Gifted Aetherborn


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal

Printings View all

Set Rarity
Aether Revolt Uncommon

Combos Browse all

Gifted Aetherborn

Creature — Aetherborn Vampire

Deathtouch, lifelink

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Gifted Aetherborn Discussion

BioProfDude on B/G for fun and profit

5 hours ago

bunnyplasm2, after thinking about this for a bit, that's a better suggestion than I initially thought. Because a significant number of my creatures have deathtouch, I can make a 1/1 deathtouch creature do damage to some huge creature and kill it without losing my creature. Very clever.

Thanks for the suggestion! I'll tinker with this a bit. This can be a very targeted way for me to clear creatures out of the way when I couple it with deathtouch (and lifelink, as in Gifted Aetherborn).

Thanks again!

AtomicEmpire on A Ghastly Vision (Grixis Primer)

7 hours ago


Gifted Aetherborn is nice, but Vampire Nighthawk does have flying, and lifelink puts it over the top. Bloodghast is very nice. :)


Yeah, the synergies between Bloodghast, Kalitas, Traitor of Ghet, and Faithless Looting are already ridiculous. Oboro, Palace in the Clouds makes this whole think stupid. Actually stupid.

cplvela0811 on A Ghastly Vision (Grixis Primer)

7 hours ago


How are the Bloodghast fairing? Also, have you considered the new Gifted Aetherborn in lieu of Vampire Nighthawk? It would make, for a more aggressive plan, but flying does count.

Emzed on The Happy Merchant

1 day ago

I don't think Dragon's Claw is all that good if you don't have red spells to trigger it yourself. In a non-red deck like this, Sun Droplet is probably superior. But Gifted Aetherborn fits the devotion plan and also helps matchups where a deathtouch blocker is relevant, so going with that option seems very reasonable. Collective Brutality complements it nicely, since all three modes on the card are fantastic against burn.
If you are really worried about burn, replace a couple of Thoughtseizes in your maindeck with Inquisition of Kozileks, that switch really helps in the matchup.

Logics on Tremble mortals, and despair! (Rakdos Control)

1 day ago

This is basically a standard deck I played back in the day. Modern is a very different format, running that much removal is going to leave a lot of dead cards in certain matchups. If I were you, I would do this:

+4 Inquisition of Kozilek, +4 Lightning Bolt, +2 Fatal Push, +1 Kolaghan's Command, +1 Kalitas, Traitor of Ghet, +1 Stormbreath Dragon, +1 Young Pyromancer, +3 Read the Bones, +3 Night's Whisper, +4 Bloodstained Mire, +2 Polluted Delta, +1 Wooded Foothills

-4 Hero's Downfall, -3 Bile Blight, -1 Anger of the Gods, -3 Sign in Blood, -1 Terminate, -2 Desecration Demon, -2 Master of Cruelties, -3 Magma Jet, -5 Mountain, -3 Swamp

These changes upgrade your removal and early interaction, especially against control strategies. It also gives you much fewer dead cards, seeing as Lightning Bolt and Kolaghan's Command can go for the dome. I cut all of the weaker creatures in the deck, to streamline the early game's combination of disruption, removal, and draw power.

As for the sideboard, I think it needs a lot of work. You're already playing too much removal in the main board, and your sideboard is more of the same. The deck really doesn't need to be siding into removal that is worse than waht's already in the main deck. (Looking at Doom Blade < Terminate, Dark Betrayal < Fatal Push/Lightning Bolt , Mizzium Mortars and Drown in Sorrow < Anger of the Gods.) If you really want a sweeper, I would easily put in Languish or Damnation over Mizzium Mortars. I understand Mizzium Mortars only hits their things, but in the match-ups where that's relevant, you're dead way before you get to 6 mana.

My sideboard for the deck would look something like:

3 Duress, 1 Anger of the Gods, 2 Slaughter Games, 4 Gifted Aetherborn, 2 Leyline of the Void, 1 Fatal Push, 1 Ob Nixilis Reignited, 1 Languish

Obviously, this is your deck, so feel free to do whatever you want with it, this is just what my take on the deck would be to gear it more towards modern, so it doesn't feel like you have dead draws all of the time. Hope this at least inspires some changes, and happy deckbuilding.

Kurremkarmerruk on No hands

1 day ago

Yeah, Gifted Aetherborn is a good card. If you keep them in, you could drop the ornithopters and add Pathway Arrows instead. Then the Gifted Aetherborn can take out almost any creature!

I tried running the Herald as a one-of-a-kind creature in my deck for awhile. I don't really know how the card plays, but I think two is enough.

But I was wondering about those ornithopters in your deck. Cheap blockers and then they're gone. Why not trade them out for something else? How about Servo Schematic? You get two artifacts in play at a time. That would help bring out the Herald faster.

I've also played Implement of Malice in my deck. Since you need artifacts, that might serve your purpose.

Happymaster19 on What a Horrible Night to Have a Curse

2 days ago

Well deathtouch on Gifted Aetherborn is a bit of tech against big creatures and Fatal Push can knock a lot off. You can feasibly go down to 2-3 FP and throw in a Terminate or two.

Kurremkarmerruk on No hands

2 days ago

Hey, I run my own hand discard decks, and I playtested a few times to see how things would go.

Against my deck, Comfortably Numb, I took two games out of three. That was kind of a mirror match except I don't run Mind Rot anymore.

Against a newer deck, Gontirrhea, it was also 2-1 for my deck.

The biggest problem is that you don't run enough lands to be able to bring out your big cards consistently. Twenty lands is just not enough, even for a mono-colored deck.

The card I really wanted to see in play was Herald of Anguish, but you only run six artifacts and that's not enough to help bring out the Herald, so it never made it onto the field. One, I made you discard it, or two, you never had the mana/artifacts combo to bring it into play.

My second deck is a much slower build and I'm still working on it. I thought your deck was going to easily win those games, but it was the fact that you didn't have the mana to play. Once I got Panharmonicon on the field, I just played Gonti, Lord of Luxury and I got to choose two cards to exile and play at my will, or I played Thought-Knot Seer and exiled two cards from your hand.

You're running seven "pure" discard cards, and you're running seven "pure" removal cards. Remorseless Punishment adds more of both of those things.

Take out Fatal Push. You're not using it to it's full benefit here. Ob Nixilis Reignited and Gifted Aetherborn work with each other but they don't fit the deck. I'd say take all those out, too.

Run full sets on Mind Rot, Transgress the Mind, Hedron Crawler, and add three more basic lands.

I think you're winning hits are happening with Thought-Knot Seer and Reality Smasher, both great cards. So, just focus on card removal and then hit 'em hard with those creatures.

I liked playing against this deck. It's a mean, fun build.

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