Gifted Aetherborn

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Gifted Aetherborn

Creature — Aetherborn Vampire

Deathtouch, lifelink

Gifted Aetherborn Discussion

Spairut on Bountiful Disease

6 days ago

Before answering your questions i forgot the Vampire Nighthawk which is much better than the Deathgaze Cockatrice . Orzhov Enforcer is better than Hand of Silumgar You should add what you feel better with but ill give some suggestions

1) I would put all 4 mana leaks , countersquall is very mana intensive and you dont have the lands to cast it often at the right moment , thought erasure is fine but i think 4 Duress is better . here replace the sidisi pets with Gifted Aetherborn , Opt is cheaper(moneywise) than Serum Visions but the second gives more card advantage , 4 would be recommended from one of those two , I think 2 Read the Bones is enough or Night's Whisper you choose which do you prefer in your playstyle.

2)The advantage is to have always something in your hand to drop(counterspells , creatures...) for 2 mana you draw 2 cards and for 3 you scry 2 to see if you want to draw those 2 cards and then draw.

3)I dont like that card because you're giving a choice , and if they choose one that you dont want at that moment that card wont be worth it , anyway with the artifacts i recommended and mostly of your deck has deathtouch you can remove the creatures from your opponents

the_alchemist_of_andoris on Bountiful Disease

1 week ago

Spairut, thanks for the input. I appreciate it a lot. I have a few more questions, though.

1) How many Mana Leak , Countersquall , Thought Erasure , Gifted Aetherborn , Opt , Serum Visions , Night's Whisper , Read the Bones should I add?

2) What is the advantage of Night's Whisper and Read the Bones in this deck? Just curious.

3) Why leave out Tyrant's Choice ?

ChromiumMyr on Deathtouch party

1 week ago

Modified to play a tournament with friends.

Added a bit more of defence mecanisms like Fog , Tangle and Naturalize .

Also made room for Gifted Aetherborn

Will update with the results

multimedia on The Family of Blood

1 week ago

Hey, nice upgrade of the precon, but you need more Vamps, less of all the other stuff :) Good job cutting Powerstone for Lantern, that was the right choice since your deck is three colors.

Edgar's eminence is a major reason to play him as a Commander and to take more advantage of eminence consider more low CMC Vamps? One drops, two drops and a couple of three drops? The idea is to have more opportunities to play Vamps in the early game which then in return gives you more Vamps on the battlefield because each Vamp you cast gives you a 1/1 Vamp token.

Budget Vamps ($5 or less each) consider adding:

You already have your high CMC Vamp to play, six drop Edgar from the Command Zone therefore you don't need a lot of other high CMC creatures. Instead cut back on the high CMC Vamps five CMC or higher for lower CMC Vamps make it easier to have more Vamps on the battlefield which in return makes Edgar's ability better, to have more Vamps to add counters too. If you like some of these suggestions I offer help to make cuts.

Shared Animosity and Bloodline Keeper  Flip are two expensive price, but powerful cards with Vamps and Edgar.


Some budget lands ($5 or less each) to consider adding:

These can replace lands here that ETB (enter the battlefield) tapped such as Orzhov Guildgate, Boros Guildgate, Akoum Refuge, etc.

Good luck with your deck.


ChromiumMyr on Deathtouch party

1 week ago

The pump spells are a must with the Agent of the Fates , every time you buff it an opponent sacrifices a creature. The next change will be to add 4x Gifted Aetherborn that have to come in the mail by the end of the week.

Spairut on Bountiful Disease

1 week ago

you cant destroy lands , counter spells , cull libraries,draw, gain life all at the same time in the same game . its better to have one or two of those and more copies to increase the odds of having what you truly need. although the cards you have are very high cost. You could try in this deck Viridian Longbow equip it on a deathtouch creature and that 1 damage destroys anything without indestructible or hexproof. Same with Pathway Arrows .

Remove: Despoil , dread waters , mind sculpt (this card is for a mill deck) , talgams scheming , thassas bounty , tyrants choice , crippling blight , mysteries of the deep , weave fate , nightmare , sidisi's pet. deathgaze has a very high cost for what it does.

I would add 4 Duress or Thoughtseize (this is an expensive card). Thought Erasure .

Mana Leak to counter anything early game , Countersquall .

Add Gifted Aetherborn .

Opt , Serum Visions , Night's Whisper , Read the Bones

multimedia on Vaaaaamps

1 week ago

Hey, nice deck, tons of great cards here :)

There's a lot of one drops here which is good, but it's deceiving because there's only five one drop Vamps. Two drops are the same, there's only six two drop Vamps. A total of 11 one and two drop Vamps is not enough for aggro. Consider more early game Vamps?

In multiplayer Commander aggro is difficult to play because you don't have to just kill one opponent you have to kill three with 40 life each. Because of this playing more cards that can damage all opponents at once gives you more reach. Cards like Impact Tremors , Throne of the God-Pharaoh , Zulaport Cutthroat and Price of Progress are low CMC cards that can add a lot of reach. Cutthroat is not a Vamp, but he punishes each opponent when a board wipe or removal happens. Mass Hysteria with haste and Blind Obedience making opponents creatures ETB tapped are low CMC cards that can increase your aggression. Obedience's extort is also reach.

For the manabase Pain lands and Rainbow lands are better than Filter lands and Scry lands because of one drops. Command Tower , Mana Confluence , Caves of Koilos , Battlefield Forge , Sulfurous Springs are helpful with one drops. The Scry lands ETB tapped which is not what you want with aggro. There's not enough basic lands to support Smoldering Marsh; it's consistently going to ETB tapped. It looks like you can afford just about any land so no reason to play any lands that ETB tapped.

There's only 34 black cards here compared to 65 nonblack cards this makes Vampire Nocturnus unreliable and your four drop needs to do a lot and be reliable. Top and Rack do help with Nocturnus, but this is too slow especially when you already have Bloodline Keeper who you don't have to jump through hoops to use. Exquisite Blood , Merciless Eviction and Kindred Dominance are good cards, but not with aggro. Mavren Fein, Dusk Apostle , Heirloom Blade and Mortify are also good cards, but lackluster here compared to the all the other cards.

I have more advice, but I'll stop now. Good luck with your deck.


lagotripha on RB Vampires HELP

2 weeks ago

Your manabase looks fine.

I've played a bunch of vamp variants- the battle is that mardu vamps (which is basically all B/R vamps decks that aren't secretly just a Stromkirk Noble and burn list, because the white vamps are really, really good) has several different ways it can go.

You can build around Stromkirk Captain in a go-wide strategy in which case maindeck Mavren Fein, Dusk Apostle and Legion Lieutenant , or around Blood Artist , Cartel Aristocrat and Falkenrath Aristocrat in a sacrifice strategy, or around discard outlets with Stromkirk Condemned , Falkenrath Gorger , Olivia, Mobilized for War , or around trading efficiently with Gifted Aetherborn , Stromkirk Captain and Vampire Nighthawk , or dip more heavily into spells, or lifelinker spam to land Blood Baron of Vizkopa . You can also split the difference between any of these plans, because there are cards to bridge basically any strategies.

Vamps is incredibly versatile, with a big pool of synergies to draw from. You can stretch from lurn-like aggro all the way to blood-baron control. So play with the tools, target a section of the game you want to win in and build to that. And don't be scared to switch it up.

The reason to go to mardu is the options it gives you (and bloodghast triggers)- not just in the sideboard, but throughout the deckbuilding process. You can absolutely bring a different vamps deck each friday, and your opponents will misplay because they were expecting what you've done before. That is incredibly strong.

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Gifted Aetherborn occurrence in decks from the last year

Modern:

All decks: 0.09%

Black: 7.69%

Commander / EDH:

All decks: 0.01%