Ethersworn Canonist

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Shards of Alara (ALA) Rare

Combos Browse all

Ethersworn Canonist

Artifact Creature — Human Cleric

Each player who has played a nonartifact spell this turn can't play additional nonartifact spells.

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Ethersworn Canonist Discussion

loparte on Werewolf tax collectors

4 days ago

I haven't played many games with it, but so far the deck can do a lot of damage out of nowhere thanks to Yisan, the Wanderer Bard tutoring for lords at instant speed and Samut mass haste. If your budget allows, I would definitely play Vedalken Orrery,Grand Abolisherand Ethersworn Canonist as they are much better at controlling the number of spells played than some of my current lock piece.

On the other hand, I was thinking of moving Magus of the Wheel in the mainboard because it makes Spirit of the Labyrinth, Uba Mask and Omen Machine much better.

Avacidal_maniac on Angles, Angles & more angles! ;)

3 weeks ago

I would say it probably needs a touch more removal so your game plan is not disrupted. I have my own angel deck which goes wide in typical Timmy fashion, however; it crumbles in a 3v1 scenario. I would maybe add one or two board wipes, staples removal spells like Return to Dust, Swords to Plowshares and Path to Exile. a good board wipe needs to be versatile like Austere Command or can act as a really good deterrent such as Nevinyrral's Disk

Some good angels to get for this deck are the Admonition Angel, Linvala, Keeper of Silence and Iona, Shield of Emeria pus it would be a funny combo with your Helm of the Host. Another angel I would recommend is Dawnbreak Reclaimer since it is reanimation plus you can make deals with opponents to get your good stuff back. Grand Abolisher is a must have in any angel tribal since it is kind of annoying if all your high value angels are countered for 2 mana. While I like Crovax, Ascendant Hero, If you wanted to; Elesh Norn, Grand Cenobite is simply better and for more value plus it buffs all your creatures regardless and kills all your opponents 2/2's (which 90% of the time would be hatebears like Thalia, Guardian of Thraben or Ethersworn Canonist or any other annoying af enemy) plus it kills Arcum Dagsson so theres bonus points (seriously, screw that Dagsson guy).

in terms of mana rocks, Sol Ring is a staple, to get some of the higher end Angels I would recommend mana rocks such as Thran Dynamo or Worn Powerstone since adding one coloured mana in a mono colour deck such as angels simply doesn't do enough. adding tons of colourless mana to pay the generic cost of angels is worth it though.

Overall I would say this deck gets an upvote for how fun it looks and for potential and versatility.

lagotripha on Artifact Stax

1 month ago

The archetype tends to be called 'Dice', and traditionally looks to ramp into Wildfire, although there are lists that look for locks with Ethersworn Canonist and Erayo, Soratami Ascendant. A stax variant is very much a possiblity, and I wish you the best of luck exploring this criminally underplayed archetype.

NV_1980 on Sen Triplets Combo Breaker

1 month ago

Hi,

If your main objective is to stop combo's from happening, I would really recommend the following cards:

  • Eidolon of Rhetoric/Ethersworn Canonist: often combo's require your opponents to cast more than one (non-artifact) spell per turn. These cards prevent them from doing that (side-note: this affects all players, so only use if your strategy will not be negatively influenced too much);
  • Containment Priest: many combo's involving creatures will have something to do with ETB effects and ways in which creatures can reenter the battlefield from the graveyard (or from exile). This card stops all such effects. It also completely destroys opponents' abilities to create creature tokens.
  • Rest in Peace (or Leyline of the Void if you can spare the money): this will stop most combo's using black cards dead in their tracks;
  • Spirit of the Labyrinth: devastating to many blue combo's as those often involve massive card draw.

Hope this is useful information to you.

Regards, NV_1980

APPLE01DOJ on To splash or not to ...

1 month ago

I played a deck like this for a while last year. The biggest issue I found was trying to find the combo pieces. (I ran 4 Kiki 4 Angel) I ran 4x Secure the Wastes to add a bit more middle game interaction. Mirror Breaker Angel Moon

If counters are your issue, run Guttural Response. There are plenty of SB options for Lilly like Nevermore or Pithing Needle or Sorcerous Spyglass. You could also run the R/W Manland. She can't interact with it and it can pound away at her health. I see you already have Stony Silence & Path to Exile which should help against KCI but so should Rest in Peace, RIP will also help in the Storm match up. I personally feel like you're tech'd fairly good against Infect but a few Spellskite in the 75 would make a lot of sense, protect your combo, Infect can't pump itself. Ethersworn Canonist or Rule of Law are all the Storm hate you need.

I vote no as far as splashing is concerned. You just need to tweak your list some.

TreyV on white stax

1 month ago

Brimaz, King of Oreskos will up your legendary count and make Mox Amber work as well be crazy value. Ethersworn Canonist in the SB.

Oloro_Magic on Procellam Legit [[Ad Nauseam]]

1 month ago

Ph0b1a:

I really hope you do!!!!! I will warn you though that we have some awful matchups, most notably infect, but if you do make the deck and ever need any advise feel free to ask me I would be more than happy to discuss!!!!!!

Flooremoji:

SynergyBuild covered some of the basics with what Slaughter Pact is good against. To be a bit more broad and specific, pact comes in against pretty much every aggro deck bar Hollow One and Vengevine and even then there is an argument for it just for tempo's sake. A key matchup for it is infect. Infect is already by far our worst matchup however the important thing to note about that deck is that it tends to go all out on one creature, Slaughter Pact is our quick, often painless with Angel's Grace, answer to this problem and has the potential to steal a game postboard, a feat that is nearly impossible for us against infect. Affinity, as mentioned previously has the potential to kill in one hit with Arcbound Ravager or the other notable option being Inkmoth Nexus, pact answers these. Personally I am a fan of bringing it in against humans for a couple reasons: first, it can wipe out a large Champion of the Parish. Some additional lines are very interesting, for example let's say our opponent has a Meddling Mage naming Ad Nauseam in play, we have 6 mana with Angel's Grace and Ad Nauseam in hand (or alternatively already have Phyrexian Unlife in play. On our opponents end step, or when they commit, we can Slaughter Pact the Meddling Mage unlocking the combo and win at instant speed. In other words, Slaughter Pact makes it so we don't need to fear the most disruptive parts of modern's most played deck. This same line of thinking can be applied with a Thalia, Guardian of Thraben in play though with this it should be noted that 7 mana if comboing with Angel's Grace and 6 if Phyrexian Unlife is in play is needed as Pact will cost 1. Other problem creatures it can deal with efficiently before we win are Eidolon of Rhetoric, Phyrexian Revoker, Gaddock Teeg, and Ethersworn Canonist. I hope that answers your question some. In many ways it is there for cheap removal, but its being free also has certain implications as outlined above.

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