Creature — Aetherborn Vampire
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Gifted Aetherborn Discussion
16 hours ago
I feel like Evolving Wilds might do better than some of the other tap lands. It will let you delve Murderous Cut sooner. Also Soulflayer might be a decent beater with all the keywords on Gifted Aetherborn and Vampire Nighthawk
Check out my list: JUND Midrange
16 hours ago
Some card suggestions...
Narnam Renegade, cheap and efficient.
Liliana's Reaver, if it hits you get force a discard and a free zombie.
Reaper of the Wilds, scry is always useful on an efficient creature that can protect itself.
Acidic Slime, it kills a land, enchantment or artifact + you get a deathtouch creature.
1 day ago
You're missing some key vampires for this type of tribal deck, namelY: Stromkirk Captain, Yahenni, Undying Partisan, Kalitas, Traitor of Ghet, Olivia, Mobilized for War, Guul Draz Assassin, Gifted Aetherborn, and Bloodghast
You dont necessarily need all of them but they're very good, and just thought they might be useful!
2 days ago
Despise is not really a strong discard spell, I'd rather have Duress, as that usually hits the most dangerous cards. Of course Inquisition of Kozilek and Thoughtseize are better than both. If you want to stay budget, which I assume, why not go for Tidehollow Sculler or Sin Collector? Both are really strong cards, even in competitive Modern.
i'd bring your landcount to 23. Try to get the full playset of Isolated Chapel. Concealed Courtyard and Caves of Koilos are affordable as well. Evolving Wilds is not great and would just be an emergency solution. Either way, you need more dual lands to have reliable mana.
I've seen some decks that run Tainted Remedy as the cornerstone to play cards that grant the opponent life. You don't have enough lifegain cards to make that a viable direction though, it's also much more vulnerable and combo-like.
I see what you are trying to do with Niblis of the Urn, but it is a pretty weak card overall. You should find another alternative for tap-effects, that one is a bit weak. Or just go with more removal, no tapping needed then. Luckily, Black and White have the best removal.
The appeal of Black & White decks comes from Lingering Souls in most cases, which is a pretty insane card. It will drive any Control player mad, as it is a nightmare to destroy with removal. I would highly recommend slamming it in any B/W deck, you almost can't go wrong there. It works well with Cartel Aristocrat, but that would go in a completly different direction I suppose.
Edge of the Divinity is a good, but problematic card. It makes your opponent's removal twice as good, but it offers a cheap and strong boost. I'd say only ever run Auras in Modern if you put it on a Hexproof creature. Even if you'd ignore that for now, this card wants to be played in a highly aggressive deck. Your deck is a bit too slow for that to work out, so I personally wouldn't run it.
I wouldn't focus your deck towards Alms Beast too much. Just use it as a finisher and your top-end card. You should decide which direction your deck should go. Either you go down on creatures, and instead increase removal and hand disruption, maybe add some Mana Tithe and play Orzhov Control with the Beast as your finisher. Or load up on creatures, cut your draw and removal and go aggressive, with creatures low in cost and high in power to go wider. Either way, both varieties would be stronger than what you have now, which is sort of a mix of both and that never really worked out as far as I know.
Good luck with the deck!
3 days ago
toss your Forsaken Sanctuary's for Concealed Courtyard's. I would also recommend tossing your Indulgent Aristocrat's for Vampire Nighthawk's. if you do that you can probably toss your Vault of the Archangel and add more Isolated Chapel chapel is good but costs quite a bit to activate, but if you have nighthawks, and or Gifted Aetherborn they will already have deathtouch and lifelink, causing your chalice of life and death to activate faster.
4 days ago
Those are some of the aggro cards that I use in my Rakdos aggro. You should be able to play something every turn
5 days ago
Keep in mind that I don't play modern, so there's that. Nevertheless, I might suggest Nature's Way or (secondarily) Rabid Bite. I know they're 2 mana sorcery speed, but Nature's Way also gives the targeted creature vigilance and trample. Moreover, both protect your creatures from dying (they don't fight the other creature, only deal it damage-- and you can target one of your own tapped creatures!)). That might be worth the tradeoff to a sorcery in modern?
Your ramp is heavy on 3 mana spells. Maybe a couple more on the 1 and 2 drop part of the curve? Maybe Gnarlwood Dryad and/or Narnam Renegade? You may not get delirium or revolt, but you still get a 1/1 for , and that's still pretty good.
I don't see many opportunities to get delirium for the Deathcap Cultivator. It's a good mana dork, but not so great in a fight in a deck (without delirium) built around deathtouch. Theoretically, you won't see your artifacts, lands, or enchantments in the graveyard, so that limits you to instants, sorceries, and creatures going into the graveyard. As a result, delirium may be hard to get to trigger the Deathcap Cultivator deathtouch. Then again, maybe that's less of a concern for you and you prefer the mana ability. That's cool if you do. Everyone has their preferences! :-)
Cool deck! +1 from me!
6 days ago
Ok, interesting setup, I'd describe it as more midrange rather than control, but the idea is pretty solid. I'm running a list with Myth Realized in mardu which works similarly. Personally, I'd cut the recover and similar for a Night's Whisper or Sign in Blood (sorcery speed matters less when you have spare mana for removal), and swap madcap for the wonderful and disruptive Delirium Skeins- if they can't stop your creatures, it doesn't matter how much they hit for. Your manabase looks like it should function, but I can't say more than that. Graven Cairns is cheaper than the other filters thanks to it's future sight printing, and Lavaclaw Reaches is a decent mana sink in later turns. There are several spells in black red missing here, but the most pressing is sideboarded Rakdos Charm. It kills artifacts, ends graveyards and flips swarm tactics on their head. Ratchet Bomb will provide much needed emergency enchantment removal, and Pithing Needle or Dreadbore are solutions to the incurable planeswalker plague upon the game. I'd consider Gifted Aetherborn in place of skirge, the constant presence of k-command makes artifacts risky buisness.
If you want more consistant draw, Phyrexian Arena is relatively resistant to the current strain of non-Anguished Unmaking removal. I have this list Mono black deckbuilder's toolbox for mono black players- chances are there will be some stuff in there to help.