Ethersworn Canonist


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Shards of Alara (ALA) Rare

Combos Browse all

Ethersworn Canonist

Artifact Creature — Human Cleric

Each player who has played a nonartifact spell this turn can't play additional nonartifact spells.

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Ethersworn Canonist Discussion

Rift_Bolt on Gaddock Tegg "Please Stop Playing Combos"

2 weeks ago

I feel like Damping Sphere is not as relevant in commander as in modern, I tried it out in earlier versions but it just doesn't do anything. Rule of Law and Ethersworn Canonist stop people from playing more than 1 spell each turn, Thank you for the input though.

TheDevicer on [Obey] - Competitive Control

2 weeks ago

both deadman and I play basically the same deck (I copy his HW as I don't get enough serious games in to innovate). The basic aim of the deck is to tax people just enough to slow them down and throw out hate cards that hinder your opponents disproportionately more than they hinder you. Finally, you try to counter other threats while building card advantage or assembling a combo. That's really how the deck intends to win. Although you can win quickly with the list, it's pretty rare. I'd say you're looking at turn 6 to 10 most of the time. Trying to combo right out of the gates is usually pretty dumb.

Arbiter in most metas can be played as 'soft lock' or 'value-control' as you said, but tends to draw tons of hate from most players as unfun. At higher levels of play, that's not really an issue any longer, but aiming to play 'soft lock' or 'value-control' doesn't work all that well.

When it comes to the cards you suggested, I don't like any of them for arbiter.

The counters you run in arbiter should be as lean as possible while not being too narrow or weak. That's why you'll often see arbiter decks have stuff like Arcane Denial, Dispel, Flusterstorm, etc. The deck lists above doesn't really have the time to sit and draw tons of cards and try to play a reactive counter-based gameplan. That's going to fail miserably. Counters should be something you can sequence into your turn cycles so that you're always doing something productive on your turns. Unwind seems nice on paper, but too often you'll be faced with the decision to hold up the counter or play something relevant on your mainphase. Cheaper counters are great. For players that don't have that much money and can't afford cards like Mana Drain and Force of Will, I recommend cards like Arcane Denial. Delay, Negate, and even Memory Lapse. Cheap and unconditional is ideally what you want.

As for Damping Sphere, it's a tad narrow. I also like some other hate cards over this thing that target the same decks. Ethersworn Canonist, Rule of Law, etc. Still, if your meta is filled with decks that are annoyed by this card, you can run it. Arbiter is blessed with the ability to run a ton of flex cards that are often dedicated for hate. However, many of the hate cards aren't broad enough. For instance, there are games where Grafdigger's Cage is insanely good and others where it's a terrible card. One of the weaknesses of the deck is that it's prone to drawing hate cards that may not be ideal at facing down opposing strategies.

Teferi, Hero of Dominaria is a powerful walker and it would be nice to have one out for several turns, but it's a little too hard to protect. You generally want more consistent cards. I love Narset Transcendent. I actually used to play this deck in a league a while back and ulted her twice the night I first bought her. In some metas, walkers can stick on the field reliably. However, I found it to be really hard to defend walkers. I've since dropped her but I can't bring myself to get rid of her from my collection. Teferi's really in the same boat.

If you want more draw, I've recently been playing Windfall in my list and liking it quite a bit.

Bracothegazer on Artifactssss

2 weeks ago

Icbrgr I was thinking about to put another Phyrexian Scriptures instead of the ultimatum. The Ethersworn Canonist is a great card but it's too expensive for me now ahaha. The Baleful Strix could replace well the Glint-Nest Crane, I'll try it. Thanks!

Icbrgr on Artifactssss

2 weeks ago

maybe somthing like Sphinx of the Steel Wind would be a suitible alternative to Brilliant Ultimatum and something like Walking Atlas could help with putting more lands out. Baleful Strix is a great deterrant with deathtouch as well as draw.... and Ethersworn Canonist is a sinister way to slow down a non artifact deck.

EXOSURE on Mox whack

1 month ago

Yeah, I can see why keeping Kuldotha Rebirth could be nice. I've been able to consistently flip Kytheon with hasty creatures (Goblin Guide, Bomat Courier, Dashed Zurgos) so I haven't found too much need for the go wide plan, but I'll test out lists with both cards. The big problem I was having with the deck is that the Mox-base is a little inconsistent, and so I ended up cutting Rebirths and some Grenades to add more legendaries and artifacts, but now I'm worried I won't have the reach I need to close out the game. I'll let you know how my testing goes.

If you do keep Kuldotha Rebirth, a card to consider is Contested War Zone, which can be an extra Signal Pest trigger and seems super sweet.

As for the sideboard: I am sucky at sideboarding in general but here are my thoughts. Thalia, Guardian of Thraben seems like an easy inclusion which meshes with our gameplan really well. I'd probably put in Abrade/Smash to Smithereens or Wear / Tear over Ancient Grudge, or Shattering Spree if we hate affinity. I think one copy of Selfless Spirit could be a nice addition since boardwipes ruin us. Electrickery seems pretty cool, and I think maybe Tormod's Crypt over Relic could be a cool addition to pump up the 0 cost artifact count. Path to Exile is always a nice addition to take out Goyfs and likesuch.

Some ideas stolen from similar decks I've seen: Genesis Chamber helps us play a "go long" strategy against control decks, which is nice. I think Ethersworn Canonist might be better than Damping Sphere versus storm, and I think the Tron matchup looks good enough anyway.

Alesha, Who Smiles at Death is another interesting long game card, but is maybe too slow and too susceptible to removal, but it could be sweet.

Durkle on Mono White Hatebears

1 month ago

Hi, not a D&T player, But I have a few thoughts.

I'm not a fan of the Mikokoros at all. Giving your opponent potential resources just doesn't seem like the type of thing you want to be doing. If anything, I think that Geier Reach Sanitarium is better in that slot, because it doesn't actually give your opponents more cards, but gives both of you better filtering. Even that seems iffy though. What a really like the sound of is actually playing Scavenger Grounds, since you already have a couple shefet dunes anyway, and because it randomly wrecks a LOT of things in modern. Hold it up against a storm opponent trying to cast Past in Flames, hose snapcasters, hose dredge, you get the idea.

Personally, I don't understand why you'd play Relic of Progenitus when you have access to the best graveyard hate in the format, Rest in Peace. The guy above seems to know what he's talking about, but your own yard doesn't matter too much, and RIP wins entire games by itself, while Relic can only really stall. I get that cantripping is good, but i feel like in the matchups where you want graveyard hate, RIP is almost always better. Even Grafdigger's Cage seems like it could be more useful than relic to me. Cage actually stops Madcap Experiment and Collected Company too, so it's a super versatile card.

Playing one or two of Eidolon of Rhetoric, Rule of Law, or Ethersworn Canonist out of the board in the current meta seems like a good idea. Eidolon makes Bloodbraid Elves useless, Rule of Law is the easiest to stick, Ethersworn Canonist is the cheapest one and also the best threat. All of them have merit, but playing like 1 or 2 seems good.

Dusk / Dawn seems like it could be worth it in the board too. Sweeps fatties from your opponent, gets your guys back from the yard. What's not to love.

Also, just want to throw out that Mangara seems a little too cute to me. I mean I can see it being good in some cases, but in what cases do your ever really want to board that in? Just feels like there will always be better answers. At least to me. Especially in a format without access to Karakas.

Again, not a D&T player, so take everything I say with a grain of salt. Just wanted to offer what I can.

Madhava on Mono White Hatebears

1 month ago

Looks pretty solid as-is.

Although I don't know if Kataki is that helpful on SB, with the golem/clue tokens you'll be mass-producing. Stonies are probably enough to side in v. Affinity, etc.

I'd probably run more Needles on SB, or possibly even Phyrexian Revoker, seeing as he can be Vial'ed into play in response to opponent casting a permanent. Easier to remove than Needle, though...

Either an Eidolon of Rhetoric or Ethersworn Canonist on SB, unless no one in your meta plays Storm.

GreenFuzzyNinja on Sharuum's Little Toys

2 months ago

@enpc Thanks for the insight! I think i'll add Fragmentize cutting Silence, and add Auriok Salvagers cutting Ethersworn Canonist. I'll also cut Blood Artist for Disciple of the Vault. Please tell me if any of these are mistakes.

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