|Commander / EDH||Legal|
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|Modern Masters (MMA)||Rare|
|Shards of Alara (ALA)||Rare|
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Artifact Creature — Human Cleric
Each player who has played a nonartifact spell this turn can't play additional nonartifact spells.
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Ethersworn Canonist Discussion
4 days ago
Okay, brace yourself. I'm going all out.
- P.S. Sorry that my inner spike ignores price...
Cards to Cut: Show
- You don't need two 8 drops. She doesn't give global support like Avacyn, and Avy is your commander so she's already better. I say choose one (and we all know which 8 drop you should keep).
- I get the value of Shepherd, but it comes down to the same thing. You should only have one 7 drop. Pick one.
- Both are good. Just cut one. This will help curve out better and play more aggressively.
- So this card is okay, but not as good as it looks at a glance. The player has to draw 2+ cards at once, or in a similar fashion. Collector's replacement effect does not apply if a player cantrips after their draw step, or something of that sort.
- Life is not that important. Really. I get that he blocks, but Jubilation or Tithes can block too and they are overall better cards for a Staxy build.
- Great, great card. Super Stax. Only issue, is you need to have your artifacts. Tabernacleing your artifacts hurts you significantly worse than your opponents.
Maybe Mother of Runes
I know you love her, but really she doesn't contribute to the Stax theme. She "helps" curve, but I think we can do better here.
- This hurts you equally or more so than opponents. Yeah, this shuts down aggro token decks, but you need to swing with your fat fatties. The goal of this deck is to lock everybody in the game down, but giving yourself a slight advantage to get big creatures out to swing with.
- This is essentially a worse version of Aurification.
- Really this doesn't do that much. It could, but it's not worth it. A mana rock would be a better slot in, really.
This absolutely needs to go. This literally destroys everything that you set up from turn 1-10. It is such a nonbo that there is no real justifiable reason or "synergy" to include this card.
I get that this can grab any land, but it really is a waste of a turn. A lock hurts your opponents and gives you an advantage that is similar to ramp, but also makes you more and more likely to win the game. Serra's Sanctum doesn't win you the game. Make sense?
- Pseudo Stax because of the exile effect, but really I still don't think you need this. I cannot stress enough how you will always have the better and stronger creatures, so 6 mana to equip this for such a small ability isn't worth it, in my opinion.
- Cool, you get to draw some cards, but you help everyone else too!? No! This is the opposite of what you want to do. Deprive, deprive, deprive. You will have the upper hand enough that this meager card draw is irrelevant.
- This or Weathered Wayfarer needs to go. Reason being is that they counteract each other. You can keep both if you think you can play around it, but really I don't think it would hurt to let go of one or the other. Your call.
- Im sorry man, but this card is not very good. I can show you so many lands that would be better. Scrap this one.
- Really, games won't go on so long that you will have to recast Avy enough times to worry about this. Plains would just be better.
- I know this has a decent ceiling, but there will be games where you have 10 lands out and still don't get this trigger.
- This is a good card, but really I don't think it will be all that relevant. Your call, but a basic would be just as good, really.
- Really I don't know what this does for the deck, besides coming in tapped. Not trying to harp, but I don't see you using this ability hardly at all.
- This card is sooooo baaaad. It's very overrated, and it's too slow. You want to just outrun your opponents long enough until they trip. This makes you trip and your opponents catch up.
This is up to you. It can whiff hard, even more than Sky Ruin. Especially with the land destruction in the deck. I say pass on this, and I'll find you a better but similar replacement.
Cards to Add: Show
With all the artifacts you should be running, this card is great. Even without a ton of artifacts, this just tells your opponents "no".
- You might want to get rid of Ghostway, but this is great. It shuts down flicker/blink decks, shuts down Worldgorger Dragon combo, and so much more. All of my goblin cheaters, everything. This is a good card.
- Winter Orb on a creature. This should go in (all of this land hate will make sense in a little bit).
- Basically Pithing Needle on a critter. Both of those are almost as good as Nevermore, but cheaper. So they balance out.
Maybe Sanctum Prelate
- Almost Trinisphere. Again, both of those are good.
- Needs. More. Thalia.
Good graveyard hate. It does have the chance to nonbo with Emeria and maybe some others, but again, you control when to cast things. Also, you can play RIP years before Emeria. So think about what can get you more use: A card that sticks around for 8 turns, or one that sticks around for a few?
- Good combo card with RIP. I know you think it's confusing, but all it says when paired with RIP is, ", : Mill all cards in target opponent's library."
- Great taxers. You should have enough artifact ramp to negate this effect.
- This might be better than, equal, or mutually good compared to Quicksilver Amulet. Lower CMC, easier to get benefit from, but takes time to set up. This is up to you, but it is not mana intensive, meaning you can lock up the board and play stuff for free each turn. Thats huge.
- You know tons of cards to name with this card. Lands, booger creatures, etc. Plus, if you see your opponent has their commander with an activated ability, name that!
Maybe Grafdigger's Cage
- This is more graveyard hate, but really might just be a worse card than RIP. Both might be good, but really this is just a suggestion for you to see at the very least.
- Might as well deter your opponents from attacking you as much as possible. This is not a great card, but paired with all of your locks and Prison effects it nearly stops your cold.
- Hurts your opponents for playing without any repercussions on your behalf. This wrecks against mono-colored or when paired with Winter Orb
- Both this and Hokori, Dust Drinker. You will see why lands dont matter as much in this deck.
- Maybe also the moxen (Mox Diamond, Chrome Mox, Mox Opal) because theyre free ramp
- These all are abusable mana rocks. They generate tons of mana, bypass all of the taxers you set up, and can let you get Avy, or really any of your high drops, out super early.
- I think this is a must. This lets you reuse any mana rock that generates more than 1 mana.
This is a little gimmicky, but it can turn off Winter Orb and the likes, plus it lets you reuse mana rocks again. If it had a little lower CMC then this would be an auto-include.
Remember when I said that I would suggest a better Temple of the False God? Well, here ya go. Right out of the gate it works. Yes, sac it if you play a land, but the tempo this skips you ahead is justifiable without a doubt.
- Dude, come on. Run this. Hell, maybe even run Wasteland.
This is not all that great, but after an Armageddon you get an extra body, and every bit of a lead you get makes it harder and harder for your opponents to win.
6 days ago
Ah, my bad for missing the crypt!
Chrome Mox is a cEDH staple. I used to feel that way in my rafiq deck which is also full of dorks, but the moxes just enable the most broken starts. Getting a 2 CMC stax piece on t1 can really set your opponents back quite a bit. I'd highly recommend testing it, you really can't go wrong with a 0 mana piece of ramp even if it's card disadvantage. The card disadvantage is less relevant when games are over quicker as well. Stax unfortunately needs all the speed it can get to keep up with fast combo.
Blood Moon is, in my opinion, one of the top 3 stax pieces in cEDH. It's an insane powerhouse, and you are in a perfect shell for it since you have dorks and can activate marath for colorless mana to wreck your opponent's dorks to keep them off colored mana. It's the primary stax piece in my version of marath stax here. If you have a bunch of mono green decks in your meta its probably not worth it, but it can still do a ton of work against 3+ color high tide decks. If you have any 4c partners in your meta giving you trouble, it's almost an auto include :)
Even though you rely on artifact wincons, I still think you are much less affected by Null Rod/Stony Silence than your non-green opponents. These pieces shut down a ton of storm lines; they almost can't go off with them down.
Ethersworn Canonist is a beast. If you are a stax deck you need access to rule of law effects, no question. They are the best catch all pieces. Marath can easily durdle around with his ability while your opponents sit there trying to sculpt their hands 1 ponder at a time, or ramp via 1 dork at a time. Seriously Canonist is a beast and I would really really suggest you try him out. One of the top 3 stax pieces I tutor for in any of my stax decks.
Other than that, a few of your pieces feel a bit slow. Devoted Druid seems weak outside of the vizier combo, GW selvala feels bad in a stax deck where you want to virtually decrease your opponent's hand size, not give them more chances to get out underneath your stax, and rishkar, harsh mentor, aura of silence (too slow, rocks are out before it lands usually) and teeg (who shuts off your own geddons) feel either too cute or not enough for the cost in my experience. But you know your meta better than I do :).
PS Thanks for checking out my cEDH decks and for even getting a topic going on cEDH on t/o! We really need to foster more of that community here as it is pretty sparse at the moment.
1 week ago
Mana Crypt is in the list. Mox Diamond will go in when I get one. Chrome Mox I own but I have struggled with adding, this deck struggles on having enough cards and racing to the extra mana I am not convinced is worth the average card in my hand. I will continue to keep it in consideration though.
Blood Moon, Ethersworn Canonist and Stony Silence can be very prohibitive to my own game plan. Null Rod has the same problem but has been considered as it is easier for me to get rid of when I need to. If I was to run Blood Moon I would run Magus of the Moon instead as I can easily get rid of it if it stopping my deck more than theirs, my meta is a little basic heavy due to mono color and High Tide strategies.
Thalia, Guardian of Thraben was worse in the original draft but should definitely find a slot now. Thank you for reminding me to look at it.
1 week ago
Hey nice list! I used to play something very similar. Is there a particular reason you've opted out on fast mana rocks in your decks? Mox Diamond, Chrome Mox, and Mana Crypt are some of the most degenerate things a cedh can do. You're missing some of the best stax pieces available too such as Ethersworn Canonist, Thalia, Guardian of Thraben, Blood Moon, Null Rod, and Stony Silence (still worth running at least one of these imo even if they turn off one of your own combos),
1 week ago
I agree with the above.
Just wanted to point out Ethersworn Canonist is prolly the best anti storm creature.
1 month ago
New rotation means a lot of new deck building for Standard! Sometimes you have to get real creative and sometimes you get real messy trying out new things and using cards in new ways while looking at them under a new light. Today I've got 3 completely different builds that range from tightly synergized to chaotic. Let's have a look!
The first is an attempt to bring out the best of some overlooked Dinosaurs in fun budget Tribal build I call:
Next I've got a really weird mono-white Monument build that goes a lot of different directions but somehow actually works. Check it out:
Finally, I'm actually pretty excited about this mostly land deck that came together much more organically than the other two. This "Desert Tribal" shell works around a unique pair of cards that pulls out a pretty unexpected finish in a very interesting way. I don't want to give away too much, see it for yourself here:
SCORE: 1 | 74 VIEWS | IN 1 FOLDER
Finally, I haven't put pen to paper with this Modern idea yet but playing around with Midnight Oil got me thinking of a really really bizarre combination of cards in Mardu colors. See if you can figure out where I'm going with this, I'll list the elaborate setup here:
- Midnight Oil
- Vampire Hexmage
- Harmless Offering
- Liliana's Caress
- Eidolon of Rhetoric
- Ethersworn Canonist
- Ghirapur Orrery
- Zo-Zu the Punisher
Basically you get Midnight Oil down to 0 counters either by playing it that way with Solemnity or eating them with Vampire Hexmage. Then you Offer it to your opponent in a Harmless manner so that they have 0 max hand size. Orrery forces them to draw extra cards during their upkeep and Rhetoric makes it so that they can't play more than one spell per turn. If they draw land they can play extra per turn to reduce the number of cards discarded but it will cause the same 2 damage that Caress does for having discarded them. Essentially this combo is you building a box around your opponent and then gradually reducing the size of the box while they are still inside of it. I can see other cards that add value to this sort of machine and I might be using way more cards than necessary. I'm just spitballing here, I'll be looking for more efficient ways to accomplish my grand scheme. I know, it's all ridiculous :)
1 month ago
Mycosynth Lattice will let you play anything from anyone. Also Ethersworn Canonist is great if you are going to run mostly of artifacts. Darksteel Forge in combination with Mycosynth Lattice make your things indestructible. I would also throw in Bribery and Acquire just to take more things from opponents. Blightsteel Colossus drop in with Master Transmuter is a good wincon also.
1 month ago
hey jerimie.mcbrayer, thanks for the upvote and feedback!
With my tutors, i like to simply divide it into offensive and defensive plays. Sometimes there is a food chain player threatening to go off turn 3 or a storm deck threatening an eot turn 2 ad nauseum, in which case I will search up a defensive piece to slow the tempo of the game down to my pace. This is balanced with knowledge of my opponent's decks and hands, if I believe that someone else will play the control role and use a piece of interaction to stop the early combo, then I will go for a more proactive offensive threat.
My top Creature tutor targets:
My top Enlightened Tutor targets:
My top Mystical Tutor targets:
This one isn't as easy, but I'm starting to lean heavier into grabbing Hunter's Insight in my removal light meta. Late game I'm more likely to grab a Cyclonic Rift and rarely I will get a piece of removal or counterspell. Usually I'll get a counterspell if I think I have the game in the next turn and need to protect my board.
My curve is completely reliant on the board state. In my meta, turn 3 combo wins aren't only common, but expected. So therefore I typically play a stax piece sooner than rafiq. Rafiq acts as a pump spell on a hatebear the turn he comes down, which is a nice way to apply pressure without having to devote slots to providing him haste.
Ironically, Path to Exile is a card I've been reconsidering lately. It's historically been mediocore as it helps your opponent curve out or increase their tempo. It's also pretty bad on opponent's generals, except in an emergency. That being said, the deck goes for the long game and I've seen an abundance of reanimator strategies lately since Protean Hulk got unbanned and tymna+tana blood pod has increased in popularity. I would play Path to Exile here before I play Pongify/Rapid Hybridization/Reality Shift and even Beast Within because timely blockers can often act as a time walk against us (one of the biggest weaknesses of the deck).
I haven't played this staxier version of rafiq in a few weeks, I recently brewed up a version that utilizes time magic and wins with infinite Seasons Past loops to run away with the game. It's very tempo heavy and relies weightily on our friend and MVP Cold-Eyed Selkie. Here it is if you're curious. I'm 2-1 with it so far in competitive pods and may update this list completely if it continues to be successful!