Oath of Teferi

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

Oath of Teferi

Legendary Enchantment

When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.

Latest as Commander

EDH 1 / 2

Oath of Teferi Discussion

NeonEndymion on The Ur-Dragon

1 day ago

If anything, with the tutor package beefed up and Temur Ascendancy and/or Rhythm of the Wild being primary tutor targets that 3x tutors can snag, I've been questioning the 3x vs 2x redundancy on haste enablers to the point of wondering whether/not Dragonlord Kolaghan might be swapped for something else. During more than a few games I'd already had one of the haste-enabling enchantments tutor'd/on the field and him in hand, wanting something with a different/unique effect instead.

Maybe that slot can go back to Hellkite Tyrant ? What do you think?

Again, for at least the next few months, I'm going to be avoiding walkers entirely, and Samut is too narrow and fragile for the 4CMC investment.

Tomer Abramovici at MTG Goldfish wrote up a nice summary that went up today about the White/Blue cards in WotS, but also had a good list of evaluative criteria as to whether/not it is worth it to run planeswalkers at all in your EDH decks. I'm not sure, based on where our build is headed/its need to swing out to get Dragon abilities online, that we clear any/many of them?

"You should play planeswalkers if ...

-You are okay with them being targeted and hated no matter what. Your opponents will be gunning for your planeswalkers the moment you cast them. Planeswalkers are long-term value engines and provide clear, visible threats to your opponents, especially the ones with powerful ultimate abilities. Even the lowly Tibalt, the Fiend-Blooded will draw hate at the table for fear of his Insurrection ultimate ability. Since killing planeswalkers is as easy as attacking them with creatures, if your opponents can safely do that, they will. You have to acknowledge this and be okay with it. If you tilt easily or feel it's "unfair" that people are killing your planeswalkers instead of attacking Jimmy who is clearly ahead, then save yourself the headache and don't play them.

-You can protect them from attacks. Casting an unprotected planeswalker while your opponents have creatures means that 'walker is all but guaranteed to be dead before your next turn. Creature-heavy decks with lots of potential blockers, Pillowfort decks that can prevent attacks ( Sphere of Safety ), decks loaded with creature hate ( Wrath of God ), and Stax decks ( Jokulhaups ) are your best bet for keeping your planeswalkers around.

-You can use their abilities more than once per turn. Cards like Oath of Teferi and The Chain Veil activate loyalty abilities more than once. Rings of Brighthearth doubles your ability. Extra turn spells like Savor the Moment let you activate them an extra time before going to an opponent's turn.

-You can add counters to them. Proliferate cards ( Atraxa, Praetors' Voice ), cards that double the counters on permanents ( Doubling Season ) let you use planeswalker's minus abilities more often, most notably the game-winning "ultimate" abilities ( Nicol Bolas, Dragon-God ).

The more of the listed attributes you can check off, the more powerful the planeswalker becomes in your deck. That's not saying your deck must have all these attributes for planeswalker cards to be good. I'll run Tezzeret the Seeker in decks for the sole purpose of using his minus ability a single time. But if your deck offers zero support for walkers and/or you get upset at opponents hating out your walkers no matter what, then planeswalkers cards might end up being worse in your deck than a non-'walker card with a similar function."

Kozanostra on Zur’s Induced Insomnia

6 days ago

This is also going to be adjusted when Ashiok, Dream Render and Narset, Parter of the Veils comes out.

This also opens up an avenue to Oath Tribal including Oath of Kaya, Oath of Gideon , Oath of Jace , Oath of Liliana and Oath of Teferi

But that is likely another deck

Ixthinon on Commander - Atraxa

1 week ago

Hey ! Have you considered adding a Sorin Markov ? His -3 to make someones life 10 is pretty nuts and with his +2 then they are on a 5 turn clock from Sorin alone.

Also Aminatou, the Fateshifter is pretty invaluable. Her -1 lets you use planeswalkers twice in a turn as they count as a new planeswalker re-entering the battlefield.

These 2 planeswalkers together can 1 turn kill with Oath of Teferi . With Sorin Markov you can make someones life 10 then drain 2 - blink with animatou - drain 2, drain 2 - blink again - and finally drain 2 more times for the win. See how that works? You get 6 uses out of Sorin by blinking him 2 times with Oath of Teferi and Animatou.

opusprime15 on Planeswalker Commander Ranks List

2 weeks ago

You should consider the colors that the Planeswalkers give you color identity-wise. I personally think that just giving you 3 colors alone should be enough for all of the Nicol Bolas cards to go up to playable level. I would also consider potentially ranking some commanders lower due to their colors. Chandra, Torch of Defiance while powerful in a vacuum, restricts you to mono-red which is very negative. You should also consider the oath cycle that interacts with planeswalkers. generally, blue/white planeswalkers will be better because of Oath of Teferi and green because of Oath of Nissa in a casual format

I_TappedWrong on Aminatou Upgrades

3 weeks ago

you could swap out Temporal Mastery for a Time Warp using aminatou and Archaeomancer and take a decent amount of turns. also, if Oath of Teferi happens to be out you take all the turns. you can also take a look at my deck for any ideas, it requires heavy control to win through combo but can be tuned just for control.


Esper Pick and Flick

Commander / EDH* I_TappedWrong

SCORE: 9 | 8 COMMENTS | 467 VIEWS | IN 2 FOLDERS


ZorrosRage on Esper Planeswalker Control

3 weeks ago

How has the deck been testing?

How do you feel about Oath of Gideon ? kind of like a sudo token gen and give your walkers a extra loyalty.

Oath of Teferi could be fun too but that one might be too expensive.

multimedia on Budget Commander with Jace

4 weeks ago

Hey, make your deck here at this site? Edit the topic with a link to your deck and if you would like I will help you with it. For your budget of $100 I suggest a mono blue or two color deck. I wouldn't go three or more colors because the manabase will be bad with such a low budget. Mono blue lets you add quite a few other expensive cards because you don't have to worry as much about getting dual lands for the manabase since it's all Islands.

To start out consider choosing one of these options?

Brago is interesting with any Jace Planeswalker because you can blink Jace to use his loyalty ability again for the turn. You can do this for as many Planeswalkers as you have on the battlefield. This is actually pretty good with budget Jace, Architect of Thought to get two mini Fact or Fiction each turn or Jace Beleren to draw two cards a turn. Add Oath of Teferi and Oath of Gideon for more blink/Planeswalker goodness :) Azorius also has quite a few good/playable budget dual lands to use in the manabase.

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Oath of Teferi occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%