Edric, Spymaster of Trest

Edric, Spymaster of Trest

Legendary Creature — Elf Rogue

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

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Trade

Have (2) metalmagic , gildan_bladeborn
Want (4) WeHaveTheTechnology , Capt_Tryst , ComradeBrain , Vector_Logic

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Vintage Masters (VMA) Rare
Conspiracy (CNS) Rare
Commander's Arsenal (CMA) Rare
MTG: Commander (CMD) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
MTGO Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Edric, Spymaster of Trest occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

GU (Simic): 0.49%

Edric, Spymaster of Trest Discussion

tspalding on Ukkima and Cazur

2 weeks ago

I've built a list similar to yours but full Edric, Spymaster of Trest style unlockables. A really mean piece for you to consider is Oona's Blackguard.

lullelukas on The Wolf of Maul Street [8]

1 month ago

From a bit of playtesting, it really seems that the secondary game plan is underperforming. Getting more evasive creatures and going wider is nice for resilience in more casual games, and there is a good argument for keeping the deck like this in the interest of managing the power level a bit. I do have some thought on how we might up the aggression a bit though, do tell me what you think about my thoughts if you are interested!

Underperforming cards include: Fathom Mage, Master Biomancer, Renata, Called to the Hunt, Herald of Secret Streams, Champion of Lambholt (the plan of spreading counters around seems to slow and fragile), Slither Blade, Invisible Stalker (these creatures don't add any additional utility, and we have other evasive creatures that can take Ukkima's place in a crisis), Ninja of the Deep Hours, Ingenious Infiltrator (bouncing Ukkima is nice, but taking away the combat damage is very much a feel bad) and Edric, Spymaster of Trest (seems a bit slow, but probably has more potential).

What we need most is clearly more efficient ways to grow to 10 power. I'm considering cards like Giant Growth, Scale Up, Vines of Vastwood and Invigorate.

We also could use even more one mana ramping. Deathrite Shaman and Krosan Wayfarer seems like the best options to me.

We need some more card draw if we take ou the ninjas, and Snake Umbra seems like a good card draw replacement, as does Hunter's Insight.

We could also use the additional infect enablers in Glistening Oil, Grafted Exoskeleton and perhaps even Corrupted Conscience, but it may be more efficient to just add some tutors here instead, Demonic Tutor, Scheming Symmetry, Dizzy Spell and Dimir Infiltrator would be good choices in that case (without completely busting the bank).

Taking all this into consideration I may soon do the following switches:

Invisible Stalker --> Dimir Infiltrator

Slither Blade --> Dizzy Spell

Ninja of the Deep Hours --> Snake Umbra

Ingenious Infiltrator --> Hunter's Insight

Herald of Secret Streams --> Deathrite Shaman

Champion of Lambholt --> Krosan Wayfarer

Renata, Called to the Hunt --> Scale Up

Master Biomancer --> Vines of Vastwood

Fathom Mage --> Demonic Tutor

Simic Growth Chamber --> Scheming Symmetry

Dispel --> Fierce Guardianship

VampiricTooter on What ledgendaries excited you the ...

1 month ago

My favourites among my collection are:

Ayara, First of Lochthwain Mono-black aristocrat build, a lot of mono black builds share a large number of cards, but with Ayara the variance comes from shear depth of awesome and powerful cards that could work wit her. I keep a running side board of stuff with the deck and find myself continuously tuning and trying new pieces.

The Locust God not a cheap deck to build but I love the way it plays, it can be a slow control deck that goes deep and buries opposition with card advantage. It also can pull off turn five wins that leave the other three players stunned.

Edric, Spymaster of Trest My most competitive deck, I built an elf ball version that has become my “last game of the night deck”. The reason I don’t play it until the end of the night is because nobody likes you after you take a 15 minute turn 5 and then inform them the game is over. Maybe not the most fun to play against but an excellent tool to have after a losing streak.

triproberts12 on Tetsuko, No Need To Block

2 months ago

Ovalchase Dragster, Illusory Ambusher, Frost Walker, and Dandan seem good for cheap beaters. I would definitely lean hard into doing more damage, otherwise, you're just building a bad Edric, Spymaster of Trest deck.

DemonDragonJ on Help Me Reduce My Decks ...

2 months ago

The next deck that I wish to discuss is named Fire and Ice. As with the previous decks, I shall remove two lands from it, which leaves me with eight more cards that I need to remove. I likely shall remove two copies each of Dominus of Fealty and Hypersonic Dragon, due to their high mana costs; Mindwrack Liege is more expensive than are they, but it is too good to not have four copies of it in this deck.

I am contemplating if I should remove either Jhoira of the Ghitu or Keranos, God of Storms from that deck, as they are both awesome creatures, but I do need to reduce the number of cards in this deck. Lightning Bolt is also an awesome card, but it is the least essential card in this deck, unfortunately, so I likely shall not keep it. However, if I do remove it, will there be a sufficient number of non-land spells to trigger the prowess ability of Stormchaser Mage? If not, I shall replace that card with Lightning Stormkin.

I also have a blue/green deck named Artificial Evolution, from which I also plan to remove two lands, leaving eight non-land cards that need to be removed. I likely shall remove two copies of Trygon Predator, because, as great as that card is, it is unlikely that my opponents shall have a sufficient number of artifacts or enchantment for it to be necessary for me to have four copies in this deck, as well as two copies of Horizon Chimera, because the lifegain from that card is largely negligible, but flash, flying, and trample are all excellent abilities, so two copies may remain. As good as Winged Coatl is, I still need to remove cards from this deck, so I shall likely remove two copies of it, as well.

Edric, Spymaster of Trest, Maraleaf Pixie, Murkfiend Liege, and Prophet of Kruphix are all too amazing to remove, but Overbeing of Myth is disposable, as tragic as that may be, so I likely shall remove it, as well.

What does everyone else say about these two decks? What cards should I remove from them to reduce them each to 60 cards?

multimedia on Rafiq Collector Of Many Heads*Voltron*

2 months ago

Hey, with this much equipment consider cards that have good interaction with equipment?

  • Sigarda's Aid: flash for equipment and equip for free when equipment ETB.
  • Open the Armory: tutor for an equipment.
  • Mother of Runes: repeatable protection for Rafiq from targeted removal, in combat or even make him unblockable in combat.

Budget lands to consider adding:

Cards that trigger an ability when you do combat damage to a player trigger that ability twice with double strike if the creature isn't blocked. This is powerful with draw effects.

Ramp that's creatures can also give you a body to equip to.


Cards to consider cutting:

  • Simic Guildgate
  • Graypelt Refuge
  • Tranquil Cove
  • Dakra Mystic
  • Fog Bank
  • Guardians of Akrasa
  • Peregrine Drake
  • Dictate of Kruphix
  • Ordeal of Nylea
  • Rites of Flourishing
  • Fog
  • Holy Day
  • Blunt the Assault
  • Cancel
  • Mace of the Valiant
  • Mask of Avacyn

Good luck with your deck.

Wiggyman on Tatyova Unblockable Control

3 months ago

This looks like an Edric, Spymaster of Trest deck if I ever saw one. Cool deck idea!

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