High Priest of Penance
Creature — Human Cleric
Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
|Have (4)||tedtanal , orzhov_is_relatively_okay819 , Mortiferus_Rosa , cassa|
Printings View all
|Commander 2018 (C18)||Rare|
Combos Browse all
|Commander / EDH||Legal|
High Priest of Penance occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
High Priest of Penance Discussion
1 day ago
personally i would be tempted to either go all in on the nightsky or agent rather than split. have you considered going 4 agent 4 Ashiok's Adept and going all in on a controlling midrange shell (discard, removal and protection spells (like Tidehollow Sculler) id also add some utility spells that also can target like Dawn Charm and Valorous Stance id also consider Ephemerate as it protects your stuff from removal while triggering it, then i dose it again, it also has serious synergy with Tidehollow Sculler
1 month ago
Sorry, the cards didn't show. Here is a corrected version.
For the mana I would definitely recommend you Tainted Field because it is very cheap and still quite a big improvement. Then I would exchange Urza's Armor for Sphere of Grace or Pariah . As an early removal I would recommend you High Priest of Penance . As a last addition, I recommend Spirit of the Night . The card is very fun to play as a finisher. There are certainly better alternatives but I like this card.
If you want to spend a little more money I can recommend Demonic Tutor (instead of Beseech the Queen) and Cabal Coffers very well. I only have Demonic Tutor myself because Cabal Coffers is too expensive for me.
2 months ago
I know you already run a lot of good spot removal and while I hate to recommend this to you, Vindicate can be helpful of getting rid of those pesky coffers, urborg and cradles.
Also, where is your card draw? I know you hate steady card draw and prefer burst, but with Orzhov, you need card draw.
You're actually running urborg? :P Jk But for real, you're running Worn Powerstone ? I would rather run Hedron Archive , but both suck IMO. Your curve is already filled up at 3, not including your commander, so having a 4 drop that can ramp you the turn it comes into play and draw you cards later when you need it would be useful in a deck with little to no card draw. Even Orzhov Locket might be worth considering.
Something that could be fun would be Angelic Renewal . Helps recur one of your value creatures, very good with ones with nice etbs. My particular favorite would be Sun Titan . That can be an alt wincon should you need it and it isn't completely useless either.
Ever consider running the monarch land (the name escapes me at the moment). With all your defense, and the fact they need to choose between attacking you or a walker, it can provide some card draw.
5 months ago
list of possilbe clerics to consider:
Heliod, God of the Sun - okay, not a cleric, but makes cleric tokens
Alms Collector - good card draw engine in EDH - prevents players from drawing their deck in one go also
Auriok Replica - good sac for anti-commander damage, fits cleric type, colorless to cast. not super amazing, but worth mentioning
Ayli, Eternal Pilgrim - not all that useful until you gain some life, then amazing removal. and 2/3 deathtouch for 2 isn't bad either
Battlefield Medic - damage prevention based on clerics. nothing to special, but tribal themed, so I mention it here.
Beloved Chaplain - evasion that's hard to top - can't be blocked by creatures, can't be removed by creatures.
Blind Zealot - sacs to destroy target creature when it hits a player, good for general
Cabal Archon - sac outlet? check. Cleric tribal? check. sadistic grin? double check.
Cabal Executioner - on par with blind zealot - lacks the evasion, but doesn't sac to activate. mixed bag, but not horrible
Children of Korlis - sacs to revert life total to start of turn? yes please
Devout Chaplain - most clerics are humans, exile is good. enough said.
Eight-and-a-Half-Tails - good protection for your side of the field.
Entomber Exarch - cleric that can reanimate or force pitch from opponents. not gamebreaker, but solid card with options
Frontline Medic - clerics are indistructable as long as 3 swing? seems good
Giver of Runes - really should be vodka-aunt of runes, but w/e, still good
High Priest of Penance - great to chump with, better with aethreos, best when indistructable
Kor Sanctifiers - decent artifact / enchantment removal on a cleric body, not much else to say.
Leonin Arbiter - the staple of death & taxes and hate bears is, in fact, a cleric. seems useful.
Leonin Relic-Warder - fiend hunter for artifacts & enchantments, not much else to say.
Mikaeus, the Lunarch - cleric that slowly buffs your side
Order of Whiteclay - recusion cleric. not as useful once it gets vigilence, so fair warning.
Pontiff of Blight - mass extort is disgusting. seven toughness is hard to remove.
Ravos, Soultender - recursion + steroids = win
Remorseful Cleric - mass graveyard remval + evasion is good
Shaman en-Kor - this guy is bonkers, and with any form of damage prevention makes your side nigh unkillable
Sin Collector - exiles instants & sorceries, solid card. never returns them either. probably is on a wanted list in some libraries for back charges
True Believer - if you don't want people to target you, ivory mask with legs is a cleric too
Tymna the Weaver - less useful in duels, but solid for mass card draw otherwise
Vile Deacon - cleric tribal lord for black, comparible to doubtless one
Weathered Wayfarer - land tax on legs. still a cleric
Whipgrass Entangler - ghostly prison based on clerics for mana, but single target per use
Whisper, Blood Liturgist - creature recusion that nukes for 6 with general out, or mass reanimation if opponen't don't take it.
Profane Prayers - not an X spell, but cleric tribal nuke seems kinda on-theme.
6 months ago
needs more cleric tribal - I'd ditch the backup Orzhov subtheme ( Basilica Screecher , Crypt Ghast , Teysa, Envoy of Ghosts , & Tithe Taker ) and probably the Regal Bloodlord for some cleric support: Akroma's Devoted , Battlefield Medic , Battletide Alchemist , and Daru Spiritualist come to mind for that. Edgewalker is a must for the colors, and I'd probably ditch the monuments and obilisk of urd for more clerics - Alms Collector and Bygone Bishop give decent card draw, Eight-and-a-Half-Tails , Giver of Runes and Mother of Runes offer amazing protection for your field. Frontline Medic and Selfless Spirit offer indistrucbablity for your own wipes. Sin Collector offers good andi-countermagic / tide-turner removal. High Priest of Penance is just amazing with the recusion this deck should have. Rotlung Reanimator turns all clerics into double duty sac fodder, and Priest of Forgotten Gods , Yawgmoth, Thran Physician , and Whisper, Blood Liturgist are more than happy to supply that role, with Skirsdag High Priest backing them up. and Weathered Wayfarer pulls the same job as Land Tax , but can fetch non-basics, and is a cleric.
6 months ago
I think it also depends if you play duels or multiplayer against a lot of opponents. Bontu's Last Reckoning is great value if you lose 3 cards (2 creatures plus Reckoning), but you get rid of like 6 opponent creatures, otherwise it seems less useful. Also you have to basically skip your next turn which is scary. Have you considered High Priest of Penance , Vizkopa Guildmage , Blind Obedience , or Gonti's Machinations ?
6 months ago
High Priest of Penance is a devilishly good chump blocker that can add a bit of board control against large targets. That's about the only suggestion I can offer; nice build! +1
7 months ago
bushido_man96 I know, having this put up and seeing the numbers all at once is pretty useful. When I made it I didn't have a lot of lands lying around. I should just hard cut some stuff out and get maybe 35-40 lands in it, just hard to decide what and how =/
I have been thinking to take out Rune-Tail, Kitsune Ascendant , probably add a swamp in. While nice for protection overall, it's bad with High Priest of Penance and Stuffy Doll , and I miss out a bit when the rats or wumpus having lifelink. If I can have them come back anyways, preventing damage on them is insignificant.