Gifted Aetherborn

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Gifted Aetherborn

Creature — Aetherborn Vampire

Deathtouch, lifelink

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Gifted Aetherborn Discussion

BioProfDude on Vampire

2 days ago

This deck is not Standard legal. On October 5, Kaladesh, Aether Revolt, Amonkhet, and Hour of Devstation all left Standard. As a result, these cards are no longer Standard legal: Yahenni, Undying Partisan and Fatal Push, and in your sideboard Never / Return, Metallic Mimic, Kambal, Consul of Allocation, Gifted Aetherborn, Fumigate, and Caves of Koilos. Many of the maybe cards are also not legal.

coffeeandiron on Epicure of Blood

2 days ago

I'd add 4 land (1 plains/3 Swamp or 4 B/W land if you have them), then take out 2x Martyr of Dusk, 4x Legion Lieutenant, then 2-3 of Bishop's Soldier or Gifted Aetherborn as you have tons of creatures in there and those don't really advance your gameplan as well as the others. That should get you to 60-61 for your first test run!

Chasmolinker on Mono-Black Control

6 days ago

I would consider splashing green for Assassin's Trophy for leyline post SB. That card demolishes mono black decks. Have you tried running Gray Merchant of Asphodel? You certainly have the devotion going. One other card to consider is Gifted Aetherborn. It's in the same realm as Vampire Nighthawk but I like it over Gatekeeper of Malakir at times. Good Luck +1

kamarupa on Token Up

1 week ago

I think you're trying to do too much and that's slowing the deck down and making it inconsistent. For example, you have 4xEssence Warden and 4xLlanowar Elves - neither is enough to consistently appear in your hand or even each game. In the Soul Sisters archetype, decks run a total of 8x Life-gain creatures, which makes it consistent to see at least one or two in almost every game. In my decks, I consider 6x of any effect the minimum to see that effect occur once a game. In reading your description, I read you saying, "put some of [this creature], some of [that creature], and some of [this other creature] into play, and then do a bunch of other stuff with that stuff. In writing, the plan makes complete sense, but in practice, you'll find you can't have that many cards in your hand, and you only get 1 new card a turn. That means instead of "some," realistically, the best you can hope for is "one." And the odds of you getting 1xEssence Warden, 1xLlanowar Elves and 1xGifted Aetherborn in your opening hand just isn't very high. You'd be lucky to get just 1x of any one of those in your opening hand. Since Modern is a fairly fast format, you want to be hitting a hard-to-stop wincon by T5-T7 consistently. I play tested this deck here about 5 times or so and never got a single one of those spells by T8. Yikes! So my advice to you is to think about what you really want to do and focus on just doing that one thing - IE, Ramp into big creatures - cut tokens and lifegain and add 4xArbor Elf and 4xUtopia Sprawl, or Lifegain - cut ramp and tokens and focus on low CMC lifegain spells like Soul Warden and Chalice of Life  Flip, or Tokens - cut lifegain and ramp and focus on low CMC token spells like Doomed Traveler and Raise the Alarm. I realize some of those above examples don't fit your color theme - I'm just trying to give examples off the top of my head of cards that fit the theme and have a low CMC. Of course, there are ways of bringing in other, useful elements - ramp, lifegain, and tokens are all useful - but only when they have strong synergy with the rest of the deck. For example, if you're running 8x 1CMC life-dorks, say 4xSoul Warden and 4xEssence Warden, then getting double triggers by casting Raise the Alarm makes that good synergy. But if you don't get a Warden down because you're not running enough, then you're left with two stand alone tokens that aren't going to get you very far. I'd like to give you more specific advice about what cards to swap in/out, but right now I'm not really sure what you want to do. The best I can say is to pick one or two of the bigger wincon creatures you really like and cut everything else that's more than 3CMC. Then use that space to add in duplicates, draw-card, scry effects, or tutors to make the utility pieces like Essence Warden or Llanowar Elves hit consistently. You can do searches on Wizards of the Coast site or TCGplayer.com for cards with specific words like "token" or add {g} to your mana pool, etc, and cap the search to creatures under 2 CMC. Or you can look at other decks here that incorporate an effect you're going for to find other spells that fit your theme.

DarkStarStorm on Rhonas and His Friends (G/B Deathtouch)

2 weeks ago

Firstly, I would drop it down to 60 cards. You always want to stay at the minimum to maximize your odds of drawing the cards you want. Next, you're going to need better spot removal.

Nature's Way is one of my favorite budget removal spells. Deathtouch and trample make for a crazy combo, as you can assign ONE damage to the blocker and then the rest goes to face. I would replace Lure with it, as Lure can get you 2-for-1'd by a removal spell. It also doesn't do much for 3 mana.

Gifted Aetherborn is the best deathtouch creature around. I would replace Ukud Cobra in a flash. It just doesn't do anything meaningful. 4 Nighthawks and 4 Gifted Aetherborn are probably a good shell for the deck.

Inquisition of Kozilek will help you against unfair decks like Sad Nauseam or https://www.mtggoldfish.com/archetype/modern-storm-46456#paper. A full four copies will leave you happy every time you cast Inquisition. Move Prowling Serpopard to the sideboard, as it is useless in the matchups where there are no counters.

Blooming Marsh, Overgrown Tomb, Woodland Cemetery: This deck is a bit mana hungry. You have green and black plays for turn one, double black costs for turn two (Aetherborn), and double black costs for turn three. Basics won't cut it. I know that they're costly, but the deck is crying out for dual lands.

Chasmolinker on >:)

3 weeks ago

You have a point about not dying early. :) Though adding more 5 & 6 cmc demons isn't the way to go I don't think. Only problems I see are your curve is top heavy. More disruption/removal would help. Ring of Three Wishes and Whip of Erebos are a little too cute to be running in my opinion. Victim of Night, Fatal Push, Inquisition of Kozilek, Blackmail, or Funeral Charm are all viable early game plays.

If you really wanna go full on Liliana's Contract, I would narrow it down to 5-6 demons, maybe even adding something like Skirsdag High Priest to pump out Demon Tokens (They count towards the contract) to have an early board presence.
My creature base would be something like this:
3 Skirsdag High Priest
3 Wall of Souls or Gifted Aetherborn whichever suits your playstyle
4 Ammit Eternal
4 Desecration Demon
3 Ob Nixilis, the Fallen
4 Crypt Ghast
1 Indulgent Tormentor
1 Griselbrand



From there you should have plenty of room to fit all of your ramp, removal/disruption and contracts.

Thopter_Arrest_Is_An_OK_card on Vampire deck

3 weeks ago

I'm not a pro at the vampires, but if you don't aim for standart, I suggest replacing Child of Night with Gifted Aetherborn. If the deck is monocolored, those are just plainly better.

SenZaga on >:)

3 weeks ago

How will i survive "early" then? I know i will pump out big demons early like Desecration Demonbuuut it doesn´t seem like its enough.

I would like to add Archfiend of Depravity and maybe even Hellcarver Demon, that would also boost my chances of going with Liliana's Contract if i swamp them with Gifted Aetherborn. Thoughts on that?

Thanks for the helping :D

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