|Commander / EDH||Legal|
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|Masters Edition (MED)||Common|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
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: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
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1 month ago
1 month ago
SynergyBuild I can't really see why you would go "full retard" on me now? You can't deny that the cards in mention are resource denial, taxing and disruption effects, aka stax cards.
My prison cards are the most iconic prison effects there is, aka prison effects.
It's hard to comit fully to one of the two, since theres alot of build around when it comes to apure stax or prison cEDH deck. My decklist could arguably be pillow forting as well, but pillow forting would in my sense of the decktype be running No Mercy, Forcefield, Solitary Confinement and Fog effects, hindering people attacking you or making is super inefficient to the point of losing the exchange in every way.
Don't be stupid, have a grown up discussion instead of using invalid and nonsense arguments.
3 months ago
@Mokan Kazuul, Tyrant of the Cliffs was the original commander of the deck!
It was originally conceived as a sort of pillowfort-then-explode deck with cards like Forcefield and Ensnaring Bridge, but I found in my playgroup that the Earthquakes often took care of my defence for me, provided I wasn't focused too hard by anyone.
Thanks for all your great suggestions!
4 months ago
Sorry for the very slow response I haven't kept up with this deck in awhile:)
Thanks for your comment and advice happy tapping:)
5 months ago
Hajalak1 hey man I appreciate the suggestion I thought that Forcefield was a pretty good defensive option myself and this deck really doesnt like big-hit and this card makes them small dudes. Small guys are no big deal because this deck is made for not losing life
However I do have to say I really really do like AEtherize and will have to find a place for it in the deck thanks so much for the suggestion!
5 months ago
User:DemonDragonJ I wasn't even trying to balance it against Righteous Aura. The issue with Phyrexian Mana in this case, is that if the damage is greater than or equal to 3, then the player would pay life for it. This effectively reduces all damage the player takes to 2 or less. A weaker Forcefield if you will.
I feel like defending my opinion, and I know I might be wrong, but I think this is a powerful card.
6 months ago
Have you thought about running the card Forcefield?
6 months ago
Awesome. Thanks for the amazing game reports. Opponnents getting salty is why I think that the deck belongs in a large and rotating meta. Familiarity breeds contempt. Getting beat this way sometimes is fun. Getting beat just about every game is not fun.
As for possible early commander aggression, I would suggest the Vow cycle. I prefer Vow of Malice, since giving them intimidate when they can't attack you is great, but giving them first strike with Vow of Lightning, or vigilance with Vow of Duty, since both can be used against you by enhancing their ability to block, is not as great. You could also consider Darksteel Mutation, even though it makes part of their offense ineffective for use against your opponents. Any of these are pretty good, and could replace or be added to Swords to Plowshares, Path to Exile, etc... as spot removal. I have tried all of these, but my meta did not have super fast voltron decks, and I wanted to have the versatility of the spot removal that I currently use for taking out strong utility creatures or commanders who have an effect on the game that is not related to combat. I will continue to think about the super fast voltron decks. Usually my Maze of Ith, Kor Haven, Spires of Orazca, Delaying Shield, Solitary Confinement, Forcefield, Delirium, Backlash, Fog suite, spot removal suite, Threaten effect suite, Rattlesnake suite, and suite of cards to encourage them to attack elsewhere all keep my losses to voltron under control. That being said, the only real contenders in that category in my meta have been Omnath, Locus of Mana and Gisela, Blade of Goldnight, and they are not super fast.
I personally love the interaction of Selfless Squire with another Fog. They feel safe after the Selfless Squire has already hit the board, and they swing at you with everything. Fog, they are tapped, and you can swing for more than they did. You can sometimes bait people into overcommitting by dropping Selfless Squire to prevent even a modest amount of damage when holding another Fog. The usual game plan for someone who you think holds a Fog but doesn't have much to retaliate with is to attack into them. They need to be forced to play it, then you alpha-strike. That is what most people do against this deck when they get to know it. They force the Fog, then alpha-strike. I can often bait them into overcommitting by dropping the Selfless Squire against a moderate attack. Usually this makes a 10/10 Squire or more. When they see that big beater and what they think was a wasted Fog, they decide to take me out before that Squire can get a chance to get bigger. They figure that they can withstand that 10+ damage, even if I survive, so they swing with everything trying to take me out. Then I drop a Batwing Brume or something, survive, and they are tapped out. I get to swing into them for sometimes more than 40. Crazy turnaround.