|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Vintage Masters (VMA)||Rare|
|Commander's Arsenal (CMA)||Rare|
|MTG: Commander (CMD)||Rare|
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Edric, Spymaster of Trest
Legendary Creature — Elf Rogue
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
Commander Recommendations Start Commander Deck
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Edric, Spymaster of Trest Discussion
4 weeks ago
Also, I think some number of the following pairings will be the best:
1 month ago
1 month ago
Edric, Spymaster of Trest , cool, maybe I dig some space for him.*
1 month ago
Brago, King Eternal - flickers our defenders drawing us a card for each one if arcades is out and also untapping them if you activated abilities or attacked
Edric, Spymaster of Trest - we will always have a few defenders out attacking and drawing a card for each one will ensure we keep a hand full of defenders to play
Eternal Witness - gives the deck a chance to recover from destruction and with the flicker effects in this deck it can be repeated
Sakashima the Impostor - strictly a copy of arcades, removes the legendary text on it so they can both exist on the field at the same time drawing us 2 cards per defender and allowing one of them to be destroyed and still have redundancy
Sakiko, Mother of Summer - whenever you cast this card it will be free after combat due to all of our attackers having 3+ toughness to attack with, if we deal 6 damage (extremely easy) then its free, any more damage than that sets up our main phase 2 so we can flood the board
Sakura-Tribe Elder - early game ramp, vital for this deck, you need your commander out by turn 3 at the latest
Temur Sabertooth - a great way to bounce creatures and i haven't tested it yet but i believe with cards like Sakashima the Impostor in play and concordant crossroads this could produce infinite mana and infinite draw
Tomorrow, Azami's Familiar - basically changes our commanders text to read, whenever a defender enters the battlefield, look at the top 3 cards of you library and pick the best one. this allows us to not stall when going for the win due to the crazy amount of cards your looking through (this card could be cut due to how long it can take when drawing a lot of cards, people don't like to see that happen)
Trophy Mage - with wild pair in the deck a lot of cards total 4 when u add the power and toughness, this is a 2/2 so it falls in that category// this card allows you to win 1 turn early with the wild pair method because you can grab thousand-year elixir, giving activated abilities haste and allowing you to untap a mana producer ( this is also a flex slot that im still testing out due to low synergy with the deck as a whole because its not a defender and im only running 1 3 cost artifact.)
1 month ago
I think you have some serious misconceptions on desirable traits for a competitive Commander.
Competitive lists want a Commander with a few qualities: - Color identity. This matters. Especially access to Blue and Black are desirable. - Card advantage. Not just a single card per turn, but specifically a way to draw many cards in a single turn. Competitive lists are looking to draw into what they need, whether that's a stax piece, a combo piece, or an answer, and one card per turn is too slow. cEDH does not play Phyrexian Arena . A Planeswalker Commander that provides a similar effect is not enough to be competitive. Examples of amazing cEDH-level Commanders that work via card advantage are Edric, Spymaster of Trest , Thrasios, Triton Hero , and Tatyova, Benthic Druid .
- Combo pieces. A Commander that is itself a piece of a small combo that wins the game is worth looking at. We're not talking janky 12-piece combos - we want a Commander that's part of a 2 or at most 3 card combo, and the combo needs to outright win the game on teh spot. - Infinite mana sink, preferably with an ability that generates card advantage. Think Thrasios and Tasigur. - Stax pieces, or stax parity breakers. Teferi, Temporal Archmage is a great example. His untap permanents ability is not only a great combo enaler, it also lets him break parity on stax effects and maintain a Stasis lock.
There are a few existing Planeswalker commanders that are cEDH-viable. The best are Teferi, Temporal Archmage and Jace, Vryn's Prodigy Flip (kind of a walker). Note that they have Blue color identity. Both enable insane High Tide shenanigans. Teferi also provides card draw and acts as a combo piece with the Chain Veil. Normally his draw would be too slow to be relevant...but given he can get infinite activations via the Chain Veil combo, it basically means he can draw his entire deck and have infinite mana to do whatever he needs to win.
Compare that to, say Sorin. The comparison is not favorable for the vampire. Setting an opponent to 10 is just a way to get ganged up on and killed. It doesnt win the game. It doesn't even kill a player, it just makes him mad.
1 month ago
Check out the mana base. They have alot of articles for 20-40$ commanders. A few I remember were Selenia, Dark Angel , Shu Yun, the Silent Tempest , and Edric, Spymaster of Trest . As for a suggestion of my own Alesha, Who Smiles at Death can be relatively cheap, and if you want annoying make it a "everybody discard/sacrifice" deck with things like Miasmic Mummy and Fleshbag Marauder types.
1 month ago
DrkNinja What do you mean? I play MTGO to get cEDH games in. The meta is currently a combo meta, filled with mostly lists oriented with high-tutor density, disruption in the form of removal, countermagic, hate, and stax, such as the following cards:
It has the following deck archetypes:
Aggro lists, such as Edric, Spymaster of Trest , a turns taking combo list.
Control lists, such as Tymna/Tana Blood Pod, or GAAIV control lists.
Midrange combo decks, such as Kess turns or Yisan lists
Combo decks, such as the Kess consultation or Frogger
Teferi or Sisay stax-combo hybrids
There are Najeela tempo decks that are widely popular, though Najeela is flexible enough as a commander to fit in a wide array of decks.
Do you want me to explain all of cEDH? Because that wasn't what any of this was meant to be. I was discussing a card that I find to be bad in said format.
1 month ago
As mentioned in previous discussions, there is little reason for this deck to be green white. The only card which is white other than the commander currently are Journey to Nowhere , and then there are 2 cards which are hybrid mana in Mercy Killing and Wilt-Leaf Cavaliers . Both of these are either easily replaced, or are mostly cut-able anyway.
Your choices from there mostly depend on which way you would like the deck to go.
In G/B your best option Nath of the Gilt-Leaf as this allows you to be an elf deck that can have board and hand control, with black removal and other tutor based options. This will be a good midrange option that allows you to grind out games and stop others going off by ripping their hands apart.
In G/U you end up with more combo options. The easily best is Momir Vig, Simic Visionary but its also the most combo based and complicated. Other than that you have Edric, Spymaster of Trest which can help you keep cards flowing. Tishana, Voice of Thunder is also another way to draw a lot of cards, but isn't actually an elf herself.
Edric, Spymaster of Trest occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
G/U (Simic): 0.49%