: Each player draws a card.
|Have (2)||Bluboltar , metalmagic|
|Want (2)||MisterFamous , thomas9790|
Printings View all
|Commander 2016 (C16)||Rare|
|Commander 2013 (C13)||Rare|
|2011 Core Set (M11)||Rare|
Combos Browse all
- Mind Over Matter + Temple Bell
- Mind Over Matter + Psychosis Crawler + Temple Bell
- Mind Over Matter + Nexus of Fate + Temple Bell
|Commander / EDH||Legal|
Temple Bell occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Temple Bell Discussion
3 days ago
Ok, I've read it now.
I'd choose Treachery over Control Magic. It costs one more, but allows for extra casting, especially when you have activate conditions that cause your lands to produce extra mana (which you have a few of).
That's all I got.
2 weeks ago
Given the name of the game here, artifacts have to be worth it. Moriok Replica, Obelisk of Urd, Staff of Nin, and Temple Bell are not and possibly Mind Stone too. If your Demon and Zombie tribes were less of a subtheme then the Obelisk might be worth it.
2 weeks ago
So, I don't see any of the normal Nekusar cards here, and if you don't mind, could you explain why? Haha. Dictate of Kruphix, Font of Mythos, Temple Bell, Howling Mine, Teferi's Puzzle Box, Kami of the Crescent Moon, Spiteful Visions, even Anvil of Bogardan, or Forced Fruition.
You may also consider running a few board wipes at least. Vandalblast is quite good. Cyclonic Rift is amazing if you have one, they are a little pricey. Toxic Deluge, Damnation, even things such as Crux of Fate or Decree of Pain would be better than having no way to deal with a massive board state.
Lightning Greaves, Swiftfoot Boots, and Whispersilk Cloak are all excellent options for protecting Nekusar or other key pieces of your board as well. Just make sure you give him Shroud after you equip or enchant him if you're wanting to do so.
Sorry for the paragraph...this went a little longer than I wanted, but I really love Nekusar and while my deck got stolen about 2 years ago...I really am considering rebuilding him, he is an absolute blast to pilot.
2 weeks ago
- mistborn314 I'm aware of the primer problem, but I'm short on time to fix it right now.
Dream Halls is basically a double edged sword (a high risk high reward play). When you cast it, be prepared to kill or die this turn. The way I usually play it is setting the board first (1 or 2 cards that deal damage on discard/draw) and having a wheel in hand to cast after the DH. I run a lot of wheels in this deck, most of the times I'm able to chain 3+ wheels and win the game, but if you want a more "safe" way to interact with DM, try adding more counters and cards like Grand Abolisher.
I used to run Kess, Dissident Mage but people always shut her down pretty fast. I've been thinking about Yawgmoth's Will for some time , but I don't have the money for it right now. Underworld Breach is a nice substitute, thogh.
I reaaaaaaaaaaaaaaaallllyy like Hive Mind, Omniscience + Show and Tell , Torment of Hailfire, Dramatic Reversal + Isochron Scepter (won some fun games with these cards), but it is quite understandable for someone to cut them off (I even recommend it in the primer, before the code start trolling me lol).
Thank you a lot for the info exchange and sorry it took me some time to reply! o/
3 weeks ago
@ Maizena, just a heads up, but still having trouble with the link to the primer.
On a different note, I am looking at building a wheel deck around Dream Halls, (WUBR, Tymna the Weaver and Kraum, Ludevic's Opus as the commanders). I am curious how you break parity once you wheel with Halls out since you basically refill your opponent's hands and turn all interaction into pseudo-Force of Will. I really want to build around Halls, but it seems foolhardy to go full archenemy and give your opponents god-hands. What's the line the of play here? How has Halls worked out for you? Is it worth it?
Overall, it seems like a really awesome deck. As a fellow wheel player, here are some cards worth considering:
Temple Bell and Geier Reach Sanitarium are sweet and simple repeatable effects that are pure gold in this deck. Additionally, Bell goes infinite with Mind Over Matter and Library of Leng--cards you already run. (Tap Bell to have the table draw, discard with Mind to the top of your library with Leng and untap Bell--rinse and repeat--deck the table but never yourself since your just redrawing the same card). Could be nice since it works independent of your commander in case he gets hated out of the game.
Duskmantle Guildmage is an insta-win with Mindcrank, can add redundancy for Bloodchief Ascension. Burning Inquiry is pretty good (better than Jace's Archivist IMO). Narset, Parter of Veils is a MUST--wheel and you are the only one with a hand. Plus, it's only $2 or something...
You run more shuffle wheels than I do, so take this with a grain of salt. I love Underworld Breach and Yawgmoth's Will to replay key cards--especially Breach, since you can cast Wheel of Fortune as many time as you can afford since it's not exiled. Mission Briefing, Snapcaster Mage, and Kess, Dissident Mage are pretty dandy utility single spell flashbackers. Bone Miser and Shadow of the Grave are hidden gems (don't appear on most lists). They go crazy with the discard wheels, Library of Leng, Mind Over Matter, and Dream Halls.
In closing, I haven't seen the deck play, but Hive Mind, Omniscience, Torment of Hailfire, Isochron Scepter/Dramatic Reversal, Mizzix's Mastery, and Wheel and Deal are fun, but they don't seem to fit the game plan of a Nekusar pain train. There seems to be plenty of wincons without jamming all of these amazing, but unrelated cards in there. They feel like "win-more" cards that deflects the focus of the deck. In the case of Wheel and Deal, it you don't net cards off of it but you give your opponents a full grip. You already run the best wheels aside from Timetwister, it seems like an extra "meh" wheel. Maybe cut some of these cards and go for low CMC interaction or cantrips. Just food for thought.
4 weeks ago
Looks good! You might like these: Spark Double, Curiosity, Ophidian Eye, Helm of the Ghastlord, Elder Mastery, Neko-Te, Teferi's Puzzle Box, Forced Fruition, Notion Thief, Tomorrow, Azami's Familiar, Kederekt Parasite, Temple Bell
1 month ago
quick suggestions of the top of my head:: Sol Ring Arcane Signet Talisman of Creativity Talisman of Dominance Talisman of Indulgence Temple Bell Corrupted Conscience Grafted Exoskeleton Tainted Strike Minds Aglow Prosperity
Just quick thoughts there are definitely more things to do.
1 month ago
I have a copy of Crucible of Worlds in my five-colored EDH deck, which is definitely an awesome card, but I am wondering if I should replace it with Crystal Ball, because that card is also very awesome.
I am experiencing difficulty with this decision, because, while WotC has not been emphasizing land destruction nearly as heavily as it once did, land destruction does still exist, so the ability to play lands from the graveyard is very valuable. Crystal Ball is very nice, but the deck does already contain both Arcane Encyclopedia and Temple Bell, so I am not certain if it really needs to have the ball.