Edric, Spymaster of Trest

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Vintage Masters (VMA) Rare
Conspiracy (CNS) Rare
Commander's Arsenal (CMA) Rare
MTG: Commander (CMD) Rare

Combos Browse all

Edric, Spymaster of Trest

Legendary Creature — Elf Rogue

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

Price & Acquistion Set Price Alerts

C16

CNS

CMA

Ebay

Edric, Spymaster of Trest Discussion

WhatevWorks on Ur-Dragon's Draconic Apocalypse

2 days ago

So... this is coming from a hardcore blue mage who tries to abuse cards as much as possible.

I think you could have a pretty sweet chain reaction thing going on here. Ur-Dragon lets you get out permanents whenever a Dragon attacks, so maybe you could go for a weird aggro-y, storm-y, combo-y thing. I don't know. Just look at these cards and this game plan, tell me what you think.

Hellkite Charger

Savage Ventmaw

Scourge of the Throne

Spellbound Dragon

Vaevictis Asmadi, the Dire

Edric, Spymaster of Trest

Aggravated Assault

Radha, Heir to Keld

Breath of Fury

The game plan would be to durdle for the early game, play dragons mid game, then late game, come out of nowhere with a lethal-damage chain reaction: Play permanents that draw based on you attacking, and creatures that give mana based on attacking. You would proceed to attack, get draw triggers from things like Edric, Spymaster of Trest, mana triggers from things like Savage Ventmaw, and an Ur-Dragon trigger. Play a permanent that gives extra combat phases, activate it. Repeat from the part where you attack. This list would inevitably have a few ways to go infinite (Savage Ventmaw + Aggravated Assault = good game), but that wouldn't happen a lot. Mainly you would just be attacking 3 times a turn for lethal damage from your commander alone.

I don't know your budget or playstyle, but those are my thoughts. I'd love to hear what you think!

neverbeenafish on

6 days ago

Manabase is way too slow, especially for a 5 colour deck. Needs more ramp spells, mana dorks, and lands that enter untapped.

There are easier ways of casting your whole library than making everything into Maestrom Nexus. Jace's Archivist + Mind Over Matter + any infinite coloured generator (assuming you have your commander out) plays your entire library if you want, or just run with Laboratory Maniac and mill yourself.

Extra combat damage concept is a strange one if you don't have many blockers or ways to stop people from attacking you. Consider Ghostly Prison, Propaganda, and similar effects, as well as curses that make people want to attack the enchanted player (Curse of Predation, Curse of Bounty , etc.). Also run Edric, Spymaster of Trest for the same reason.

Extra turns are always good, but without a win condition they're wasted.

Farycane on Ezuri, claw of progress

6 days ago

Thanks for all the suggestions capshanks01

Edric, Spymaster of Trest has it's own deck and I don't have enough unblockable / evasion Maybe  Bident of Thassa because it  won't help my opponents.

Cutting cards like Avenger of Zendikar Myr Battlesphere Hornet Queen seems like a bad idea because they give me many experience counters and/or blockers. But worst for me seems to get less experience counters.

Cobra Trap is 1 mana most of the games

Deadeye Navigator can abuse most of my ETB's like the high cmc token makers.  Getting four Myr Tokens for just 1{U} seems pretty solid.  Or two cards with Mulldrifter

Fertilid was cut in my last deck change. Too slow,  too much mana. Getting two lands for 7 or 1 for 5 mana is just not good. Even if it's a creature. And if I have nothing to do with ezuri than putting counters on fertilid something went wrong.

Fauna Shaman discarding doesn't seem that good without recursion. And getting a creature is good  Protean Hulk or  Sage of Hours but revealing is a huge downside in my opinion.

Fungal Sprouting looks good, but I don't think 4mana for most times 1-3 Saproling is that great.  Also it is sorcery speed, that can be very slow.  And not sure when to cast.  First mainphase I will get less counters because ezuri hasn't put counters on something yet. Second mainphase I will get more saprolings because Ezuri could put something before this card.  But the amount he puts on a creature is lower. (I have this Problem with many cards in this deck to be honest)

Wirewood Symbiote I don't run that many elves...maybe okay to run.

Spike Feeder doesn't seem useful. Getting life instead of smacking faces/killing People


There is nearly no targeted removal, you are right.  I just need a day of and rebuilt this deck completly :( But takes time:D

Acidic Slime

Trygon Predator

Scavenging Ooze

That's all. I see the Problem, but bounce isn't the answer.

Broodhatch Nantuko I wanted a second morph,  so my playgroup always knows what's under the morph. And even getting only 2+ tokens out seems okay.

Glimmer of Genius is Instant speed, seeing up to 4 cards isn't bad. And if you don't scry away, the cards you get are good. And I may play an  Aether Hub so it may be more useful.  What draw spells would you play rather?

Fact or Fiction Instant speed, worst case getting only one card I really need, with the option to get  up to 5 cards. (Since politcs is a thing in my group there is a high chance of getting 4 or even 5 cards). Same for here,  what would you play rather? Needs to be instant!

Lightning Greaves yep had this Problem, thought of Neurok Stealthsuit because for {U}{U} it's Instant and I can remove it, by putting it on anything Else

Panharmonicon won't be in here.  It's an really great card,  but not in this deck.


Now to the more positive part :D

Sakura-Tribe Scout seems good, especially if I build more draw into this deck.

Snake Basket never heard of this card before.  Seems pretty solid  in my opinion!

Spellskite oh hell yes I need this card.

Glen Elendra Archmage if I get one, I totally play this wonderful piece of cardboard.

Inkmoth Nexus would be solid, but Infect isn't really my strategy. Blighted Agent has the unblockable thing, that's why he is in. If I ever trade an Inkmoth, he will have a place in this deck.

Shrieking Drake at first I thought this card is weak.  Than I realized that he can bounce himself  (I assume that's what you wanted to say) :D getting experience for just {U} seems broken. I need this immediatly! And if bounce one of my high cmc token dudes to replay them? Even better.

All in all I need to build this deck from zero, and I need to be sure what tactic I'm playing. I need to get cards that I don't have right now. That takes time/money. And then I need time to brew. You can always suggest more, I try to answer fast. But it while take a while to get everything, but I'll Update as soon as I can!

Thanks a Lot for all this help

capshanks01 on Ezuri, claw of progress

1 week ago

I see that you usea a lot of expensive spells, sure they are cool but you need even more mana ramp, you can try Fertilid Sakura-Tribe Scout and for explosive tokens (experience counters) "maybe" Snake Basket or Fungal Sprouting Sure they are risky to use, but if you do not use counter spells I guess your game environment does not have much creature hate :D also if you are using Coiling Oracle the Wirewood Symbiote is a must! for card draw you can try the new: Beast Whisperer, imagine cast like 3 times in a row the Shrieking Drake X3 experience counters and cards! the sylvan library is a amazing addition..

cards to considerate: Spike Feeder gain lost of life, but is situational what you want is to attack. Fauna Shaman Throw your manadorks in late game and help you look for the hulk Spellskite good blocker at the beginning and help protect your ezuri Glen Elendra Archmage the philosophy of this deck is to win with fast and strong punches, but you need to protect your board while you build the experience counters, this car is expensive $ but it's worth every penny, it can make you win the game. Inkmoth Nexus infect support Edric, Spymaster of Trest maybe for card draw?

I don't see spot removal you can try some creatures whit bounce effect to buy time and build experience counters. AEther Adept, Man-o'-War Sidisi's Faithful even Venser, Shaper Savant

What to cut and why:

all the cards that cost more that five mana...just because they are to slow and predictable (except) Cyclonic Rift , at least cobra trap and protean hulk look's fun.

Lightning Greaves: amazing card but the shroud prevent you from putting counters on the equipped creature.

Glimmer of Genius: lot's of better card draw out there, the same to Fact or Fiction.¯_(?)_/¯

Phanharmonicon: cool card!! but slow :(

Broodhatch Nantuko: I do not feel that it is effective enough.

Farycane on Ezuri, claw of progress

1 week ago

Yeah, I really need to Upgrade it. Asceticism and Leyline of Anticipation are cards Ich need :D Protean Hulk was on my last 15 cards I cut to get to 99. Didn't thought of combo potential. Edric, Spymaster of Trest gets his own Deck. Thrasios, Triton Hero I don't know. In the last games I missed more ramp. A card to dump all my mana in can be...annoying? But yeah he is absolutely good, and I have one unused in my Tradebinder. As soon I get to it, I'll Upgrade this list completly. I prefer landramp over dorks, but in this Deck they work pretty good. you are great! Thanks a Lot Demarge and capshanks01

Demarge on Ezuri, claw of progress

1 week ago

maybe consider running an bunch of mana dorks (mostly elves) like Priest of Titania Elvish Archdruid and Joraga Treespeaker they work with your deck very well by not only ramping you, but getting experience counters as well.

Carpet of Flowers works insane if your playgroup has even one player also playing blue. Mystic Remora can often draw you 3-6 cards by two turns of being out (both of these cards have become heavily edited by wotc, I suggest looking at the oracle text in gatherer for the current wording on them).

You could also run the Flash Protean Hulk combo. once the hydra is dead you just search your Sage of Hours and 4 1 cmc or cheaper creatures when ezuri is out and you have as many turns you want to finish the game. Flash can also work with your avenger of zen and myr battlesphere to splash a ton of experience.

Edric, Spymaster of Trest and Thrasios, Triton Hero also can work really well as draw engines.

SynergyBuild on Weak EDH Archetypes?

3 weeks ago

I mean, aggro is pretty good, think Edric, Spymaster of Trest turns, a powerful Tier 1.5 cEDH aggro deck, and control is great considering it is nearly half the cEDH meta. Stax-based control lists from Teferi to Blood Pod are everywhere.

Draw-go control or Permission control is more rare, but Azami and JVP can pull it off, acting as decent filter/draw engines, they are more tier 1.5 permission-combo lists than pure permission, yet they are actually draw-go decks until they win, and they work in a competitive meta.

Lantern Control seems really hard. I imagine it can work, given they printed 10 more artifacts that tap to mill a player 1 and all cost and draw you a card on etb, but that's super unrealistic.

8 Moon may not be a real deck, but that's effectively a deck that drops a one or two card lock like Blood Moon + Chalice of the Void and rides the win with a few wincons. Really that's just like any mono-red stax deck in EDH, like a good Feldon or Kiki-Jiki list. Seems good enough at Tier 2 to be competitive.

I think Tron is a lost cause. Similarly is with cloudpost, or any of those lists.

ChaosHazard on Najeela's Hulk Pod Project (Primer)

1 month ago

I feel like Summoner's Pact is an easy inclusion here. It turns Spellseeker into an extra copy of Hulk and can also search for Derevi in order to go infinite with our Warriors. Would probably cut Brainstorm for it, unless Brainstorm's been doing serious work in the list; you already run Edric, Spymaster of Trest, Mindblade Render, Mystic Remora and Dark Confidant so I can't imagine we're hurting for card draw too badly.

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