Gifted Aetherborn

Gifted Aetherborn

Creature — Aetherborn Vampire

Deathtouch, lifelink

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Set Rarity
Jumpstart (JMP) Uncommon
Mystery Booster (MYS1) Uncommon
Aether Revolt (AER) Uncommon

Combos Browse all


Format Legality
1v1 Commander Legal
Pioneer Legal
Vintage Legal
Casual Legal
2019-10-04 Legal
Legacy Legal
Historic Legal
Canadian Highlander Legal
Unformat Legal
Leviathan Legal
Highlander Legal
Block Constructed Legal
Magic Duels Legal
Frontier Legal
Oathbreaker Legal
Commander / EDH Legal
Tiny Leaders Legal
Duel Commander Legal
Modern Legal
Arena Legal

Gifted Aetherborn occurrence in decks from the last year


All decks: 0.09%

Black: 7.69%

Commander / EDH:

All decks: 0.01%

Gifted Aetherborn Discussion

epicandSTEVIE on Obliterator Devotion (Competitive) Modern

2 days ago

dip green for Epic Confrontation? Then maybe Gifted Aetherborn?

Nice deck :) +1

TristanTaylorsVoice on Transylvanian Welcome

4 days ago

This can definitely compete, vampires have some pretty good cards

I feel like Sorin, Imperious Bloodlord and Vampire Nocturnus are the bee's knees in a mono black aggro deck. I'd instead cut Sanctum Seeker and Vampire of the Dire Moon to make room.

Instead of Vicious Conquistador and Gifted Aetherborn, what about Bloodghast and Viscera Seer? Between Sorin and seer this gives you a reasonable number of sac outlets to trigger Cordial Vampire and cheat extra power on the board. The scry also helps enable Vampire Nocturnus. Don't forget he can be cheated into play t3 with Sorin too, never underestimate cheating on mana.

The sideboard I'd add Duress over one of the removal spells as additional combo disruption, 3 Thoughtseize main seems ideal though

MrKillStar on Let the bloodies hit the floor!

2 weeks ago

I would personally replace:
Prism Ring for Trading Post - Could be very handy artifact in decks like this.
The Immortal Sun for Exquisite Blood - creates infinite loop with Vito and Sanguine Bond, but isnt cheap. I wouldnt bother with The Immortal Sun, unless your playgroup runs a lot of planeswalkers or you struggle with card draw (which shouldnt be a problem in mono-black.
The Haunt of Hightower - I would say you need either more discard or mill effects to get Hightower big.. Doom Whisperer seems to be much more useful.
Tavern Swindler - Its just gamble that doesnt seem to be worthy in a deck, where you can already get a lot of life by other cards. Bastion of Remembrance works as another aristocrat effect (Tortured Existence+Desecrated Tomb+Phyrexian Altar as infinite engine).
Dreadhorde Invasion - You dont use any other Amass effect cards and it takes 6 turns to make a 6/6 zombie with lifelink (which will last only until end of your turn), which is pretty meh. It would be good if you had some sacrifice cards, like Smothering Abomination, Village Rites, Diabolic Intent, etc. I would go for either Twilight Prophet or Bloodline Keeper  Flip. Captivating Vampire could be useful aswell. With Carnival of Souls you could get a bit of ramp, but can backfire really hard, so its kinda risky.
Gifted Aetherborn - is pretty nice drop I guess, but feels kinda weak overall. Kalastria Highborn supports your mostly vampire creatures and can also drain your opponents.
Swiftfoot Boots - unless you want the haste, Whispersilk Cloak seems like a decent option. It cost more to cast and to equip, but makes your creature unblockable.
Drag to the Underworld - should do a good job, Oblivion Strike might be something to consider aswell. Or just Corrupt?

Some more cards that might be useful:
Call the Bloodline - discards useless cards and makes a 1/1 vampire token (once per turn).
Revenge of Ravens - decent defensive enchantment that could fit your lifesteal deck nicely.
Burnished Hart - slow ramp creature. BH also triggers your Dread Presence and Staff of the Death Magus.
Crypt Incursion, Suffer the Past - more graveyard hate and another life gain.

Balaam__ on Nearly finished, thanks everyone

2 weeks ago

Some great, great ideas here! I definitely appreciate the input. I feel I should address a couple things though, only because I wasn’t clear on specific interactions myself and had to do diligent research to get a lockdown on the situation.

1) Castle Locthwain is an excellent suggestion; I can’t believe I missed it. But it will indeed enter untapped even if Watery Grave or Underground Sea is the only other land I have in play. The Castle counts these because they technically are swamps; even a forest that became a swamp due to Urborg, Tomb of Yawgmoth would allow the Castle to enter untapped.

2) Polluted Delta can indeed fetch Watery Grave or Underground Sea in addition to the basic swamp or island, as these count as swamps and islands.

3) Bitter Ordeal was a tricky one to get a firm understanding on, but it would indeed mill entire libraries in the specific scenario this deck can create. It works thusly: for each permanent put into the graveyard on the turn it is cast, you may search the opponent’s library for a card and exile it. A token sacrificed to Viscera Seer does indeed go to the graveyard; the fact that it ceases to exist immediately after is not relevant. Bitter Ordeal only cares that that token permanent went to the graveyard. So creating 60 2/2 vampire tokens with the Bloodline Keeper + Intruder Alarm combo, then sacrificing them all to Viscera Seer, then playing Bitter Ordeal would mill an entire deck.

4) Gifted’re absolutely right, of course; it’s a fantastic card especially for a vampire tribal deck. Good call. Again, not sure how I missed that one!

Thanks a ton for the input, I have much to think about now.

SilentPlague on Nearly finished, thanks everyone

2 weeks ago

Drawing a lot of cards will help get what you need and the tutor card help with that and their are only 2. So you may want to look at Champion of Dusk. This is a good draw card to help you get to the infinite combo you are looking for. Also, a good land would be Castle Locthwain. Just another solid way to draw the cards that you need. You only have one actual swamp and 1 island in the deck however. This would make Castle Locthwain come in tapped if you did not have the swamp out. This also makes Polluted Delta very inefficient. You would only ever use 2 max and then the other 2 are chump. There is nothing wrong having some basic lands. I would try and have at least 6 of each. This way for every 10 cards, you are looking at least 1 of each based on the initial statistics of a randomly shuffled 60 card deck.

Seeing as you have Dark Ritual, Black Lotus, Mox Jet, and Mox Sapphire, I assume you are going for fast play. Given that, I would just note that Cryptic Command is great for the options, but it is quite expensive and heavy on the blue. Easy to get mana locked out of this blue spells.

Bitter Ordeal was another thing I wanted to bring up. I'm not sure it works to wipe out a library as you said, or I misunderstand it. I know with Viscera Seer and all the bats, you can scry a lot, but I think the card you scry either goes on top of the library or bottom, not the graveyard. Also, the bat that is sacrificed is a token. It does not actually go in the graveyard. So you could not wipe the deck out this way.

I would encourage using Gifted Aetherborn. It is another great death touch and life link vampire. I think Viscera Seer may not be as useful based on the previous paragraph as you think. That would give you room for the extra death touch and life link. I would really utilize the life link so that all the pay life cards don't end up killing you.

Overall, I think the deck is great. Infinite combos are generally hard to generate, but you have a good path towards it. Sorry if this was too much. Please play with what you enjoy overall.

Popsics on MTG Casual Mono Black Vampires

3 weeks ago

Can be switched to modern if you replace the 4x Dark Ritual. I'd probably go Another Gifted Aetherborn,Vampire Nighthawk, Feast of Blood,Sign in Blood

BRG24 on Insatiable Thirst

4 weeks ago

Hello again, just a follow up to my previous comment. Looking at your list as it is now, I agree that Key to the City doesn’t look like it would do too well. The card works really well when you have a high number of cards with madness to ensure that the discard isn’t a tempo loss for you. Here, however, there are only three unique cards with madness, and actually rushing out an Asylum Visitor without getting its extra value is often a bad play, making most plays off of Key feel bad. Regarding the untap ability though, you only ever want to be activating it late game when you’re low on cards and up on mana, most of the time it’s irrelevant to you.

As I see it, and you may massively disagree with me here, your deck is, while on one ultimate strategy of playing aggressive with vampires, split in how it gets there. You’ve got your madness/discard package and then your more generic aggro vampire package, and personally it doesn’t seem like both can be the deck’s focus and you need to pick one or the other. Some cards (Asylum Visitor or Stensia Masquerade) probably make it into both versions just off their raw power but that won’t be the case for everything. Having built both versions of vampire aggro in pioneer and modern, hopefully I can give some helpful advice.

Firstly, if we start by looking at the straight aggro deck, cards like Lightning Axe, Fiery Temper and Thrill of Possibility don’t really seem to synergise, and you probably also have better alternatives for your one drops. Knight of the Ebon Legion is a very solid card to replace perhaps the Insolent Neonate as it scales much better into the game. Gifted Aetherborn is incredible as a two drop, and Drana, Liberator of Malakir feels like a must in this type of deck if your budget can accommodate her. Sanctum Seeker and Champion of Dusk are great late game cards that let you close out games as well. Black has really good removal options as well, perhaps my favourite being Drag to the Underworld, although that does put you in heavy black, but that might not be the worst thing with all the support from Ixalan, but Olivia's Bloodsworn and Stensia Masquerade would certainly justify a red splash. There are many other good cards, these are just some of my favourites.

If you decide to go down a more madness/discard based route, other cards become weaker. Weird as it may seem, but Sorin, Imperious Bloodlord is not all that great of a card for this strategy in my experience, since it lacks any synergy with discard, and cheating a vampire into play often isn’t worth it since your curve tends to be very low. Thrill of Possibility is another card I’d recommend against, using free discard outlets instead is far better for your tempo. I’d replace these with more units with madness, as I’ve said before Incorrigible Youths and Bloodmad Vampire being my favourites, with Voldaren Pariah  Flip being a great finisher or stabiliser. Call the Bloodline is another interesting discard outlet you might want to consider, of course alongside Furyblade Vampire and Key to the City, which now becomes better now that you can curve it nicely into strong turn three aggression. If this is the route you choose to take, the discard outlet slots are quite flexible, so experiment and find those that fit how you want to play.

I’ll put the links to my two lists here for if you want to have a look:

I understand that you want to test your current build first, and your testing may prove me wrong entirely. These are pretty big changes that I’m suggesting, and they may lead the deck away from what you are envisioning for it, so please feel free to completely ignore these recommendations. I wish you luck with the deck and hope that this has been helpful to you.

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