card draw options Wheel of Fortune, Skullclamp, Sword of Fire and Ice, Mask of Memory. Three of those cards can be easily tutored with Steelshaper's Gift, Open the Armory, Enlightened Tutor, Stoneforge Mystic, and Relic Seeker. Making sure you always have 1 or more of those will keep your hand full. Next is other ways to generate value Tithe, Land Tax, Gift of Estates, Armillary Sphere. AlsoNahiri, the Harbinger is a great because it lets you filter, or blow up problematic enchantments. Unless youre playing in highly competitive metas things like Howling Mine, Temple Bell, Horn of Greed are also playable. If your opponents already had more cards than you then what does it matter if you both draw. You will both be limited by the amount of mana you can spend casting, as opposed to the number of cards in hand. Then you get to a place where you are dropping threats, and they are playing more value based cards.

In the past I have also made the mistake of thinking I could go under everyone else at the table. This logic is great for 60 card formats, but less so for commander. What I have found is that even aggressive decks want to be able to go big when the game gets big. In standard agro decks you are trying to curve out and play creatures at every spot along the curve. This doesnt work out as well in practice in commander because of the mana rocks, and you just cant guarantee that youll have your 4 cmc on turn 4. Also once that first board wipe hits, now you're past 4 mana. My point here is you'll want to add some 6 and 7 drops. Heres some excellent choices Inferno Titan, Balefire Dragon, which works great cause you already have a lot of haste, Tyrant's Familiar and the must include Gisela, Blade of Goldnight and Dragon Mage is something I am testing out currently. I would up your land count a bit, 38-40, and I like to have about 3 creatures in the 7 cmc slot with 3-6 creatures in the 6cmc slot. Some other things that I think I would at least take a look are Crescendo of War Furnace of Rath Gratuitous Violence Relentless Assault World at War.

Obviously I mentioned a lot of things to add, unfortunately that means we have to cut some things. Obviously cut cards that perform the worst. I'll make some guesses about which cards don't pull their weight. Creatures: Akroan Hoplite Archetype of Aggression Iroas's Champion Mentor of the Meek and maybe Legion Loyalist. It seems like these probably just get swept up in board wipes. For the double damage, double combat stuff I might look at subbing out Dictate of Heliod Glory of Warfare, or you could cut from other places and just run all of them. Faith's Reward doesnt seem great to me, I would cut or replace with Boros Charm

Let me know what you think. You can check out one of my Aurelia decks here http://tappedout.net/mtg-decks/04-01-17-aurelia-the-warleader/

kamelyan on I am become death, destroyer of decks

3 weeks ago

I run Temple Bell in my UB Mill deck, and it works well with Notion Thief. Perhaps you could add Temple Bell to combo with Underworld Dreams, Mindcrank, and Duskmantle Guildmage -mill all opponents with a tap (and an activation, but whatever).

MRDOOM3 on The Locust God of Draw

3 weeks ago

Erm, I'm pretty sure Erayo, Soratami Ascendant is EDH banned... (full banlist here: http://mtgcommander.com/rules.php)

I personally would approach this sort of like a Nekusar, the Mindrazer deck, minus the black, so I would also consider cards like Font of Mythos, Howling Mine, Horn of Greed, Temple Bell, Mikokoro, Center of the Sea, Geier Reach Sanitarium, and Well of Ideas for extra draw each turn, wheels like Wheel of Fortune (Wheel of Fate if confined to a budget), Windfall, Reforge the Soul, Molten Psyche, Incendiary Command, Jace's Archivist, Magus of the Wheel, Teferi's Puzzle Box, etc., and cards like Time Spiral (Time Reversal if confined to a budget).

kamelyan on Notion Thief Mill Combo

3 weeks ago

What about Temple Bell? You get all the cards and your opponent gets all the mill. I run it in my Dimir EDH deck.

Load more