Gifted Aetherborn


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Gifted Aetherborn

Creature — Aetherborn Vampire

Deathtouch, lifelink

Price & Acquistion Set Price Alerts



Recent Decks

Gifted Aetherborn Discussion

seshiro_of_the_orochi on A Dark and Stormy Night

14 hours ago

This is nifty. Maybe Gifted Aetherborn instead of black knight?

Khunjund on Lich's Approach to the Glorious Trials

1 day ago

It's not the 6 red sources that's an issue (though it means you're not going to consistently cast Glorious End on turn seven, but that doesn't matter much), it's the 14 white and black. Both Lich's Mastery and Gifted Aetherborn require around 20 black sources to reliably cast on curve, and Gideon of the Trials requires around 19 white. Maybe you haven't been colour-screwed so far, but be aware that you aren't putting the odds in your favour.

Khunjund on Lich's Approach to the Glorious Trials

1 day ago

Okay, if you wanted to be really rigorous regarding your colours, you could play something like this:

2 Canyon Slough

2 Clifftop Retreat

4 Concealed Courtyard

1 Dragonskull Summit

4 Evolving Wilds

4 Forsaken Sanctuary

4 Isolated Chapel

1 Mountain

1 Plains

1 Swamp

But then all your mana would come into play tapped. My previous suggested mana base wasn't great (I had missed the Gideon of the Trials, so I didn't take it into account), but at least it made it so you wouldn't have to pray to get Gifted Aetherborn out on turn two.

Force_of_Willb on Shade of the Past

4 days ago

There are many ways to build mono black, and there aren't many different cards that I can suggest that haven't been included in your maybe list. Typical builds of mono black that has had some success in modern include Zombies or Vampires. The deck formula is usually the same. ~22 lands, ~26 creatures (8 1-drops, 8 2-drops, 6 3-drop, 4 4+ drops), and ~12 disruption spells consisting of discard and removal. Some problems I see with your current deck is that the curve doesn't flow as your lowest creature CMC is 3 and you would only have about a 17% chance to have one in hand by turn three. Another problem with mono black is that it runs out of gas compared to other colors, your current build has only 2 draw spells (and not a great one at that).

If i was to build i would try out something like this: Creatures (in order or preference):

1 - drops (8): Gravecrawler ($) or Bloodsoaked Champion / Dread Wanderer (budget) - recursion, threats that continue late game and can recover after a sweeper (maybe even one you cast yourself)

Shadow Alley Denizen - makes other creatures difficult to block (worse against other black deck matchups)

Typhoid Rats - unfavorable to block, trades favorably on defense late game

Hex Parasite - Usual for removing counters / killing plainswalkers (Meta Choice)

Vampire Lacerator, Guul Draz Vampire, or Cryptbreaker, Diregraf Ghoul - choices if you build vampires or zombies

2 - drops (8): Bloodghast, Scrapheap Scrounger - recursion threats

Gifted Aetherborn - Vampires - difficult to block, gains life, good on defense

Most modern decks use Dark Confidant $$$ - some budget options to help draw cards could include Glint-Sleeve Siphoner, Pain Seer

3 - drops (6): Vampire Nighthawk is the best option in the three spot and should be a 4x of.

if building zombies you have other options, usually they use the 3 spot for lords DeathBaron ($), Diregraf Colossus, or Lord of the Accursed (budget) pumps and makes blocking harder.
Geralf's Messenger can remove 4 life without even attacking, trades favorably once and gets bigger - downside is the coming into play tapped. or Plague Belcher which is good if you have a gravecrawler to target the negative counters.

Ruin Raider and Grim Haruspex can hep draw you cards to keep you gassed.

4+ Drops (4): These are you finishers, if budget is not an option than Phyrexian Obliterator is the choice.

For zombies you could try a combination of Gray Merchant of Asphodel and Korlash, Heir to Blackblade as the legend multiples rule doesnt really count against him. Grave Titan could be an option too.

Vampires the choice is Vampire Nocturnus

Budget considerations include values cards like Nekrataal/Ravenous Chupacabra or Desecration Demon which has seen some success before.

For your removal package you need to think about a balance that supports your deck. If you are playing aggro with creatures that have recursion than hand disruption that targets instants and sorceries are weak. I would focus on creature removal with high kill spells and Harsh Scrutiny. If your creatures are weak to removal or have high amounts of evasion then the protect package Duress would be better. Obviously cards like Thoughtseize which targets both is better, but stick to one type that best suites the deck you build and place the other type in the sideboard.

For lands I would cut to 22, they can be all swamps but you can try out cards like Leechridden Swamp/Piranha Marsh/Desert of the Glorified/Ifnir Deadlands/Scavenger Grounds (meta choice) or Terramorphic Expanse/Canyon Slough/Fetid Pools if speed isn't too important

Acute19 on Dreaded Black

5 days ago

It seems like you're going for a sort of aggro midrange. I wonder if you'd be better off fully committing one way or the other?

My main suggestion is Fatal Push. Push is still the most efficient removal in the format and an absolute must-include imo.

I would replace the siphoners with Gifted Aetherborn. Siphoner is just too fragile and inconsistent without any other energy sources. Walking Ballista is another good option you might consider.


5 days ago

mikeb388 I've pondered Glint-Sleeve Siphoner but due to the dearth of Walking Ballista in EVERYONE'S decks and Goblin Chainwhirler she is dead as a fucking doornail in seconds. I've tested her out and believe you me, in a tournament like FNM, she gets fucked like a willing prom night date in SECONDS. I hate it, like her, she's great, but 1 toughness means you are a corpse. Take a look and you'll note that many people have completely sidelined 1 toughness creatures because of the two cards I mentioned. Also, I need early game field control, and ways to prevent someone swinging at me, thus the Gifted Aetherborn. Lastly, I am not a huge fan of energy, as it would be the only card in the deck to need some to get me going. She's great when there's other energy sources to use her with. Getting her through w/ an attack is nice, but one energy is kinda slowish, and I'd rather Karn, Scion of Urza or other card draw engines to produce better results. She belongs in a black deck. Yes. But here, now, with this meta? Along with our dear friend The Scarab God she is gone to ashes. Long may she enjoy the modern scene. I'll always love her... xoxoxoxo KingleilXGlinty4evarz.

Ethundering on Dreaded Black

6 days ago

FullmetalWes You know, Ive actually been switching back and forth between Gifted Aetherborn and Kitesail Freebooter and found out I prefer having more control on a body (to make up for not main-boarding Duress ). Opposed to a scary monster that may make the opponent sweat. I love Gifted Aetherborn and it was a really hard decision to cut him. I may sideboard him though. As for Walk the Plank I had considered but I cant get around that sorcery speed. It came between that and Cast Down and I went with the ladder because of instant speed. I know it cant get Legends and I am aware that Legends are making a bigger impact and are everywhere, but thats what Battle at the Bridge is meant to do. I also am considering Vicious Offering. Thanks for the suggestions regardless!

FullmetalWes on Dreaded Black

6 days ago

I really like it! Personally I would find room for Gifted Aetherborn and probably Walk the Plank but other than that, everything looks pretty badass. Your record so far seems to speak for itself. Good luck!

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