Edric, Spymaster of Trest


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Vintage Masters (VMA) Rare
Conspiracy (CNS) Rare
Commander's Arsenal (CMA) Rare
MTG: Commander (CMD) Rare

Combos Browse all

Edric, Spymaster of Trest

Legendary Creature — Elf Rogue

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

Price & Acquistion Set Price Alerts





Latest as Commander

Edric, Spymaster of Trest Discussion

toxicliam on *PRIMER* The Ultimate Thunder EDH(on a budget)

5 hours ago

Even though you aren't stuffing the board with weenies to swing with, have you considered Edric, Spymaster of Trest ? More card draw based on creatures, which is similar to your commander. He could also be a powerful political tool if you play multiplayer.

Snap157 on Some Derevi Bois

1 week ago

Stick to this template when building edh:

~38 lands- use any dual lands, filter lands, pain lands, fetches, and shocks in your colors, using basics to fill in the rest. Tolarian academy on youtube has a great video on building edh mana bases

5 boardwipes- these should all be below 5 cmc (with a few exceptions like Cyclonic Rift, Decree of Pain and Merciless Eviction. DON'T skimp on these unless you're entire deck is built around creatures (Examples being Edric, Spymaster of Trest, or Seton, Krosan Protector)

~5 unconditional targeted kill spells. They should all be able to hit creatures, but you get bonus points if they can hit other permanents too or if they exile instead of destroy

at least 10 reliable and repeatable draw spells- These are the Rhystic Studys, Mystic Remoras and Phyrexian Arenas of your deck. these are not to be confused with unrepeatable cantrips such as Sign in Blood or Brainstorm. Cantrips should be included if you're looking for consistency, but should count as half of a card in your 10

At least 10 ramp spells- since you're in green, take advantage of Kodama's Reach, Cultivate, Explosive Vegetation, Rampant Growth, Farseek, etc. If you aren't in green, use artifacts like Thran Dynamo, Gilded Lotus, Signets, Sol Ring, talismans and Darksteel Ingot. Just like with draw, you want permanent ramp and not things like Seething Song or Dark Ritual. The cheaper and more abundant your mana rocks in your color, the more competitive your deck will be. Most cEDH decks will run 12-15 mana rocks, using expensive cards like Mana Vault and Mana Crypt. In your case, you're using moxen

The rest of the deck should all work toward a common goal. Find out what your win cons are and the build your deck around them. Derevi is good with blink and combo, so find a strategy and be ruthless with your cuts. I would recommend making infinite mana and taking advantage of that, maybe with Helix Pinnacle, milling people out with Stroke of Genius, Whetwheel or Blue Sun's Zenith.

Hope this helps!

Wurmlover on cEDH!!

2 weeks ago

Gitrog is a hell of a deck, it's combos are also intricate as fuck. The main idea is to assemble Dakmor Salvage, gitrog and a discard outlet. You discard the dakmor, gitrog triggers, but instead of drawing, you dredge dakmor. You can repeat this as much as you want, and you stack draw triggers for each land that is dredged off of dakmor, and you keep from milling with Kozilek, Butcher of Truth. you keep this going until you have draw triggers stacked up so you can let them all resolve and draw your deck.

Winning from there is the fun part. you can then make infinite mana by looping kozilek, a land and Lotus Petal. Basically you discard in such a way so your library consists of kozilek and a land (called the KoziLand state) you can use this in combination with dredging dakmor to put any number of draw triggers on the stack. In this case, you want to dredge dakmor twice to put 2 triggers on the stack, then once more, cracking petal before the last shuffle trigger resolves, then draw your three cards, and repeat. After this you can use the same technique to exile your opponents' libraries with Praetor's Grasp or deal infinite damage with Rath's Edge and Crop Rotation.

Here's the primer which explains the main combo as well as all the other cool stuff better than I can: Gitrog Dredge Combo [Primer]

The best version of thras/tymna flash hulk right now is shuffle hulk which fetches blood artist, nomads, illusionist, and blood artist and then wins by milling the deck and infinitely looping kozilek and Narcomoeba. It's just generally more resilient than breakfast or other variants.

Here's a list: Shuffle Hulk

Chain Veil Teferi is also a decent deck, the main goal is to get 6 mana in up to 3 rocks to activate The Chain Veil and then activate teferi untapping veil, and three rocks totaling 4+ mana. you can repeat this until teferi dies and then hopefully you have enough mana to recast him. at that point the ruling on chain veil is that you get a number of free activations when you recast teferi, so you should have 6 free activations of him when you recast, making the rest of the combo easy. then you end up with infinite activations and infinite mana, draw your deck, and then play Blue Sun's Zenith to draw everyone out.

Here's a list: Chain Veil Teferi

Brainerd covered najeela pretty well, it's a tempo deck that uses key removal and tutors to stop other combos while gaining a missive advantage with najeela and something like Edric, Spymaster of Trest. it can then combo with any of the things that he mentioned.

Here's a list: Warrior Queen [Najeela Midrange/Tempo cEDH Primer]

Like you would in any format, do your homework on your deck, but keep in mind everyone at a cEDH table is going to be really paying attention to everything you do, so invisibility is not an option. There's also a certain mindet that comes with cEDH that isn't the case in EDH: there's always an objectively best play, politics have no push or pull. If you play a spell the players don't like, it will be countered, if you are objectively the biggest threat, people will try to stop you, etc. It's all about the deck and pilot skill. It'll take a little getting used to but it's fun once you get into the swing of it.

Apologies for the wall of text lol, hope it helped!

xaarvaxus on 4 Color Pod

2 weeks ago

A lot of good cards here so making cuts gets a little tougher but we can try... you have a spike at 5CMC so maybe that's the best place to start.

I assume Peregrine Drake combos with Mistmeadow Witch but what is the mana going towards?

Hornet Queen, while cool, is and expensive overall so maybe cut for those reasons? You would still have 2 targets to pod for/away to get to your top end. Perhaps you could go without one of Liliana Vess or Bring to Light as you seem to have a goodly number of tutors?

In this deck I would think that Edric, Spymaster of Trest helps your opponents as much as you and may make your plan a little harder to enact.

Ghostly Flicker might need to give way to Aminatou, the Fateshifter as she is repeatable blink plus would let you put back something of X CMC that you wanted to 'pod into but had drawn already.

Despite the number of non-basic lands, given the theme of value on ETB/LTB I'm surprised not to see Solemn Simulacrum here. Though Graven Cairns seems an odd inclusion as red is the only color you're not playing. Is Expedition Map purely for color fixing? If so, I would think Wood Elves would fit the deck better. And is Glacial Chasm part of the strategy or was it meant to be Glacial Fortress?

I think this one will need some playtesting to see what comes out in the wash so to speak. I like all of your creature choices overall, there are just too many and I think it may come down to pulling the ones you least enjoy putting into play.

multimedia on the flock

3 weeks ago

Hey again, did a little more research on Birds and how you get an edge on your opponents Boros Angels and Dimir Kraken with Derevi:

After attacking with Birds you can use Derevi's ability to then untap them. When they are untaped you can then tap them with Glare to tap your opponent's Angels. You can tap your opponent's Angels at instant speed with Glare using your Birds. This means you can prevent even lock your Angel opponent from attacking with Angels. Glare is very good with Quest for Renewal.

Storm prevents your opponent from untapping their Angels. It also doesn't allow you to untap your Birds, but you have Derevi and his ability to untap your Birds or lands or tap your opponent's Angels. Edric is a good source of draw when you're attacking with little flying creatures. Storm and Edric combine to give you card advantage since you can attack your opponent with Birds and with Derevi untap them, but your Angel opponent can't attack you with Angels who are tapped. With Storm or Glare Edric's effect is very one sided, good for you, since your Angel opponent can't attack you with Angels who are tapped thus can't do combat damage to you. Storm also has interaction with Glare since Glare can tap an Angel and then that Angel doesn't untap at your opponent's turn.

Bower Passage and Glare/Storm can combine to pretty much lock your Angels opponent from doing much with their Angels since they can't untap their Angels or block your Birds with untapped Angels. Storm's cumulative upkeep is annoying, but Derevi's ability can untap your lands which can help to keep Storm in play longer.

Before I suggested Yisan as a nonBird creature to consider adding, but Edric makes more sense if you're attacking with Birds.

The Reveillark + Karmic Guide combo can help against your Kraken mill opponent since both can reanimate Birds. Blessing is one of the best anti-mill cards for green; when it's put into your graveyard from your library you shuffle Blessing and your graveyard back into your library. Blessing is shuffled back into your library this helps to shut down mill. Elixir is another card that can help against mill. It's slower, but you have more control over when you shuffle your graveyard into your library.

sdh101 on Ludevic + Sidar Kondo Power </= 2 Tribal

3 weeks ago

I would play Edric, Spymaster of Trest in this deck. The amount of draw seems insane that you can get off this guy. Cool idea for a deck and nice theme. I might cut White Sun's Zenith. The triple white seems like a big ouch on your mana.

multimedia on X-Men

4 weeks ago

Hey, mana dorks are pretty good with Ezuri. They can first help to ramp into him as early as turn three and later on they can give experience counters or be a body to put counters on.

Cards to consider adding:

Other cards to consider:

All my suggestions other than Speaker are low mana cost cards, these can help to reduce the avg. CMC of this deck which is high at 3.6. Speaker is six mana which is a lot, but with the counters strategy you get a ton of value for six mana; she can draw a lot of cards.

Cards to consider cutting:

  • Ezuri's Predation
  • Biomantic Mastery
  • Verdant Confluence
  • Cytospawn Shambler
  • Simic Basilisk
  • Primeval Bounty
  • Fable of Wolf and Owl
  • Death's Presence
  • Contagion Engine

Good luck with your deck.

zniwalla on Im so exalted, Rafiq EDH

1 month ago

I like it!

I'm playing a Rafiq deck myself and have come to love the following cards:

Lu Xun, Scholar General, Glory, Silverblade Paladin, Edric, Spymaster of Trest and Thada Adel, Acquisitor

So.. consider those as some suggestions.

Cheers and great deck!

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