Oath of Teferi

Oath of Teferi

Legendary Enchantment

When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.

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Trade

Have (1) metalmagic
Want (2) MTGSmith , Conderon

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

Legality

Format Legality
Canadian Highlander Legal
Pioneer Legal
Modern Legal
Historic Legal
Vintage Legal
Casual Legal
Highlander Legal
Legacy Legal
Magic Duels Legal
Commander / EDH Legal
Tiny Leaders Legal
Block Constructed Legal
Leviathan Legal
Oathbreaker Legal
Arena Legal
Duel Commander Legal
Penny Dreadful Legal
Frontier Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal

Oath of Teferi occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Latest Decks as Commander

Oath of Teferi Discussion

Stardragon on Walking the Eternities

1 week ago

Thxs LeaPlath, TriusMalarky, Flooremoji and Oloro_Magic for all your help

Now Update

Cards cut:

Archangel of Tithes

Baird, Steward of Argive

Isperia, Supreme Judge

Syncopate

Call the Gatewatch

1xOath of Teferi

Jeskai Banner

Raugrin Crystal

Nahiri, the Harbinger

Tibalt, Rakish Instigator- Moved to maybe may add to side board to stop life gain deck if they're a thing in pioneer

Tezzeret, Artifice Master- Moved to Maybe

Narset of the Ancient Way

1xMountain

1xPlains

1xIsland

Cards Added:

2xNarset, Parter of Veils

3xOath of Nissa

4xGrowth Spiral

2xFires of Invention

2xOath of Chandra

2xDig Through Time

2xDeploy the Gatewatch

2xRender Silent

2xAbsorb-I that TriusMalarky said to have Absorb but than i remembered Render Silent and put both on here for know I will get rid of the weaker one, gaining life is nice but stopping players from casting other spells is too nice to ignore but im sure how many deck will have more than one spell per turn to be played in pioneer

4xQuench

2xInterplanar Beacon

2xSunpetal Grove

2xCinder Glade

2xHinterland Harbor

1x Ugin, the Spirit Dragon- For big finisher

2x Spark Double- Mostly for fill but being able to copy planeswalkers is a nice boon though for 4 mana might be too much

Still going to find room for Wrath effects

DeinoStinkus on Atraxa's Unkillable Superfriend's

1 week ago

Oh, and you can't live without Spark Double for some gross goodness! Combined with Oath of Teferi and Aminatou, the Fateshifter it goes infinite for walker blink.

RiotRunner789 on Good Commanders for Superfriends

2 weeks ago

Arcades, the Strategist: Provides solid card draw with literal walls to protect your walkers (many of which can fly). I've seen some disgusting Superfriends builds with this guy specially buing in green to ramp to Karn Liberated and Ugin, the Spirit Dragon.

Lavinia, Azorius Renegade: Good stax commander. Slow down the board to a crawl and just get the emblem for every azorious planeswalker out there. I have a Lavinia stax deck with a Superfirends sub-theme (8 walkers) and it is not challenging to get their emblems.

Bonus, being in azorious colors for both commanders gives the best superfriends cards of them all with Oath of Teferi. Arcades just gets better with Doubling Season.

the_real_mosho on Bant Can't lose If you don't play

2 weeks ago

Totems on all your permanents and infinite mana:

First, you'll probably need Oath of Teferi in play so you can put a Totem on something with the -1, and untap your lands/mana rocks with the +2. You'll also need Liquimetal Coating or Mycosynth Lattice, then add March of the Machines to make your planeswalker a creature. From here your best bet is probably going to be Eldrazi Displacer. Tap your Mana Vault to use the Displacer to Flicker your Estrid, the Masked, then when she's back you can use her loyalty abilities again. Now you can just alternate -1/+2 to add another Totem and untap your Vault again to flicker her with the Displacer.

Now that all your lands are enchanted you can just keep floating mana and untapping them.

Epidilius on Esper Superfriends

1 month ago

The issue with the oaths are that they are almost all win more cards. They don't do a whole lot without me having a planeswalker presence, and since a planeswalker presence is how I win they don't do much when I have it.

My list runs multiple Oath of Kayas for aggro and burn. Playing one can represent 6+ life easily. The legendary rider isn't that big of a deal, I will play a second one to kill creatures.

Oath of Liliana is a 3 mana "kill your opponent's worst creature". Murderous Rider is a better effect at 3 mana, and Fatal Push is even better (if conditional). The zombies are nice (assuming I do get the one per turn), if a little win more.

Oath of Jace is a 3 mana draw 3 with conditional upside. Yes, the condition is usually on, but if I do this on curve I spend T3 doing nothing, and since I have no shuffle effects it can easily read "draw 3 skip 2 draw steps". If I wait until later in the game when I already have control of the board, well, I'm already winning and this won't really help me win faster.

Oath of Teferi is a 5 mana play that makes my walkers better. It's just that when this card is good I am already winning. If I play this when I have 3+ walkers on the field, well, it is at least turn 6, I have 3 planeswalkers, and the fact it is turn 6 with 3 walkers means I have board control and I'm already winning. Being able to produce more tokens or draw more cards is great, but this is as close to win more as you can get.

Almost every game I've won has been to a concession. I get control of the board, cast an Elspeth, Sun's Champion, and my opponent concedes. So playing these cards doesn't even mean I win faster.

I play a few of them in EDH, but here I don't think they are good enough (minus Kaya's).

TriusMalarky on Esper Superfriends

1 month ago

I would think a 1x Oath of Teferi is worth it. The oaths are legendary, so you wouldn't run many of each. It's like a Time Warp that lasts forever. Of course, you want a lot of 3 cmc Walkers so that you can actually do stuff. The other Oaths are all 3 mana and should probably be 1-ofs, just because they get really really good with all the walkers in play.

Epidilius on Esper Superfriends

1 month ago

Before Covid, I was playing Pioneer Esper Planeswalker Control to great success. I haven't gone through the past couple of sets to look at swaps, but man it is so much fun to play.

I tried running Oath of Teferi, but the extra utility it gave me wasn't worth it. I would rather play another walker. Getting two activations a turn doesn't matter when your opponent can do literally nothing anyway.

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